Archery Weapons (Bows)
RANGE: H=Hand, C=Close, M=Medium, L=Long, E=Extreme
ACCURACY: Bonus/penalty to Basic Skill
DAMAGE: VL=Very Light, L=Light,
S=Serious, C=Critical, D=Deadly, VD=Very Deadly, ED=Extremely Deadly,
SD=Super Deadly, COS=Cosmic, VLpsn=Very Light Poisoned, ASE=Small Area
Effect
All reloads cost 1 point for a complete refill.
You must have the Archery Skill to use these weapons effectively.
TL0 |
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Prehistoric Bow |
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TL1 | ||||
Composite Bow |
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Long Bow |
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Short Bow |
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TL2 | ||||
Horse Bow |
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TL4 | ||||
Half-Bow (Han-kyu) |
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TL7 | ||||
Compound Bow |
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Recurve Compound Bow |
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EQUIPMENT DESCRIPTIONS
TL1
Composite Bow............................................10
Better consrtucted than other bows, the Composite Bow has a central
grip and is more resilient when strung. Requires a fair amount of space
(firer must be standing) to use. 12 arrows. Deadly damage.
Longbow............................................8
More powerful bow designed for penetration. Requires a fair amount
of space (firer must be standing) to use. 12 arrows. Critical damage.
Shortbow............................................6
Lightweight bow, designed for horseback and close-in work. 12 arrows.
Serious damage.
TL2
Horse Bow............................................8
A type of Composite Short Bow, designed to be fireable at close quarters
and on horseback. 12 arrows. Critical damage.
TL4
Half-Bow (Han-kyu)...........................................6
Small bow that can be collapsed and slipped under a coat, or inside
an ample sleeve. 12 arrows. Serious damage.
TL7
Compound Bow............................................7
The modern equivalent of a longbow, the compound uses a series of pulleys
and gears to increase power. Scopes and Laser Sights may be fitted on these.12
arrows. Critical damage.
Recurve Compound Bow............................................8
Compound bow with a little more kick thanks to state of the art balancing.
Scopes and Laser Sights may be fitted on these. 12 arrows. Deadly damage.