Evader, Interrupt
"While the U.S.S. Enterprise was undergoing a baryon sweep, Jean-Luc
Picard worked feverishly to elude both the band of pirates looting the
ship and the ever-approaching sweep."
-If there are opponent's personnel on your ship, plays to protect any
one of your personnel from battle or capture from now until beginning of
your next turn. Nullified only by CUNNING>30 and SECURITY from opposing
personnel.
Greedo, Event
"'In 2268 Jimmy da Kirk, Saw-Bones McCoy and Spocko lead hits on da
bosses of Sigma Iotia II. In Jimmy da Kirk's words, "Da Federation just
want its cut.' Dispite selfish appearances, their motivations were pure."
-Play on one planet mission. At this location your away team without
Acquisition, Greed or Treachery my use Honor as Greed, Diplomacy as Acquisition
and Leadership as Treachery.
Hypo, Dilemma, planet
"Low temperatures on a planet can be a serious detriment to an away
team trapped on the surface. Phasers can be used to provide heat to prevent
hypothermia, but powerpacks don't last forever."
-Place on mission. At the end of every turn one non-Breen, non-Android
Away Team member here is killed (random selection). Suspend for 1 turn
by discarding a phaser or disruptor from this location. (Doubled if Frigid
in play.)
I'm
On The Leader, Event
"Often, leaders carry insignia to distinguish them from their followers.
Such items are generally ceremonial."
-Plays on any leader.
Imperial Holotable, Event
"The Klingon Empire utilizes holographic technology, though it is far
less advanced than the Federation holodeck."
-Plays on any starship to add Holodeck. OR Plays on table; once per
turn, you may place one of your
personnel here from hand from where they may be reported for duty at any
time.
Imperial Justice, Event
"Many major empires throughout the galaxy have strict codes of law.
When these codes are broken the law violator is usually punished severely."
-Plays on table. If you have Law present when opponent fails to overcome
a dilemma OR when opponent does not meet mission requirements after no
dilemmas remain, you may randomly select one of opponent's personnel present
to die.
Informant, Event
"In 2372, Michael Jonas, a disgruntled former Maquis crewmember aboard
the Starship Voyager, attempted to earn the trust of his new Kazon allies
by secretly relaying information concerning Tom Paris's historic crossing
of the transwarp threshold."
-Plays on your unexposed infiltrator. For each dilemma solved by infiltrator's
crew or Away Team, you may discard one Incoming Message from hand to make
your ships and personnel are now immune to that dilemma.
Laser Gate, Event
"Advance security mechanism which utilizes a microlaser generator encased
in a tritanium sheath to bar entry into restricted areas. Such equipment
has
been developed by many races."
-Plays between two Sites; movement between them is restricted to personnel
with SECURITY and Computer Skill x2 (even after facility has been commandeered).
(Cumulative.) OR Plays to 'bar entry' through an Iconian Gateway or any
Doorway which allows personnel to pass through.
Maneuver Check, Incident,
-Plays on Table. Each time a ship takes off or lands, owner of ship
must immediately probe (then replace probe card on top of draw deck):
#:
Fatal Error! Ship is destroyed.
#:
Crash Landing! Ship is damaged and placed on planet. Half of its
crew is killed and ship may not move until 4 ENGINEER present.
#: Stuck
in the mud! Ship needs a second ship with tractor beam in orbit to
take off.
#Otherwise: No effect
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