The Kai's Revised Premiere: ................................H

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Haakona
D'Deridex Class
Subcommander Taris' warbird. Responded to the Federation incursion of the Neutral Zone, near Iconia.
[] Cloaking Device, Tractor Beam
Range 8 Weapons 9 Shields 8

Changes: Clarified the lore a little, and gave it a thematic bonus.

Final version:
Haakona
D'Deridex Class
Warbird commanded by Taris. In 2365, responded to a Federation incursion into the Neutral Zone at Iconia. Nearly destroyed by an Iconian Computer Weapon.
[] Cloaking Device, Tractor Beam X=2 in the Neutral Zone
Range 8 Weapons 9+X Shields 7+X

Hannah Bates
SCIENCE
Genetically engineered scientist from Moab IV. Granted asylum aboard USS Enterprise in 2368.
Physics
Integrity 6 Cunning 8 Strength 2

Changes: She really ought to be non-aligned. I gave her the double SCIENCE since she's genetically engineered--she ought to be good! (and so everyone can have access to a good scientist...). And a thematic reporting ability, to boot.

Final version:
Hannah Bates
SCIENCE
Genetically engineered scientist from the Moab IV colony. Worked with Geordi LaForge to divert a stellar core fragment. Left the colony aboard the USS Enterprise in 2368.
SCIENCE  Physics x2  May report at your Colony
Integrity 6 Cunning 9 Strength 2

Holo-projectors
Event
The hologram projector on Minos is an example of planet-based interactive holographic technology.
Plays on table. This technology allows your holographic re-creations to be projected and used on any of your ships or Away Teams. (Immune to Kevin Uxbridge.)

Changes: Simplified the wording, and allowed the holos to function on Outposts, as well as ships. (Not Stations or Headquarters, though). Also made the lore a bit more relevant to the function.

Final version:
Holo-projectors
Event
Holographic projectors, like the one used by the Arsenal of Freedom on Minos, can be installed in key areas to allow access by holographic beings.
Plays on table. Your ships and Outposts add Holodeck, and may project  personnel on Away Teams. (Immune to Kevin Uxbridge.)

Hologram Ruse
Planet Dilemma
Holograms can be used to create realistic fantasy worlds.
Experience enemy hologram trick. You are tempted to divulge secrets. Impassable unless INTEGRITY >30 and CUNNING >30.

Changes: Made it actually a bit easier to get past (only requiring CUNNING), but compensated by increasing the penalty for failure. It is now quite an effective anti-redshirt measure.

Final version:
Hologram Ruse
Planet Dilemma
Holograms can be used to create realistic fantasy worlds. William Riker was held in such a simulation by Barash in 2369.
Unless CUNNING >30, Away Team is placed in stasis. Released if you solve (or complete an Objective targetting) this mission, captured if opponent does.

Honor Challenge
Interrupt
The call to glory inspires the Klingon warrior to maximum fierceness and honor, as symbolized by the Bat'telh championship trophy.
Play just after an Away Team battle is initiated. Each Klingon with Honor immediately kills one opponent with Treachery. Battle continues.

Changes: I modified the effect to make more sense in the current combat system, and added the bonus to Bat'leths. A doubled Bat'leth gives +4 STRENGTH, and allows two Klingons to mortally wound instead of stun.

Final version:
Honor Challenge
Interrupt
Klingon honor allows no mercy for the dishonorable. Warriors hone their skills in competitions, like the Bat'leth tournament on Forcas III, so they may destroy those not worthy of respect.
Plays at the start of personnel combat. Doubles all Bat'leths this combat, and your Klingons with Honor may mortally wound personnel with Treachery they are paired against.

Horga'hn
Artifact
Mysterious symbol of sexuality from the pleasure planet of Risa. To own one is to call forth it's powers. To display one is to announce that the owner is seeking jamaharon.
Immediately play on table. Artifact allows you to take double turns from now on. (Not cumulative.)

Changes: Great lore, but lousy game text. There's no "Trek Sense" reason for the ability, and no game-balance reason for it either. Heck, it actually unbalances a game. Severely. I reworked it completely to give it some thematic abilities, while maintaining Decipher's standards of discretion.

Final version:
Horga'hn
Artifact
Mysterious symbol of sexuality from the pleasure planet of Risa. To own one is to call forth it's powers. To display one is to announce that the owner is seeking jamaharon.
Use as Equipment. Once per turn, you may relocate one Male or Female personnel here to Risa. If present when you solve Risa Shore Leave, draw two cards for each male-female pair there and score points. [15]

Hugh
Interrupt
The Federation named a rescued Borg, Hugh. When he returned, his newly acquired self-aware personality collapsed the Borg collective.
Nullifies attack by Borg Ship this turn OR destroys (discard) all Rogue Borg at one location.

Changes: Well, there are come conceptual problems with it (namely, that he only affects the "rogue" elements of the Borg). I'm adding an ability to slow down "real" Borg, and rewording the other abilities.

Final version:
Hugh
Interrupt
Rescued Borg who gained individuality aboard the USS Enterprise. This trait caused severe damage to the Collective upon his return. Later fought against rogue Borg led by Lore.
Nullifies all Rogue Borg at one location OR prevents Borg Ship dilemma from attacking this turn OR once per game, removes all skills and CUNNING from all  personnel until end of next turn.

Hunt for DNA Program
Planet Mission
Vilmor II: Seek and secure last strand of DNA program on this desert planet.
Archeology x3 + Computer Skill + Biology + Leadership + STRENGTH >40
[Fed, Rom, Klg] [5] [55]

Changes: Clarified the lore to explain the importance of the program, and altered the requirements just slightly. Also added to the affiliations that can attempt it, to be in keeping with the episode.

Final version:
Hunt for DNA Program
Planet Mission
Vilmor II: Secure final piece of an ancient DNA puzzle with potentially galactic implications.
Archeology x3 + Exobiology + Biology + Computer Skill + CUNNING >45
*: Score 5 extra points for each affiliation beyond the first present in the solving Away Team.
[Fed, Rom, Klg, Car] [5] [55*]

. Husnock Ship
Unknown Class
With a single thought, Kevin Uxbridge killed the entire Husnock race (50 billion lives) everywhere in the universe. Their powerful ships remain.
Holodeck, Tractor Beam
Range 6 Weapons 9 Shields 12

Changes: Altered the lore to reflect the ship itself, and added the ability to "discover" it in space.

Final version:
. Husnock Ship
Unknown Class
Powerful ship once used by the warlike Husnocks. Following their extinction, many have been appropriated by other races for their own use. Many more remain undiscovered.
Holodeck, Tractor Beam, May seed like an Artifact at a  mission.
Range 6 Weapons 9 Shields 12

Hyper-Aging
Planet Dilemma
Disease accidentaly created at the Darwin Genetic Research Station on Gagarin IV. Causes rapid aging and death.
Mission continues but entire Away Team is quarantined and dies at the end of your third full turn unless SCIENCE and 2 MEDICAL present by that time. [5]

Changes: Made it Planet/Space to be more logical, and altered the cure requirements to reflect the show. Note the DNA-related tagline, which I introduced on Barclay's Protomorphosis Disease.

Final version:
Hyper-Aging
Planet/Space Dilemma
Countdown: 3
Disease accidentally created at the Darwin Genetic Research Station. Causes victims to age at an accelerated rate. Killed the crew of the USS Lantree in 2365.
Mission continues, but crew or Away Team is quarantined, and dies at end of countdown. Cure with Exobiology + Transporter Skill OR 2 MEDICAL + 2 SCIENCE. (DNA Related). [5]

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