To see the cards themselves, check out this Card list for the Mirror, Mirror expansion set.
PICTURE: At this tiny size, the Constitution is far from impressive (or in focus, for that matter), which may suit a universal model, but not so much the war vessel it's supposed to be. At this distance, the deflector dish looks conical, so more like a weapon, and that's a positive. I'm gonna go with an average 2.9.
LORE: Fun stuff. They use the usually Klingon/Romulan "battle cruiser" appelation, and the various mission profiles are pretty close in meaning. A great comment on the Terran Empire of the time. I'm a bit disappointed Decipher/Paramount never changed the name of the class (or at least the universal's name, since I agree the classes are equivalent for game purposes), because I don't see where a Constitution would be a revered enough principle in the mirror universe to deserve getting a ship named after it. No doubt they have some kind of EVIL constitution. Whatever. The lore itself is excellent, so a 4.2.
TREK SENSE: The Mirror universe equivalent of the Starship Constitution has different staffing, of course, to encourage the appropriate personnel to be aboard, and since these were often deep space missions, the personnel live aboard, which explains the special download. Because it's a universal ship, it can be assumed that personnel aboard are just as generic, so that download is for a universal personnel, both from the Empire AND the OS period. Very good. The staffing doesn't work like that though, and we'd have to believe Captain Bashir or Marauder would be just as efficient at staffing this old ship than First Officer Spock or Tiberius Kirk. As for attributes, it's the same as its twin, the Starship Constitution, but it has one more point in Weapons. That goes with the more warlike nature of the Mirror universe. I might have balanced things some way so that it wasn't as strong as the unique Starship Enterprise, but hey, it doesn't have a matching commander, so there. I'd say that gets the score to 3.7.
STOCKABILITY: Well, while the ISS Constitution has the advantage of bypassing the Mirror quadrant with Spacedoor, and can be staffed (with Crew Reassignment or not) by a non-AU Terran Empire personnel, the Rebel Interceptor pretty much affords the same thing, with better attributes and landing capability to boot. Of course, the Constitution can download its staffing requirement, even if only in the form of a universal OS Terran. That's one of 3 personnel, none better than support, but you can get under way right away. There's also the small matter of '45 Dom Perignon. Spacedoor the Constitution, download its universal staffer, and later break open a bottle of champagne to turn the ship into the ISS Enterprise, Enterprise-A or either Starship Enterprise, then use THAT ship's special download for a better personnel or whatnot. Not bypassing the quadrant, you can get at the ship through Halkan Council, trading time travel for Spacedoor as a requirement. Stats are pretty bad on the ISS model, and can't be boosted by Captain's Log, but Mr. Scott will add +2 to all its atributes as well as any Constitution-class, as would Chief Engineer Scott here, and the Columbus can report aboard for landing and extended range capability. Holds its own at 3.5.
TOTAL: 14.3 (71.5%) Not bad for an old ship from a dead Empire.
PICTURE: The skewed perspective makes the image like a funhouse mirror (right expansion for it) and blows up the nacelles to outrageously long proportions (pretty detailed considering the overall definition of the picture). I like that, and the planet isn't a bad spot of color (yeah, I know, pink is real hokey), and all without cheating. That is, it's all really from the episode "Mirror, Mirror". Distinctive enough for a 4.
LORE: Basically likeable, even if the stuff about the crew's promotions is a little beside the point (still a pretty tasty nugget). Doesn't the second sentence sound like a Ferengi ship? "Profit"-able... "Credit"-ed... Anyway, a fun 3.7.
TREK SENSE: It's very close to the ISS Constitution, should share its successes and failures. Successes: The staffing encourages the right personnel be aboard. Being on a deep space mission, its crew would live aboard, so the download is reasonable and appropriate as to faction/universe and era. The ship is well-known, and so is its crew. Any unique personnel with both icons was DEFINITELY on the ISS Enterprise. The mirror universe being so bloodthirsty, the Weapons are up a point from the ship's Alpha quadrant counterpart. Failures: Basically that the lone staffing icon makes present-day Terrans adept at working these old time controls. Some have mentioned to me that the Terran rebels may have had to do with what they could salvage, so that 100+ year-old technology wouldn't be a mystery to them. There is some sense in that. There's no reason to make a ship the "opposite" of another for gameplay purposes, but I though I'd mention the lack of any such mention here. Just a note that doesn't affect the 3.8 I'm giving it.
STOCKABILITY: The ISS Enterprise reports for free on the first turn to the Halkan Council, from where it must basically travel to the Mirror quadrant using time travel, and then perhaps to another quadrant for lack of missions there. You can drop the Halkan Council altogether with an AU Door or STP, but you might have to wait for the ship to come into your hand (downloading with Wall of Ships is fine, but you have to get at THAT card). Once you do have it in play however, you're not even limited to staffing it with OS personnel, because all it asks for is a Terran. That means the rebels too, and any era's Terrans will easily report aboard via Crew Reassignment. Fine, but the download is for a unique OS personnel, and there are plenty of good ones to choose from, including two possible matching commanders, James Tiberius Kirk (and his amazing killing Tantalus Field) and the ultra-rare First Officer Spock (cool in his own right). Either using Dedication Plaque and Captain's Log sets the usually low attributes to 8-9-9, while various other personnel jack up those stats even more: Chief Engineer Scott and Mr. Scott aboard together is 12-13-13, add the mirror Chekov for 13-14-13, and we're not even using the Enterprise bonuses such as Wall of Ships! You bet you could use Emblem of the Empire to allow the ship to attack now! Speaking of being an Enterprise, I have to mention its relationship to such cards as The Emperor's New Cloak (to score points), and of course, the aforementioned Wall of Ships. Take that effect into account, and the attributes we had going are now 14-15-14. Get Demora Sulu and Guinan aboard too, and you have a monster 15-18-17 OS ship. Who'd have thought? In any case, a great ship with a download for a great personnel (whoever it is you choose), and you could always start it in the Alpha Quadrant with a cheap Spacedoor/ISS Consitution/'45 Dom Perignon, or a pricier but faster Admiral Riker reporting for free at the Office of the President. A cool 4.3.
TOTAL: 15.8 (79%) In the top 5 with 2 other Enterprises.
PICTURE: Source for the pic is dead on for the "young adult" Jake. It's from "In the Cards", which focused on his efforts to barter services and equipment for a baseball card to give to his dad. But since the lore focuses on the time (not long after) he spent on the occupied Terok Nor, it's a serious pose. I'd even say it's that of a war correspondant listening to an interviewee. The light's a bit shifty, but it's still a winner. Starting off with 3.8.
LORE: Truncated lore rarely does the job. In this case, we get a main character who sounds like a guest star. Some might say that's appropriate, but not me. Sure, the focus on the occupied months is clear, and shows up in the game design, but he doesn't even have a relationship to Benjamin Sisko or Nog here. "Has his sources" is in good fun, but not clever. I'm not sure if I like or dislike, so a 3.3, I guess.
TREK SENSE: Lots of meat here, not all of it safe for consumption. Ok, first you have that ungodly infiltration icon. Great fun, but difficult to justify. The reason it's there is because Jake was allowed to stay on the now Dominion-ruled station by Weyoun, where he wound up helping the station resistance, sent out reports clandestinely through Morn, etc. Sure, that's infiltration, and I guess he could pull off SOME of the tricks, like Counterintelligence and Prefix Code Transmission, but surely not Dial M for Martok. Worse though, is the fact that Jake would definitely not otherwise act like an infiltrator: he wasn't allowed on ships and certainly wouldn't go on mission attempts! He wasn't infiltrating exactly, he was a diplomatic guest with a short leash. They always had their eye on him. But I don't deny he was spying for the Feds. His special skill may be used that way, in fact, by sending information your way. He may peek at the top card of any deck, representing whatever information he uncovers, whether through normal journalism (your top card) or espionage (opponent's). Of course, he need not be on enemy terrain to spy on them, but I see lots of news reports about Afghanistan written from the cosy confines of a North American office. His news items may also come in the form of mission reports. Where Civilians have no place to file such things on the station normally (because they are not in the habit of drawing up reports in the first place), Jake can do it anywhere. Information is his business. Your Feds can use his journalism as such. Now, he needs a PADD to do this, and it was indeed his favored piece of equipment (finally, a sensical use for the thing). He has to write on something. Jake is just obsessive enough to write on a Medical PADD if that's all he has, but that doesn't mean I find the "any PADD" thing wholly satisfying. Aside from that detail, great special skill. The special download goes hand in hand with it, no problems there either. He's still a young, even idealistic, man, so Youth, yes. Biology is a leftover from his younger card (Jake and Nog). I don't like it much because it has little basis in the reality of his adult years. When he was younger, he tutored Mardah in her entomology studies, and that's been about it since then, aside from a little nursage next to Bashir. Computer Skill, or a full Engineer, or Anthropology, or maybe a little Acquisition picked up from Nog, would all have been better. Staff icon's fine, before I forget, but I'm not so sure about the attributes. Integrity's up a point from his younger self, no doubt because of the courage he showed. And Strength's up a point as well because's he's all grown up. Cunning also goes up a notch, but it's still not enough. That's where my problem is. 6 is still pretty stupid according to the present scale. He got himself into lots of trouble, but he had real talent, and he's a Sisko! Maybe that's why I'm defending him. Anyway, special skill goes a long way to making him a 3.9.
STOCKABILITY: Infiltration icons only go so far. That's because you can't know when your opponent will actually turn out to play a certain affiliation. If your opponent isn't playing Dominion in this case, the icon is useless, and so are all the infiltration cards you might have included in your deck. Against the Dominion though, he can do Inside Ops, Counterintel, Dial M, Prefix Transmission, The Walls Have Ears, the whole shebang. Q's Tent for that stuff then? Can't be exposed by a twin though (but changelings can catch him Red-Handed). Thankfully for Jake, he's got much more than that going for him. When using a Nor, he boosts your File Mission Report activities nicely. Not only does he download a copy of the objective, which may then be used by any of your personnel, but he himself may file the report at the first Docking site he steps on. No walking to deeper sections of the station. Of course, he'd have to use his Youth, Biology or CIVILIAN to help at that mission. You'll be bringing him along for that very reason, because while Biology is cool, Youth and CIVILIAN hardly ever are. He's not much of a mission solver, y'know? And note that you don't have to get a Treaty with the Bajorans to work this in, you can just walk onto even an enemy's Nor. There IS a Federation Nor in the Mirror quadrant, and it so turns out that Jake is mentioned on Emblem of the Empire so that he can mix with the Terrans without impairing their ability to battle. You can get him there with a Multidimentional Transport Device downloaded to him thanks to Crossover, or even better, at Professor Sisko's side using her special skill. And not using a Nor at all? Ok, no problem, his special skill allows him to simply use his PADD (hopefully, you're not working with a Federation PADD, but one of the more useful models) to peek at the top card of any deck. Rig your probes, check out the best time for deck-shuffling downloads, find out what cards are in your opponent's hand just before they get there, or load up on deck manipulation cards to help yourself or disrupt your opponent's game plan. Persona-switching isn't that useful in this case, but speaking of cross-references, Self-Sealing Stem Bolts could get him the coveted PADD from any other equipment, cycling through them in the usual manner. Ok, enough tricks to merit a 4.1.
TOTAL: 15.1 (75.5%) Same as his dear ol' dad!
PICTURE: Ok, before heading into the controversy, let's start with the aesthetics of the card. There's a diagonal composition that follows Kirk's arm with the help of ever smaller boxes (an illusion created by the black lines and contrasting colors). It's distinctive, but not particularly attractive. I also have to wonder what that lighting's all about. First, it's a bit green, and second, it looks like there are blinds on the Enterprise. Also, while the insignia on Kirk's chest could be of interest, they disappear into his comet-green shirt. And guess what? This is OUR Kirk, not really the Mirror version (who was on our Enterprise at the time). So the card's points actually come from the pose, which really do give him that Mirror feel we're looking for. Now, many objected to this as somehow being a "Nazi salute". I disagree. It was quite clearly a Roman salute, though of course, they resemble each other (fascist regimes... go figure). I know this because there are references to both an "Empire" and Kirk becoming "Ceasar", as well as the sword motif, all of which remind us more of Roma than of Nazi Germany. Besides, Kirk was a Nazi in a whole other episode. Controversy? I think people are just ignoring the context of the episode. Superman flew in this position for years and no one ever brought attention to it. For being a distinctive, unforgettable pose rather than a dull ol' head or bust shot, I give the card a 3.6.
LORE: I like the stuff about Captain Pike, which was only mentioned on the show by a computer voice, and any adjectives describing a character are welcome in my book. He's also made a matching commander, which is useful. And the Tantalus Field is mentioned to explain the special download. Also, the card's title is really cool, since his actual second name, Tiberius, puts us in the right Roman frame of mind. A fairly good 3.6.
TREK SENSE: Ok, as far as being Kirk's opposite goes, there aren't many standard skills to match. He's just as good a leader to be in the same position (in a much more difficult situation, actually), so Leadership x2 fits. He's in many ways the same person, so Cunning and Strength are the same. He doesn't have the same moral compass though, and being the butcher that he is, Integrity is quite low, and Treachery gets the x2 treatment. We also get Archaeology, presumably having to do with finding the Tantalus Field, which in the game, is an Artifact (not that he needs to "find" it with that special download). As if he didn't kill a real archaeologist for it. Iffy. I will believe his special download of the Tantalus Field however: He had it when we met him, and used it (until it fell into First Officer Spock's hands). Just because it's an artifact is no reason to exclude it from possible downloads. As for the Classic Communicator, I get the sense that our Kirk's use of it aboard the ISS Enterprise to coordinate his people is the reason behind its presence here. I don't think it's particularly appropriate. It's fine because it's standard equipment, but it's standard for everybody, not just him. Didn't say anything about the Officer classification or the multitude of icons, but that's cuz they're all okay. Good stuff, but some more questionable. Gonna stop at 3.3.
STOCKABILITY: A powerful personnel for the powerful Terran Empire micro-affiliation. You'll want him to lead your Terrans into battle (Emblem required) with his boosted ISS Enterprise, which hits a pretty good 8-9-9 with Plaque and Log, but much higher with various well-chosen crew members (Chief Engineer Scott and Chief Navigator Chekov, for starters). First Officer Spock can even serve as backup matching commander in case something bad happens. Either way, the ship may download at Halkan Council, so you can get its matching commander on the first turn, because this Kirk may report to the ship directly either through its download or via Ready Room Door. But while you're doing that, you can also kill personnel with the Tantalus Field at this same location (on an opposing ship, for example), without getting your hands dirty. The Artifact need not even be acquired! It just magically appears on his ship through the special download. Yeah, baby! You don't even need to keep his crew pure Terran Empire if that's how you're going to do your killing, so you might add other OS personnel to the mix, to get Mr. Scott's further boosts to the Enterprise, or Lt. Uhura's download of Hail (stop opponent and use Field on him). The Tantalus Field costs a lot of cards, but the Terrans have access to Process Ore at their version of Terok Nor, which can recycle all those cards back. On mission attempts, Mirror Kirk has lots of nice Leadership, rare-for-Federation Treachery (in spades!) and Archaeology for the odd mission requiring it. The Classic Communicator he downloads can be used to add even more. Note that Treachery x2 has its own special uses: He may use Protection Racket (sounds right!), is protected from Sabotaged Negotiations, and he can use The Art of Diplomacy to turn Treachery into Diplomacy and kill even more personnel (or download a hand weapon to boost his STRENGTH). Speaking of killing, in personnel battle, his Treachery x2 also gets him an opening kill with I Do Not Take Orders From You! As a Kirk, he interacts with Khan-related cards, which protects your missions from Khan's anti-attempt skill and reduces Revenge Is a Dish Best Served Cold's points, but also attracts the unwanted attention of Wajahut and the USS Reliant. A clear winner, I think, at 4.4.
TOTAL: 14.9 (74.5%) Correct me if I'm wrong, but is that the longest Picture review I've ever done?
PICTURE: Pros - 1) Always fun to see a Music personnel with a musical instrument (even, or especially, those alien ones); 2) the background is great, both dark for the mirror universe aspect, and with great bars of light that, to me, seem to represent a musical explosion. The word "din" comes to mind. Cons - 1) A little out of focus; 2) those hands look HUGE! Overall, I think you can tell it's better than worse. A 3.7.
LORE: "One of many" is a seldom used way of acknowledging universality, and works fine for a Civilian here. The second sentence is good on two fronts. First, it includes the Intendent, making it compatible with Emblem of the Alliance. Second, it invents a little nugget about her being a fan, which hints at the behind-the-scenes behavior she is known to relish in. I'll leave it at that, and score it at 3.6.
TREK SENSE: What first hits me is that Javek Len is a very specific character to be made universal. Oh, not on screen, but as designed. I would easily believe that a number of Mirror Bajorans have musical skills, and that the Intendent would ask this band to play at various functions. What I have more trouble with, is each of them working in the Astrophysics department or something. Mismatched skills are murder on universals. And what's that doing on this Civilian anyway? He wants to be a star? Very clever, and I guess, Astrophysics begets Science, but it's hard to prove. At least he does play Music. The high Integrity isn't very "Mirror universe", especially for someone who indulges the Intendent, though it's not impossible when you consider his loyalty to her. Forgeting he has such difficult skills as Science and Astrophysics, the card then gives him the low Cunning this flunkie probably did have. Strength isn't necessarily high for a Civilian Musician as the Mirror universe is a dangerous place (and those hands!). I don't buy most of the package, resulting in a low 1.5.
STOCKABILITY: I gotta say, I'm not sure what Javek Len is doing in the Alliance aside from supplying their only source of Music, incidently far from the most useful of skills. Even when I only consider universals, all others are better SCIENCE and/or Astrophysics personnel, if only by being support personnel. Sure, Javek may report for free thanks to The Intendent (or vice-versa), so there's that at least, and it looks like his only big advantage. Perhaps enough for a 3, but no higher.
TOTAL: 11.8 (59%) Change the channel.
PICTURE: A scary and dramatic concept painfully expressed here. This captured my imagination as a kid and remains a powerful moment. The focus is squarely on the victims, with the unusual peach color of the Andromedan uniform acting as background. Has enough power to score a 3.5.
LORE: Just the facts, really. We know what we're looking at at any rate. I'm not sure about the word "container" though. The crew was converted into those blocky foam forms, I didn't think those were containers with the dry dust of a personnel inside. Won't know until we reach Andromeda, of course, so a 3 in the meantime.
TREK SENSE: Your Kelvan chooses two personnel present, removes all their water, converting them into foam blocks, and then crushes one. In the show too, Rojan picked two redshirts specifically to make his demonstration, and crushed one randomly. Because androids and holograms have no water in them, they wouldn't be affected by this weapon. The only trouble spot is that Rojan (or whoever) MUST make a demonstration for you to continue. If there are no personnel to be targeted, the mission can't go on. I see no reason for this, just as it's strange that the Kelvans don't do anything after making their Show of Force when it DOES succeed. A small piece of what should be a larger whole, it's still very well done until we hit these crucial points. Gonna spring for a 3.3.
SEEDABILITY: Choose two personnel you want out of the way, one of them dies at random. No matter what. If your opponent only sends down holograms or androids, or less than 2 personnel, they're stopped and can't go on. They won't go on until your thirst for killing has been satisfied. This is a powerful effect! And with which it is fairly easy to control who meets what next. Androids and holograms are immune to the kill, but that's your only real restriction. Missions (or following dilemmas) that require a large amount of a certain skill encourage you to choose the two best sources of that skill. When one of them is gone, does the crew or Away Team still have enough of it to succeed? Any card that boosts the skills required by a dilemma or mission are excellent support here. I'm thinking of DNA Clues and Access Denied, for example. A wall and a sure-shot, basically your choice, killer? That's a 4.4.
TOTAL: 14.2 (71%) Not too crushed by the competition.
PICTURE: They didn't go far for this one - it's the Klingon Outpost all over again, except that it's been flipped horizontally (nice that they remembered to re-flip the Klingon insignia though). The only other changes are in the color scheme, which is mostly due to the current printing process. In the Premiere days, blues came off more as purples. While I appreciate the design's cheekiness, I can't ignore the problems. One, it's not credible that the mirror universe would have "flipped" architecture (and landscape!) like this; the mirror is an ethical one. Two, the new, bluer sky still doesn't match the green clouds of the planet icon (and Qo'noS mission card). Three, the sharper printing process highlights just how blurry the image really is. It used to look like smog, but now the colors are too sharp for that to be the case. And four, as with other outposts, it should be in space, and it shouldn't be a shot of the homeworld where this thing cannot possibly play. All that said, I'm gonna give it a 1.9.
LORE: This is where we first hear that this is first and foremost an Alliance outpost, not a Klingon one. Well it still can't report, Bajoran or Cardassian Alliance personnel without an Emblem, and it definitely isn't called the "Alliance Outpost". But we'll keep all that for Trek Sense, and give this category a decidedly average 2.7.
TREK SENSE: Klingon space facilities exist in "our" universe, so they necessarily transpose to the Mirror Quadrant. That still leaves the issue of where these can and cannot be built. Sure, there's no Mirror Klingon homeworld , so I can't complain about it not playing there (though it probably couldn't), but building one at Search for Rebels, the Terran Empire HQ location, is madness. Attemptability icon are just not a measure of an affiliation's territory. Note that Cardassian and Ferengi Alliance Engineers can build these as easily as Klingon ones. Why would they? How could they? Heck, I've always had questions as to how ANY Engineer would build an entire outpost in a single turn. Just crossing the "t"'s on a project and taking credit for it? As for the Shields, they're higher than a regular Klingon Outpost by +2. That matches the more aggressive universe, and is born out by the Klingons' ships. Small consolation, I can't really go above 1.4 on this thing.
SEEDABILITY: The Mirror Quadrant isn't a very big place. Only 3 missions in fact. If you're playing the Alliance then, you're not gonna use more than one facility. It's either one of the Nors, and if you don't like to use Sites and such (which may not be very efficient depending on the cards you want to play), then you'll pick the Klingon Empire Outpost. Of course, you'll still need the Emblem of the Alliance to report more than Klingon or NA cards there. The only reason to build rather than seed one of these is if your Nor got commandeered, and you need a back-up for your personnel reporting needs. There's a half-dozen personnel that can pull this trick off. Better SHIELDS than the Nors too. If it had to come down to the usefulness of the Alliance as an "affiliation", that wouldn't really help the Outpost, as they're one of the least playable. They're better when you have access to Ore Processing though, and that excludes this Outpost. It's gonna have to be a 2.
TOTAL: 8 (40%) We have a new loser!
PICTURE: Interesting cross-hatched lighting, a very visible Alliance badge, and a little more color than you might see in "our" universe's Klingon cards. This guy's a nobody, but I like his card. A 3.4.
LORE: "Typical section head" takes care of his universality, but is dangerously vague unless you want all sectors to be Engineering! The rest is fine. Better than fine. It's funny stuff. From what we saw, working anywhere close to the Regent looks very dangerous. More good than bad, the score hits 3.7.
TREK SENSE: A universal Klingon Alliance Engineer (never mind that section head comment), he gets a Staff icon and not a Command icon, which isn't how it works on the Enterprise, say, but on a Klingon ship run by an absolute tyrant? Sure! Computer and Transporter Skill are excellent Engineer-related skills, but... Archaeology? My own little joke is that Korvek's tired of it and looking to trade professions before he loses a shackle key or something ;-). In reality however, it just looks tagged on to fill out the Alliance's skill pool. Sorry, no go. Integrity 6 stands for a certain amount of loyalty despite probably low moral standards. It's ok without screaming "yes, exactly" at me. The Cunning is fine for his skill level, and Strength is slightly low for a Mirror Klingon, but he's not in Security or anything, and he's probably used to be bullied by the Regent. One bad skill takes us down to 2.9.
STOCKABILITY: 3 skills is a dangerous number of them to have. 2 or less, and you can Assign them in a special way. 4 or more, and you've probably got a good mission solver. Currently, 3 is somewhat in limbo. What helps Korvek is that aside from Computer Skill (which is useful in large quantities anyway), his skills are fairly rare in the Alliance. Transporter Skill, in particular, is quite necessary and only figures on 2 other Alliancists. Archaeology too, but far from as useful. ENGINEER is a great classification, acting as a viable 4th skill here, and on only 2 Mirror Klingons besides. There's a greater number of non-Klingon Alliance ENGINEERs, but if you're using Klingon support cards (such as Equipment), it may be preferrable to mix as little as possible. Of course, there lies one of the Alliance's weaknesses, and it's not a micro-affiliation that's considered a winner by the player base. Korvek's a part of that affiliation, and not an integral part of it to boot. Still, he's not too bad a universal. How about leaving it at 3.1?
TOTAL: 13.1 (65.5%) Perhaps he would have done better in our universe? (Take that any way you want.)
PICTURE: Character looks stunned and ineffectual, the uniform looks too big for her, and there's some important blurring here. Those are the cons. The dark and dreary background isn't bad for a Mirror card and makes for good composition, and there's a fair "texture palette" between the armor, forehead, etc. Those are the pros. Less than good result: 2.7.
LORE: The first sentence establishes universality, and then we get some pretty cheeky stuff about mostly working autopsies and interrogations rather than seeing actual patients. Klingons aren't big on medicine, so imagine the Mirror universe's Klingons. Very fun, and gets the score to 4.1.
TREK SENSE: Well, we might balk at the warrior's armor on this "medical assistant", but with Klingons, and in the Mirror universe no less, you never know. Taking the lore at its word, we've got to give her the Medical, and the Exobiology can be explained with her "patients" mostly being enemies of the Alliance. Biology would have been akin to Klingon medicine, but she's assisting interrogation of Terran rebels and helping out with autopsies of captured Vulcans and Trill. Mission specialist? Ok, since it seems her activities are pretty limited. As just an "assistant", the lack of even a Staff icon works (see Simon Tarses for a similar choice). Now for the attributes: the middling 5 Integrity is ok for a Medical that doesn't actually help people get well. It could have been lower, but she's just doing her job, not masterminding the cruelty. The look on her face helps sell her low Cunning, but of course, her station in life does that too. As for Strength, it's high for a medical personnel, but that's fine for a Klingon. Hey, things check out rather well. A 4.
STOCKABILITY: Mirror/Alliance or not, with Assign Mission Specialists she can appear in any Klingon deck, ignoring quadrant reporting rules. Exobiology isn't featured on many Klingon missions, though Seek Life-Form is a high-pointer of long standing that could benefit from her skill. She's perfect for Medical Relief too. Not many missions, but enough to make it work. Plus, Exobiology is never wasted while facing dilemmas, nor is MEDICAL, something the Klingons have never been very high on. Same thing for the female gender. In the Alliance, she's one of three MEDICAL personnel (there's one for each of the three affiliations that make up the Alliance), has one less skill than the others, but with AMS, she'll pull her own weight. Klingon MEDICAL decks are kinda viable. A 3.4.
TOTAL: 14.2 (71%) That's pretty good for a nobody.
PICTURE: The Technicolor look is rarely as evident as it is here, with the grainy blue of the background playing off Kyle's too-blue eyes and even silver-highlighted hair. Nothing special about the pic really, and the technical drawbacks keep it even from average. Just 2.8.
LORE: There's a lot of stuff on here that I can't find a canonical source for. Did Decipher invent the details? Did they go to the novels and comics? Called up the Mr. Kyle fan club (yes, there's a suprisingly strong one)? What we know from the shows is that he was both relief helmsman and transporter technician on the Enterprise. We also know that he was British. But that's it. His first name is new to me, as is his exact place of birth. The level 2 pilot certifacte helps solidify the Navigation, but I didn't have a problem with it before. And the stuff about alien graphology seems to be pure invention to justify Anthropology, but it does perhaps explain how he would eventually shift to communications (in Star Trek II). Hey, I don't begrudge the background extras their invented lores as long as they make sense, and I certainly won't do it to Mr. Kyle, a pretty permanent presence in TOS even if they never explored his backstory. What's here is sound and interesting. A 4.2 even.
TREK SENSE: Best known as a transporter technician, Transporter Skill and Engineer are musts. He was also relief helmsman, so Navigation equally makes sense. And as for Anthropology, I don't think we saw much of it on the show, but as mentioned under Lore, it eventually leads to a career in communications. None of the attributes are either too high or too low, though it would be hard to really fix a number for them given the on-screen evidence. No problems, though no pleasant surprises, I'm game for a 3.8.
STOCKABILITY: Anthropology is especially useful for OS personnel because they can time travel to the "present" using The Guardian of Forever for extra card draws. Kyle and Bailey are actually the only two not from either the present already or the Mirror universe. Transporter Skill has always been rather rare, but useful, and again, there are only two non-Mirror AU OS personnel with the skill (the other is Scotty). Navigation is more common, but often required in multiples. ENGINEER is, of course, always welcome, and may be used in conjunction with Classic Tricorder to gain more skills. Oh, and no big attribute flaws. Now, Lt. Kyle's worst flaw is that he's only got 3 skills, but they're generally good ones, and if running an OS deck, you've got fewer personnel to choose from. When the sky's the limit, Smiley actually has all the same skills (and classification) plus a few more. Enough for a 3.4.
TOTAL: 14.2 (71%) Hope the fans are happy.
PICTURE: An attractive enough woman, though the bee-hive is perhaps a bit passé ;-). Actually, that hairdo does cause a problem seeing as her eyes are forced to settle for lower than the mid-point of the image. Any good photographer or cameraman will tell you eyes need to be at the ¾ mark. While I thought she was standing exactly where Lt. Sisko was while talking to Kirk, it's not the same background exactly. I guess they fudged Sisko's position in "Tribble-ations". So a basically pleasant 3.3.
LORE: "Friends," eh? Kirk, you dawg! It's straight from the episode, as is the short quote, but I'm really glad they used it. Don't know how much I appreciate "recently assigned" though. A card game is so intemporal with those things. But hey, the dramatic irony of the rest of the card is worth a 4.
TREK SENSE: She's a scientist, so Science. A Lieutenant, so the Staff icon. She needs some scientific skills, so how about Physics and Stellar Cartography. They're not unrelated, certainly. The specifics are inventions, but not unbelievable ones. Face it, we knew much more about her Mirror universe opposite. And looking at THAT card, we also see Physics, but Biology as its companion. So there are discrepencies, but there of course had to be. Attributes are pretty much what you'd expect for a 23rd-century female officer in her field. No problems, but no flash either. A respectable 3.5.
STOCKABILITY: Running strictly non-Mirror OS decks? Moreau can be a source of Physics (only Sulu and the non-AU Ensign O'Brien also have it) and the more useful Stellar Cartography (with Bailey and Watley). Of course, you can use her in any Fed deck by virtue of her being a support personnel, reportable to you ship (even downloadable) through Assign Support Personnel. There are more than a half-dozen such personnel that feature Stellar Cartography unfortunately, but very few with Physics. Granted, it's not as useful a skill, but it's getting there with the help of newer cards. Moreau is probably easier to use than Albert Einstein, see. I didn't mention SCIENCE, but it's clear it's a good classification. No real flaws in the attributes, though they read like a universal's (as does the skill pool) yet can't be boosted with Lower Decks. You might also report her easily only to have her be victim of a Transporter Mixup to bring in her much more useful opposite, Marlena Moreau. Those small niches she carves out for herself get her to 3.3.
TOTAL: 14.1 (70.5%) Hey, not just another "captain's woman". She's two of them! ;-)
PICTURE: Do Vorta have blush for their ears? Looks like it here, with the ears matching the lipstick and cheeks. The VR Headset is a good element, but there looks to be some CGI work visible (or else some artifacts from the image pull process) because she looks strange. In particular, check the neckline. Patchy, so 2.8.
LORE: The first sentence is a good explanation of her role, well done. And the second features some of that dry humor Decipher is famous for, since she did get such a visit in the form of Odo, and was promptly killed thereafter. A very good 4.3 then.
TREK SENSE: The installation of Breen weapons might require Science because of the energetic principle involved, but it certainly requires Engineer. Physics gives us the exact Science she's using, and Biology might be used to regiment Ketracel-White. Treachery's an old Vorta standby. Her job makes it likely she would be aboard an Enhanced Attack Ship, inspecting the weapons. Reporting there directly does the job, though you might wonder how she got aboard during a long-range mission. Integrity shows a Treacherous individual loyal to her affiliation. Her Cunning is good enough to do her job, but still get fooled by Odo and co. Strength's a bureaucrat's. Not perfect, sure, but everything does check out. I'll hand her a 4.1.
STOCKABILITY: Luaran is the first (and only) Vorta to report to the Alpha Quadrant without extra card support, ready and willing to ration the White of Alpha Jem'Hadar born there. All you need to do is have an Enhanced Attack Ship handy (easy enough since they're good ships and Spacedoorable). There's only one of her, but that would be enough to get your Jemmies through the Wormhole for reinforcements, or to replace a GQ Vorta who up and died on you. That said, you'll be glad to have her regardless because of her large array of skills. ENGINEER and SCIENCE are excellent (even better together), as is Biology (and quite rare on Dominion personnel). Physics may be less so for dilemmas, but is far form a waste. It's featured along with 2 of her other characteristics on both the all-important Construct Depot and Mining Survey (for Empok Nor decks). Treachery is important for Subjugate Planet and Dominion mission redundancy. She's matching commander for the Stolen Attack Ship, and in a Treaty deck, she could even report aboard, but usually, it's not the Dominion's to use. Under Treaty or commandeered, she can Plaque and Log the thing to 8-11-11 proportions (with Invasive Transporters and an Energy Dampener), but that's a minor ability due to the incompatibility. She gets a strong 4.1.
TOTAL: 15.3 (76.5%) Maybe Founder Leader'll meet her now that she's in the top 5.
PICTURE: A fair pic of the rebel, gruesome side out. The background is colorful without being distracting, and the expression is a sad, tired one. A very good 3.6.
LORE: "Dangerous" Dennis Madalone (actual nickname) was a stuntman on the show, seen getting hurt about as often as the guy who portrayed Darian Wallace on TNG. That's the origin of the last sentence. Cute, if a bit silly in the context of the Mirror universe. The first sentence is spotty at best, mostly because "Mr. Sisko" is awkward. And what's with his name? In "Crossover", he was credited as Marauder yes, but in "Shattered Mirror", he's simply listed as Guard, so neither was his name. And if Decipher wanted to give him an odd sounding (perhaps self-chosen) name like this, why pick something so associated with Ferengi ships? I also wish universality was acknowledged. I'm still good for a 3.1.
TREK SENSE: Guy's a Staff-level Terran rebel, no disputing that. Universal? Well, not really according to the lore (or even the distinctive picture), but the skill pool is pretty generic, so okay. He's a Security guard, and Computer Skill isn't a half-bad security skill (for locks and such). Exobiology's not particularly proven though, especially with the low Cunning they've given him. I don't mind him being dumb, I buy that, but that he would also be skilled in such a complex skill, with no real supporting evidence? No. The middling Integrity makes him something of a pirate, but the loyalty he's shown might have showed up as a 6 here. Strength's fine for a rebel fighter. Not entirely happy with it, so only 2.5.
STOCKABILITY: There are only four Terran Empire support personnel, but you hardly need to stay "in-faction" to use a support personnel as Assign Support Personnel has them download, or else report directly to a ship, bypassing quadrant rules. Marauder provides universal support for a couple of useful skills (and a not-too-bad-either classification), but he's not alone. Computer Skill is featured on many support personnel, and so is SECURITY. Exobiology is only on a handful though. Of course, when using the Terran Empire, you'd want to stick with personnel that work with the Emblem, so Marauder's your universal man for any of his abilities (though not the only universal SECURITY they have), all of which appear on enough dilemmas and missions to make them count. Good STRENGTH, but so-so attributes otherwise. He comes off as a 3.2, more useful for Terrans than for anybody else.
TOTAL: 12.4 (62%) Coincidentally the same as another SECURITY/Exobiology Federation support personnel.
PICTURE: The shadows seem to creep in on her, and the lighting gives her a psychotic look, quite different from the soft focus lense of the non-Mirror Moreau. The different hairstyle and uniform and also showcased, and the Terran Empire symbol makes any mistake impossible. My only problem is a compositional one: that dotted line to the left cuts through the picture. A 2E subtitle I'd give her here is "Contained Fury". An atmospheric 3.8.
LORE: "The mirror version of" is a bit gauche, and sounds like gamespeak, but the rest is fine. The stuff about the captain's woman particularly so. I still think it's odd that the Mirror version of a personnel card would have the character's entire name, but the baseline include rank. A bit better than average then, at 3.2.
TREK SENSE: Working in the chemestry lab, ruthless Marlena Moreau deserves Science, Biology and even Physics. Treachery goes without saying, of course, and Anthropology is used as a psychological tool to wrap captains around her little finger. The download of a Classic Tricorder is in keeping with her classification, but I don't remember seeing one on her. In fact, if she was basically lab-bound, wouldn't she have non-portable equipment at her disposal instead? The Integrity shows loyalty to her would-be "Ceasar", but it's offered out of selfishness. Cunning's a good number for a scientist, and a manipulative one at that (the extra point over Lt. Moreau). Strength is the same for both versions of her, which might go for body type, but maybe this Marlena could have had just 1 point more to account for growing up in a more aggressive universe. A couple of iffy decisions, and I'd have liked something special to go with her role on the show, so just a 3.2 here.
STOCKABILITY: Terran decks have proven themselves, and when it comes to supplying that subaffiliation with SCIENCE, Marlena offers an excellent package. SCIENCE, Biology, Physics, Anthropology, and the option of adding one of 4 skills through a downloaded Classic Tricorder. Something for every situation. Treachery's also excellent in this package because it protects her from Unscientific Method. Best at providing SCIENCE support to Terran and OS crews, she'd still do fairly well in a standard Fed deck, and there are certainly enough missions for her to sink her teeth into, including the ones corresponding to OS time locations. Since Lt. Moreau is real easy to get into play, being a support personnel and all, Transporter Mixup could then turn her into Marlena for a far superior package. Setting the score at 3.8.
TOTAL: 14 (70%) Still a decimal point off "our" universe's Moreau.
PICTURE: A hot pink gumball, the Halkan planet is very TOS. I mean, that's how many planets' skies are colored. Yes, the color scheme is terrible, but it's appropriate, and the world's luminosity sells it. A 3.3.
LORE: I like how they brought this planet forward in time, while also keeping it in the Mirror Universe. "Conquered decades ago," indeed. Here's a 3.7.
TREK SENSE: Mining requires Geology, but what's this Transporter Skill all about? Well, you gotta remember that the planet's atmosphere has an odd effect on transporters. Ion storms make transport dangerous, and on one occasion, sent some Enterprise crewmembers to a wishy-washy "good" universe ;-). Nothing a good transporter chief can't handle today. The missions's special reward boosts all the player's ships' Range by 1. That's interesting because you did replenish your fuel stores, but does extra dilithium actually make ships faster? I see it like this: You've got more to spare, so you can push your engines more often. You know you can replace the crystals, after all. At +1, it's far easier to believe than a matching commander's +2s/+3s. The one remaining problem: Your differently-aligned ships, or ships clear out in the Alpha Quadrant, all get the bonus too. Yet, I doubt they'd have access to the same supplies. No problem with the chosen Quadrant, or the points, or the Span, but I do have an issue with attempting affiliations. My question is: Conquered by who? Now, the Mirror Feds probably conquered it way back when, but in the present, it would have fallen to Alliance (Klingon/Cardassian) hands. I don't think the Feds should be on this present-day mission. A rich dilithium store should be protected from Terran rebels and Non-Aligned profiteers, don't you think? Yet it's no harder for them. I know you'd like old Tiberius Kirk mining the place, but that's not the mission's time frame. That last problem keeps the mission at a still good 3.5.
SEEDABILITY: The Terran Empire is a very viable faction, and if they want to start out at the Halkan Council time location, they would include this corresponding mission. It's one of only 3 Mirror Quadrant missions anyway, and attemptable by most of the Mirror Quadrant affiliations (except the Bajorans and Ferengi, which can ally with them under an Emblem anyway). That may be a problem as far as stealing goes, so protect yourself. It's an easy mission too, only two skills. The Non-Aligned Mirror Ezri is the only Mirror personnel with both though. But she's a good one, and she can report via Crew Reassignment just fine on the ISS Enterprise, having just arrived from the past. 30 points is ok, but there's a side bonus in the form of a +1 RANGE boost, not just for the Enterprise (which sorely needs it, being an outdated model), but for ALL your ships. Not necessary, but never a bad thing. Might get you across to that next mission, y'know? Looking at the whole package, I give it a 3.7.
TOTAL: 14.2 (71%) Good job, too bad there's no Alpha version.
PICTURE: You can tell the blade has some futuristic design, but Sulu's Dagger is both blurry and shot against a dull gray background. The red-orange shirt "burns" the camera lense. I do like how it is hefted, but the technical aspects disappoint. A 2.3.
LORE: Lovely. The first couple of phrases describe it plainly, as well as its role in the Mirror Universe, and then it's on to the last sentence, which not only makes fun of the way promotions work in the MU, but also helps with the game text! A deliciously malicious 4.2. Points off for the blah title.
TREK SENSE: People don't wear Daggers anymore, but in the OS-era Terran Empire they did. Of course, anyone can use a blade, so there's no actual limit on what personnel can get its bonus, and with an Alternate Universe Door out (or STP), anyone could report it. There's no mystery behind its fabrication, you see, unlike, say, an OS Phaser, which isn't manufactured anymore. Dagger technology can't have advanced too much, and I think it's safe to say that all affiliations have some version of the short, easily-hidden blade weapon. It's still no particle weapon, so +1 to Strength is fine, though we still have the problems with cumulativity. Can you really fight with 3 or more Daggers? Actually, I'll give them this one, because a Dagger could be thrown and thus lost. Your effectiveness in battle just might rely on the number of Daggers you have with you, giving you longer range options you wouldn't have with just one. How many Daggers represented by the card is still an issue however. We can't even talk about the advantages of cover fire in this case. The bonus couldn't possibly go to more than one personnel. Since this WAS used by Mirror personnel primarily (and I don't dispute its use in the 24th century as well), there has to be an incentive for them to be armed with them. They report for free to Mirror facilities (I guess the Alliance isn't above using them either) and to just-initiated personnel battles that feature Mirror personnel. That last effect shows how easy it is to hide such a weapon on your person that you can surprise an opponent by pulling it out of your trousers (or skirt). High marks not often afforded a hand weapon: 4.1.
STOCKABILITY: Just a +1 boost, but since it reports for free in 2 possible instances, its cumulative nature will help you without it costing you any card plays. It helps every personnel you have present regardless of quadrant, affiliation or Emblem, but it's better for your Mirror icon personnel. When they initiate battle, you can drop whatever Daggers you have in hand right to the battle. Comm Officer Uhura even downloads you an extra one. Don't want to wait because maybe you want them for mission attempts? Unload them one by one or all together at one of the many Mirror facilities in the game (Outposts, HQs, even Terok Nor). Furthermore, it's OS icon makes it able to report for free (once per turn) at Deep Space K-7. It's still a hand weapon for those cards that require such (like Kressari Rendezvous, the Bok'Nor, Captured, etc.), though not a phaser or disruptor. And though the bonus is slim, its flexibility and swarming abilities keep it handy. A good 3.7.
TOTAL: 14.3 (71.5%) Classic weapons seem to do well.
PICTURE: Another odd angle for the Ferengi shuttle. Its candied back end is *this* close to Original Series quality. It's a good idea though to make it a flip of the "normal" Ferengi Shuttle. A 3.1.
LORE: A number of good points on this one, though the awkward title isn't one of them. First, universality is cleary stated. Second, the duality of faction icons is adressed, and making a great statement about Ferengi, it goes on to make Ferengi agents work for both the Alliance and the Rebellion at the same time. Finally, they give a useful matching commander status. Gets up to 3.6.
TREK SENSE: Typical (universal) Ferengi Shuttles aren't really all the same are they? With Quark's Treasure, we saw how these ships were eminently customizable. The objection would go to the issue of Mr. Brunt "commanding" any one of them. Then again, the Ferengi don't seem to be in as good a shape in the mirror universe. That dangerous universe requires a point more in Weapons and Shields when compared to the regular universe's equivalent. In that turncoat universe, faction icons don't really mean "belonging to", but rather "may work with", so that it's fine if both the Alliance and Terran icons appear on the card. In fact, the Shuttle belongs to neither, it just gets recognized as "friendly" by both factions. Reporting aboard a shuttle doesn't work very well because bypassing a facility means the personnel was aboard all along. But where were they hiding on this small craft? Mr. Brunt, at least, may well live aboard (he reports for free), and a case could be made for his partner Ezri too. Other Mirror Ferengi, I'm really not so sure. The idea is that they would have access to some other Shuttle (it IS universal, after all), but this was never seen on the show. Not impossible though. We know Mr. Rom had to travel in his final story, for example. It's just that it makes little sense for all the Ferengi to report to the same Shuttle, that's all. Not a whole lot of problems, so a 3.6.
STOCKABILITY: Fitting in with either the Alliance or the Terrans, the Mirror Ferengi Shuttle is a good enough way to get the similarly aligned Mirror Ferengi (and Ezri) into play. The appropriate Emblem card makes them all compatible with one another. It's the only Mirror ship without a staffing icon, so it's not very good for Crew Reassignment, but it can be downloaded via Hidden Fighter, be used to land (like the Interceptors), be carried aboard bigger ships, and report to Mirror Terok Nor's Docking Pads. Hidden Fighter also means you can start it out in the Alpha Quadrant, allowing pertinent personnel to report there regardless of their native quadrant. Unfortunately, I'm not sure there's enough reason to do that - Spacedoor seems easier. The Mirror Ferengi all have large skill lists, and they sorta download each other (but in a specific chain upon each one's death), oh, and Mr. Quark has a download of Rescue Captives, but really, nothing there your Ferengi desperately need. The same can be said of the NA Ezri. All good personnel, but the gymnastics may be a bit much. Meanwhile, in the mirror universe, we find that the Ferengi can at least attempt Disrupt Alliance, but they're unfortunately not equipped to provide any requirements! The Alliance could make use of them to attempt their own homeworld mission. Didn't mention the low attributes, though of course, it's free matching commander can Log'n'Plaque them to 8-7-8. Some uses, so 3.3 should do.
TOTAL: 13.6 (68%) Way better than the regular shuttle.
Mirror Terok Nor (Fed),
Station, Federation, Mirror icon, MM
"Cardassian ore processing facility commandeered
by the Terran Rebellion in the mirror universe."
-Seeds during dilemma phase at Bajor. If commandeered,
new controller may flip card over. (Not duplicatable.) Quark's Bar may
seed or play on this Nor; [DS9] Ops may not.
-WEAPONS: 8, SHIELDS: 36; Alliance icon
PICTURE: If Deep Space 9 is a flip card, the Mirror version of the station has to be too. Good shots of Terok Nor orbiting Bajor, actually neither as dark as the Alpha Quadrant Cardassian Terok Nor, but the Mirror Cardassian Nor makes up for it with a close-up, making the station loom over the planet. I really like the angle, but I have to mention a rather bad alignment between color plates creating a sort of rainbow effect in the colors, as well as making Bajor's continents more purple than they should be (though this doesn't look too bad). The Terran Empire Nor on the flip-side looks to be a happier place, with Bajor bluer than usual, and the station itself subtly lighted so as to look like a bright beacon of hope. There's a lot to like, and perhaps the imperfections on the Cardassian side are unique to my copy. I say 4.5 anyway.
LORE: Basically the same lore on both sides, though the Terrans' is commandeered. Nothing special, but no problems. Right down the middle with a 3.
TREK SENSE: My only real beef with this station is that the Terrans get to seed it first. Why? With Deep Space 9, it made sense because the Bajorans controlled it at the start of the show, no matter what went before. In the Mirror universe, we saw it in Alliance hands way before the rebels ever commandeered it. Just that word in the lore makes it second chronologically. And couldn't they have given the Alliance a little something? They're way behind the Terrans in usefulness (but I'm getting ahead of myself). Otherwise, it all works. It's seeded at Bajor, where it always stayed. As far as sites go, the only one unique to DS9 that would fit is Quark's Bar, which is allowed, and the only "any Nor" site that wouldn't is Ops, because the Mirror universe has its own version. No Garak's Shop or Bajoran Shrine here. As we've seen time and time again from mirror ships, Weapons and Shields are stronger in this more aggressive dimension. Commandeering changes very little in the station's make-up, really only acknowledging the Alliance/Terran dychotomy. Only one mistake, but it's a big one, so only 4.2.
SEEDABILITY: Though they have other facilities (quite a few for the length of their spaceline in fact), mirror personnel could make use of this station to good effect, downloading specific personnel, equipment and ships through Ops. It also gives you all the usual effects afforded by the various sites. Not least of those sites is Quark's Bar. The Mirror Nor is a perfect place to run Dabo games, let Morn chill out to give you card draws, or follow the Ferengi Credit Exchange, all without fear of being opposed or attacked. Just make the Mirror Quadrant as hermetic as possible, relocate or report what personnel you need to the station, and do your stuff from a protected space. Chances are your opponent won't invest the resources into stopping you. Still, if they've got sites to spare, they might plop them down on Mirror Terok Nor for just that purpose. There's a risk. Now, if you control the Nor, how about turning it into a trap? Use Chula dilemmas to relocate personnel cross-quadrant where you have an assault team waiting to capture or kill them. Even if they don't, they'll be stranded in another quadrant. The Abyss may even be used to get your own Morn and some dabo girls there. Another good reason to use the station is for full Process Ore capability. Reactor Overload doesn't work here as long as you keep 2 ENGINEERs at the Ore Processsing Unit. Discarding one card to draw two gives you real speed, and the Cardassians can do their thing. So can the Terrans, for that matter, and the Feds have plenty of double-ENGINEERs to keep an eye on things. The usual caveats apply: An undefended Nor can be rather easy to commandeer at Ops, which may actually help an Alliance player flip the card over if the Terrans seeded it first (may I recommend Bareil at Promenade Shops for the attempt?). See, that's a problem for the Alliance, but since the Terrans see much more play, it's easy to forgive. Good attributes (boostable with Defense Systems Upgrade) too. When compared to Deep Space 9, there are some extras, but also a few things missing (some sites, a more central location), so how about the same score? That's a 4.3.
TOTAL: 16 (80%) Just inching ahead of DS9!
PICTURE: This nobody has a muddled background with loud splashes of color, a gaudy outfit, and Captain Kirk's hairpiece. There's noticeable fuzziness too. A muddy and uninteresting 1.
LORE: Just rather obvious backstory. What's really missing is the reasoning behind his skills. Also, the "Mr." à la Mr. Sisko, Mr. Quark, etc. seems silly when dealing with a guy without a known opposite. Universality isn't even acknowledged. A dull 1.6.
TREK SENSE: What I won't dispute is the universal nature of this background extra - he's typical of former slaves now part of the Rebellion. He's Terran, and he's a Civilian. Sure. What are Biology and Medical doing there though? This has nothing to do with anything that happened in his single appearance. He was working in ore processing, like the other slaves. Not only that, but it's pretty unlikely a Terran would have gotten medical training unless he was part of a priviledged class (like Professor Sisko), and there's really no evidence of that. None at all. The Integrity shows him on the right side of the tracks, but not especially selfless, though I suspect he got a small boost from the Medical. Cunning would allow him to understand this mystery training of his, but certainly not deduce enough to be self-taught. Strength's fine, no real comment. Plugging skill holes must be done, but here, Trek Sense was sacrificed on its altar. 1.5 for the few details that work.
STOCKABILITY: As a support personnel, he need not work exclusively with the Terran Empire/Rebellion, but they'll be glad for the universal MEDICAL when you work with that faction alone. They have a little more Biology, but the two skills together are pretty necessary for getting through dilemmas. They are good skills to report directly to ships even outside the faction. It's too bad he's saddled with CIVILIAN, one of the less interesting classifications, though a Colony in the Mirror Quadrant could be safer from danger than most. What's here gets a 3.4.
TOTAL: 7.5 (37.5%) A new Federation low!
PICTURE: Too bad this one's a little blurry, because otherwise, it's well done. Brunt's expression is much less confident than any produced in "our" universe. The orange lines behind him give off that Ferengi glow (and are dynamic as well). The decoupage of the doorway (ok, too much Trading Spaces thanks to a certain roommate of mine, I'll admit it) follows Brunt's silouette, making for good composition. And the gun makes it an action scene, even if the lack of such a download disappoints based on past experience. Taking into account technical imperfections, that's still a strong 4.
LORE: Fun stuff. Being a cook as well as an engineer has not been forgotten. His relationship with Ezri is made interesting, and even pathetically funny thanks to the last line. I, for one, am not disturbed by this reference to Ezri being gay. I know it's a touchy subject with some though. Doesn't make the line any less funny. A 4.6.
TREK SENSE: The Mirror universe Brunt was a very good Engineer we're told, and we saw him being quite the tinkerer. Computer Skill goes hand in hand with that. Navigation stems from his piloting/commanding the Mirror Ferengi Shuttle. The "mirror" being an ethical one, this usually treacherous Ferengi has Honor. A pretty sweet guy actually. Archaeology is more of a mystery to me, though not impossible if his mercenary business makes him smuggle artifacts, but with no Smuggling, it's not very credible. I'm left wondering. The special skill is a cute little chain of downloads based on the fact that in each mirror universe episode of DS9, a Ferengi died. On the next episode, a new Ferengi was part of the storyline, and was next to die. So once Quark is killed, Rom comes into play. If he dies, Nog does. After Nog, Brunt. But how can Mr. Quark come into play after Mr. Brunt leaves play if he's been dead for a couple years? See, it can't really be a circle. It's gotta stop somewhere. Major glitch. Icons are fine, with him being able to work with the highest bidder, i.e. either mirror faction. A Staff icon is all you need to run a shuttle. His high Integrity is part of his Honor. His engineering brilliance makes for good Cunning. And the Strength is high on the Ferengi bell curve, as befits a Mirror universe character. A couple of "what the?!" elements bring the score down to 2.5.
STOCKABILITY: He can be used by either the Alliance, the Terrans or the Ferengi, and has a healthy serving of skills for any of them. Honor's not too frequent in those affiliations/factions, while Navigation and Computer Skill are, but are also always useful in quantity. Archaeology is more of a niche skill though. ENGINEER, of course, is an excellent classification, one that can be used to process ore (and protect the OPU) on your Mirror Nor. As the matching commander of the Mirror Ferengi Shuttle, it's also easy to play him in the Alpha Quadrant. The Shuttle can be downloaded there via Spacedoor or Hidden Fighter, and he reports to it for free (or downloads through a Ready Room Door). As MC, he can Plaque and Log it to 8-7-8, not bad. You can also do the same in the Delta Quadrant, where his "cooking skill" can be put to use at Restock Supplies. Not likely to be a priority, but I'm just saying. Another way to report him is when Mr. Nog leaves play. Don't wait for the Ferengi to die either, just make sure you can return him to hand. That counts as leaving play, and there are a few ways of doing this, from Space-Time Portal to a self-seeded Chula: The Lights. Or he can be there first, and start the chain by grabbing Mr. Quark, who grabs Mr. Rom, etc. The chain can start anywhere, and gives a good skill base to any of his factions. Mr. Brunt may even be the best starter because of his link to his little ship. Good attributes across the board too, uncommon among Ferengi. There's a 3.5 in there.
TOTAL: 14.6 (73%) The real Brunt's a 16, but who would you like to hang around with more?
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