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Action
Comics 546 - "Showdown!" (Aug 83)
Stars: Superman
(pre-Crisis)
Guest-stars: Atom
II, Black Canary II, Changeling, Cyborg I, Firestorm I, Flash
II, Green Arrow I, Hawkman II (pre-Crisis), Kid-Flash,
Raven, Red Tornado
II, Robin I, Starfire III, Terra I, Wonder Girl I, Wonder Woman
(pre-Crisis),
Zatanna
Villains: Brainiac
(pre-Crisis)
Supporting Cast: Lana
Lang, Lois
Lane
(all pre-Crisis)
BLACK
CANARY II
DEX: 7 |
STR: 4 |
BODY: 5 |
INT: 6 |
WILL: 5 |
MIND: 5 |
INFL: 6 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 21 |
HERO POINTS: 75 |
Source: Justice League Sourcebook (edited) |
POWERS: Sonic Beam: 8
SKILLS: Acrobatics: 6, Martial
Artist: 8
ADVANTAGES: Area Knowledge (Star
City); Connections: Green Arrow (High), JLA (High)
DRAWBACKS: Secret Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Dinah Laurel Lance
MOTIVATION: Seeking Justice
OCCUPATION: Florist
WEALTH: 5
NOTES: -
CHANGELING
DEX: 6 |
STR: 3 |
BODY:8 |
INT: 5 |
WILL: 5 |
MIND: 4 |
INFL: 6 |
AURA: 5 |
SPIRIT: 4 |
INITIATIVE: 17 |
HERO POINTS: 60 |
Source: New Titans Sourcebook |
POWERS: Shape Change: 8
SKILLS: Charisma: 6
LIMITATIONS: Misc.: Changeling can only Shape Change into
all-green
animals; The bigger the animal form taken, the less time he can
remain
in that form: subtract the BODY of the animal from the APs of
Shape Change
to determine the APs of time Changeling can hold the form. After
this,
he can retain the form, but Shape Change is considered to have a
Serious
Power Burnout until he resumes his human form.
ADVANTAGES: Connections: Dayton Industries (High), New
Titans
(High), Robotman (High), Television industry (Low); Rich Family
(Steve
Dayton)
DRAWBACKS: Public Identity
ALTER EGO: Garfield Logan
MOTIVATION: Thrill of Adventure
OCCUPATION: Student
WEALTH: 18
NOTES: -
CYBORG
I
DEX: 6 |
STR: 8 |
BODY: 5 |
INT: 6 |
WILL: 6 |
MIND: 4 |
INFL: 7 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 19 |
HERO POINTS: 60 |
Source: New Titans Sourcebook |
POWERS: Cling: 7, Directional Hearing: 6, Extended Hearing:
6, Jumping:
7, Lightning: 7, Running: 5, Skin Armor: 6, Stretching: 1, Super
Hearing:
6, Telepathy: 1, Telescopic Vision: 5, Ultra Vision: 12
SKILLS: Vehicles: 7, Charisma (Intimidation): 7, Gadgetry:
7,
Scientist: 6
LIMITATIONS: Cyborg can only Stretch his hands; Telepathy
only
works on computers.
ADVANTAGES: Area Knowledge (New York City); Connections:
STAR
Labs (High), New Titans (High)
DRAWBACKS: Minor Irrational Fear of his mechanical side
causing
him to lose his value as a human being; Public Identity
EQUIPMENT: Laser Attachment [BODY: 6, Heat Vision: 7, R#:
3]
Grappling Hook & Winch [STR: 9, BODY: 6] The line
attached to the winch is 5 APs long.
White Sound Generator [BODY: 6, Sonic Beam: 10, R#:
4]
10 AP Repair Kit
Note: Cyborg spends an Automatic Action each
time
he plugs a Gadget into his mechanical body.
ALTER EGO: Victor (Vic) Stone
MOTIVATION: Unwanted Power
OCCUPATION: Former athlete
WEALTH: 6
NOTES: -
FIRESTORM
I (the Nuclear Man)
DEX: 7 |
STR: 8 |
BODY: 10 |
INT: 4 |
WILL: 5 |
MIND: 5 |
INFL: 6 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 17 |
HERO POINTS: 70 |
Source: Justice League Sourcebook |
POWERS: Dispersal: 9, Energy Absorption: 6, Energy Blast:
11, Flight:
7, Matter Manipulation: 11, Radar Sense: 10, Regeneration: 4,
Sealed Systems:
15
LIMITATIONS: Misc.: Firestorm cannot use his Energy Blast
or
Matter Manipulation powers while he is Dispersed.
ADVANTAGES: Connections: JLA (High), Vandemeer University
(High);
Insta-Change; Silent Assistant (Martin Stein may apply his Mental
Attributes,
skills and advantages to problem solving at any time: INT: 8,
WILL: 8,
MIND: 8, Scientist: 8, Scholar [physics])
DRAWBACKS: Secret Identity; Misc.: Ronnie and Martin cannot
form Firestorm unless within 13 APs distance of each other
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Ronnie Raymond and Martin Stein
MOTIVATION: Upholding the Good
OCCUPATION: Student/Professor
WEALTH: 5
NOTES: Because they do not show up, I will not give stats
for
Ronnie Raymond or Martin Stein here.
GREEN
ARROW I
DEX: 8 |
STR: 4 |
BODY: 5 |
INT: 7 |
WILL: 10 |
MIND: 7 |
INFL: 8 |
AURA: 6 |
SPIRIT: 8 |
INITIATIVE: 27 |
HERO POINTS: 100 |
Source: Justice League Sourcebook |
SKILLS: Acrobatics: 6, Charisma: 8, Detective: 6, Martial
Artist:
9, Thief: 8, Weaponry: 13
ADVANTAGES: Area Knowledge (Star City);
Connections:
Black Canary (High), City Hall/Star City (High), Green Lantern
II (High), JLA (High), Lightning Reflexes, Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: Bow [STR: 8, BODY: 5]
8 AP AC Omni-Arrows (x20) [BODY: 1, R#: 2]
JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Oliver Queen
MOTIVATION: Seeking Justice
OCCUPATION: Assistant florist
WEALTH: 4
NOTES: Clearly pre-Longbow Hunters.
HAWKMAN
II (pre-Crisis)
DEX: 9 |
STR: 6 |
BODY: 8 |
INT: 9 |
WILL: 8 |
MIND: 8 |
INFL: 4 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 25 |
HERO POINTS: 55 |
Source: An Element of Danger (edited) |
POWERS: Air Control: 5, Skin Armor: 5, Speak with Animals:
5, Telescopic
Vision: 4
SKILLS: Acrobatics (Dodging): 4, Charisma (Persuasion): 5,
Detective:
4, Gadgetry: 10, Martial Artist: 3, Medicine: 10, Scientist: 6
LIMITATIONS: Speak with Animals will only work on birds.
ADVANTAGES: Connections: JLA (High),
Midway City Police (High), United Nations (High); Scholar
(archaeology,
history); Sharp Eye
DRAWBACKS: Exile; Married; Secret
Identity
EQUIPMENT: Mace [EV: 10, BODY:
9]
Wings [STR: 5, BODY: 10, Flight: 8, Sealed Systems:
11]
Limitation: BODY only provides armor against rear attacks.
ALTER EGO: Katar Hol/Carter Hall
MOTIVATION: Upholding the Good
OCCUPATION: Archaeologist
WEALTH: 6
NOTES: -
KID-FLASH
DEX: 6 |
STR: 4 |
BODY: 4 |
INT: 4 |
WILL: 4 |
MIND: 6 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 39 |
HERO POINTS: 40 |
Source: New Titans Sourcebook (edited) |
POWERS: Air Control: 7, Dimension Travel: 8, Dispersal: 12,
Superspeed:
24
SKILLS: Scientist: 2, Vehicles: 7
LIMITATIONS: Misc.: All other Powers
only
work while Superspeed is in effect.
ADVANTAGES: Connections: Flash II (High), New
Titans (High); Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: COSTUME [BODY: 6]
Storage Ring [BODY: 1, Shrinking: 10] Limitation:
Shrinking
only works on costume.
ALTER EGO: Wally West
MOTIVATION: Unwanted Power
OCCUPATION: Student
WEALTH: 4
NOTES: -
RAVEN
DEX: 4 |
STR: 2 |
BODY: 6 |
INT: 5 |
WILL: 16 |
MIND: 11 |
INFL: 8 |
AURA: 13 |
SPIRIT: 8 |
INITIATIVE: 17 |
HERO POINTS: 60 |
Source: New Titans Sourcebook |
POWERS: (*Soul Self) Broadcast Empathy: 7, Damage
Transference:
20, Dimension Travel: 12, Empathy: 15, Fog: 8, Mental Blast: 12,
Regeneration:
8, Teleportation: 20, Force Field: 15*, Phobia: 12*, Spirit
Travel: 6*
LIMITATIONS: For every 2 APs of time beyond 6 APs that
Raven's
Soul Self remains out of her body, she loses 1 AP of current MIND
condition.
ADVANTAGES: Area Knowledge (Azarath); Connections: New
Titans
(High); Scholar (Trigon)
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Healer
WEALTH: 4
NOTES: -
RED
TORNADO II (android)
DEX: 8 |
STR: 9 |
BODY: 10 |
INT: 7 |
WILL: 7 |
MIND: 4 |
INFL: 4 |
AURA: 4 |
SPIRIT: 7 |
INITIATIVE: 21 |
HERO POINTS: 70 |
Source: Justice League Sourcebook |
POWERS: Air Control: 13, Flight: 10, Invulnerability: 13,
Sealed
Systems: 10, Telescopic Vision: 7
SKILLS: Gadgetry: 5, Scientist: 5
LIMITATIONS: Air Control has a Range of 1 AP.
ADVANTAGES: Buddy (Kathy Sutton); Connections: JLA (High);
Lightning
Reflexes
DRAWBACKS: Minor Psychological Instability: Red Tornado has
a sort of "death wish" that often makes him want to sacrifice
himself for
others; Secret Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: John Smith
MOTIVATION: Upholding the Good
OCCUPATION: Office worker
WEALTH: 4
NOTES: -
ROBIN
I
(the Teen Wonder)
DEX: 7 |
STR: 3 |
BODY: 5 |
INT: 7 |
WILL: 6 |
MIND: 6 |
INFL: 7 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 25 |
HERO POINTS: 75 |
Source: New Titans Sourcebook |
SKILLS: (*linked) Acrobatics: 8, Charisma: 8,
Detective:
7*, Gadgetry: 7*, Martial Artist: 7*, Military Science: 7*, Thief:
7*,
Vehicles: 7*, Weaponry: 7*
ADVANTAGES: Area Knowledge (Gotham City); Connections:
Batman
(High), Gotham City Police (High), Haly's Circus (Low), New Titans
(High),
Wayne Foundation (High); Intensive Training; Iron Nerves;
Leadership; Lightning
Reflexes; Rich Friend (Bruce Wayne); Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: COSTUME [BODY: 6]
Batarang [BODY: 7, Gliding: 2]
Batline [STR: 12, BODY: 1] The Batline is 4 APs long.
Radio [BODY: 1, Telepathy: 18] Limitation: Telepathy
represents
the radio's range.
Robin Cycle [STR: 5, BODY: 3, Flash: 5, Running: 7,
R#:
2]
ALTER EGO: Dick Grayson
MOTIVATION: Seeking Justice
OCCUPATION: College student
WEALTH: 9
NOTES: Dick is on the cusp of becoming Nightwing here.
STARFIRE
III
DEX: 7 |
STR: 6 |
BODY: 7 |
INT: 5 |
WILL: 6 |
MIND: 8 |
INFL: 7 |
AURA: 5 |
SPIRIT: 6 |
INITIATIVE: 23 |
HERO POINTS: 65 |
Source: New Titans Sourcebook |
POWERS: Energy Blast: 9, Flight: 12, Solar Sustenance: 15
SKILLS: Charisma: 7, Martial Artist: 10, Weaponry: 10
ADVANTAGES: Area Knowledge (Tamaran); Attractive;
Connections:
Fashion industry (Low), New Titans (High); Lightning Reflexes
DRAWBACKS: Minor Rage
ALTER EGO: Koriand'r/Kory Anders
MOTIVATION: Upholding the Good
OCCUPATION: Fashion model
WEALTH: 6
NOTES: Starfire III? Yes, Starfire I is from an old DC
science-fiction
comic, and Starfire II is Red Star's former codename.
TERRA
I
DEX: 5 |
STR: 2 |
BODY: 4 |
INT: 4 |
WILL: 8 |
MIND: 4 |
INFL: 5 |
AURA: 4 |
SPIRIT: 3 |
INITIATIVE: 14 |
HERO POINTS: 35 |
Source: New Titans Sourcebook |
POWERS: Earth Control: 15, Earth Animation: 12
SKILLS: Thief: 5
ADVANTAGES: Connections: Geo-Force (High), New Titans
(High),
Deathstroke (High)
DRAWBACKS: Age (young); Dark Secret (traitor); Minor Rage;
Secret
Identity
ALTER EGO: Tara Markov
MOTIVATION: Psychopath (acting as if Upholding the Good)
OCCUPATION: Traitor
WEALTH: 3
NOTES: Though it was not known that she was a traitor at
this
point, I've chosen to include it.
WONDER
GIRL I
DEX: 8 |
STR: 11 |
BODY: 7 |
INT: 6 |
WILL: 5 |
MIND: 5 |
INFL: 5 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 23 |
HERO POINTS: 55 |
Source: New Titans Sourcebook (edited) |
POWERS: Gliding: 9, Jumping: 6
SKILLS: Charisma: 5, Martial Artist: 8, Vehicles: 5,
Weaponry:
8
ADVANTAGES: Attractive; Connections: New
Titans (High), Wonder Woman (High);
Lightning
Reflexes; Scholar (history, mythology)
EQUIPMENT: BRACELETS [BODY: 10]
Lasso [BODY: 11] The Lasso is 2 APs long. Note:
Wonder Girl may use the Lasso to make Grappling Attacks.
ALTER EGO: Donna Troy
MOTIVATION: Upholding the Good
OCCUPATION: Fashion photographer
WEALTH: 5
NOTES: Her Connection to
Wonder
Woman makes this a pre-Crisis version of Wonder Girl. In keeping
with this,
her implanted false past has not been included.
WONDER
WOMAN (pre-Crisis)
DEX: 12 |
STR: 12 |
BODY: 12 |
INT: 9 |
WILL: 10 |
MIND: 10 |
INFL: 10 |
AURA: 9 |
SPIRIT: 10 |
INITIATIVE: 33 |
HERO POINTS: 100 |
Source: - |
POWERS: Running: 6
SKILLS: Acrobatics: 8, Charisma (Persuasion): 10, Vehicles:
10
ADVANTAGES: Area Knowledge (Paradise Island); Attractive;
Connections:
JLA (High), Paradise Island (High), US Armed Forces (Low);
Insta-Change
(requires Magic Lasso); Iron Nerves; Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: BRACELETS [BODY: 30]
Magic Lasso [STR: 15, BODY: 35, Control: 15]
Limitation:
Control may only be used to force a captured target to tell the
truth.
The Lasso is 4 APs long.
Invisible Plane [STR: 8, BODY: 13, Flight: 10,
Invisibility:
10, R#: 2]
JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Diana Prince
MOTIVATION: Upholding the Good
OCCUPATION: Army officer
WEALTH: 5
NOTES: -
ZATANNA
DEX: 6 |
STR: 3 |
BODY: 5 |
INT: 9 |
WILL: 5 |
MIND: 6 |
INFL: 8 |
AURA: 14 |
SPIRIT: 11 |
INITIATIVE: 23 |
HERO POINTS: 75 |
Source: Justice League Sourcebook (edited) |
POWERS: (*Mystic Link) Air Control: 10*, Earth
Control: 10*,
Flame Control: 10*, Flame Project: 10*, Ice Control: 10*, Plant
Control:
10*, Sorcery: 16, Water Control: 10*, Weather Control: 10
SKILLS: Occultist: 9
LIMITATIONS: Misc.: Zatanna must speak all her spells aloud
and backwards
ADVANTAGES: Connections: JLA
(High),
Mystical Community (High)
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Zatanna Zatara
MOTIVATION: Upholding the Good
OCCUPATION: Stage magician, adventurer
WEALTH: 4
NOTES: -
Action
Comics 550 - "The Day the Earth Exploded" (Dec 83)
Stars: Superman
(pre-Crisis)
Villains: Exploder(s)
Supporting Cast: Jimmy
Olsen, Lana
Lang
(all pre-Crisis)
EXPLODER(S)
DEX: 12 |
STR: 6 |
BODY: 12 |
INT: 12 |
WILL: 15 |
MIND: 12 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 28 |
HERO POINTS: 5 |
Source: - |
POWERS: Flash: 8, Flight: 15, Sealed Systems: 12
SKILLS: Detective: 10, Military
Science (Demolitions): 20, Scientist:
20
ADVANTAGES: Iron Nerves; Lightning Reflexes; Misc.: The
Exploder
is immortal.
DRAWBACKS: Innocent; Catastrophic Irrational Attraction to
finding
the treasure hidden by one of his peers
EQUIPMENT: Grenade [BODY: 1, Bomb: 10] Bonus: Exploder can
control
the blast so as to limit the number of targets affected by the
blast and/or
to make the explosions silent.
Continental Bomb [BODY: 5, Bomb: 30]
Spacecraft [STR: 10, BODY: 20, Teleportation: 18]
Limitation:
Teleportation only allows characters to beam to and from the ship.
ALTER EGO: Unknown
MOTIVATION: Thrill Seeker
OCCUPATION: Treasure hunter
WEALTH: 20
NOTES: It is unknown how much of the Exploder's powers were
technological in nature. Other members of Exploder's race have
similar
stats.
Action
Comics 558 - (1) "The All-Searing Eyes" (Aug 84)
Stars: Superman
(pre-Crisis)
Supporting Cast: Jimmy
Olsen, Lana
Lang
(both pre-Crisis), Professor Phineas Potter
(2) "Hoax Night!"
Stars: Superman
(pre-Crisis)
Villains: Druid
Supporting Cast: Jimmy
Olsen (pre-Crisis)
PROFESSOR
PHINEAS POTTER
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 5 |
WILL: 2 |
MIND: 4 |
INFL: 3 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 10 |
HERO POINTS: 5 |
Source: Superman Sourcebook (edited) |
SKILLS: Gadgetry: 6, Scientist: 10
ADVANTAGES: Connections: Superman
(High);
Genius; Scholar (all scientific fields)
DRAWBACKS: Age (old); Catastrophic
Irrational
Attraction to creating useless inventions; Unluck; Misc.:
Professor Potter
is extremely absent-minded
EQUIPMENT: Heat Vision-Charting
Helmet
[BODY: 2, Special: The Helmet analyzes the energy of any Heat
Vision or
Energy Blast that is beamed from the subject's eyes, R#: 5]
Limitations:
If not turned off before being removed, adds the Always On
Limitation to
the analyzed Power.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Inventor
WEALTH: 8
NOTES: Professor Potter is responsible for many inventions,
including the serum that turns Jimmy Olsen into Elasti-Lad, but
only the
invention presented in this issue is noted. Professor Hamilton is
the far
less silly equivalent of Potter in the post-Crisis DC universe.
SUPERMAN: At
the end of the second story,
Superman winks at the reader (a characteristic of many silver-age
stories
from the Julius Schwartz era), indicating he may have the
following Power
rated at 2 APs:
REALITY CHECK: [Link: INT,
Range:
Self, Type: Dice, Base Cost: 30, Factor Cost: 3] First, characters
with
this Power automatically know they are in a comic or game.
Further, with
Reality Check, players can cut through the truth of any situation,
and
even use it to discover if something is really happening, or if it
is just
a game illusion or silliness created by the GM. However, if a
player disputes
something and doesn't make the roll, the Power will backfire on
the player,
attacking the character's Mental Attributes as he or she tries to
deal
with the backfire. To do a Reality Check, the GM's age is both the
Opposing
and Resistance Values, and the RAPs are how much information the
GM tells
the player concerning what is really happening. If the GM needs to
boost
the OV and/or RV to maintain the illusion for the players, he can
do so
by using the amount of money that he has in the same manner as
Hero Points
(1 dollar = 1 Hero Point). The GM does not need to give any money
away,
but must show it to let everyone know the cash exists. No change
is allowed,
only paper money (as well as loonies and twonies for Canadians).
When a
Reality Check backfires, the APs of Reality Check act as both the
Acting
and Effect Values, with the character's INT and MIND as the OV/RV.
RAPs
are subtracted from the current value of the character's MIND,
which will
never fall below zero due to any backfire, cumulative or no. In
cases of
a Reality Check where the character's life depends on knowledge of
what
is really happening, reality may shift in an attempt to totally
waste the
character. There will be a second attack on the hero's Mental
Attributes
in the next phase as reality shifts. If he succeeds, he/she may
take him/herself
out of the game or allow the GM to change some aspect of the
environment.
DRUID
DEX: 3 |
STR: 2 |
BODY: 2 |
INT: 6 |
WILL: 4 |
MIND: 5 |
INFL: 8 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 17 |
HERO POINTS: 0 |
Source: - |
POWERS: Magic Blast: 12, Spirit Travel (Self-Linked): 20
SKILLS: Occultist: 12
BONUSES: Misc.: While Spirit Travel is used, the druid has
an
indefinite lifespan.
LIMITATIONS: Misc.: Spirit Travel may only be used to
travel
through nature; Once Spirit Travel has been in use, it may only be
switched
off if a townful of people believe in his existence.
DRAWBACKS: Loss Vulnerability: The druid must not lose
contact
with the ground
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Druid
WEALTH: 0
NOTES: This unconvincing wizard/druid was never given a
name
or official codename.
Action
Comics 579 - "Prisoners of Time! (1986 A.D. to CCLIII A.D.)"
(May 86)
Stars: Superix (pre-Crisis Superman)
Guest-stars: Columnix,
Columnix's
village, Picturix
Villains: 253 AD Romans,
Prolifix
Supporting Cast: Jimmy
Olsen (pre-Crisis, in 253 AD Gaul)
SUPERIX (Superman
253 AD)
DEX: 26 |
STR: 50 |
BODY: 40 |
INT: 1 |
WILL: 1 |
MIND: 1 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 54 |
HERO POINTS: 210 |
Source: - |
POWERS: Directional Hearing: 10, Extended Hearing: 10,
Flight: 45,
Heat Vision: 30, Invulnerability: 50, Microscopic Vision: 15,
Sealed Systems:
50, Super Breath: 20, Super Hearing: 10, Superspeed: 25, Systemic
Antidote:
20, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 20
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Iron Nerves
DRAWBACKS: Catastrophic Irrational Attraction to obeying
Prolifix
and his Roman masters; Fatal Vulnerability: Green Kryptonite,
range of
2 APs; Loss Vulnerability: Red sun radiation, range of 0 APs, all
Powers,
Skills and Attributes; Loss Vulnerability: Gold Kryptonite, range
of 2
APs, all Powers, Skills and Attributes, permanent; Loss
Vulnerability:
Magic, range of 0 APs; Miscellaneous: Red Kryptonite causes
bizarre transformations,
range of 2 APs
EQUIPMENT: ROMAN ARMOR [BODY: 6]
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Serving Prolifix (Nihilist)
OCCUPATION: Super-legionnaire
WEALTH: 0
NOTES: When Superman traveled to 253 AD Gaul, he
immediately
came under the control of the evil druid Prolifix. These are the
stats
of the controlled Superman.
COLUMNIX
(homage
to Obelix)
DEX: 7 |
STR: 25 |
BODY: 20 |
INT: 1 |
WILL: 2 |
MIND: 2 |
INFL: 3 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 11 |
HERO POINTS: 50 |
Source: - |
POWERS: Running: 7
ADVANTAGES: Area Knowledge (Armorique); Connections:
Asterix's
Village (High); Pet (Idefix); Scholar (menhirs); Misc.: Columnix
is extremely
long-lived
DRAWBACKS: Innocent; Catastrophic Irrational Attraction to
beating
up Romans; Serious Irrational Attraction to food (boar in
particular);
Fatal Vulnerability: Magic Potion
EQUIPMENT: Menhir [BODY: 8] Columnix uses Menhirs as
projectiles.
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Menhir delivery man
WEALTH: 3
NOTES: Columnix is a thinly veiled homage to Obelix from
Uderzo
& Goscinni's Asterix. Columnix/Obelix was dropped in the magic
potion
as an infant, so its effects are permanent.
ASTERIX'S
VILLAGE (typical irreducible
Gauls)
DEX: 4 (8) |
STR: 3 (20) |
BODY: 3 (15) |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 8 (12) |
HERO POINTS: 5 |
Source: - |
ADVANTAGES: Area Knowledge (Armorique); Misc.: Attributes
boosted
by Magic Potion are in parentheses
DRAWBACKS: Serious Irrational Attraction to resisting Roman
invasion; Minor Irrational Fear of the sky dropping on their heads
EQUIPMENT: Sword [BODY: 8, EV: 4]
MOTIVATION: Thrill of Adventure
WEALTH: 3
NOTES: Though Asterix is never mentioned by name, it is
meant
to be the same village. Noteworthy citizens include the chief
(Flipmybix/Abraracourcix),
fishmonger (Rockix/Ordrealphabetix) and village elder
(Myopix/Agecanonix).
(Second names given are from the original French language editions
of Asterix.)
Note that the Magic Potion also gives the Gauls the Running Power
rated
at 7 APs.
PICTURIX
(homage
to Panoramix)
DEX: 2 |
STR: 1 |
BODY: 2 |
INT: 10 |
WILL: 10 |
MIND: 10 |
INFL: 10 |
AURA: 10 |
SPIRIT: 10 |
INITIATIVE: 22 |
HERO POINTS: 15 |
Source: - |
SKILLS: Occultist: 12
ADVANTAGES: Area Knowledge (Armorique); Connections:
Asterix's
Village (High), Druid community (High); Scholar (druidic rituals)
DRAWBACKS: Age (old); Dark Secret (real state of Gaul in
253
AD)
EQUIPMENT: Gold Sickle [BODY: 2, EV: 2] Misc. Bonus:
Ingredients
for magic potions must be harvested with the Sickle.
Magic Potion [STR: 20, BODY: 15,
Running:
7] Limitation: Potion must be imbibed and lasts 10 APs per
swallow.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Druid
WEALTH: 4
NOTES: Panoramix is the character's name in the original
French-language
edition of Asterix. He is responsible for the spell that kept the
irreducible village (and the Roman camps surrounding it) outside
of history.
253
AD ROMANS
DEX: 3 |
STR: 3 |
BODY: 3 |
INT: 1 |
WILL: 1 |
MIND: 1 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 6 |
HERO POINTS: 0 |
Source: - |
ADVANTAGES: Area Knowledge (Armorique); Connections: Roman
Empire
(Low); Scholar (Latin)
DRAWBACKS: Exile; Serious Irrational Fear of Asterix's
Village;
Unluck
EQUIPMENT: ROMAN ARMOR [BODY: 6]
Glaive [BODY: 8, EV: 4]
Pilum [BODY: 5, EV: 4] The Pilum has a range of 1 AP.
MOTIVATION: Power Lust
OCCUPATION: Legionnaires
WEALTH: 3
NOTES: These Romans are trapped in Picturix's protected
time
pocket. Their Centurions have 1 more AP in each Mental Attribute
as well
as Wealth, and their Irrational Fear is only Minor.
PROLIFIX
(best
soothsayer in all Lutetia)
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 8 |
WILL: 5 |
MIND: 5 |
INFL: 6 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 16 |
HERO POINTS: 5 |
Source: - |
SKILLS: Occultist: 10, Thief: 4
ADVANTAGES: Connections: 253 AD Romans (Low); Gift of Gab
DRAWBACKS: Age (old); Unluck
EQUIPMENT: Astrolabus [BODY: 8, Precognition: 25, Time
Travel:
25, R#: 2]
Vapors of Epona [Control: 20] Anyone who breathes the
Vapors in under Prolifix's control until an antidote is
administered
Knife [BODY: 5, EV: 4]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Soothsayer
WEALTH: 3
NOTES: -
JIMMY
OLSEN (in 253 AD Gaul)
DEX: 4 (8) |
STR: 2 (20) |
BODY: 3 (15) |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 8 (12) |
HERO POINTS: 20 |
Source: - |
SKILLS: Artist (Writer): 3; Charisma (Interrogation): 2,
Detective:
2
ADVANTAGES: Connections: 253 AD Gaul village (High),
Superman
(High); Misc.: Attributes boosted by Magic Potion are in
parentheses
DRAWBACKS: Serious Irrational Attraction to curiosity
ALTER EGO: James Bartholemew Olsen
MOTIVATION: Thrill of Adventure
OCCUPATION: Gallic warrior
WEALTH: 0
NOTES: In this story, Jimmy was given the deceased
Asterix's
clothes and role. Note that the Magic Potion also gives Jimmy the
Running
Power rated at 7 APs.
Action
Comics 583 - "Whatever Happened to the Man of Tomorrow? Part
2" (Sept
86)
Stars: Superman (pre-Crisis,
and in 21st century as Jordan Elliot)
Guest-stars: Batman*, Captain
Marvel*,
Elastic Lad (Jimmy
Olsen)*, Green Arrow I,
Hawkman
II*, Insect Queen (Lana
Lang)*, Martian Manhunter, Robin I,
Superwoman*,
Vartox, Wonder
Woman* (*pre-Crisis)
Villains: Brainiac-Luthor
hybrid,
Cosmic King, Kryptonite Man, Lightning Lord, Mr. Mxyzptlk (evil
version),
Saturn Queen (all pre-Crisis)
Supporting Cast: Krypto, Lois
Lane, Perry
White (all pre-Crisis)
Note: The events take place on Earth-6 (formerly known as
Earth-1).
SUPERMAN:
To destroy Mr. Mxyzptlk, Superman uses the Phantom Zone Projector
in this
issue.
Phantom Zone Projector [BODY: 8, Dimension Travel: 6]
JORDAN
ELLIOT
(Earth-6
Superman)
DEX: 4 |
STR: 4 |
BODY: 4 |
INT: 8 |
WILL: 8 |
MIND: 8 |
INFL: 4 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 16 |
HERO POINTS: 75 |
Source: - |
POWERS: Reality Check: 2
SKILLS: Artist (Actor): 4, Gadgetry: 5
ADVANTAGES: Area Knowledge (Metropolis); Connections: Lois
Lane
(High)
DRAWBACKS: Dark Secret (that he was Superman); Married;
Secret
Identity
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Upholding the Good
OCCUPATION: Mechanic
WEALTH: 4
NOTES: In the last pre-Crisis Superman story, ruled an
Elseworld here, Superman exposes himself to Gold Kryptonite,
losing all powers, and
fakes his death to protect his loved ones. It is revealed that in
the future,
he is still alive, and under an assumed identity, has married Lois
Lane
and fathered a (super-powered) son. Reality
Check represents that old silver age trick of winking at the
reader
again.
BATMAN
(pre-Crisis)
DEX: 10 |
STR: 5 |
BODY: 6 |
INT: 12 |
WILL: 12 |
MIND: 12 |
INFL: 10 |
AURA: 8 |
SPIRIT: 10 |
INITIATIVE: 36 |
HERO POINTS: 150 |
Source: Batman Sourcebook (vol. 1) (edited) |
SKILLS: (*Linked) Acrobatics: 10*, Artist (Actor):
10* Charisma:
15, Detective: 12*, Gadgetry: 12*, Martial Artist: 10*, Military
Science:
5, Scientist: 12*, Thief*: 10,
Vehicles*:
10
ADVANTAGES: Area
Knowledge (Gotham City); Connections: Arkham Asylum
(High), Gotham City Prison (High), Gotham City Police
Department
(High), Gotham University (High), JLA (High), Superman
(High), Street (High); Connoisseur;
Genius;
Intensive Training; Iron Nerves; Leadership; Lightning Reflexes;
Scholar (archaeology, criminology, film, history, asian, european
and middle
eastern languages, literature, psychology, sociology); Sharp
Eye; Silent Assistant (Alfred)
DRAWBACKS: Catastrophic Irrational Attraction to seeking
justice;
Secret Identity; Traumatic Flashbacks (Crime
Alley)
EQUIPMENT: Batarang [BODY: 12, Gliding: 3]
Batline [STR: 12, BODY: 1]
The Batline is 4 APs long.
Infrared Flashlight [BODY: 1,
Thermal Vision: 12, R#: 2]
Fingerprinting Kit
Laser Torch [BODY: 1,
Heat
Vision: 12, R#: 5] Limitations: The Torch
has a range
of 0 APs.
Micro-Cassette Recorder [BODY:
1,
Recall: 12] Limitation: Can only Recall audio information.
Plastic Explosives (x6) [BODY:
1,
Bomb: 8]
Rebreathing Apparatus [BODY: 1,
Sealed Systems: 12]
Smoke Capsules (x6) [BODY: 1,
Fog: 7]
Lockpick Tools
Tear Gas Pellets (x12) [Fog: 6,
Poison Touch: 4]
Radio [BODY: 1, Telepathy: 12,
R#:
2] Limitation: Telepathy represents the range of the radio.
10 AP ACD Omni-Gadgets
(x3)
ALTER EGO: Bruce Wayne
MOTIVATION: Seeking Justice
OCCUPATION: Billionaire playboy
WEALTH: 20
NOTES: There are very few statistical differences between
the
pre- and post-Crisis Batmen, mostly in the Equipment section.
CAPTAIN
MARVEL (pre-Crisis)
DEX: 14 |
STR: 45 |
BODY: 35 |
INT: 4 |
WILL: 10 |
MIND: 7 |
INFL: 4 |
AURA: 7 |
SPIRIT: 7 |
INITIATIVE: 37 |
HERO POINTS: 85 |
Source: 2nd edition Roster Book (edited) |
POWERS: Flight: 14, Invulnerability: 18, Superspeed: 13,
Systemic
Antidote: 10
SKILLS: Thief: 2
ADVANTAGES: Connections: Marvel
Family (High), KWHZ Radio (High); Insta-Change; Lightning
Reflexes
DRAWBACKS: Age (young); Secret Identity
ALTER EGO: Billy Batson
MOTIVATION: Upholding the Good
OCCUPATION: Radio reporter
WEALTH: 4
NOTES: The pre-Crisis Captain Marvel (essentially a visitor
from Earth-S) has inflated stats to match Superman's own. Because
Billy
Batson doesn't make an appearance, his attributes have not been
included.
ELASTIC
LAD (pre-Crisis)
DEX: 4 |
STR: 2 |
BODY: 3 |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 8 |
HERO POINTS: 20 |
Source: Superman Sourcebook (edited) |
POWERS: Stretching: 5
SKILLS: Artist (Photographer, Writer): 3; Charisma
(Interrogation):
2, Detective: 2, Vehicles (Air, Land): 2
LIMITATIONS: Stretching Power requires drinking a potion,
which
takes effect on the phase after imbibing it. Power lasts for 13
APs.
ADVANTAGES: Connections: Daily
Planet
(High), Superman (High)
DRAWBACKS: Serious Irrational
Attraction
to curiosity
EQUIPMENT: Signal Watch [BODY: 2, Telepathy:
20,
R#: 2] Limitation: Only allows Jimmy to contact Superman.
LEGION FLIGHT RING [STR: 4, BODY: 5, Flight: 8, Super
Ventriloquism: 65, Telepathy: 8]
Limitation:
Super Ventriloquism is limited to emitting a distress call (which
can only
be picked up in the 30th century); Telepathy
is limited
to maintaining mental contact with the ring.
ALTER EGO: Jimmy Olsen
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 6
NOTES: This not being a Legion adventure, I have chosen to
ignore
Jimmy's connection to them except for the Flight Ring (also the
fact that
he was known as Elastic Kid, not Lad in the LSH). The
pre-Crisis
Jimmy dies in this issue.
INSECT
QUEEN II (Earth-6 variant)
DEX: 14 |
STR: 25 |
BODY: 20 |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 18 |
HERO POINTS: 10 |
Source: - |
POWERS: Directional Hearing: 10, Extended Hearing: 10,
Flight: 45,
Heat Vision: 30, Invulnerability: 50, Microscopic Vision: 15,
Recall: 30,
Sealed Systems: 50, Super Breath: 20, Super Hearing: 10,
Superspeed: 25,
Super Ventriloquism: 15; Systemic Antidote: 20, Telescopic Vision:
15,
Thermal Vision: 15, Time Travel: 25, X-Ray Vision: 20
SKILLS: Artist (Acting): 2, Charisma (Persuasion): 3, Thief
(Stealth): 2, Vehicles (Air, Land): 2
LIMITATIONS: X-Ray Vision cannot penetrate lead; Misc.: To
gain
her powers and high Physical Attributes, Lana must bathe in Magic
Lake
water. Powers last 13 APs.
ADVANTAGES: Attractive; Connections: Superman (High), WGBS
(Low);
Scholar (european languages)
ALTER EGO: Lana Lang
MOTIVATION: Thrill of Adventure
OCCUPATION: News anchorwoman
WEALTH: 8
NOTES: As Insect Queen, Lana Lang would use a biogenic ring
to turn herself into giant insects, but in this issue, she uses
the waters
from a "magic" lake to give herself Superman's powers, as she once
did
in a prior story. The pre-Crisis Lana dies in this issue.
MARTIAN
MANHUNTER
DEX: 7 |
STR: 18 |
BODY: 15 |
INT: 9 |
WILL: 9 |
MIND: 8 |
INFL: 7 |
AURA: 7 |
SPIRIT: 6 |
INITIATIVE: 23 |
HERO POINTS: 145 |
Source: Justice League Sourcebook |
POWERS: Chameleon: 10, Flight: 13, Invisibility: 10, Mind
Probe:
6, Stretching: 6, Super Breath: 10, Telepathy: 6, Telescopic
Vision: 8,
X-Ray Vision: 8
SKILLS: Scientist: 6, Vehicles: 8, Weaponry: 5
LIMITATIONS: Misc.: None of J'Onn other Powers will
function
while his Invisibility is in effect
ADVANTAGES: Connections: JLA (High); Scholar (Mars)
DRAWBACKS: Catastrophic Irrational Fear of fire; Loss
Vulnerability:
Fire, Range of 1 AP
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21]
Limitation:
Telepathy represents the range of its signal.
ALTER EGO: J'Onn J'Onzz/John Jones
MOTIVATION: Upholding the Good
OCCUPATION: Detective/Hero
WEALTH: 4
NOTES: J'Onn's Irrational Fear will drop to Serious after
his
first mini-series, but this is at least 2 years before that point.
There
are few differences between the pre- and post-Crisis Manhunters.
SUPERWOMAN
(pre-Crisis)
DEX: 6 |
STR: 2 |
BODY: 5 |
INT: 7 |
WILL: 5 |
MIND: 5 |
INFL: 4 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 17 |
HERO POINTS: 85 |
Source: Superman Sourcebook (edited) |
SKILLS: Acrobatics (Dodging): 4
ADVANTAGES: Connections: Superman
(Low);
Scholar (American history 1753-2100)
DRAWBACKS: Exile; Innocent
EQUIPMENT: GRAVITY REDISTRIBUTION BELT [STR: 5, BODY: 10,
Flight:
11, R#: 3]
Opal Amulet [BODY: 8, INT: 1, Dispersal: 13, Force
Field:
30, Gravity Decrease: 14, Recall: 25, R#: 2]
Time-Field Projector Wristband [BODY: 7, Gravity
Increase:
14, Precognition: 7, Warp: 25, R#: 2]
Limitation:
Superwoman must fly in a circle to define the edges of any Warps
she creates.
ALTER EGO: Kristin Wells
MOTIVATION: Responsibility of Power
OCCUPATION: 29th century historian/20th century heroine
WEALTH: 7
NOTES: -
VARTOX
DEX: 22 |
STR: 45 |
BODY: 37 |
INT: 13 |
WILL: 7 |
MIND: 13 |
INFL: 12 |
AURA: 14 |
SPIRIT: 15 |
INITIATIVE: 47 |
HERO POINTS: 130 |
Source: Superman Sourcebook (edited) |
POWERS: Animate Image: 20, Broadcast Empath: 25, Comprehend
Languages:
13, Earth Animation: 20, Energy Blast: 36,
Flight: 45, Force Manipulation: 30, Heat Vision: 12, Hypnotism:
25, Illusion:
15, Life Sense: 15, Microscopic Vision: 15, Mind Blast: 20, Object
Awareness:
15, Postcognition: 17, Precognition: 17, Radar
Sense:
15, Recall: 10, Sealed Systems: 20, Skin Armor: 15, Super
Breath:
20, Super Hearing: 12, Super Ventriloquism: 15, Systemic Antidote:
20,
Telekinesis: 28, Telescopic Vision: 10
SKILLS: Artist (Actor): 5, Charisma: 7, Detective: 7
LIMITATIONS: Vartox may only use a total of 75 APs of
Powers
and Action Attributes per phase. This does not include pushing or
spending
Hero Points
ADVANTAGES: Area Knowledge (Sombrero
Hat
galaxy); Connections: Superman (High); Scholar (customs
of civilizations
in Sombrero Hat galaxy)
DRAWBACKS: Guilt; Serious
Psychological
Instability; Unluck
EQUIPMENT: Leg Jets [STR: 4, BODY: 5, Flight: 5, R#:
2]
Time Scanscope [BODY: 8, Telescopic Vision: 30, R#:
2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Champion of the Sombrero Galaxy
WEALTH: n/a
NOTES: -
BRAINIAC-LUTHOR
HYBRID (Earth-6 variant)
DEX: 3 |
STR: 3 |
BODY: 4 (20) |
INT: 27 |
WILL: 20 |
MIND: 30 |
INFL: 3 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 32 |
HERO POINTS: 190 |
Source: - |
POWERS: Recall: 40, Sealed Systems: 25
SKILLS: Charisma (Intimidation): 8, Gadgetry: 20, Medicine:
12, Military Science (Cartography, ECM): 12, Scientist: 30,
Vehicles (Space):
22, Weaponry: 11
ADVANTAGES: Genius; Scholar (all known fields of science,
Superman);
Misc.: The hybrid possesses all the information formerly held by
both Brainiac
and Lex Luthor; Misc.: Even if the Luthor body is killed (BODY:
4), Brainiac
(BODY: 20) can still control it for 8 APs before dying
DRAWBACKS: Minor Physical Restriction (moves very stiffly);
Strange Appearance
EQUIPMENT: Energy Pistol [BODY: 8, Energy Blast: 12, R#: 2]
Spaceship [STR: 14, BODY: 20, INT: 5, Flight: 20,
Force
Field: 30, Radar Sense: 20, Sealed Systems: 24, Super
Ventriloquism: 25,
Telekinesis: 10]
ALTER EGO: Brainiac/Lex Luthor
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 20
NOTES: The pre-Crisis versions of Brainiac and Lex Luthor
both
die in this issue.
COSMIC
KING (pre-Crisis)
DEX: 6 |
STR: 3 |
BODY: 4 |
INT: 7 |
WILL: 4 |
MIND: 5 |
INFL: 4 |
AURA: 2 |
SPIRIT: 3 |
INITIATIVE: 17 |
HERO POINTS: 60 |
Source: LSH vol. 1 (edited) |
POWERS: Transmutation: 16
SKILLS: Scientist: 12
ADVANTAGES: Connections: Adult
Legion
of Super-Villains (High)
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the
post-Crisis
universe.
KRYPTONITE
MAN
DEX: 6 |
STR: 12 |
BODY: 12 |
INT: 2 |
WILL: 3 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 10 |
HERO POINTS: 10 |
Source: - |
ADVANTAGES: Connections: Brainiac (Low); Misc.: Kryptonite
Man radiates
Green Kryptonite radiation at 2 APs
DRAWBACKS: Serious Irrational Attraction to killing
Superman
ALTER EGO: Unknown
MOTIVATION: Nihilist
OCCUPATION: Would-be Superman killer
WEALTH: 0
NOTES: Kryptonite Man dies in this issue.
LEGION OF SUPER-VILLAINS:
The LSV uses a Time Bubble in this issue.
Time Bubble [STR: 5, BODY: 10, Time Travel: 43,
Sealed
Systems: 20, Military Science (Tracking): 5]
LIGHTNING
LORD (pre-Crisis)
DEX: 8 |
STR: 5 |
BODY: 6 |
INT: 5 |
WILL: 4 |
MIND: 4 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 16 |
HERO POINTS: 90 |
Source: LSH vol. 1 (edited) |
POWERS: Energy Absorption: 12, Lightning: 20
SKILLS: Scientist: 5, Vehicles (Space): 3
LIMITATIONS: Energy Absorption only works on electrical
attacks
ADVANTAGES: Connections: Adult
Legion
of Super-Villains (High)
ALTER EGO: Mekt Ranzz
MOTIVATION: Psychopathic
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the
post-Crisis
universe. This version's alter ego was never revealed, though in
post-Crisis
continuity, she was known as Eve Aries.
MR.
MXYZPTLK (Earth-6 variant)
DEX: 10 |
STR: 2 |
BODY: 3 |
INT: 3 |
WILL: 5 |
MIND: 5 |
INFL: 18 |
AURA: 23 |
SPIRIT: 15 |
INITIATIVE: 30 |
HERO POINTS: 120 |
Source: - |
POWERS: Animate Image: 20, Dimension Travel: 12, Flight:
10, Invisibility:
15, Matter Manipulation: 25, Sorcery: 25, Super Ventriloquism: 10,
Teleportation:
20
DRAWBACKS: Misc.: Will be transported to 5th Dimension if
he
says his name backwards
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Evil imp
WEALTH: 0
NOTES: The pre-Crisis Mr. Mxyzptlk turns evil and is
destroyed
in this issue.
SATURN
QUEEN (pre-Crisis)
DEX: 4 |
STR: 2 |
BODY: 3 |
INT: 11 |
WILL:18 |
MIND: 17 |
INFL: 3 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 18 |
HERO POINTS: 45 |
Source: LSH vol. 1 (edited) |
POWERS: Hypnotism: 18, Iron Will: 7, Mind Blast: 10, Mind
Probe:
12, Telepathy: 20
LIMITATIONS: Hypnotism, Mind Blast and Mind Probe only have
a range of 4 APs
ADVANTAGES: Connections: Adult
Legion
of Super-Villains (High)
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the
post-Crisis
universe.
KRYPTO
(pre-Crisis)
DEX: 24 |
STR: 44 |
BODY: 35 |
INT: 1 |
WILL: 7 |
MIND: 8 |
INFL: 4 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 53 |
HERO POINTS: 80 |
Source: Superman Sourcebook (edited) |
POWERS: Analytical Smell/Tracking Scent: 15, Directional
Hearing:
10, Empathy: 10, Extended Hearing: 10, Flight: 43,
Invulnerability: 43,
Microscopic Vision: 15, Sealed Systems: 20, Solar Sustenance: 50,
Super
Breath: 20, Super Hearing: 12, Superspeed: 24, Systemic Antidote:
20, Telescopic
Vision: 15, Thermal Vision: 15, X-Ray Vision: 20
SKILLS: Charisma (Intimidation): 13, Military Science
(Tracking):
8
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Area Knowledge (space near Earth); Connections:
Superman (High)
DRAWBACKS:
Catastrophic Irrational Attraction to protecting his master
(Superman);
Fatal Vulnerability: Green Kryptonite, range of 2 APs; Loss
Vulnerability:
Red sun radiation, range of 0 APs, all Powers, Skills and
Attributes; Loss
Vulnerability: Gold Kryptonite, range of 2 APs, all Powers, Skills
and
Attributes, permanent; Loss Vulnerability: Magic, range of 0 APs;
Miscellaneous:
Red Kryptonite causes bizarre transformations, range of 2 APs; Misc.:
Krypto has all the Mental and Physical limitations of a normal
dog
ALTER EGO: Chip
MOTIVATION: Thrill of Adventure
OCCUPATION: Dog
WEALTH: 0
NOTES: The pre-Crisis Krypto dies in this issue.
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