A[248]Arch, Doorway
-Plays or seeds on table. While in play, you may store all your
personnel and equipment and program cards under it. These may report to
any of your Holodecks or Holosuites
for free during your turn. When deactivated, they return here. In place
of your normal card play, you may return all your
and Program cards to Arch. While Computer Crash is in play, one card here
is destroyed per turn.
A[26]Aunt Adele's Home Remedies,
Doorway
-Seeds on table. Allows your
icon cards to come into play. Discarded if any Picard dies. OR Play from
hand to nullify any opponent's
icon card from draw deck.
Optionally, players may forgo the use of this card if their decks
are heavy on AtoZ cards.
B[94]Barzan Wormhole, Doorway
-Requires two Barzan Wormhole cards; each inserts into a spaceline
to create a location (span 1). Play one in Alpha Quadrant (adjecent to
Wormhole Negociations); download the other to one end of Delta Quadrant.
Limit one per quadrant. While in play, any ship may move from one end to
the other. At the start of each of your turns, Wormhole in Delta Quadrant
moves one location towards other end of spaceline. When it leaves that
end, discard both doorways.
Now exists as
Barzan
Wormhole.
C[323] Crew Manifest, Doorway
-Seed one atop Crew Manifest side deck (up to 7 different personnel
cards). Each time you report a
personnel you didn't just download, you may exchange it with one personnel
from here (random selection). OR Stock in deck and use as follows: Play
to download one Long-Range Scan, suspending any active Long-Range Scan
Shielding. OR Nullifies any card closing your Crew Manifest; discard doorway.
C[349]Cultural Database,
Doorway
-Plays where you have Anthropology to download any card required there.
OR Plays on table. While in play, any affiliation (except Borg) may attempt
Cultural missions. Such missions are worth +5 points to you. (Nullified
by Computer Crash.)
C[254]Doorway to Opportunity,
Doorway
-Seeds on table with four different Youth personnel underneath (these
do not count toward you seed card limit). Once per game, retrieve one personnel
from Doorway (random selection) and report it to any of your facilities
in play for free. OR Stock in deck and play from hand to turn one CIVILIAN
into an OFFICER.
B+[23] Hall of Fame, Doorway
-Once per game, play to discard any baseball card artifact in play
and bring from outside the game to anywhere in play any one non-seed
card OR card
OR foil card OR Future Enterprise OR Spock OR Admiral McCoy OR Data Laughing
OR icon
personnel OR Mogh OR Gi'ral OR Ja'rod OR Thomas Paris OR Dr. Telek R'Mor
OR Ensign Tuvok OR Enhanced AtoZ card.
A+[48] The Dreaming, Doorway
-Seeds or plays on table. You may stock up to 5 different
cards or Mind Locations underneath. Every time a personnel is placed in
stasis, you may take one card here (your choice) and put it into play (seeding
dilemmas at appropriate missions). If Nightmare ever in play, both it and
The Dreaming are nullified and placed out-of-play, along with cards underneath
this one.