Dream Park


< Return to Home Page
Modifying Equipment

Equipment may be modifed in the following ways:

Weapons
*If Magic is possible, you can raise the Accuracy of a weapon by paying 10 points for each +1 extra Accuracy (maximum +2).
*If Magic is possible, you can raise the Damage of a weapon by paying 5 points for each +1 extra Damage (maximum +3). This only adds to the Wounds done by the weapon, not its overall Damage class.
*If Magic is possible, you can raise the Damage Class of a weapon by paying 25 points to raise it by one class. No weapon may be raised by more than one Damage Class.

Armor
*If Magic is possible, you can raise the Armor Class of a piece of Armor by paying 25 points to raise it by one class. No Armor can be raised by more than one Class.

Technological solutions
*Some equipment can be added to guns to increase their accuracy or damage:
ITEM
BONUS
COST
TL
Explosive Bullets +1 Damage Class
10
8
     Reloads
5
Hollow-Point Bullets +1 point of Damage
5
7
     Reloads
2
Laser Sight +1 Accuracy
4
7
Scope +1 Accuracy (must aim for 1 turn)
3
6
Silencer Can only fit on pistols (not rifles or submachineguns); -1 Accuracy
2
6

Magic Items
*When Magic or Miracles are allowed, you may create a magic item with an allowed spell-like ability. You must purchase an item that could reasonably hold the spell ("Boots of Speak with Dead" don't make sense for example, but Boots of Great Leap do), though you must pay 5 times its normal price. If magic is placed in a waterskin or canteen, it is considered to be a potion. Then, simply purchase the spells or miracles at normal cost (as if you were a Magic-User or Cleric). Spells are "cast" exactly like they would be by such characters. You must have the GameMaster approve your item, and he may place a limit on it (the ring "wants" to be lost, a potion might take a couple of minutes to take effect, etc.) The more costly the item is, the fewer limits the GM is likely to place on it. Here are some items not in the Gear lists that can make fine magic vessels:
 

ITEM
COST
Amulet
3
Boots
1
Ring
2
Scroll
3
Spectacles (glasses)
1
Wand
3
*5x cost has NOT already been factored into these items (in case you want one that does nothing).
Psionic Items
*When Psionics are allowed at TL 5+1 OR TL9 or higher, you may create a Psionic item in a similar way. The item is always an psi-helmet costing 15 points (5x cost already factored in). At TL5+1 and TL9, it is a full helmet; at TL10, it is a little more discreet, but still noticeable; from TL12, it's a thin headband which may pass as normal headwear.

Super-Equipment
*When Superpowers are allowed, you may create super-equipment in a similar way (after all, Iron Man ain't got no friggin' powers without his armor). You pay normal cost for the item, but 1½ times the price (rounded up) for the Superpower you install into it (instead of twice the cost as usual). The item must be from an appropriate TL. You cannot use "sales" in combination with installed Superpowers.


Dream Park TM Tower of Night Enterprises; Dream Park: The Role Playing Game TM R.Talsorian Games.