--First season--
Encounter at Farpoint
"On 41153.7, Q made humanity pass its first test."
Q-Net
on spaceline Your
Away team has just encountered Q
-Once Q is resolved, target furthest mission
on spaceline. It becomes the "Farpoint mission" with the following requirements:
Empathy + OFFICER x2 + INTEGRITY>40. Any Away team or crew may attempt.
Point value and span remain the same. When targeted, either player may
play a Q-Flash under the mission. Solving player may probe:
#
May take any Living ship from outside the game and download to that location.
(Discard Stardate.)
#
May take any Station from outside the game and download to that location
(Discard Stardate.)
#Otherwise: Q (opponent) rearranges spaceline.
-While in play, opponent plays Drag-Nets for
free.
The Naked Now
"On 41209.2, the USS Tsiolkovsky is overcome
by the efects of strange alcohol-like water."
Tsiolkovsky
Infection affecting your Oberth class ship
-While in play, your infected ship may dock with
opponent's ships. When this occurs, probe:
#
Tsiolkovsky Infection is cured. (Discard Stardate.)
#
Tsiolkovsky Infection is passed on to docked ship. (Discard Stardate.)
#
You may take Isolinear Puzzle from outside the game and play it on docked
ship as an Event. (Undock.)
Code of Honor
"On 41235.25, Lutan of Ligon II kidnapped the
Enterprise's security chief."
Your
SECURITY has been captured by opponent
-Target any planet mission with MEDICAL as a
requirement. Captured SECURITY immediately transferred there. Your opponent
must move one of his non-aligned personnel there as well (next non-aligned
reported if none on table). They battle. If mission unsolved, winner may
remove next dilemma or add a dilemma from his discard pile. If mission
already solved, winner scores one half of point box.
The Last Outpost
"On 41368.4, a Federation starship made first
eye-contact with the Ferengi at an ancient Tkon outpost."
Each
player has a ship in orbit around any
planet mission without an Outpost
-Target that mission. Any ships around it are
WEAPONS -6. Away teams may beam down and participate in personnel battle.
Winner may take Blade of Tkon from outside the game into hand to be played
as an Event (discard Stardate). While in play, all Ferengi are STRENGTH
+2, and Ferengi player plays all Events as Hidden Agendas.
Where No One Has Gone Before
"On 41263.1, a Traveller brought a starship to
a dimension where thought becomes reality, where no one has gone before."
The
Traveller on any ship with RANGE>8 with a personnel with both Youth and
ENGINEER Open
AU Doorway
-Download Where No One Has Gone Before to end
of spaceline. It becomes a location with no point box. Movement to and
from it recquires 20 Range. Immediately transfer ship with Traveller aboard
to that location. If it ever returns to normal spaceline, Youth ENGINEER
gains the skill of OFFICER and an extra .
While in play, Targs are non-aligned and play for free at any location.
Lonely Among Us
[-5]
"On 41249.3, a cloud of sentient energy life-forms
kidnapped a Starfleet captain from a ship heading for Parliament."
Diplomatic
Conference A
ship with its matching commander has just completed Investigate Anomaly
-Place on ship that has completed Investigate
Anomaly. Owner must download two VIPs of different species (bringing in
one or two non-aligned VIPs from outside the game if necessary) here. Ship's
matching commander is placed under mission until Transporter Skill and
Empathy rescue him. If in three turns, the two VIPs have not been beamed
to Parliament, the one with highest STRENGTH kills the other. Lose points.
Justice
"On 41255.6, the Prime Directive was broken when
the Edo tried to exact their strange brand of justice on alien visitors."
Empty
Edo Vessel in orbit around a planet where Punishment Zone was just uncovered
-Suspends while Away team (except for personnel
selected to die) beam back up to ship. Probe then discard Stardate:
#
Prime Directive broken. Selected personnel survives, lose points. One OFFICER
in Away Team becomes CIVILIAN and loses all
and icons.
#
Honorable Death. Selected personnel dies, but player scores points equal
to Away Team's total INTEGRITY.
#
You were warned. Away Team is killed. Resolve Punishment Zone.
#Otherwise: Away Team beams back down. Punishment
Zone resolved normally.
The Battle
"On 41723.9, DaiMon Bok brought a gift to a Starfleet
captain, forcing him to relive an battle from the start of his career."
Bok
on a non-aligned ship at the same location an empty USS Stargazer Thought
Maker in hand (acquired normally)
-Bok's owner may download any Tractor Beam "verb"
cards to hand. Target a matching commander and ship. If USS Stargazer is
then towed to the same location as target, all Thought Makers in hand are
played to the table, with game text suspended. Target personnel is immediately
beamed to USS Stargazer, fulfilling all staffing requirements, and initiate
battle against closest ship matching the target's affiliation. If either
ship is destroyed, all Thought Makers are resolved and Bok is discarded
if any Ferengi Greed is in play. While in play,
ships may report staffed to Reported Activity.
[NOTE: Thanks to Aranamac for help on the wording.]
Hide and Q
"On 41590.5, the Q-Continuum decided to give a human the chance to
become Q."
Your open Q-Continuum Gift
of the Tormentor on top of your discard pile
-Target one unique human with total attributes>18. While personnel
in play, every turn, you may suspend the game text of one card in play
and K'chiQ may report here for free. At start of every turn, flip over
next card in Q-Continuum. If an Interrupt, must be played as if encountered
where target present or discarded. If not an Interrupt, replace at bottom
of Q-Continuum. If suspending game text ever saves the life of more than
one personnel on the same turn, close all Q-Continuum side-decks and discard
Stardate.
[NOTE: You can shut down a personnel's skills, a mission's special abilities, a ship's special equipment and any verb card with your Q-personnel.]
Haven
"On 41294.5, an Betazoid arranged marriage was interrupted by the arrival
of Tarellian plague victims."
Lwaxana and
Deanna Troi aboard a ship that has just encountered Tarellian Plague Ship Plague
Planet not on spaceline
-Suspends Tarellian Plague Ship, while you play a Betazoid Gift Box
from outside the game. All cards taken from draw deck must be immediately
played on target ship, or if played on table, affect that ship. While in
play, Mr. Homn has Music, and Tarellian Plague Ship follows target ship
around. (Mission may be attempted by another ship if dilemma moves away.)
At the end of each turn, probe. If
is the result, resolve dilemma, choosing a male MEDICAL if possible, and
discard stardate.
[NOTE: Mr. Homn's instrument? The dinner gong! :-)]
The Big Goodbye
"On 41997.7, on the verge of greeting a new species, a starship captain
was trapped inside a malfunctioning holodeck."
Opponent's stopped
ship with Holodeck, 3 or more
personnel and 2 or more non-
personnel Disengage
Safety Protocols
-Play on table and target that ship. All
personnel and half the non-
personnel aboard (round up, random selection) are relocated to episode
card as a special "holo-deck". Immediately take alien card (Calamarain,
The Sheliak or Borg Ship) from draw deck or discard pile and place on closest
end of spaceline. That card moves towards ship at its normal speed. Only
use its game text at ship's location, then discard.
personnel in "holo-deck" engage other personnel present in battle on each
of your turns. Personnel return to ship if any Away Team encounters Don't
Call Me Ahab OR opponent discards Dixon Hill's Business Card OR 6 ENGINEER
on ship. Alien card nullified if any surviving non-
personnel aboard ship when it reaches it. Discard stardate with alien card.
[NOTE: Special "holo-deck" might be used every time there's a holodeck malfunction episode. Note that the target ship can still move if adequately staffed, and its crew is free to do most anything. And those alien cards are quite ready to turn around if overshot by the ship. The stardate is nullified in both cases of the alien card being discarded, whether it has its effect or not. Too bad there isn't a Jarada card, the aliens I've mentioned will have to do.]
Datalore
"On 41242.4, Dr. Soong's first android was found deactivated in a hidden
laboratory on Theta Omicron III."
Lore in stasis
or disabled on a planet where Hidden Entrance has just been encountered Data
at same spaceline location
-Lore immediately cured and may work with
(even opponent's) while Stardate in play. Take a Crystalline Entity from
outside the game and place on any spaceline end. It moves one location
toward Lore's each turn. If Lore present with Data, you may download Off
Switch. If Data ever disabled, Lore may act as an
icon personnel (Data may expose him). When Crystalline Entity reaches Lore,
its game text is resolved. If it hits, Lore remains unaffected. If it doesn't,
Lore is beamed into space.
[NOTE: There are a number of ways of playing this. Either it's your Lore and your opponent's Data, or they're both yours, or both your opponent's. Different rewards in each case. When Lore is beamed into space, he does not die. He floats until rescued by owner's ship. While Lore CAN work with opponent's Feds, he can't benefit from intruder cards until Data is disabled. You still control him while he's aboard opponent's ship.]
Angel One
"On 41636.9, the crew of the ship Odin that had crashlanded on planet
Angel One began to disrupt its female-dominated society."
Landed ship
on any planet where Matriarchal Society has just been revealed
-Crew and Away Team of landed ship are immediately placed under mission
until mission completed. While in play, all female personnel at this spaceline
location are STRENGTH +2 and male personnel STRENGTH -2. Every turn,
owner of cards under mission must probe:
#:
Change
in society. Trapped cards are released and all Matriarchal Societies
encountered from now on are discarded.
#:
Execution.
One trapped personnel is killed (random selection).
When cards are released, discard Stardate.
11001001
"On 41385.9, the Bynars took over a ship under their care to save their
culture from an exploding star."
10 and 01 at
a facility where opponent's ship is present Supernova
just played at another location
-While in play, suspends Supernova. 10 and 01 may now board opponent's
ship, and you may download Commandeer Starship to their location as well
as any number of
icon personnel. Once commandeered, ship must do nothing but fly to Supernova's
location. Once there, Supernova resolves, destroying everything except
this ship and any facility present (as well as any cards aboard). Reshuffle
all icon
personnel there in draw deck, download up to two Bynars cards to table
and discard Stardate.
Too Short a Season
"On 41309.5, a Starfleet admiral taking deaging drugs took on a diplomatic
mission to free hostages."
Extraction solved
by Federation Your
Admiral at any mission requiring Diplomacy
-While in play, that Admiral gains Youth. Dies if ever gains Youth
again. If that Admiral is present with any of your opponent's captives,
he may annouce he will free them. Opponent may then play Alien Labyrinth
from discard pile or hand to that location, for the Admiral's Away Team
to encounter. When they do, probe:
#: Healthy
as a horse. Captives are freed and join Away Team.
#: Diplomacy
fails. Admiral dies and Stardate is discarded.
#Otherwise: Admiral dies, captives are freed and join Away Team, and
Stardate is discarded.
[NOTE: On a Fed result, could keep rescuing captives. How does the Federation solve Extraction? Treaty? And how does your Admiral gain another Youth? There's Rascals and Reflection Therapy.]
When the Bough Breaks
"On 41509.1, the mythical Aldeans kidnapped a starship's children hoping
to rebuild their tired civilization."
Opposing ship
at your Investigate Legend Your
Transporter Skill present
-All Youth personnel at that location are beamed to planet and may
not leave until opponent solves the mission. If discard option is selected,
discarded Youth are instead transferred to your facility to use as your
own. Each may be given one extra skill present. You may solve using opposing
Youth present, but they are released to opponent once solved. While in
play, you control Investigate Legend's cloaking ability and any facility
here may hurl ships present up to 9 span unless 3 Diplomacy aboard.
[NOTE: Your Transporter Skill must be at Investigate Legend. Imagine the havoc you can create here. Play it just to capture and cloak, or for the hurling ability. There's a chance you can "assimilate" a couple of young'ns too. They can be given skills à la Lal.]
Home Soil
"On 41483.9, a terraforming station was attacked
by tiny sentient mineral beings."
Terraforming
Station at Evaluate Terraforming ENGINEER
alone there
-Immediately download one hand weapon or Echo
Papa 607 Killer Drone there. It is autonomous and kills one personnel present
every turn (random selction, starting with ENGINEERs) until your Away Team
with an andoid OR CUNNING>35 arrives. Then, probe and discard Stardate:
:
No
respect for life. Terraform planet now, resetting mission points if
it was already solved.
:
At war with ulgy bags of mostly water. All ships boarded by Away Team
members disabled unless INTEGRITY>25 present. Do not discard Stardate.
:
Tiny
friends. Take Nanites from outside the game into hand. It may be played
on any ship as an Event.
[NOTE: An "autonomous" weapon cannot be used by an player's personnel. When the Stardate is discarded, it reverts to its Equipment state and may be picked up at that time. Resetting a mission's points simply makes it re-attemptable. The points already earned are not lost.]
Heart of Glory,
Countdown: 3
"On 41503.7, a Federation starship took aboard three Klingon fugitives
running from the Imperial law."
Your Korris
and Konmel on a Non-Aligned ship in Neutral Zone region Unsolved
A Good place to Die
-Plays on table. At any time, Korris, Konmel and one
Klingon (if present) may beam to an opposing ship at their location (as
long as it is in Neutral Zone). Start countdown. Each time one of them
is killed, immediately download and play Klingon Death Yell for double
points (triple if opposing Klingon present). When countdown ends, beam
your remaining personnel to any legal location. If not possible, ship immediately
damaged. If beamed off, lose all Death Yell points if A Good Place to Die
not solved by end of game. Also while in play, K'Nera's bonus points are
doubled.
[NOTE: A big bonus point opportunity for the Klingons. If you win the game with 100 points while A Good Place to Die sits unsolved, you immediately lose the Death Yell points. If your new total makes it so no player is at a 100 points, continue it.]
The Arsenal of Freedom
"On 41798.2, the quest for a missing ship led to an automated planet
that sold weapons to the highest bidder."
Both players
have Holo-Projectors in play Echo
Papa 607 Killer Drone alone on a planet
-Target required planet. At the start of each player's turn, they may
report one hand weapon to that location. If a player's personnel ever present
during their turn, that player must probe:
#:
Pitfall!
Up to 2 personnel present (opponent's choice) are disabled until end of
owner's next turn.
#:
From
the good ship. Opponent may report Paul Rice from outside-the-game
to this location where he may "stop" one personnel present. (Cumulative.)
Where in play, Echo Papa 607 Killer Drone may be left in space where
it has Cloaking Device and may attack ships. WEAPONS=10. (Echo Papa nullified
by Laforge Maneuver.)
[NOTES: Leaving an Echo Papa in space is done the same way as dropping an Anti-Matter Pod (from a ship). Each Paul Rice here may stop one opposing personnel. So as the probes and Pauls pile up, so does your stopping ability.]
Symbiosis
"On 41598, an important cargo run of 'medecine' was stopped, sending
two civilizations into chaos."
Opponent cargo
running Ketracel-White with a
ship
-Plays on cargo running ship. "Stops" ship until your ship at same
location whereupon you may beam Equipment aboard and complete cargo run.
When destination reached, draw/download cards for each location passed
by your ship and discard equipment and Stardate. While in play, all Tasha
Yars in discard piles return to owners' ships (discard with Stardate).
[NOTE: At first, I wasn't gonna make cards for episodes without stardates, but when I realized that would cut me off from lots of cool Deep Space 9 material, I changed my mind. This card allows you to steal cargo runs, but you must still find a way to dock at the appropriate facility to complete it. The Tasha Yar resurrection is a joke pertaining to the fact that this was her ACTUAL last episode, shot after Skin of Evil, but run before, though these days, it is usually run in the opposite order.]
Skin of Evil
"On 41601.3, an away team was tortured by the evil being known as Armus."
Opponent's Empath
in a landed shuttle Your
seeded Armus now in your hand
-Plays on table. While in play, personnel in landed shuttle may not
leave the ship or be beamed to another one, nor can the shuttle take off.
When opponent's 3+ personnel Away Team present, you must play your Armus
on it (in succession if more than one copy). Skin of Evil targets any Tasha
first, then a random personnel (if any non-SECURITY personnel targeted,
opponent may download Security Sacrifice); Sticky Situation targets any
Will Riker first, then strongest Away Team member. Stardate nullified when
no Armus remains in your hand.
[NOTES: Opponent may of course simply Scorch your Hand or Masaka it to get rid of your Armuses. If multiple Armuses in hand, you may choose the order of their play, but must unload them all off unless no opposing personnel are left. Opponent's "rescue team" must be comprised of 3 or more personnel. And if you're wondering at "Symbiosis"'s absence from this project, well, it had no given stardate. These are not Episode cards, they are Stardates, so I reserve the right to skip over such episodes in particular if no cards came from it, as is the case here.]
We'll Always Have Paris,
Countdown: 4
"On 41697.9, 'temporal hiccups' caused by Paul Manheim's experiments
were felt through an entire sector."
Manheim's Dimensional
Door Paul Manheim
(disabled) and Jenice Manheim alone on same planet as doorway
-Plays on Manheim's Dimensional Door. When countdown ends, start game
over, placing Manheim's Dimensional Door out-of-play. While in play, you
may have up to 3 of the same unique personnel in play at the same time.
Also, Jenice Manheim's +4 bonus extends to Jean-Luc Picard, and Anti-Matter
Pods report for free anywhere in play. Nullified only when Manheim's Dimensional
Doorway is nullified or closed OR if Jenice Manheim and Jean-Luc Picard
together at Office of the President.
[NOTE: Gives you, or opponent, a few turns to nullify or close the doorway before all cards are taken off the table, scores are reset to 0, and the game restarts (this time with players having some foreknowledge of what is to come). The Office of the President, of course, is in Paris. ;-)]
Conspiracy
"On 41775.5, Federation officers discovered Starfleet's highest levels
were infiltrated by bluegilled parasites."
Alien Parasites
have just taken over at least two personnel that can be reported for free
at a Headquarters in play
-Plays on table. While in play, infected personnel are known as Bluegills
(choose one infected personnel to be Bluegill Queen when Stardate is first
played) and gain an infiltration icon matching their affiliation icon and
one level of Treachery. Bluegills remain infected and may, if at a compatible
Headquarters, infect one more personnel present with any Bluegill each
turn. Discard if no Bluegills in play.
[NOTE: Alas, Poor Queen affects these Bluegills.]
The Neutral Zone
"On 41986, the Federation and Romulan Star Empire re-established contact."
Investigate
Massacre adjacent to Neutral Zone region location Both
Romulan and Federation ships there Tebok
and Thei on Romulan ship
-Plays on Investigate Massacre, making it part of Neutral Zone region.
Any land-based facility here is immediately destroyed; if controlled by
Federation, they may now attack
cards; if controlled by Romulans, they may destroy any
ship at this location and nullify any Treaty: Federation/Romulan in play.
While in play, any
personnel found in Cryosatellite must be from before the 23rd century OR
be discarded when acquired.
--Second Season--