Real world attributes and problems
have an effect on the character you are portraying in a Game:
Ambidextrous | May handle tools, weapons, and writing implements in any hand. Add +1 to any 2-handed Melee Attack. |
Clever | +1 bonus to the following Skills: All THIEF skills except those with "Martial Arts" in the title, all skills with "Tech" in the title, Bullfighting, Sleight of Hand, Shadowing, Mechanics, Salvage, Set/Disarm Traps, Deduction and Detect Lies. |
Dextrous | +1 bonus to the following Skills: Spacesuit Operation, Musical Instrument, Sleight of Hand, Demolitions, Speedload, Pick Locks and Pick Pockets. |
Direction Sense | +1 bonus to the following Skills: Navigation, Tracking, Area Knowledge, Blind Fighting and Cyberdeck Operation. |
Enhanced Awareness | +1 bonus to the following Skills: Salvage, Criminology, Detect Lies, Ritual Magic, Body Language and Paraphysics. |
Enhanced Balance | +1 bonus to the following Skills: Acrobatics, Zero G Movement, Sports, Skiing/Skating and Motorcycle. |
Enhanced Stamina | +1 bonus to the following Skills: Breath Control, Running, Swimming and Exorcism. |
Good-Looking/
Charismatic |
+1 bonus to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Leadership and Seduction. |
Lucky | +1 bonus to the following Skills: Bullfighting, Gambling, Salvage, Augury and Begging. |
Natural Actor | +1 bonus to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Intimidation, Leadership and Mimicry. |
Natural Athlete | +1 bonus to the following Skills: All ATHLETIC Skills, Animal Riding and Sailing. |
Photographic Memory | +1 bonus to the following Skills: Programming, Deduction, Criminology, Languages, Cryptography, Know GameMaster, Hacking, Forgery and Mind Block. |
Smart | +1 bonus to the following Skills: All KNOWLEDGE Skills (except First Aid and Machine Interface), Biology, Diagnosis, Bioengineering, Arcane Lore, Cryptography and Law. |
Speed Reader | +1 bonus to the following Skills: Research, Cryptography and Spellcraft. |
Strong | +1 bonus point of Damage in Melee and Hand to Hand attacks; +1 to any strength-based Athletics roll. |
Real world attributes
and problems have an effect on the character you are portraying in a Game:
Abserntminded | -1 penalty to the following Skills: All KNOWLEDGE Skills (except First Aid and Machine Interface), Biology, Diagnosis, Bioengineering, Arcane Lore, Cryptography and Law. |
Addictions | When encountering the object of the addiction, the player must make an Extremely Hard Willpower roll to indulge it. |
Allergies | When encountering the object of the allergy, the player must make an Extremely Hard Atheltics roll to avoid sneezing, breaking out in hives or tear up. |
Clumsy | -1 penalty to the following Skills: Acrobatics, Climbing, Skiing/Skating, Sports, Zero G Movement, Animal Riding, Sailing, Sleight of Hand, all FIGHTER Skills (except Body Language and Tactics), Set/Disarm Traps, Pick Locks and Pick Pockets. |
Common Weakness | Makes Miracles, Magic, Psionics or Super-Powers useless unless avoided. |
Deadly Weakness | The character takes Deadly damage each turn while it is present. |
Dyslexia | Makes any reading attemps require a Knowledge roll (some skills may require a roll before use). |
Illiterate | Makes any reading attempts impossible (some skills may becomes impossible). |
Lousy Personality | -1 penalty to the following Skills: Acting, Bard, Diplomacy, Fast Talk, Leadership and Seduction. |
Phobias | When encountering the object of the phobia, the player must make an Extremely Hard Willpower roll to avoid running away or freezing up. |
Powerful Enemy | A GameMaster hates the player, making his death or miserable life a priority. |
Space Cadet | -1 penalty to the following Skills: Praying, Leadership, Shadowing and Meditation. |
Split Personality | To player must make a Very Hard Willpower roll when he wants to revert to his true, out-of-game, personality. |
Tag-Along | An obnoxious or annoying Dream Park employee shows up often to mess with the player. |
Ugly | -1 penalty to the following Skills: Diplomacy, Fast Talk, Leadership and Seduction. |
Weak Will | -1 penalty to the following Skills: Breath Control, all Martial Arts moves, Hypnosis, Body Control and Mind Block. |
Weakling | -1 bonus point of Damage in Melee and Hand to Hand attacks; -1 to any strength-based Athletics roll. |