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Action Comics 546 - "Showdown!" (Aug 83)

Stars: Superman (pre-Crisis)
Guest-stars: Atom II, Black Canary II, Changeling, Cyborg I, Firestorm I, Flash II, Green Arrow I, Hawkman II (pre-Crisis), Kid-Flash, Raven, Red Tornado II, Robin I, Starfire III, Terra I, Wonder Girl I, Wonder Woman (pre-Crisis), Zatanna
Villains: Brainiac (pre-Crisis)
Supporting Cast: Lana Lang, Lois Lane (all pre-Crisis)

BLACK CANARY II
DEX: 7 STR: 4 BODY: 5
INT: 6 WILL: 5 MIND: 5
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 21 HERO POINTS: 75 Source: Justice League Sourcebook (edited)
POWERS: Sonic Beam: 8
SKILLS: Acrobatics: 6, Martial Artist: 8
ADVANTAGES: Area Knowledge (Star City); Connections: Green Arrow (High), JLA (High)
DRAWBACKS: Secret Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Dinah Laurel Lance
MOTIVATION: Seeking Justice
OCCUPATION: Florist
WEALTH: 5
NOTES: -

CHANGELING
DEX: 6 STR: 3 BODY:8
INT: 5 WILL: 5 MIND: 4
INFL: 6 AURA: 5 SPIRIT: 4
INITIATIVE: 17 HERO POINTS: 60 Source: New Titans Sourcebook
POWERS: Shape Change: 8
SKILLS: Charisma: 6
LIMITATIONS: Misc.: Changeling can only Shape Change into all-green animals; The bigger the animal form taken, the less time he can remain in that form: subtract the BODY of the animal from the APs of Shape Change to determine the APs of time Changeling can hold the form. After this, he can retain the form, but Shape Change is considered to have a Serious Power Burnout until he resumes his human form.
ADVANTAGES: Connections: Dayton Industries (High), New Titans (High), Robotman (High), Television industry (Low); Rich Family (Steve Dayton)
DRAWBACKS: Public Identity
ALTER EGO: Garfield Logan
MOTIVATION: Thrill of Adventure
OCCUPATION: Student
WEALTH: 18
NOTES: -

CYBORG I
DEX: 6 STR: 8 BODY: 5
INT: 6 WILL: 6 MIND: 4
INFL: 7 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 60 Source: New Titans Sourcebook
POWERS: Cling: 7, Directional Hearing: 6, Extended Hearing: 6, Jumping: 7, Lightning: 7, Running: 5, Skin Armor: 6, Stretching: 1, Super Hearing: 6, Telepathy: 1, Telescopic Vision: 5, Ultra Vision: 12
SKILLS: Vehicles: 7, Charisma (Intimidation): 7, Gadgetry: 7, Scientist: 6
LIMITATIONS: Cyborg can only Stretch his hands; Telepathy only works on computers.
ADVANTAGES: Area Knowledge (New York City); Connections: STAR Labs (High), New Titans (High)
DRAWBACKS: Minor Irrational Fear of his mechanical side causing him to lose his value as a human being; Public Identity
EQUIPMENT: Laser Attachment [BODY: 6, Heat Vision: 7, R#: 3]
   Grappling Hook & Winch [STR: 9, BODY: 6] The line attached to the winch is 5 APs long.
   White Sound Generator [BODY: 6, Sonic Beam: 10, R#: 4]
   10 AP Repair Kit
   Note: Cyborg spends an Automatic Action each time he plugs a Gadget into his mechanical body.
ALTER EGO: Victor (Vic) Stone
MOTIVATION: Unwanted Power
OCCUPATION: Former athlete
WEALTH: 6
NOTES: -

FIRESTORM I (the Nuclear Man)
DEX: 7 STR: 8 BODY: 10
INT: 4 WILL: 5 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 70 Source: Justice League Sourcebook
POWERS: Dispersal: 9, Energy Absorption: 6, Energy Blast: 11, Flight: 7, Matter Manipulation: 11, Radar Sense: 10, Regeneration: 4, Sealed Systems: 15
LIMITATIONS: Misc.: Firestorm cannot use his Energy Blast or Matter Manipulation powers while he is Dispersed.
ADVANTAGES: Connections: JLA (High), Vandemeer University (High); Insta-Change; Silent Assistant (Martin Stein may apply his Mental Attributes, skills and advantages to problem solving at any time: INT: 8, WILL: 8, MIND: 8, Scientist: 8, Scholar [physics])
DRAWBACKS: Secret Identity; Misc.: Ronnie and Martin cannot form Firestorm unless within 13 APs distance of each other
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Ronnie Raymond and Martin Stein
MOTIVATION: Upholding the Good
OCCUPATION: Student/Professor
WEALTH: 5
NOTES: Because they do not show up, I will not give stats for Ronnie Raymond or Martin Stein here.

GREEN ARROW I
DEX: 8 STR: 4 BODY: 5
INT: 7 WILL: 10 MIND: 7
INFL: 8 AURA: 6 SPIRIT: 8
INITIATIVE: 27 HERO POINTS: 100 Source: Justice League Sourcebook
SKILLS: Acrobatics: 6, Charisma: 8, Detective: 6, Martial Artist: 9, Thief: 8, Weaponry: 13
ADVANTAGES: Area Knowledge (Star City); Connections: Black Canary (High), City Hall/Star City (High), Green Lantern II (High), JLA (High), Lightning Reflexes, Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: Bow [STR: 8, BODY: 5]
   8 AP AC Omni-Arrows (x20) [BODY: 1, R#: 2]
   JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Oliver Queen
MOTIVATION: Seeking Justice
OCCUPATION: Assistant florist
WEALTH: 4
NOTES: Clearly pre-Longbow Hunters.

HAWKMAN II (pre-Crisis)
DEX: 9 STR: 6 BODY: 8
INT: 9 WILL: 8 MIND: 8
INFL: 4 AURA: 3 SPIRIT: 3
INITIATIVE: 25 HERO POINTS: 55 Source: An Element of Danger (edited)
POWERS: Air Control: 5, Skin Armor: 5, Speak with Animals: 5, Telescopic Vision: 4
SKILLS: Acrobatics (Dodging): 4, Charisma (Persuasion): 5, Detective: 4, Gadgetry: 10, Martial Artist: 3, Medicine: 10, Scientist: 6
LIMITATIONS: Speak with Animals will only work on birds.
ADVANTAGES: Connections: JLA (High), Midway City Police (High), United Nations (High); Scholar (archaeology, history); Sharp Eye
DRAWBACKS: Exile; Married; Secret Identity
EQUIPMENT: Mace [EV: 10, BODY: 9]
   Wings [STR: 5, BODY: 10, Flight: 8, Sealed Systems: 11] Limitation: BODY only provides armor against rear attacks.
ALTER EGO: Katar Hol/Carter Hall
MOTIVATION: Upholding the Good
OCCUPATION: Archaeologist
WEALTH: 6
NOTES: -

KID-FLASH
DEX: 6 STR: 4 BODY: 4
INT: 4 WILL: 4 MIND: 6
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 39 HERO POINTS: 40 Source: New Titans Sourcebook (edited)
POWERS: Air Control: 7, Dimension Travel: 8, Dispersal: 12, Superspeed: 24
SKILLS: Scientist: 2, Vehicles: 7
LIMITATIONS: Misc.: All other Powers only work while Superspeed is in effect.
ADVANTAGES: Connections: Flash II (High), New Titans (High); Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: COSTUME [BODY: 6]
   Storage Ring [BODY: 1, Shrinking: 10] Limitation: Shrinking only works on costume.
ALTER EGO: Wally West
MOTIVATION: Unwanted Power
OCCUPATION: Student
WEALTH: 4
NOTES: -

RAVEN
DEX: 4 STR: 2 BODY: 6
INT: 5 WILL: 16 MIND: 11
INFL: 8 AURA: 13 SPIRIT: 8
INITIATIVE: 17 HERO POINTS: 60 Source: New Titans Sourcebook
POWERS: (*Soul Self) Broadcast Empathy: 7, Damage Transference: 20, Dimension Travel: 12, Empathy: 15, Fog: 8, Mental Blast: 12, Regeneration: 8, Teleportation: 20, Force Field: 15*, Phobia: 12*, Spirit Travel: 6*
LIMITATIONS: For every 2 APs of time beyond 6 APs that Raven's Soul Self remains out of her body, she loses 1 AP of current MIND condition.
ADVANTAGES: Area Knowledge (Azarath); Connections: New Titans (High); Scholar (Trigon)
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Healer
WEALTH: 4
NOTES: -

RED TORNADO II (android)
DEX: 8 STR: 9 BODY: 10
INT: 7 WILL: 7 MIND: 4
INFL: 4 AURA: 4 SPIRIT: 7
INITIATIVE: 21 HERO POINTS: 70 Source: Justice League Sourcebook
POWERS: Air Control: 13, Flight: 10, Invulnerability: 13, Sealed Systems: 10, Telescopic Vision: 7
SKILLS: Gadgetry: 5, Scientist: 5
LIMITATIONS: Air Control has a Range of 1 AP.
ADVANTAGES: Buddy (Kathy Sutton); Connections: JLA (High); Lightning Reflexes
DRAWBACKS: Minor Psychological Instability: Red Tornado has a sort of "death wish" that often makes him want to sacrifice himself for others; Secret Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: John Smith
MOTIVATION: Upholding the Good
OCCUPATION: Office worker
WEALTH: 4
NOTES: -

ROBIN I (the Teen Wonder)
DEX: 7 STR: 3 BODY: 5
INT: 7 WILL: 6 MIND: 6
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 25 HERO POINTS: 75 Source: New Titans Sourcebook
SKILLS: (*linked) Acrobatics: 8, Charisma: 8, Detective: 7*, Gadgetry: 7*, Martial Artist: 7*, Military Science: 7*, Thief: 7*, Vehicles: 7*, Weaponry: 7*
ADVANTAGES: Area Knowledge (Gotham City); Connections: Batman (High), Gotham City Police (High), Haly's Circus (Low), New Titans (High), Wayne Foundation (High); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Rich Friend (Bruce Wayne); Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: COSTUME [BODY: 6]
   Batarang [BODY: 7, Gliding: 2]
   Batline [STR: 12, BODY: 1] The Batline is 4 APs long.
   Radio [BODY: 1, Telepathy: 18] Limitation: Telepathy represents the radio's range.
   Robin Cycle [STR: 5, BODY: 3, Flash: 5, Running: 7, R#: 2]
ALTER EGO: Dick Grayson
MOTIVATION: Seeking Justice
OCCUPATION: College student
WEALTH: 9
NOTES: Dick is on the cusp of becoming Nightwing here.

STARFIRE III
DEX: 7 STR: 6 BODY: 7
INT: 5 WILL: 6 MIND: 8
INFL: 7 AURA: 5 SPIRIT: 6
INITIATIVE: 23 HERO POINTS: 65 Source: New Titans Sourcebook
POWERS: Energy Blast: 9, Flight: 12, Solar Sustenance: 15
SKILLS: Charisma: 7, Martial Artist: 10, Weaponry: 10
ADVANTAGES: Area Knowledge (Tamaran); Attractive; Connections: Fashion industry (Low), New Titans (High); Lightning Reflexes
DRAWBACKS: Minor Rage
ALTER EGO: Koriand'r/Kory Anders
MOTIVATION: Upholding the Good
OCCUPATION: Fashion model
WEALTH: 6
NOTES: Starfire III? Yes, Starfire I is from an old DC science-fiction comic, and Starfire II is Red Star's former codename.

TERRA I
DEX: 5 STR: 2 BODY: 4
INT: 4 WILL: 8 MIND: 4
INFL: 5 AURA: 4 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 35 Source: New Titans Sourcebook
POWERS: Earth Control: 15, Earth Animation: 12
SKILLS: Thief: 5
ADVANTAGES: Connections: Geo-Force (High), New Titans (High), Deathstroke (High)
DRAWBACKS: Age (young); Dark Secret (traitor); Minor Rage; Secret Identity
ALTER EGO: Tara Markov
MOTIVATION: Psychopath (acting as if Upholding the Good)
OCCUPATION: Traitor
WEALTH: 3
NOTES: Though it was not known that she was a traitor at this point, I've chosen to include it.

WONDER GIRL I
DEX: 8 STR: 11 BODY: 7
INT: 6 WILL: 5 MIND: 5
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 23 HERO POINTS: 55 Source: New Titans Sourcebook (edited)
POWERS: Gliding: 9, Jumping: 6
SKILLS: Charisma: 5, Martial Artist: 8, Vehicles: 5, Weaponry: 8
ADVANTAGES: Attractive; Connections: New Titans (High), Wonder Woman (High); Lightning Reflexes; Scholar (history, mythology)
EQUIPMENT: BRACELETS [BODY: 10]
   Lasso [BODY: 11] The Lasso is 2 APs long. Note: Wonder Girl may use the Lasso to make Grappling Attacks.
ALTER EGO: Donna Troy
MOTIVATION: Upholding the Good
OCCUPATION: Fashion photographer
WEALTH: 5
NOTES: Her Connection to Wonder Woman makes this a pre-Crisis version of Wonder Girl. In keeping with this, her implanted false past has not been included.

WONDER WOMAN (pre-Crisis)
DEX: 12 STR: 12 BODY: 12
INT: 9 WILL: 10 MIND: 10
INFL: 10 AURA: 9 SPIRIT: 10
INITIATIVE: 33 HERO POINTS: 100 Source: -
POWERS: Running: 6
SKILLS: Acrobatics: 8, Charisma (Persuasion): 10, Vehicles: 10
ADVANTAGES: Area Knowledge (Paradise Island); Attractive; Connections: JLA (High), Paradise Island (High), US Armed Forces (Low); Insta-Change (requires Magic Lasso); Iron Nerves; Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: BRACELETS [BODY: 30]
   Magic Lasso [STR: 15, BODY: 35, Control: 15] Limitation: Control may only be used to force a captured target to tell the truth. The Lasso is 4 APs long.
   Invisible Plane [STR: 8, BODY: 13, Flight: 10, Invisibility: 10, R#: 2]
   JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Diana Prince
MOTIVATION: Upholding the Good
OCCUPATION: Army officer
WEALTH: 5
NOTES: -

ZATANNA
DEX: 6 STR: 3 BODY: 5
INT: 9 WILL: 5 MIND: 6
INFL: 8 AURA: 14 SPIRIT: 11
INITIATIVE: 23 HERO POINTS: 75 Source: Justice League Sourcebook (edited)
POWERS: (*Mystic Link) Air Control: 10*, Earth Control: 10*, Flame Control: 10*, Flame Project: 10*, Ice Control: 10*, Plant Control: 10*, Sorcery: 16, Water Control: 10*, Weather Control: 10
SKILLS: Occultist: 9
LIMITATIONS: Misc.: Zatanna must speak all her spells aloud and backwards
ADVANTAGES: Connections: JLA (High), Mystical Community (High)
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Zatanna Zatara
MOTIVATION: Upholding the Good
OCCUPATION: Stage magician, adventurer
WEALTH: 4
NOTES: -


Action Comics 550 - "The Day the Earth Exploded" (Dec 83)

Stars: Superman (pre-Crisis)
Villains: Exploder(s)
Supporting Cast: Jimmy Olsen, Lana Lang (all pre-Crisis)

EXPLODER(S)
DEX: 12 STR: 6 BODY: 12
INT: 12 WILL: 15 MIND: 12
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 28 HERO POINTS: 5 Source: -
POWERS: Flash: 8, Flight: 15, Sealed Systems: 12
SKILLS: Detective: 10, Military Science (Demolitions): 20, Scientist: 20
ADVANTAGES: Iron Nerves; Lightning Reflexes; Misc.: The Exploder is immortal.
DRAWBACKS: Innocent; Catastrophic Irrational Attraction to finding the treasure hidden by one of his peers
EQUIPMENT: Grenade [BODY: 1, Bomb: 10] Bonus: Exploder can control the blast so as to limit the number of targets affected by the blast and/or to make the explosions silent.
   Continental Bomb [BODY: 5, Bomb: 30]
   Spacecraft [STR: 10, BODY: 20, Teleportation: 18] Limitation: Teleportation only allows characters to beam to and from the ship.
ALTER EGO: Unknown
MOTIVATION: Thrill Seeker
OCCUPATION: Treasure hunter
WEALTH: 20
NOTES: It is unknown how much of the Exploder's powers were technological in nature. Other members of Exploder's race have similar stats.


Action Comics 558 - (1) "The All-Searing Eyes" (Aug 84)

Stars: Superman (pre-Crisis)
Supporting Cast: Jimmy Olsen, Lana Lang (both pre-Crisis), Professor Phineas Potter

(2) "Hoax Night!"
Stars: Superman (pre-Crisis)
Villains: Druid
Supporting Cast: Jimmy Olsen (pre-Crisis)

PROFESSOR PHINEAS POTTER
DEX: 2 STR: 2 BODY: 2
INT: 5 WILL: 2 MIND: 4
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 10 HERO POINTS: 5 Source: Superman Sourcebook (edited)
SKILLS: Gadgetry: 6, Scientist: 10
ADVANTAGES: Connections: Superman (High); Genius; Scholar (all scientific fields)
DRAWBACKS: Age (old); Catastrophic Irrational Attraction to creating useless inventions; Unluck; Misc.: Professor Potter is extremely absent-minded
EQUIPMENT: Heat Vision-Charting Helmet [BODY: 2, Special: The Helmet analyzes the energy of any Heat Vision or Energy Blast that is beamed from the subject's eyes, R#: 5] Limitations: If not turned off before being removed, adds the Always On Limitation to the analyzed Power.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Inventor
WEALTH: 8
NOTES: Professor Potter is responsible for many inventions, including the serum that turns Jimmy Olsen into Elasti-Lad, but only the invention presented in this issue is noted. Professor Hamilton is the far less silly equivalent of Potter in the post-Crisis DC universe.

SUPERMAN: At the end of the second story, Superman winks at the reader (a characteristic of many silver-age stories from the Julius Schwartz era), indicating he may have the following Power rated at 2 APs:
REALITY CHECK: [Link: INT, Range: Self, Type: Dice, Base Cost: 30, Factor Cost: 3] First, characters with this Power automatically know they are in a comic or game. Further, with Reality Check, players can cut through the truth of any situation, and even use it to discover if something is really happening, or if it is just a game illusion or silliness created by the GM. However, if a player disputes something and doesn't make the roll, the Power will backfire on the player, attacking the character's Mental Attributes as he or she tries to deal with the backfire. To do a Reality Check, the GM's age is both the Opposing and Resistance Values, and the RAPs are how much information the GM tells the player concerning what is really happening. If the GM needs to boost the OV and/or RV to maintain the illusion for the players, he can do so by using the amount of money that he has in the same manner as Hero Points (1 dollar = 1 Hero Point). The GM does not need to give any money away, but must show it to let everyone know the cash exists. No change is allowed, only paper money (as well as loonies and twonies for Canadians). When a Reality Check backfires, the APs of Reality Check act as both the Acting and Effect Values, with the character's INT and MIND as the OV/RV. RAPs are subtracted from the current value of the character's MIND, which will never fall below zero due to any backfire, cumulative or no. In cases of a Reality Check where the character's life depends on knowledge of what is really happening, reality may shift in an attempt to totally waste the character. There will be a second attack on the hero's Mental Attributes in the next phase as reality shifts. If he succeeds, he/she may take him/herself out of the game or allow the GM to change some aspect of the environment.

DRUID
DEX: 3 STR: 2 BODY: 2
INT: 6 WILL: 4 MIND: 5
INFL: 8 AURA: 5 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 0 Source: -
POWERS: Magic Blast: 12, Spirit Travel (Self-Linked): 20
SKILLS: Occultist: 12
BONUSES: Misc.: While Spirit Travel is used, the druid has an indefinite lifespan.
LIMITATIONS: Misc.: Spirit Travel may only be used to travel through nature; Once Spirit Travel has been in use, it may only be switched off if a townful of people believe in his existence.
DRAWBACKS: Loss Vulnerability: The druid must not lose contact with the ground
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Druid
WEALTH: 0
NOTES: This unconvincing wizard/druid was never given a name or official codename.



Action Comics 579 - "Prisoners of Time! (1986 A.D. to CCLIII A.D.)" (May 86)

Stars: Superix (pre-Crisis Superman)
Guest-stars: Columnix, Columnix's village, Picturix
Villains: 253 AD Romans, Prolifix
Supporting Cast: Jimmy Olsen (pre-Crisis, in 253 AD Gaul)

SUPERIX (Superman 253 AD)
DEX: 26 STR: 50 BODY: 40
INT: 1 WILL: 1 MIND: 1
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 54 HERO POINTS: 210 Source: -
POWERS: Directional Hearing: 10, Extended Hearing: 10, Flight: 45, Heat Vision: 30, Invulnerability: 50, Microscopic Vision: 15, Sealed Systems: 50, Super Breath: 20, Super Hearing: 10, Superspeed: 25, Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 20
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Iron Nerves
DRAWBACKS: Catastrophic Irrational Attraction to obeying Prolifix and his Roman masters; Fatal Vulnerability: Green Kryptonite, range of 2 APs; Loss Vulnerability: Red sun radiation, range of 0 APs, all Powers, Skills and Attributes; Loss Vulnerability: Gold Kryptonite, range of 2 APs, all Powers, Skills and Attributes, permanent; Loss Vulnerability: Magic, range of 0 APs; Miscellaneous: Red Kryptonite causes bizarre transformations, range of 2 APs
EQUIPMENT: ROMAN ARMOR [BODY: 6]
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Serving Prolifix (Nihilist)
OCCUPATION: Super-legionnaire
WEALTH: 0
NOTES: When Superman traveled to 253 AD Gaul, he immediately came under the control of the evil druid Prolifix. These are the stats of the controlled Superman.

COLUMNIX (homage to Obelix)
DEX: 7 STR: 25 BODY: 20
INT: 1 WILL: 2 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 4
INITIATIVE: 11 HERO POINTS: 50 Source: -
POWERS: Running: 7
ADVANTAGES: Area Knowledge (Armorique); Connections: Asterix's Village (High); Pet (Idefix); Scholar (menhirs); Misc.: Columnix is extremely long-lived
DRAWBACKS: Innocent; Catastrophic Irrational Attraction to beating up Romans; Serious Irrational Attraction to food (boar in particular); Fatal Vulnerability: Magic Potion
EQUIPMENT: Menhir [BODY: 8] Columnix uses Menhirs as projectiles.
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Menhir delivery man
WEALTH: 3
NOTES: Columnix is a thinly veiled homage to Obelix from Uderzo & Goscinni's Asterix. Columnix/Obelix was dropped in the magic potion as an infant, so its effects are permanent.

ASTERIX'S VILLAGE (typical irreducible Gauls)
DEX: 4 (8) STR: 3 (20) BODY: 3 (15)
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 (12) HERO POINTS: 5 Source: -
ADVANTAGES: Area Knowledge (Armorique); Misc.: Attributes boosted by Magic Potion are in parentheses
DRAWBACKS: Serious Irrational Attraction to resisting Roman invasion; Minor Irrational Fear of the sky dropping on their heads
EQUIPMENT: Sword [BODY: 8, EV: 4]
MOTIVATION: Thrill of Adventure
WEALTH: 3
NOTES: Though Asterix is never mentioned by name, it is meant to be the same village. Noteworthy citizens include the chief (Flipmybix/Abraracourcix), fishmonger (Rockix/Ordrealphabetix) and village elder (Myopix/Agecanonix). (Second names given are from the original French language editions of Asterix.) Note that the Magic Potion also gives the Gauls the Running Power rated at 7 APs.

PICTURIX (homage to Panoramix)
DEX: 2 STR: 1 BODY: 2
INT: 10 WILL: 10 MIND: 10
INFL: 10 AURA: 10 SPIRIT: 10
INITIATIVE: 22 HERO POINTS: 15 Source: -
SKILLS: Occultist: 12
ADVANTAGES: Area Knowledge (Armorique); Connections: Asterix's Village (High), Druid community (High); Scholar (druidic rituals)
DRAWBACKS: Age (old); Dark Secret (real state of Gaul in 253 AD)
EQUIPMENT: Gold Sickle [BODY: 2, EV: 2] Misc. Bonus: Ingredients for magic potions must be harvested with the Sickle.
   Magic Potion [STR: 20, BODY: 15, Running: 7] Limitation: Potion must be imbibed and lasts 10 APs per swallow.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Druid
WEALTH: 4
NOTES: Panoramix is the character's name in the original French-language edition of Asterix. He is responsible for the spell that kept the irreducible village (and the Roman camps surrounding it) outside of history.

253 AD ROMANS
DEX: 3 STR: 3 BODY: 3
INT: 1 WILL: 1 MIND: 1
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 0 Source: -
ADVANTAGES: Area Knowledge (Armorique); Connections: Roman Empire (Low); Scholar (Latin)
DRAWBACKS: Exile; Serious Irrational Fear of Asterix's Village; Unluck
EQUIPMENT: ROMAN ARMOR [BODY: 6]
   Glaive [BODY: 8, EV: 4]
   Pilum [BODY: 5, EV: 4] The Pilum has a range of 1 AP.
MOTIVATION: Power Lust
OCCUPATION: Legionnaires
WEALTH: 3
NOTES: These Romans are trapped in Picturix's protected time pocket. Their Centurions have 1 more AP in each Mental Attribute as well as Wealth, and their Irrational Fear is only Minor.

PROLIFIX (best soothsayer in all Lutetia)
DEX: 2 STR: 2 BODY: 2
INT: 8 WILL: 5 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 16 HERO POINTS: 5 Source: -
SKILLS: Occultist: 10, Thief: 4
ADVANTAGES: Connections: 253 AD Romans (Low); Gift of Gab
DRAWBACKS: Age (old); Unluck
EQUIPMENT: Astrolabus [BODY: 8, Precognition: 25, Time Travel: 25, R#: 2]
   Vapors of Epona [Control: 20] Anyone who breathes the Vapors in under Prolifix's control until an antidote is administered
   Knife [BODY: 5, EV: 4]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Soothsayer
WEALTH: 3
NOTES: -

JIMMY OLSEN (in 253 AD Gaul)
DEX: 4 (8) STR: 2 (20) BODY: 3 (15)
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 (12) HERO POINTS: 20 Source: -
SKILLS: Artist (Writer): 3; Charisma (Interrogation): 2, Detective: 2
ADVANTAGES: Connections: 253 AD Gaul village (High), Superman (High); Misc.: Attributes boosted by Magic Potion are in parentheses
DRAWBACKS: Serious Irrational Attraction to curiosity
ALTER EGO: James Bartholemew Olsen
MOTIVATION: Thrill of Adventure
OCCUPATION: Gallic warrior
WEALTH: 0
NOTES: In this story, Jimmy was given the deceased Asterix's clothes and role. Note that the Magic Potion also gives Jimmy the Running Power rated at 7 APs.



Action Comics 583 - "Whatever Happened to the Man of Tomorrow? Part 2" (Sept 86)

Stars: Superman (pre-Crisis, and in 21st century as Jordan Elliot)
Guest-stars: Batman*, Captain Marvel*, Elastic Lad (Jimmy Olsen)*, Green Arrow I, Hawkman II*, Insect Queen (Lana Lang)*, Martian Manhunter, Robin I, Superwoman*, Vartox, Wonder Woman* (*pre-Crisis)
Villains: Brainiac-Luthor hybrid, Cosmic King, Kryptonite Man, Lightning Lord, Mr. Mxyzptlk (evil version), Saturn Queen (all pre-Crisis)
Supporting Cast: Krypto, Lois Lane, Perry White (all pre-Crisis)
Note: The events take place on Earth-6 (formerly known as Earth-1).

SUPERMAN: To destroy Mr. Mxyzptlk, Superman uses the Phantom Zone Projector in this issue.
   Phantom Zone Projector [BODY: 8, Dimension Travel: 6]

JORDAN ELLIOT (Earth-6 Superman)
DEX: 4 STR: 4 BODY: 4
INT: 8 WILL: 8 MIND: 8
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 75 Source: -
POWERS: Reality Check: 2
SKILLS: Artist (Actor): 4, Gadgetry: 5
ADVANTAGES: Area Knowledge (Metropolis); Connections: Lois Lane (High)
DRAWBACKS: Dark Secret (that he was Superman); Married; Secret Identity
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Upholding the Good
OCCUPATION: Mechanic
WEALTH: 4
NOTES: In the last pre-Crisis Superman story, ruled an Elseworld here, Superman exposes himself to Gold Kryptonite, losing all powers, and fakes his death to protect his loved ones. It is revealed that in the future, he is still alive, and under an assumed identity, has married Lois Lane and fathered a (super-powered) son. Reality Check represents that old silver age trick of winking at the reader again.

BATMAN (pre-Crisis)
DEX: 10 STR: 5 BODY: 6
INT: 12 WILL: 12 MIND: 12
INFL: 10 AURA: 8 SPIRIT: 10
INITIATIVE: 36 HERO POINTS: 150 Source: Batman Sourcebook (vol. 1) (edited)
SKILLS: (*Linked) Acrobatics: 10*, Artist (Actor): 10* Charisma: 15, Detective: 12*, Gadgetry: 12*, Martial Artist: 10*, Military Science: 5, Scientist: 12*, Thief*: 10, Vehicles*: 10
ADVANTAGES: Area Knowledge (Gotham City); Connections: Arkham Asylum (High), Gotham City Prison (High), Gotham City Police Department (High), Gotham University (High), JLA (High), Superman (High), Street (High); Connoisseur; Genius; Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Scholar (archaeology, criminology, film, history, asian, european and middle eastern languages, literature, psychology, sociology); Sharp Eye; Silent Assistant (Alfred)
DRAWBACKS: Catastrophic Irrational Attraction to seeking justice; Secret Identity; Traumatic Flashbacks (Crime Alley)
EQUIPMENT: Batarang [BODY: 12, Gliding: 3]
   Batline [STR: 12, BODY: 1] The Batline is 4 APs long.
   Infrared Flashlight [BODY: 1, Thermal Vision: 12, R#: 2]
   Fingerprinting Kit
   Laser Torch [BODY: 1, Heat Vision: 12, R#: 5] Limitations: The Torch has a range of 0 APs.
   Micro-Cassette Recorder [BODY: 1, Recall: 12] Limitation: Can only Recall audio information.
   Plastic Explosives (x6) [BODY: 1, Bomb: 8]
   Rebreathing Apparatus [BODY: 1, Sealed Systems: 12]
   Smoke Capsules (x6) [BODY: 1, Fog: 7]
   Lockpick Tools
   Tear Gas Pellets (x12) [Fog: 6, Poison Touch: 4]
   Radio [BODY: 1, Telepathy: 12, R#: 2] Limitation: Telepathy represents the range of the radio.
   10 AP ACD Omni-Gadgets (x3)
ALTER EGO: Bruce Wayne
MOTIVATION: Seeking Justice
OCCUPATION: Billionaire playboy
WEALTH: 20
NOTES: There are very few statistical differences between the pre- and post-Crisis Batmen, mostly in the Equipment section.

CAPTAIN MARVEL (pre-Crisis)
DEX: 14 STR: 45 BODY: 35
INT: 4 WILL: 10 MIND: 7
INFL: 4 AURA: 7 SPIRIT: 7
INITIATIVE: 37 HERO POINTS: 85 Source: 2nd edition Roster Book (edited)
POWERS: Flight: 14, Invulnerability: 18, Superspeed: 13, Systemic Antidote: 10
SKILLS: Thief: 2
ADVANTAGES: Connections: Marvel Family (High), KWHZ Radio (High); Insta-Change; Lightning Reflexes
DRAWBACKS: Age (young); Secret Identity
ALTER EGO: Billy Batson
MOTIVATION: Upholding the Good
OCCUPATION: Radio reporter
WEALTH: 4
NOTES: The pre-Crisis Captain Marvel (essentially a visitor from Earth-S) has inflated stats to match Superman's own. Because Billy Batson doesn't make an appearance, his attributes have not been included.

ELASTIC LAD (pre-Crisis)
DEX: 4 STR: 2 BODY: 3
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 20 Source: Superman Sourcebook (edited)
POWERS: Stretching: 5
SKILLS: Artist (Photographer, Writer): 3; Charisma (Interrogation): 2, Detective: 2, Vehicles (Air, Land): 2
LIMITATIONS: Stretching Power requires drinking a potion, which takes effect on the phase after imbibing it. Power lasts for 13 APs.
ADVANTAGES: Connections: Daily Planet (High), Superman (High)
DRAWBACKS: Serious Irrational Attraction to curiosity
EQUIPMENT: Signal Watch [BODY: 2, Telepathy: 20, R#: 2] Limitation: Only allows Jimmy to contact Superman.
   LEGION FLIGHT RING [STR: 4, BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
ALTER EGO: Jimmy Olsen
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 6
NOTES: This not being a Legion adventure, I have chosen to ignore Jimmy's connection to them except for the Flight Ring (also the fact that he was known as Elastic Kid, not Lad in the LSH). The pre-Crisis Jimmy dies in this issue.

INSECT QUEEN II (Earth-6 variant)
DEX: 14 STR: 25 BODY: 20
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 18 HERO POINTS: 10 Source: -
POWERS: Directional Hearing: 10, Extended Hearing: 10, Flight: 45, Heat Vision: 30, Invulnerability: 50, Microscopic Vision: 15, Recall: 30, Sealed Systems: 50, Super Breath: 20, Super Hearing: 10, Superspeed: 25, Super Ventriloquism: 15; Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, Time Travel: 25, X-Ray Vision: 20
SKILLS: Artist (Acting): 2, Charisma (Persuasion): 3, Thief (Stealth): 2, Vehicles (Air, Land): 2
LIMITATIONS: X-Ray Vision cannot penetrate lead; Misc.: To gain her powers and high Physical Attributes, Lana must bathe in Magic Lake water. Powers last 13 APs.
ADVANTAGES: Attractive; Connections: Superman (High), WGBS (Low); Scholar (european languages)
ALTER EGO: Lana Lang
MOTIVATION: Thrill of Adventure
OCCUPATION: News anchorwoman
WEALTH: 8
NOTES: As Insect Queen, Lana Lang would use a biogenic ring to turn herself into giant insects, but in this issue, she uses the waters from a "magic" lake to give herself Superman's powers, as she once did in a prior story. The pre-Crisis Lana dies in this issue.

MARTIAN MANHUNTER
DEX: 7 STR: 18 BODY: 15
INT: 9 WILL: 9 MIND: 8
INFL: 7 AURA: 7 SPIRIT: 6
INITIATIVE: 23 HERO POINTS: 145 Source: Justice League Sourcebook
POWERS: Chameleon: 10, Flight: 13, Invisibility: 10, Mind Probe: 6, Stretching: 6, Super Breath: 10, Telepathy: 6, Telescopic Vision: 8, X-Ray Vision: 8
SKILLS: Scientist: 6, Vehicles: 8, Weaponry: 5
LIMITATIONS: Misc.: None of J'Onn other Powers will function while his Invisibility is in effect
ADVANTAGES: Connections: JLA (High); Scholar (Mars)
DRAWBACKS: Catastrophic Irrational Fear of fire; Loss Vulnerability: Fire, Range of 1 AP
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: J'Onn J'Onzz/John Jones
MOTIVATION: Upholding the Good
OCCUPATION: Detective/Hero
WEALTH: 4
NOTES: J'Onn's Irrational Fear will drop to Serious after his first mini-series, but this is at least 2 years before that point. There are few differences between the pre- and post-Crisis Manhunters.

SUPERWOMAN (pre-Crisis)
DEX: 6 STR: 2 BODY: 5
INT: 7 WILL: 5 MIND: 5
INFL: 4 AURA: 3 SPIRIT: 3
INITIATIVE: 17 HERO POINTS: 85 Source: Superman Sourcebook (edited)
SKILLS: Acrobatics (Dodging): 4
ADVANTAGES: Connections: Superman (Low); Scholar (American history 1753-2100)
DRAWBACKS: Exile; Innocent
EQUIPMENT: GRAVITY REDISTRIBUTION BELT [STR: 5, BODY: 10, Flight: 11, R#: 3]
   Opal Amulet [BODY: 8, INT: 1, Dispersal: 13, Force Field: 30, Gravity Decrease: 14, Recall: 25, R#: 2]
   Time-Field Projector Wristband [BODY: 7, Gravity Increase: 14, Precognition: 7, Warp: 25, R#: 2] Limitation: Superwoman must fly in a circle to define the edges of any Warps she creates.
ALTER EGO: Kristin Wells
MOTIVATION: Responsibility of Power
OCCUPATION: 29th century historian/20th century heroine
WEALTH: 7
NOTES: -

VARTOX
DEX: 22 STR: 45 BODY: 37
INT: 13 WILL: 7 MIND: 13
INFL: 12 AURA: 14 SPIRIT: 15
INITIATIVE: 47 HERO POINTS: 130 Source: Superman Sourcebook (edited)
POWERS: Animate Image: 20, Broadcast Empath: 25, Comprehend Languages: 13, Earth Animation: 20, Energy Blast: 36, Flight: 45, Force Manipulation: 30, Heat Vision: 12, Hypnotism: 25, Illusion: 15, Life Sense: 15, Microscopic Vision: 15, Mind Blast: 20, Object Awareness: 15, Postcognition: 17, Precognition: 17, Radar Sense: 15, Recall: 10, Sealed Systems: 20, Skin Armor: 15, Super Breath: 20, Super Hearing: 12, Super Ventriloquism: 15, Systemic Antidote: 20, Telekinesis: 28, Telescopic Vision: 10
SKILLS: Artist (Actor): 5, Charisma: 7, Detective: 7
LIMITATIONS: Vartox may only use a total of 75 APs of Powers and Action Attributes per phase. This does not include pushing or spending Hero Points
ADVANTAGES: Area Knowledge (Sombrero Hat galaxy); Connections: Superman (High); Scholar (customs of civilizations in Sombrero Hat galaxy)
DRAWBACKS: Guilt; Serious Psychological Instability; Unluck
EQUIPMENT: Leg Jets [STR: 4, BODY: 5, Flight: 5, R#: 2]
   Time Scanscope [BODY: 8, Telescopic Vision: 30, R#: 2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Champion of the Sombrero Galaxy
WEALTH: n/a
NOTES: -

BRAINIAC-LUTHOR HYBRID (Earth-6 variant)
DEX: 3 STR: 3 BODY: 4 (20)
INT: 27 WILL: 20 MIND: 30
INFL: 3 AURA: 4 SPIRIT: 4
INITIATIVE: 32 HERO POINTS: 190 Source: -
POWERS: Recall: 40, Sealed Systems: 25
SKILLS: Charisma (Intimidation): 8, Gadgetry: 20, Medicine: 12, Military Science (Cartography, ECM): 12, Scientist: 30, Vehicles (Space): 22, Weaponry: 11
ADVANTAGES: Genius; Scholar (all known fields of science, Superman); Misc.: The hybrid possesses all the information formerly held by both Brainiac and Lex Luthor; Misc.: Even if the Luthor body is killed (BODY: 4), Brainiac (BODY: 20) can still control it for 8 APs before dying
DRAWBACKS: Minor Physical Restriction (moves very stiffly); Strange Appearance
EQUIPMENT: Energy Pistol [BODY: 8, Energy Blast: 12, R#: 2]
   Spaceship [STR: 14, BODY: 20, INT: 5, Flight: 20, Force Field: 30, Radar Sense: 20, Sealed Systems: 24, Super Ventriloquism: 25, Telekinesis: 10]
ALTER EGO: Brainiac/Lex Luthor
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 20
NOTES: The pre-Crisis versions of Brainiac and Lex Luthor both die in this issue.

COSMIC KING (pre-Crisis)
DEX: 6 STR: 3 BODY: 4
INT: 7 WILL: 4 MIND: 5
INFL: 4 AURA: 2 SPIRIT: 3
INITIATIVE: 17 HERO POINTS: 60 Source: LSH vol. 1 (edited)
POWERS: Transmutation: 16
SKILLS: Scientist: 12
ADVANTAGES: Connections: Adult Legion of Super-Villains (High)
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the post-Crisis universe.

KRYPTONITE MAN
DEX: 6 STR: 12 BODY: 12
INT: 2 WILL: 3 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 10 HERO POINTS: 10 Source: -
ADVANTAGES: Connections: Brainiac (Low); Misc.: Kryptonite Man radiates Green Kryptonite radiation at 2 APs
DRAWBACKS: Serious Irrational Attraction to killing Superman
ALTER EGO: Unknown
MOTIVATION: Nihilist
OCCUPATION: Would-be Superman killer
WEALTH: 0
NOTES: Kryptonite Man dies in this issue.

LEGION OF SUPER-VILLAINS: The LSV uses a Time Bubble in this issue.
   Time Bubble [STR: 5, BODY: 10, Time Travel: 43, Sealed Systems: 20, Military Science (Tracking): 5]

LIGHTNING LORD (pre-Crisis)
DEX: 8 STR: 5 BODY: 6
INT: 5 WILL: 4 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 16 HERO POINTS: 90 Source: LSH vol. 1 (edited)
POWERS: Energy Absorption: 12, Lightning: 20
SKILLS: Scientist: 5, Vehicles (Space): 3
LIMITATIONS: Energy Absorption only works on electrical attacks
ADVANTAGES: Connections: Adult Legion of Super-Villains (High)
ALTER EGO: Mekt Ranzz
MOTIVATION: Psychopathic
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the post-Crisis universe. This version's alter ego was never revealed, though in post-Crisis continuity, she was known as Eve Aries.

MR. MXYZPTLK (Earth-6 variant)
DEX: 10 STR: 2 BODY: 3
INT: 3 WILL: 5  MIND: 5
INFL: 18 AURA: 23  SPIRIT: 15
INITIATIVE: 30 HERO POINTS: 120 Source: -
POWERS: Animate Image: 20, Dimension Travel: 12, Flight: 10, Invisibility: 15, Matter Manipulation: 25, Sorcery: 25, Super Ventriloquism: 10, Teleportation: 20
DRAWBACKS: Misc.: Will be transported to 5th Dimension if he says his name backwards
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Evil imp
WEALTH: 0
NOTES: The pre-Crisis Mr. Mxyzptlk turns evil and is destroyed in this issue.

SATURN QUEEN (pre-Crisis)
DEX: 4 STR: 2 BODY: 3
INT: 11 WILL:18  MIND: 17
INFL: 3 AURA: 3 SPIRIT: 4
INITIATIVE: 18 HERO POINTS: 45 Source: LSH vol. 1 (edited)
POWERS: Hypnotism: 18, Iron Will: 7, Mind Blast: 10, Mind Probe: 12, Telepathy: 20
LIMITATIONS: Hypnotism, Mind Blast and Mind Probe only have a range of 4 APs
ADVANTAGES: Connections: Adult Legion of Super-Villains (High)
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: It is unknown if the adult LSV ever existed in the post-Crisis universe.

KRYPTO (pre-Crisis)
DEX: 24 STR: 44 BODY: 35
INT: 1 WILL: 7 MIND: 8
INFL: 4 AURA: 3 SPIRIT: 4
INITIATIVE: 53 HERO POINTS: 80 Source: Superman Sourcebook (edited)
POWERS: Analytical Smell/Tracking Scent: 15, Directional Hearing: 10, Empathy: 10, Extended Hearing: 10, Flight: 43, Invulnerability: 43, Microscopic Vision: 15, Sealed Systems: 20, Solar Sustenance: 50, Super Breath: 20, Super Hearing: 12, Superspeed: 24, Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 20
SKILLS: Charisma (Intimidation): 13, Military Science (Tracking): 8
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Area Knowledge (space near Earth); Connections: Superman (High)
DRAWBACKS: Catastrophic Irrational Attraction to protecting his master (Superman); Fatal Vulnerability: Green Kryptonite, range of 2 APs; Loss Vulnerability: Red sun radiation, range of 0 APs, all Powers, Skills and Attributes; Loss Vulnerability: Gold Kryptonite, range of 2 APs, all Powers, Skills and Attributes, permanent; Loss Vulnerability: Magic, range of 0 APs; Miscellaneous: Red Kryptonite causes bizarre transformations, range of 2 APs; Misc.: Krypto has all the Mental and Physical limitations of a normal dog
ALTER EGO: Chip
MOTIVATION: Thrill of Adventure
OCCUPATION: Dog
WEALTH: 0
NOTES: The pre-Crisis Krypto dies in this issue.

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