The Kai's Revised Premiere: ................................E

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El-Adrel Creature
Planet Dilemma
Nearly invisible predatory electromagnetic creature.  First encountered by Dathon and Captain Jean-Luc Picard on El-Adrel IV.
Attacks two strongest members in Away Team (owner's choice if tie).  Kills one of them (random selection) unless their combined STRENGTH >16.  Discard dilemma.

Changes: I altered the lore to Tamarian, just 'cause it's so cool!  Made it a wall dilemma, as well.

Final version:
El-Adrel Creature
Planet Dilemma
The Beast of Tangara.  Picard and Dathon, their knives unsheathed.  Dathon, his journey ended.  Tama and Enterprise, mourning together.
Two strongest Away Team members (owner's choice if tie) are attacked ('stopped').  One is killed (random selection) unless their total STRENGTH >16.

Emergency Transporter Armbands
Interrupt
Devices which allow quick remote activation of a transporter when in danger.
Beam your personnel up or down at any time, except during a dilemma (unless specifically permitted).  May be used during battle before the winner is determined.

Changes: The clause prohibiting escape from dilemmas is unneccesary, due to the rulings on valid responses.  I changed it's second sentence to allow you to escape from a battle entirely, as it was originally intended.

Final version:
Emergency Transporter Armbands
Interrupt
Devices which allow quick remote activation of a transporter when in danger.
Immediately beam one of your crews or Away Teams to anywhere they could legally beam to.  May be used in response to a battle.

Energy Vortex
Interrupt
Whirlpool-like space/time phenomena that can destroy a ship, as it nearly did the USS Enterprise in 2365.
Play immediately after opponent plays any non-Interrupt card from hand.  That card returns to their hand and a different one must be played instead.

Changes: I changed the lore to reflect the game text, and clarified how the effect works.

Final version:
Energy Vortex
Interrupt
Whirlpool-like phenomena that endangered the USS Enterprise in 2365.  By adopting a new course of action, the crew saved the ship from destruction.
Play if opponent just played a non-Interrupt card from hand.  That card returns to their hand, and they must play a new legal card (if possible) instead.

Engineering Kit
Equipment
Representative of specialized engineering instruments.  Such equipment has been developed by many races.
Gives all your OFFICER-classification personnel the extra skill of ENGINEER where present.

No changes: Yawn.  No problems.  Not exciting.  Next!

Final version: No change.

Engineering PADD
Equipment
Representative of Personal Access Display Devices designed specifically for engineering functions.  Such equipment has been developed by many races.
Gives all your SCIENCE-classification personnel the extra skill of ENGINEER where present.

No changes: Another one?  Yawn again.  No problem.

Final version: no changes

Eric Pressman
OFFICER
Captain Eric Pressman commanded the USS Pegasus before it was lost in space following a failed experiment.
ENGINEER  Treachery
Integrity 5 Cunning 6 Strength 5

Changes: Okay, first of all, he becomes an Admiral.  Secondly, I added a bit more of the background to their mission in The Pegasus to the lore.  The special skill makes him more useful, and reflects the show.

Final version:
Eric Pressman
OFFICER
Admiral Eric Pressman commanded the USS Pegasus when it was lost in 2358.  Came aboard the Enterprise to recover its wreckage in 2370.  Formerly William T. Riker's commanding officer.
Leadership  Treachery  Physics  ENGINEER
Scores points if helps solve Pegasus Search  [5]
Integrity 5 Cunning 7 Strength 5

Escape Pod
Interrupt
Angosian escape pod used by Roga Danar in 2366.  Escape pods can be used in an emergency to save a crew.
Plays on ship being destroyed.  Escape pod saves entire crew.  Unseen by enemy ships, crew remains in pod until personnel rescued.  Discard after rescue.

Changes: No problems, but some major rewording to make it make sense.

Final version:
Escape Pod
Interrupt
Most ships are equipped with escape pods which can be used to evacuate in an emergency.  This one was used by Roga Danar in 2366.
Suspends play when your ship is being destroyed. Place with crew on mission.  Personnel may be rescued by your ship present, then discard Escape Pod.

Espionage: Federation on Klingon
Event
Federation intelligence-gathering has often relied on sympathetic informants and electronic surveillance.
Plays on any Klingon mission.  Your Federation personnel may now attempt this mission.  Discard after mission completed.

Changes: Okay, the lore gets retrofitted to a DS9 episode.  Hey, no reason Revised Premiere can't be DS9-compatible.  The free play makes it a bit more flavorful.  Prohibiting it if a Treaty exists is another bit of flavor for the honorable feddies.

Final version:
Espionage: Federation on Klingon
Event
As an allied power, the Klingon Empire was not a target for Federation espionage activities.  Upon their withdrawal from the Khitomer Accords in 2372, all such restrictions were lifted.
Plays on a  mission if you have no Treaty: Federation /Klingon in play (free if you have Section 31 here).  You may attempt that mission as though it were .  Discard Event when mission completed.

Espionage: Klingon on Federation
Event
Klingon espionage against the Federation has included data stolen from Relay Station 47 by Morag.
Plays on any Federation mission.  Your Klingon personnel may now attempt this mission.  Discard after mission completed.

Changes: Reworded it, made one seedable, not too much else.

Final version:
Espionage: Klingon on Federation
Event
Although not as feared as the Romulan Tal Shiar, the Klingon Intelligence agency is quite effective.  What its operatives lack in subtlety, they make up for in paranoia.
Seeds (limit one) or plays on any  mission (free if you have Klingon Intelligence here).  You may attempt that mission as though it were .  Discard Event when mission completed.

Espionage: Romulan on Federation
Event
Romulan spies are everywhere.
Plays on any Federation mission.  Your Romulan personnel may now attempt this mission.  Discard after mission completed.

Changes: Made it seedable as a Hidden Agenda, while preserving its interaction with Plans of the Tal Shiar.  Didn't change the lore a bit.

Final version:
Espionage: Romulan on Federation
Event
Romulan spies are everywhere.
May seed on table as a .  Plays on any  mission.  You may attempt that mission as though it were  Discard Event when mission completed.

Espionage: Romulan on Klingon
Event
Romulan espionage against Klingons has included efforts to de-stabilize the Klingon government by programming assassins and supporting rebel forces.
Plays on any Klingon mission.  Your Romulan personnel may now attempt that mission.  Discard after mission completed.

Changes: Changed the lore to a Monty Python reference that I've wanted to use forever.  Also made changes similar to the Fed version.

Final version:
Espionage: Romulan on Klingon
Event
No one expects the Tal Shiar.  Amongst its weapons are such diverse elements as fear, surprise, ruthless efficiency and an almost fanatical loyalty to the Praetor.
May seed on table as a .  Plays on any  mission.  You may attempt that mission as though it were .  Discard Event when mission completed.

Etana Jol
SCIENCE
Ktarian female.  Attempted to use a psychotropically addictive game to gain control of the Federation in 2368.
Treachery  Biology
Integrity 2 Cunning 8 Strength 3

Changes: A bit of skill improvement to help out the Rommies and Klingons.  She was a military operative, which sounds like SECURITY to me.  And MEDICAL fits about as well as SCIENCE, and is more critical, so that's what she gets.

Final version:
Etana Jol
SECURITY
Female Ktarian military operative.  Attempted to subvert the Federation in 2368 with a psychotropically addictive game.
Treachery  MEDICAL  Computer Skill  Biology
May beam to and comandeer opponent's ship if crew disabled by Ktarian Game
Integrity 2 Cunning 8 Strength 3

Evacuation
Planet Mission
Dorvan V: Evacuate American Indian colony.
Diplomacy x3 + STRENGTH >35
[Fed] {3} [30]

Changes: I allowed two different methods to solve: by diplomacy or by force.  I also allowed the Cardassians to attempt it.  I didn't put it in the DMZ or Cardassia regions, since it was in Cardassian space (thus not in the DMZ) but not in the Cardassia system.

Final version:
Evacuation
Planet Mission
Dorvan V: Evacuate Federation colony on planet ceded to Cardassia.
(Evek OR Alynna Nechayev OR Leadership x2) + (Diplomacy x3 + Honor OR Treachery + STRENGTH >35)
[Fed][Car] {3} [35]

Evaluate Terraforming
Planet Mission
Velara III: Evaluate progress of terraforming station.
MEDICAL + Biology + Exobiology OR Geordi LaForge + MEDICAL x2
[Fed] {3} [35]

Changes: Why is Geology not required for this?  Of all the skills, it seems like it would make the most sense for this.  Sadly, it means that Bev, Bev, Julian, and Alyssa can't go solo here anymore, but them's the breaks...

Final version:
Evaluate Terraforming
Planet Mission
Velara III: Evaluate progress of terraforming station here.
Geology + Exobiology + SCIENCE OR Geordi LaForge + MEDICAL x2
[Fed] {3} [35]

Evek
OFFICER
Gul Evek, Cardassian male officer.  Administers area ceded to Cardassians in a treaty with the Federation.
Diplomacy  Leadership  Anthropology
Integrity 7 Cunning 5 Strength 7

Changes: Made him a bona-fide Cardie, of course.  Also improved his skills just a bit.

Final version:
Evek
OFFICER
Gul assigned to administer worlds ceded to Cardassia by the Federation. Negotiated the Dorvan Compromise with Jean-Luc Picard in 2370.
Leadership  Diplomacy  Anthropology  Navigation  SCIENCE
Integrity 7 Cunning 6 Strength 7

Excavation
Planet Mission
Kurl: Assist new archeological dig.
Archeology OR CUNNING >32
[Rom][Fed] {3} [25]

Changes: I've tried to make a little more sense out of the requirements, while keeping it fairly easy.  Gave a few more affiliations the chance to get in on the act, too.

Final version:
Excavation
Planet Mission
Kurl: Search for artifacts at new archeological dig site.
Archeology + (Anthropology OR Acquisition)
*: +5 points if you recover an artifact here.
[Fed][Fer][Car][Rom] {3} [25]

. Exocomp
ENGINEER
Sentient artifical life-form incorporating an advanced microreplication system.  Specializes in repair tasks.  Servomechansim designed by Dr. Farallon.
If aboard ship, can repair damage in two of your full turns, without returning to outpost.
Integrity 9 Cunning 8 Strength 1

Changes: Gave it some real skills, and a way to "replicate" certain Equipment cards.  Normal repairs are defined as repairs such as at an outpost.

Final version:
. Exocomp
ENGINEER
Artifical life-form developed by Dr. Farallon for repair tasks. Incorporates an advanced microreplication system. Proved sentient by Lt. Commander Data.
Computer Skill  Honor  Once per turn, may replace one of your Equipment cards here with another in your hand. (Except Echo Papa 607 Killer Drone)  If on a ship, it may repair normally.
Integrity 9 Cunning 8 Strength 1

Explore Black Cluster
Space Mission
Sector 97: Study and evaluate enormous cluster of collapsed proto-stars.
Stellar Cartography + Leadership OR CUNNING >50
[Fed][Klg] {3} [35]

Changes: Added Navigation (to avoid the pulses) and special text to reflect the hazardous nature of the cluster.

Final Version:
Explore Black Cluster
Space Mission
Sector 97: Study enormous cluster of collapsed proto-stars.
Stellar Cartography + Navigation x2 + CUNNING >40
End of each player's turn, all their ships here without (Astrophysics OR CUNNING >30) + Navigation aboard are damaged.
[Fed][Klg][Dom] {5} [40]

Explore Dyson Sphere
Space Mission
Norpin V: Study gigantic structure completely enclosing a star.
ENGINEER x3 + Navigation + Computer Skill + Physics
[Fed] {2} [35]

No changes: No problems with this one.  Reflects the episode quite well.

Final version: No change

Explore Typhone Expanse
Space Mission
Typhone Expanse: Trace time distortion reported in this desolate region.
Astrophysics + Stellar Cartography OR CUNNING >50
[Rom][Klg] {5} [35]

Changes: Okay, I know the Rommies and Klingons needed missions in Premiere, but excluding the Feds from this one is ridiculous!  I also gave it a special ability to reflect the rescue of the Bozeman.  The repetetive lore is a homage to the episode (Cause and Effect).

Final version:
Explore Typhone Expanse
Space Mission
Typhone Expanse: Trace time distortion time distortion reported in this desolate this desolate region of space.
Astrophysics x2 + Navigation x2 + SCIENCE x3
When solved, you may download one ship and any number of  personnel here.
[Fed][Rom][Car] {5} [35]

Expose Covert Supply
Planet Mission
Qo'nos: Uncover covert supply lines supporting rebels on the Klingon Homeworld.
Treachery x3 + Navigation
[Rom] {4} [30]

Changes: There's no reason the Romulans would be trying this, since they were the ones helping the rebels in the first place.  Instead, it can be done by the Feds (to help out the Klingons), the Ferengi (to take over the supply lines themselves), the Cardies (to keep the militant rebels out of power), or the Dominion (to encourage unrest and distrust in the Alpha Quadrant).  I also changed the requirements, and upped the points.

Final version:
Expose Covert Supply
Planet Mission (Homeworld)
Qo'nos: Uncover covert supply lines supporting rebels on the Klingon homeworld.
(Section 31 OR FCA OR Obsidian Order OR [Inf: Klg] OR Treachery x3 OR Honor x2) + Computer Skill x2 + (Smuggling OR CUNNING >45)
[Fed][Car][Dom][Fer] {3} [35]

Extraction
Planet Mission
Cerebus II: Secretly acquire age-reversal drug reportedly under development.
Treachery + Biology + MEDICAL
[Rom] {3} [35]

Changes: Added a way for the Tal Shiar to make things easier.  Not a whole lot else.

Final version:
Extraction
Planet Mission
Cerebus II: Secretly acquire age-reversal drug reportedly under development here.
(Treachery x2 OR Tal Shiar) + Biology + MEDICAL
[Rom] {3} [35]

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