"While the U.S.S. Enterprise was undergoing a baryon sweep, Jean-Luc Picard worked feverishly to elude both the band of pirates looting the ship and the ever-approaching sweep."
-If there are opponent's personnel on your ship, plays to protect any one of your personnel from battle or capture from now until beginning of your next turn. Nullified only by CUNNING>30 and SECURITY from opposing personnel.
"'In 2268 Jimmy da Kirk, Saw-Bones McCoy and Spocko lead hits on da bosses of Sigma Iotia II. In Jimmy da Kirk's words, "Da Federation just want its cut.' Dispite selfish appearances, their motivations were pure."
-Play on one planet mission. At this location your away team without Acquisition, Greed or Treachery my use Honor as Greed, Diplomacy as Acquisition and Leadership as Treachery.
Hypo, Dilemma, planet
"Low temperatures on a planet can be a serious detriment to an away team trapped on the surface. Phasers can be used to provide heat to prevent hypothermia, but powerpacks don't last forever."
-Place on mission. At the end of every turn one non-Breen, non-Android Away Team member here is killed (random selection). Suspend for 1 turn by discarding a phaser or disruptor from this location. (Doubled if Frigid in play.)
I'm On The Leader, Event
"Often, leaders carry insignia to distinguish them from their followers. Such items are generally ceremonial."
-Plays on any leader.
Imperial Holotable, Event
"The Klingon Empire utilizes holographic technology, though it is far less advanced than the Federation holodeck."
-Plays on any starship to add Holodeck. OR Plays on table; once per turn, you may place one of your personnel here from hand from where they may be reported for duty at any time.
Imperial Justice, Event
"Many major empires throughout the galaxy have strict codes of law. When these codes are broken the law violator is usually punished severely."
-Plays on table. If you have Law present when opponent fails to overcome a dilemma OR when opponent does not meet mission requirements after no dilemmas remain, you may randomly select one of opponent's personnel present to die.
"In 2372, Michael Jonas, a disgruntled former Maquis crewmember aboard the Starship Voyager, attempted to earn the trust of his new Kazon allies by secretly relaying information concerning Tom Paris's historic crossing of the transwarp threshold."
-Plays on your unexposed infiltrator. For each dilemma solved by infiltrator's crew or Away Team, you may discard one Incoming Message from hand to make your ships and personnel are now immune to that dilemma.
Laser Gate, Event
"Advance security mechanism which utilizes a microlaser generator encased in a tritanium sheath to bar entry into restricted areas. Such equipment has been developed by many races."
-Plays between two Sites; movement between them is restricted to personnel with SECURITY and Computer Skill x2 (even after facility has been commandeered). (Cumulative.) OR Plays to 'bar entry' through an Iconian Gateway or any Doorway which allows personnel to pass through.
Maneuver Check, Incident,
-Plays on Table. Each time a ship takes off or lands, owner of ship must immediately probe (then replace probe card on top of draw deck):
#: Fatal Error! Ship is destroyed.
#: Crash Landing! Ship is damaged and placed on planet. Half of its crew is killed and ship may not move until 4 ENGINEER present.
#: Stuck in the mud! Ship needs a second ship with tractor beam in orbit to take off.
#Otherwise: No effect
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