Ability, Ability, Ability, Interrupt
"What are the three most important things to consider in a soldier,
crew member, or ship?"
-Downloads to hand one personnel with four skills OR total attributes
> 21 OR a ship with total attributes > 21. Draw no cards this turn.
Binders, Artifact
"Ancient storage devices. Metal rings and hard covers held pages containing
written or printed data, or holding smaller items such as cards."
-Once per game per player, immediately write down any information you
wish (20 second limit) OR download (to hand if desired) up to 2 'Card'
cards OR one card from outside the game.
Bounty, Ship, Federation/Klingon
"Small ship captained by Kruge. Later Commandeered and captained by
Admiral Kirk. Used to transport George and Gracie to the 23rd Century."
-D-12 Class Scout[] Cloaking Device, May land or take off (uses full
RANGE); Your ENGINEER aboard may reduce reduce RANGE by 3 to change from
Scout to Freighter
-RANGE: 8, WEAPONS: 4, SHIELDS: 5
Brief
Loss Of Control, Interrupt
"During the Borg invasion in 2373, Captain Picard totally lost self-control
while battling drones on the holodeck."
-Plays on a personnel with Honor to remove that skill for the remainder
of this turn. OR Once per game plays to download and play Bendii Syndrome
on a Vulcan OR to allow
cards at one location to attack. Place this card out of play after either
use.
Carbon-Freezing, Interrupt,
"Ancient method utilized in the late 20th-first 21th century to cryogenically
preserve human beings. Useful, but sometimes prone to failure."
-If any player has just recovered personnel from a Cryosatellite or
SS Bothany Bay that player must immediately probe (then discard probe card):
#:
Chamber
malfunction! Those personnel are placed out-of-play.
#Otherwise: No effect.
Cloud City: East Platform, Event
"While the workers in the mines never could leave the Ground, the Cloud
people always had the possebilety to leve the planet. Most ships started
from the famous East platform."
-Plays table. You may relocate a personel on your Outpost to any other
Outpost or ship by discarding two cards from hand. All shuttles are RANGE
and SHIELDS +1.
Cloud City: Upper Plaza, Outpost, Non-Aligned
"This site used to be the central plaza for the once great Iconian
society"
-Seeds on Iconia. Once per game, if 2 Computer Skill present, you may
download Iconian Gateway here. Your
ENGINEER and SCIENCE may report here (one for free each turn).
-SHIELDS: 20
Dark Deal, Event,
"The Tal Shiar is not unacustomed to forming alliances with other secret
services. The secret attack on the Founder Homeworld with the Obsidian
Order and plot with Section 31 to discredit Cretak being noteworthy examples."
-Seeds or plays on table. While you have Tal Shiar (and no Honor) present,
your Tal Shiar, Section 31, Klingon Intelligence and Obsidian Order personnel
may mix and ignore attack restrictions. (Immune to Kevin Uxbridge).
Dark Strike, Event
"Romulans and Klingons have learned to use their cloacking devices
to gain tactical surprise in combat. The ability to strike first can be
invaluable."
-Plays on table. Once per turn, you may decloak/dephase any number
of your ships to allow them to join a just-initiated battle (if within
range).
Despair, Event
"Captain Janeway, shortly after entering the starless 'void', fell
into a deep despair, questioning her decision 5 years ago."
-Plays on one unique OFFICER. That OFFICER loses one Honor and
one Leadership. Nullify with any councelor, or three Empathy present.
Double Back, Interrupt
"...keep your shirt tucked in, go down with the ship...and never abandon
a member of your crew."
-Plays on crew or Away Team when a personnel has been selected to die
or be captured. Death or capture is prevented but crew or Away Team is
"stopped".
<Back to Trek for the
Wars Home