Dream Park


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Psionic Disciplines
(Psionics only)
PSIONIC POWERS
COST
RANGE
PSIONIC POWERS
COST
RANGE
Advanced Forcefield E.HARD S.AREA Mental Link V.HARD UNLMT
Astral Projection V.HARD SELF Mental Transfer V.HARD S.AREA
Aural Battle HARD L.AREA Mind Wipe E.HARD TOUCH
Aural Defense HARD SELF ---
Blind Teleport E.HARD SELF PsiBolt V.HARD S.AREA
Cryokinetics HARD S.AREA PsiScreen HARD SELF
Emotion Attack SIMPLE S.AREA Psychokinesis HARD S.AREA
Empathy SIMPLE L.AREA Pyrokinesis HARD S.AREA
Forcefield V.HARD S.AREA Read Mind HARD L.AREA
Hydrokinesis HARD S.AREA Regeneration HARD SELF
Levitation SIMPLE S.AREA Sense Emanations SIMPLE L.AREA
Limited Transport HARD SELF Telekinetic Flight HARD SELF
Locate HARD L.AREA Telekinetic Move SIMPLE S.AREA
Machine Telepathy HARD S.AREA Telekinetic Throw HARD S.AREA
Mental Command V.HARD S.AREA Telepathic Invisibility HARD SELF
Mental Domination E.HARD S.AREA Telepathic Stun HARD S.AREA
Mental Enfeeblement HARD S.AREA Teleport Other E.HARD S.AREA
Mental Illusion HARD S.AREA Teleport V.HARD SELF

COSTS

SIMPLE..............................................2 Game point buys 1 point of skill
HARD.................................................3 Game point buys 1 point of skill
VERY HARD......................................4 Game point buys 1 point of skill
EXTREMELY HARD.........................5 Game points buys 1 point of skill
(NOTE: Cost is doubled if Skill is outside Profession.)


POWER DESCRIPTIONS

Advanced Forcefield...........E.HARD..........Small Area
The psionic can generate a powerful forcefield equal to 20 Wounds. When all Wounds are exhausted, the field collapses. Duration, till field collapses.

Astral Projection...........V.HARD..........Self
The psionic has the ability to project an immaterial astral body to any location, moving at a speed equivalent to Fast Flying. The body may not touch material things, but has access (and vulnerability) to any spell or psionic attack, excluding those affecting material objects. Duration: 5 turns.

Aural Battle...........HARD..........Large Area
The psionic can raise his aura to attack someone else's aura. In this combat, the two aural shapes combat each other as glowing shapes combat each other as glowing shapes floating between the two psionics; both pisons make Willpower rolls to determine the outcome. On a tie, there is no victor; on a lower roll, the losing psionic takes the equivalent of Deadly damage. Duration: till battle ends. While engaged, no other actions or movement may be taken.

Aural Defense...........HARD..........Self
The psionic can raise a powerful mental defense screen around himself; the aura is a visible glow in the aspect of a totem animal or symbol. The aura screen will stop all Aura Attacks for 3 turns.

Blind Teleport...........E.HARD..........Self
The psionic is able to move instantly from one point to any other desired location, whether he has been there or not. He may not move through forcefields, walls of force or domes of invulnerability. Duration: One teleport.

Cryokinetics...........HARD..........Small Area
The psionic can control ice and cold in all its various forms, causing it to form shapes, move it in desired directions,etc. He can also create deadly ice storms within a small Area (Deadly Damage for one attack), drop temperatures to 0 degrees F for up to 4 turns (Light damage each turn to all within the area), or encase single targets within blocks of frozen air (Very Deadly danage each turn until relseased or dispelled). Duration: by effect alone.

Emotion Attack...........SIMPLE..........Small Area
The psionic can create a strong and debilitating emotion in any single target within the psionic's range; HATE creates unreasoning rage; FEAR, an immobilizing terror; LOVE, an inability to do anything but adore the psionic, etc. In short, the victim can do nothing but act upon the projected emotion. Duration: 4 turns. A Willpower roll may be made against the caster's Will to resist this attack

Empathy...........SIMPLE..........Large Area
The psionic has the power to sense the emotional state of anyone within his or her range. This is expressed as a raw emotion; LOVE, HATE, FEAR, HAPPINESS, etc. Duration: 4 turns. A Willpower roll may be made against the caster's Will to resist this power.

Forcefield...........V.HARD..........Small Area
The psionic can generate a powerful forcefield equal to 15 Wounds. When all Wounds are exhausted, the field collapses.

Hydrokinesis...........HARD..........Small Area
The psionic can control water in all its various forms, causing it to form shapes, move in desired directions, etc. (4 turns). He can also create a powerful tidal wave effect using any amount of water over 1,000 gallons (a small pond or lake), to slam targets within a Small Area's range (1 turn). This attack causes Deadly damage. The psionic can also breathe water indefinitely.

Levitation...........SIMPLE..........Small Area
The psionic can move 100 lbs. straight up, using only his will. He must be able to see the object with the unaided eye, and can only lift it at Slow Ground speeds.

Limited Teleport...........HARD..........Self
The psionic is capable of teleporting to any location he can see with the unaided eye. He may not move through forcefields, walls of force or domes of invulnerability. Duration: one teleport.

Locate...........HARD..........Large Area
The psionic can "home in" on the mental emanations of other psionics in the area, determining exactly who and where they are. Resisting this action requires either a Psi Screen or a Very Hard Willpower attempt. Duration: 5 turns, effect moves with psionic.

Machine Telepathy...........HARD..........Small Area
The psionic possesses a strange affinity for all machines. This gives him a +1 bonus to all Technical skills (with the exception of Bioengineering and Chemistry). The psionic also has the ability to mentally control machines within his range; to turn them on and off by mental command; and to give them tasks and instructions mentally. The machine cannot be commanded to perform functions that it would not normally be capable of doing. Duration: 5 turns.

Mental Command...........V.HARD..........Small Area
The psionic has the power to force another person within his range to obey one mental command. This power is used against the target's Willpower skills. For simple instructions ("bark like a dog"), your roll must be greater by 3. For instructions that are strongly resisted by the target ("take off all your clothes"), your roll must be greater by 5.

Mental Domination...........E.HARD..........Small Area
The psionic can totally take control of the will of another within range, so that they must do anything they are instructed to do for 4 turns, or until the domination is broken by the subject (a Very Hard Willpower task).

Mental Enfeeblement...........HARD..........Small Area
The psionic blasts the target's mind with a powerful mental shock, reducing his ability to concentrate (a -4 penalty to any actions taken for 3 turns). Resisting this action requires either a Psi Screen or a Very Hard Willpower attempt. Duration: 1 blast.

Mental Illusion...........HARD..........Small Area
The psionic can create a single mental illusion in the minds of any targets within a Small Area around himself. The illusion appears real in all aspects. The illusion appears to react to the world as the real thing would., but cannot actually physically manipulate things. A Willpower roll may be made against the caster's Will to resist this power. Duration: 10 turns.

Mental Link...........V.HARD..........Unlimited
The psionic is able to establish a permanent mental bond to one other person. He is able to exchange thoughts, images and sensations over an unlimited distance. Resisting this link requires either a Psi Screen or a Very Hard Willpower attempt. Duration: until broken.

Mind Transfer...........V.HARD..........Small Area
The psionic can transfer images and information into the memory of another person within range. A Willpower roll may be made against the caster's Will to resist this power. Duration: 5 turns.

Mind Wipe...........E.HARD..........Touch
The psionic can totally wipe out a victim's memory for a 10 turn period. During this time, the victim cannot remember his name, his past, friends and ennemies, or skills (all skills are at 0). Any powers or spells are also forgotten and may not be used. Resisting this action requires either a PsiScreen or a Very Hard Willpower attempt. Duration: 1 blast.

PsiBolt...........V.HARD..........Small Area
The psionic can hurl a deadly mental attack at any target within a Small Area of himself. The psibolt causes Deadly damage. Duration: 1 bolt.

PsiScreen...........HARD..........Self
The psionic is able to stop the effects of any PsiBolt, Mental Domination, Telepathic Stun, Mindwipe, Mental Link, Read Mind, Locate, Sense Emanations, Feeblemind or Emotion Attack, plus magical illusions, Curses, Charms and Sleep. Duration: 8 turns.

Psychokinesis...........HARD..........Small Area
The psionic is able to create powerful shock waves through any material. He can shatter any non-living material (Critical Damage for one turn), or send earthquakes (targets have a -4 penalty to all actions for a 2 turn period), lava eruptions (Very Deadly damage for 2 turns), or explosions (Deadlyt danage to all within the area, excepting the psionic).

Pyrokinesis...........HARD..........Small Area
The psionic has complete control over fires and other types of heat energy, allowing him to control the size and intensity of any fire within a small area around himself (2 turns). Damage caused by fire can be increased/decreased up by 2 levels of damage (from Light up to Critical, or from Deadly down to Serious). In addition, the psionic can create fireballs (a Blast of seething flame which engulfs everything within reach with Very Deadly damage (1 blast). The psionic also can cause any target in range to burst into flames spontaneously, taking Light damage for 3 turns.

Read Mind...........HARD..........Large Area
The psionic can easily read the thoughts and feelings of another person within range, expressed as clear sentences. Resisting this action requires either a Psi Screen or a Very Hard Willpower attempt. Duration: 5 turns.

Regeneration...........HARD..........Self
The psionic can regenerate one Wound per hour until he is fully healed or he has taken another wound. He may not regenerate from being killed. Duration: until fully healed or another Wound is taken.

Sense Emanations...........SIMPLE..........Large Area
The psionic can sense the existence of other psionics in a Large Area around himself. He does not know who they are, but is aware of their location. Resisting this action requires either a Psi Screen or a Very Hard Willpower attempt. Duration: 5 turns.

Telekinetic Flight...........HARD..........Self
The psionic is capable of flying as fast as a typical light aircraft (Medium Flyer). Duration: 1 hour.

Telekinetic Move...........SIMPLE..........Small Area
The psionic is capable of moving any single object up to a total of 300 pounds at Running Speeds. Duration: 5 turns.

Telekinetic Throw...........HARD..........Small Area
The psionic is capable of hurling objects within a Small Area up to a total of 1 pound as fast as a superfast (1000 mph). Objectss struck by this weight will take Deadly damage. Duration: 1 throw.

Telepathic Invisibility...........HARD..........Self
The psionic can create the mental impression of invisibility, making him Very Hard (Awareness) to detect. He can attack in this form; however, this will render him merely Hard to spot. Duration: 6 turns.

Telepathic Stun...........HARD..........Small Area
The psionic can hurl a powerful mental attack at any one target within range, causing the target to be paralysed . Duration: 1-6 turns (roll die).

Teleport Other...........E.HARD..........Small Area
The psionic is capable of moving another person or object instantly to any place he has previously visited, no matter what the distance. He may not move through forcefields, walls of force and domes of invulnerability. Duration: one teleport.

Teleport...........V.HARD..........Self
The psionic is capable of moving instantly to any place he has previously visited, no matter what the distance. He may not move through forcefields, walls of force and domes of invulnerability. Duration: one teleport.


Dream Park TM Tower of Night Enterprises; Dream Park: The Role Playing Game TM R.Talsorian Games.