Assault Rifle, Equipment, Countdown: 4
"Federation weapon for special missions. Uses pulsephaser technology.
Used by the anti-Borg Squad. Cool design. High need of energy."
-Plays on a
SECURITY OR OFFICER. Personnel is STRENGTH +4. You may stop X opponents
at start of personnel battle, where X is 1 OR 3. If X=3, counts down.
Blast Door Controls, Incident,
-Seeds or plays on table. All non-wormhole doorways are discarded after
being used for any function. Discard Incident to double the requirements
for all dilemmas with "door" in their title or lore for the rest of the
game OR to nullify Airlock OR to suspend one docking site's game text until
3 ENGINEER and Computer Skill present.
Blaster Rack, Dilemma, planet
"A device used by many arms dealer to stock their goods. Often discovered
by Law Enforcement teams."
-To get past must have arms dealer (if opponent shows SECURITY from
hand place personnel into nearest brig, if possible) OR 3 SECURITY and
no Treachery present. You may download a hand weapon here before mission
continues.
Blaster
Scope, Event
"A targeting sight attached to an energy weapon allows it's user to
more accurately hit their target."
-Plays on a blaster, phaser or disruptor. If used to Sniper, allows
you to re-probe. You may discard event to kill one personnel present who
was just stunned.
Boring Conversation Anyway: Here I had
a problem. All the entries were hilarious!!! So rather than deprive you
of all those good cards by selecting only one winner, I've made a special
page containing all of them. Follow this link!
Charming to the Last, Interrupt, 15 points
"Michael Eddington's personal charisma always showed through in even
the oddest circumstances - such as his last stand against marauding Jem'Hadar."
-Plays at start of personnel battle. If your personnel ar outnumbered
by at least 3:1, make any appropriate, yet dryly humorous, quip about the
situation. If there are no survivors on your side, score points.
Collateral
Damage, Interrupt
"Battle in close quarters can be dangerous when breaching warp cores
are in striking distance. A good pilot can somtimes be your only salvation."
-Plays when a ship is destroyed in battle. All ships of same player
not damaged in same battle get
unless a personnel with 2 Navigation aboard.
Comlink,
Incident, -5 points
-Plays on a planet mission you are about to attempt with only 1 personnel.
If that personnel is selected to die by a dilemma, you may replace dilemma
under mission and beam personnel to your compatible ship present, "stopping"
it. Lose points if mission attempt is unsuccessful the following turn.(Once
per mission.)
Counter Assault, Mission, space, Your side: Dominion/Cardassian;
Opponent's side: Federation/Klingon/Romulan
Chin'toka System: Move to counter Alliance forces attacking an important
Dominion base here.
-Your side: Physics x2 + Navigation + Leadership x2 + (WEAPONS>20 OR
HQ: Orbital Weapons Platform x2)
-Opponent's side: Navigation x2 + Leadership x2 + (WEAPONS>24 OR WEAPONS>12
+ ENGINEER + CUNNING>35)
-Span: 4; 40 points; Your side only: You may play HQ: Orbital Weapons
Platform here.
Dark Collaboration, Event, -10 points
"When the Domminion controlled Terok Nor Colonel Kira felt guilty for
collaborating with the enemy. She realized this after a Vedek hung herself"
-If opponent has any Dominion or Cardassian Treaty in play, plays on
opponent's personnel with Honor. Opponent loses points. Discard if Treaty
is discarded.
Dark Hours, Interrupt
"Junior officers, like Harry Kim, are sometimes given command of the
bridge while the the senior staff are sleeping. This gives them invaluable
experience at the helm of a starship."
-Plays on your
Youth or Youth OFFICER aboard a ship (even during a mission attempt). For
the rest of the turn, that personnel is the matching commander of the ship
and all other matching commanders of that ship lose their matching commander
status.
Dark Maneuvers, Event,
"Even though he was pretending to fight the Klingons, Dukat was actually
secretly negotiating with the Dominion."
-Seeds or plays on table. Plays on your personnel with both Treachery
and Diplomacy: it gains [SD] of any one Treaty; downloaded Treaty may not
be nullified; and, once per game, it may nullify any one other Treaty.
Devastator, Event
"Every starship has it's legendary womanizer. On the original enterprise,
it was Kirk. On the Enterprise-D, it was Riker. On Voyager, it was Tom
Paris. Thousands of women everywhere have had their hearts devastated by
these scoundrels."
-Plays on any Kirk OR any Riker OR any Bashir OR any Paris. They may
share their skills with all females present, but all males present lose
their first listed skill.
Emergency Deployment, Event, ,
"During the Dominion War, the Federation and its allies worked overtime
constructing ships and recruiting personnel to match the pace of the colossal
Dominion war machine."
-Seeds or plays on table. You may report a card for free anytime opponent
does so. For every non-Borg personnel opponent downloads, you may download
a leader or personnel with SECURITY or ENGINEER; for every ship opponent
downloads, you may download one with equal staffing requirments.
Evacuate?, Dilemma, space
"Many spatial phenomena can cause problems for nearby spacecraft and
stations. Sometimes, these phenomena can call for the near total evacuation
of a station, leaving it open for attack and boarding."
-Place on nearest location with a facility. All facilities there must
evacuate (all non-
personnel must leave facility) by end of owner's next turn, or half (random
selection, round up) are killed.
Expand the Empire, Objective, 10 points
-Seeds or plays on a mission in the Alpha, Gamma, or Delta Quadrant
if none of your
cards have been in that quadrant yet this game. If your
personnel subsequently complete that mission, you may download a
facility with up to five different Equipment cards there; score points
(discard objective). You may complete this objective only once in each
quadrant.
Fear Will Keep Them in Line, Event
"The Terran Empire, like many empires, use fear and pain to keep crewmembers
working at peek efficiency."
-Plays on table. Your , ,
and personnel
are attributes all +1 while a
personnel present. Also while in play, doubles Agonizers and Agony Booths.
(Not cumulative).
Full Scale Alert, Dilemma, space
"A state of red alert is supposed to be an indication of danger and
battle readiness, but often just results in chaos and uncertainty."
-If ship affected by Red Alert, kills all crew members with printed
STRENGTH + CUNNING<13. Otherwise stops half of crew (round down; opponent's
choice). Nullified by Yellow Alert.
Gravel Storm, Event, Countdown: 2, -10 points
"When Voyager’s was unable to completely destroy an asteroid on a collision
course with a Nezu colony, gravel and larger fragments rained down on the
planet."
-Plays on any planet mission that is adjacent to a mission with "asteroid"
or "comet" in title or lore. If mission not completed before countdown
expires, reduce its points.
I Find Your Lack of Faith Disturbing, Event,
"In 2369, Vedek Winn used protests over secular teachings in Keiko's
school to lure Vedek Bareil into an assassination attempt."
-Seeds or plays on table. While in play, unless Bareil Antos or Kai
Opaka present, players must discard two cards from hand in order to "conduct
services" at Bajoran Shrine.
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