Dream Park


< Return to Home Page
Personal  Attributes & Problems

Attributes

Real world attributes and problems have an effect on the character you are portraying in a Game:
 

Ambidextrous May handle tools, weapons, and writing implements in any hand. Add +1 to any 2-handed Melee Attack.
Clever +1 bonus to the following Skills: All THIEF skills except those with "Martial Arts" in the title, all skills with "Tech" in the title, Bullfighting, Sleight of Hand, Shadowing, Mechanics, Salvage,  Set/Disarm Traps, Deduction and Detect Lies.
Dextrous +1 bonus to the following Skills: Spacesuit Operation, Musical Instrument, Sleight of Hand, Demolitions, Speedload, Pick Locks and Pick Pockets.
Direction Sense +1 bonus to the following Skills: Navigation, Tracking, Area Knowledge, Blind Fighting and Cyberdeck Operation.
Enhanced Awareness +1 bonus to the following Skills: Salvage, Criminology, Detect Lies, Ritual Magic, Body Language and Paraphysics.
Enhanced Balance +1 bonus to the following Skills: Acrobatics, Zero G Movement, Sports, Skiing/Skating and Motorcycle.
Enhanced Stamina +1 bonus to the following Skills: Breath Control, Running, Swimming and Exorcism.
Good-Looking/
Charismatic
+1 bonus to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Leadership and Seduction.
Lucky +1 bonus to the following Skills: Bullfighting, Gambling, Salvage, Augury and Begging.
Natural Actor +1 bonus to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Intimidation, Leadership and Mimicry.
Natural Athlete +1 bonus to the following Skills: All ATHLETIC Skills, Animal Riding and Sailing.
Photographic Memory +1 bonus to the following Skills: Programming, Deduction, Criminology, Languages, Cryptography, Know GameMaster, Hacking, Forgery and Mind Block.
Smart +1 bonus to the following Skills: All KNOWLEDGE Skills (except First Aid and Machine Interface), Biology, Diagnosis, Bioengineering, Arcane Lore, Cryptography and Law.
Speed Reader +1 bonus to the following Skills: Research, Cryptography and Spellcraft.
Strong +1 bonus point of Damage in Melee and Hand to Hand attacks; +1 to any strength-based Athletics roll.

Problems

Real world attributes and problems have an effect on the character you are portraying in a Game:
 

Abserntminded -1 penalty to the following Skills: All KNOWLEDGE Skills (except First Aid and Machine Interface), Biology, Diagnosis, Bioengineering, Arcane Lore, Cryptography and Law.
Addictions When encountering the object of the addiction, the player must make an Extremely Hard Willpower roll to indulge it.
Allergies When encountering the object of the allergy, the player must make an Extremely Hard Atheltics roll to avoid sneezing, breaking out in hives or tear up.
Clumsy -1 penalty to the following Skills: Acrobatics, Climbing, Skiing/Skating, Sports, Zero G Movement, Animal Riding, Sailing, Sleight of Hand, all FIGHTER Skills (except Body Language and Tactics), Set/Disarm Traps, Pick Locks and Pick Pockets.
Common Weakness Makes Miracles, Magic, Psionics or Super-Powers useless unless avoided.
Deadly Weakness The character takes Deadly damage each turn while it is present.
Dyslexia Makes any reading attemps require a Knowledge roll (some skills may require a roll before use).
Illiterate Makes any reading attempts impossible (some skills may becomes impossible).
Lousy Personality -1 penalty to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Leadership and Seduction.
Phobias When encountering the object of the phobia, the player must make an Extremely Hard Willpower roll to avoid running away or freezing up.
Powerful Enemy A GameMaster hates the player, making his death or miserable life a priority.
Space Cadet -1 penalty to the following Skills: Praying, Leadership, Shadowing and Meditation.
Split Personality To player must make a Very Hard Willpower roll when he wants to revert to his true, out-of-game, personality.
Tag-Along An obnoxious or annoying Dream Park employee shows up often to mess with the player.
Ugly -1 penalty to the following Skills: Diplomacy, Fast Talk, Leadership and Seduction.
Weak Will -1 penalty to the following Skills: Breath Control, all Martial Arts moves, Hypnosis, Body Control and Mind Block.
Weakling -1 bonus point of Damage in Melee and Hand to Hand attacks; -1 to any strength-based Athletics roll.


Dream Park TM Tower of Night Enterprises; Dream Park: The Role Playing Game TM R.Talsorian Games.