TL 0
MELEE WEAPONS |
|
|
|
|
GEAR |
|
Club |
|
|
|
|
Cold Weather Gear |
|
Garotte |
|
|
|
|
Digging Stick |
|
Macauitl (Aztec Sword) |
|
|
|
|
Drum |
|
Stick Noose |
|
|
|
|
Firemaking Tools |
|
Stone Axe/Tomahawk |
|
|
|
|
Fish Hook |
|
Stone Knife |
|
|
|
|
Float |
|
Two-Handed Macuitl |
|
|
|
|
Holy Symbol |
|
RANGED WEAPONS | Rope (animal hair) |
|
||||
Blowpipe |
|
|
|
|
Sickle |
|
Bolas |
|
|
|
|
Sleeping Furs |
|
Boomerang |
|
|
|
|
Stone Tools |
|
Sling |
|
|
|
|
Torches (4) |
|
Throwing Stick |
|
|
|
|
Water Skin |
|
ARMOR |
|
|
||||
Heavy Skins |
|
|
||||
Wood Shield |
|
|
|
TL 1
MELEE WEAPONS |
|
|
|
|
GEAR |
|
Axe |
|
|
|
|
Abacus |
|
Battle Axe |
|
|
|
|
Cloak |
|
Dagger |
|
|
|
|
Holy Symbol |
|
Knife |
|
|
|
|
Merkhet |
|
Mace |
|
|
|
|
Papyrus |
|
Sickle-Sword |
|
|
|
|
Poisons |
|
Stabbing Shortsword |
|
|
|
|
Scale |
|
RANGED WEAPONS | Sickle |
|
||||
Dart |
|
|
|
|
Timed Candle |
|
Disk |
|
|
|
|
Tools |
|
Javelin |
|
|
|
|
Trumpet |
|
Staff Sling |
|
|
|
|
Wax Tablet |
|
ARMOR |
|
|
||||
Bronze Shield |
|
|
|
|||
Bronze Plate |
|
|
||||
Studded Leather |
|
|
TL 2
MELEE WEAPONS |
|
|
|
|
GEAR |
|
Broadsword |
|
|
|
|
Burning Glass |
|
Falchion |
|
|
|
|
Holy Symbol |
|
Long Knife |
|
|
|
|
Pickaxe |
|
Melee Net |
|
|
|
|
Soap |
|
Scythe |
|
|
|
|
Spurs |
|
Short Sword |
|
|
|
|
Surgical Tools |
|
RANGED WEAPONS | Windrose |
|
||||
Crossbow |
|
|
|
|
||
Greek Fire |
|
|
|
|
||
Pistol Crossbow |
|
|
|
|
||
ARMOR |
|
|
||||
Light Scale |
|
|
||||
Scale Mail |
|
|
TL 3
MELEE WEAPONS |
|
|
|
|
GEAR |
|
Bastard Sword |
|
|
|
|
Backpack |
|
Flail |
|
|
|
|
Compass |
|
Greatsword (2-Handed) |
|
|
|
|
Flint & Steel |
|
Morning Star |
|
|
|
|
Grimoire |
|
Pick |
|
|
|
|
Holy Symbol |
|
Warhammer |
|
|
|
|
Lockpicks |
|
RANGED WEAPONS | Mirror |
|
||||
Composite Crossbow |
|
|
|
|
Musical Instrument |
|
ARMOR |
|
|
Pocket Dial |
|
||
Chain Mail |
|
|
Quill & Paper |
|
||
Dragon Scale |
|
|
Torches (4) |
|
||
Iron Shield |
|
|
|
|||
Leather Armor |
|
|
||||
Mythril |
|
|
||||
Splint Mail |
|
|
||||
Steel Mail |
|
|
EQUIPMENT DESCRIPTIONS
TL 0
MELEE WEAPONS (TL0)
Club............................................1
Large wooden stick. Bonk bonk on the head. Very Light damage.
Garotte............................................1
Small length of wire or rope designed to choke a victim by the neck,
usually from the back. Very Light damage.
Macauitl (Aztec Sword)............................................4
Wooden sword used by the Aztecs, it has a blade made of sharpened wood,
with sharp spikes of obsidian planted into it. Serious damage.
Stick Noose............................................1
Garotte-type weapon at the end of a wooden pole. It may be easier to
approach the victim without their noticing. Very Light damage.
Stone Axe (Tomahawk)............................................3
A light, one-handed stone axe, good for throwing as well as hacking.
Light damage.
Stone Knife............................................1
Small double-edged stone weapon. Can be thrown, but at a -2 penalty.
Very Light damage.
Two-Handed Macuitl............................................5
Larger version of the Aztec wooden sword, it requires both hands to
use. Critical damage.
RANGED WEAPONS (TL0)
Blowpipe............................................6
Hollow tube that fires tiny darts (10). Darts can be poisoned, but
cause Very Light damage without it. Poison can only be used by a character
with the Poisons Skill.
Bolas............................................4
Two heavy stone balls joined by a cord or twine. Primarily an entangling
weapon (the result of a successful hit), it can also do Very Light damage
if swung like a club. This requires the Bola/Lasso Skill to use properly.
Boomerang............................................4
Australian throwing stick. If it misses, it returns to hand, provided
it can fly its entire range uninterrupted. Light damage.
Sling............................................2
Strip of hide used to hurl small rocks or balls. Comes with 10 shots,
but any small object can be hurled. Very Light damage.
Throwing Stick............................................1
Not unlike the Boomernag, this hard wood stick does not return to thrower's
hand. Dogs may be tempted to retrieve it however. Very Light damage.
ARMOR (TL0)
Heavy Skins............................................1
Very Light Armor made of thick animal skins.
Wooden Shield............................................1
Primitive shield made of tree bark. It provides Very Light Armor. With
the Shield Skill, it may be used to cause Very Light damage.
GEAR (TL0)
Cold Weather Gear............................................1
A heavy sealskin parka to protect from the cold, along with snow goggles
carved from wood to protect from the glare of the sun (Awareness at -1
instead of -2 in arctic environments), and mukluks, thick mocassins that
protect against frostbite.
Digging Stick............................................1
Primitive digging tool. Not as good as a shovel, but it's all these
guys had.
Drum............................................1
Primitive musical instrument. A character with Chryptography could
use it for "jungle telegraphy".
Firemaking Tools............................................1
For lighting fires. It takes about 20 minutes to light a fire by this
method.
Fish Hook............................................1
Fishing tool made from fish bone at the end of a short length of rope
(about 5 feet).
Float............................................1
Inflatable stomach lining used to counter encumbrance in water. Gives
a character +1 to any Swimming task.
Holy Symbol............................................1
Stone idol of the "Venus" of prehistoric times.
Rope (animal hair)...........................................1
100 feet. Can carry up to 200 lbs.
Sickle............................................1
Small stone tool with a wooden handle used to cut vines, fruits off
trees, etc. In a pinch, it may be used as a Melee Weapon doing Very Light
damage with Accuracy -2.
Sleeping Furs............................................1
Primitive bedrolls for keeping war and cozy while sleeping. And the
smell!
Stone Tools............................................1
Various prehistoric stone tools to cut hide, sharpen rocks, etc. In
a pinch, they may be used as Melee Weapons doing Very Light damage with
Accuracy -3.
Torches (4)...........................................1
Sticks with burning ember at the tip, usually fueled by animal fat
or peat moss. Each lasts about a ½hour, lights Small Area around
holder.
Water Skin............................................1
Waterskin capable of holding about a quart of water.
Battle Axe............................................12
Massive, two-handed axe favored by barbarians and dwarves. Deadly damage.
Dagger............................................2
Small double-edged weapon. Can be thrown, but at a -2 penalty. Very
Light damage.
Knife............................................1
Small double-edged weapon, mostly used as a tool. Very Light damage.
Mace............................................3
Blunt metal weapon used to bash skulls in. Serious damage.
Sickle-Sword (Kopesh)............................................3
Curved bronze sword with no pointed tip. It slices, but does not stab.
Serious damage.
Stabbing Shortsword............................................2
Short hammered copper sword, rather blunt on its edges. It stabs, but
hardly slices. Light damage.
RANGED WEAPONS (TL1)
Dart (4)...........................................1
Small, throwable ancestor of the hobby dart. Comes in packs of 4. Very
Light damage.
Disk............................................4
Cousin of the Olympic discus, it can be thrown in battle at up to Medum
range. Light damage.
Javelin............................................6
Throwing spear open to all Professions (not a Polearm). Serious damage.
Sling Staff............................................3
Sling that uses a wooden pole to give the bullets more power. Comes
with 10 shots, but any small object can be hurled. Light damage.
ARMOR (TL1)
Bronze Shield............................................3
Shield made of hammered bronze. It provides Light Armor. With the Shield
Skill, it may be used to cause Light damage.
Bronze Plate............................................10
Medium Armor made of hammered bronze, as that worn by the great Greek
and Trojan heroes.
Studded Leather............................................3
Light Armor made of flexible leather studded with metal plates.
GEAR (TL1)
Abacus............................................1
A frame holding pebbles or beads strung on wires, used to perform calculations.
Using an Abacus reduces the difficulty of any Task requiring mathematics
by one level.
Cloak............................................2
Woven cloth to with a hood to protect a person from the elements. Can
also be used with the Cloak Skill for other effects.
Holy Symbol............................................1
Egyptian Ankh or other Bronze Age religious symbol.
Merkhet............................................1
Slitted palm-leaf used by Egyptian sailors to make astronomical observations
by observing the pattern of stars moving across the slit. Extremely fragile.
Gives +1 to any Navigation attempt if the stars are visible.
Papyrus............................................1
Equivalent of books. Spells may be written on them for use with the
Spellcraft Skill.
Poisons............................................1/3
Requires Poisons Skill to use. There are two types, which may be slipped
into food, or coat a weapon:
Mild Poison causes 2 Wounds each hour. Poisoned character is at -1
to all skills. Each dose costs 1 point.
Deadly Poison causes 3 Wounds each turn. Poisoned character is -4 to
all skills. Each dose costs 3 points.
Scale............................................1
Device used to weigh precious metals and other goods. It is a pair
of metal pans suspended from a wooden beam and pivoted in the middle.
Sickle............................................1
Small metal tool with a wooden handle used to cut vines, fruits off
trees, etc. of Egyptian design. In a pinch, it may be used as a Melee Weapon
doing Very Light damage with Accuracy -1.
Timed Candle (4)...........................................1
Beeswax candles designed to burn for a specified number of hours (2-12,
user's choice). Comes in bundles of 4.
Tools............................................1
Bronze Age "tool kit" in a bundle of canvas, including a small saw,
a mallet, a chisel, a file, a plane, and tongs.
Trumpet............................................1
Wind instrument made from a ram's horn. Can produce a number of notes.
Very loud.
Wax Tablet............................................1
The preferred note-taking medium of scribes. Its surface can be smoothed
by heat and reused.
Falchion............................................4
Broad-bladed, slightly curved short sword. Serious damage.
Long Knife............................................2
Extra-long knife, it handles like a sword with only one of its edges
is sharp. More or less a knife with extra reach. Very Light damage.
Melee Net............................................3
Gladiatorial net with weights around the edge to throw on a victim
and entagle him.
Scythe............................................5
Primarily a famring implement, it nonetheless can slice through flesh,
and is spooky to boot. The Grim Reaper's weapon. Critical damage.
Short Sword............................................3
Double-edged weapon about 24-30 inches long. Light damage.
RANGED WEAPONS (TL2)
Crossbow...........................................6
Pistol-like, mechanically-cranked bow (takes 2 turns to recrank). Fires
small bolts (12 shots). Serious damage.
Greek Fire............................................7
Primitve grenades composed of a vial with ignitable fluid inside. It
must be lit before being thrown. Deadly damage in a Small Area.
Pistol Crossbow............................................4
Smaller crossbow design, it requires only one turn to be recranked.
Fires small bolts (10 shots). Light damage.
ARMOR (TL2)
Light Scale............................................2
Light Armor composed of alternating bands of iron and tough layrs of
linen.
Scale Mail............................................8
Medium Armor composed of bands of iron bolted together. Invented by
the Celts and later adopted by the Romans.
GEAR (TL2)
Burning Glass............................................1
Small circular glass lense used to focus the sun's rays to ignite flammable
materials.
Holy Symbol............................................1
A sun broach, or other Iron Age deity's symbol.
Pickaxe............................................2
Diffing tool with an pick on one side and a tappered bladed end on
the other. In a pinch, can be used as a Melee Weapon causing Serious damage
but at -3 Accuracy.
Soap............................................1
Made from animal fat treated with soda ash. Gets you clean in an era
not known for its cleanliness.
Spurs............................................1
On boots, spurs give a +1 to any die roll involving the Animal Riding
Skill.
Surgical Tools............................................2
Bundle containing various surgeon's tools, including scalpels, amputation
saws, drills, probes, forceps, needles and drainage catheters.
Windrose............................................1
Rectangular box with 32 compass points around its exterior, which correspond
to 15 known stars. Gives +2 to any Navigation attempt if the stars are
visible.
Flail............................................3
Pole tied to a swinging piece of metal by a small length of chain.
Light damage.
Greatsword (2-Handed Sword)............................................24
large two-handed sword requiring a character with Athlethics of 5 or
more. Very Deadly damage.
Morning Star............................................4
Flail with longer chain and spiky metal ball at the end instead of
metal piece. Serious damage.
Pick............................................5
Sword-long metal spike thrust into victims, often curved at the end.
Critical damage.
Warhammer............................................12
Large metal hammer made especially for combat. Sort of a blunt Battle
Axe. Deadly damage.
RANGED WEAPONS (TL3)
Composite Crossbow...........................................8
Pistol-like, mechanically-cranked bow (takes 1 turn to recrank) that
uses the technological advances of Composite Bows. Fires small bolts (12
shots). Critical damage.
ARMOR (TL3)
Chain Mail............................................12
Medium Armor made from fine metal mesh, made of interlocked rings.
Less cumbersome than plate mails, a fine compromise between mobility and
protection (-1 to Stealth and Athletics Skills).
Dragon Scale............................................45
Very Heavy Armor made from dragon hide. It may only be used in a
World where Magic is possible. May also make dragons very angry at
the character. Already magical and cannot be modified.
Iron Shield............................................3
Shield made of hammered iron. It provides Medium Armor. With the Shield
Skill, it may be used to cause Serious damage.
Leather Armor............................................2
Very Light Armor made from heavy cured leather, usually in a tunic
and head piece. It never penalizes a character's Stealth or Athletic Skills.
Mythril............................................30
Heavy Armor made by the elves from fantastic metal mined by the dwarves.
It
may only be used in a World where Magic is possible. It never penalizes
a character's Stealth or Athletic Skills. Already magical and cannot be
modified.
Splint Mail............................................4
Light Armor made from wooden pieces tied together by wire.
Steel Mail............................................25
Heavy Armor made from heavy metal plates, with an undermesh of chainmail.
Bulky, cumbersome (-2 to Stealth and Athletics Skills), but a real sword
stopper
GEAR (TL3)
Backpack............................................1
Leather. Holds up to 40 lbs. of stuff.
Compass............................................1
Early magnetic compass with a magnetized needle floating in water.
Gives +1 to any Navigation attempt.
Flint & Steel............................................1
For lighting fires. It takes about 10 minutes to light a fire by this
method.
Grimoire............................................2
Large book containing a Magic-User's spells (for use with Spellcraft)
or other lore (+1 to any skill with "Lore" in the title).
Holy Symbol............................................1
A crucifix. Might be useful against vampires, you never know.
Lock Picks............................................5
Simple lock picking tools. Adds +1 to any Pick Locks attempt.
Mirror............................................1
Polished piece of metal.
Musical Instrument............................................1
Any stringed instrument available in the period (a luth for example).
Pocket Dial............................................1
Small device that enables characters to keep track of time, though
only if the sun is out.
Quill & Paper............................................1
Writing implements. Enough sheets to last a Game.
Torches (4)............................................1
Oil-soaked rags on sticks. Each lasts about an hour, lights Small Area
around holder. Each lasts about an hour, lights Small Area around holder.