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Action
Comics 584 - "Squatter!" (Jan 87)
Stars: Superman (post-Crisis from this point)
Guest-stars: Changeling,
Cyborg
I, Jericho, Wonder Girl
I
Villains: David Gunderson, Lex
Luthor (post-Crisis from this point)
SUPERMAN (post-Crisis)
DEX: 15 |
STR: 20 |
BODY: 15 |
INT: 11 |
WILL: 20 |
MIND: 15 |
INFL: 10 |
AURA: 10 |
SPIRIT: 10 |
INITIATIVE: 50 |
HERO POINTS: 200 |
Source: 2nd edition Roster Book (edited) |
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15,
Invulnerability: 22, Heat Vision: 15, Microscopic Vision: 15, Recall: 20,
Skin
Armor: 3, Sealed Systems: 11, Super Breath: 12, Super Hearing: 8,
Superspeed: 14, Systemic Antidote: 18, Telescopic Vision: 13, Telekinesis:
25, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 15, Scientist:
10
BONUSES: Misc.: When Heat Vision is used,
there is no beam between Superman's eyes and the target
LIMITATIONS: Misc.: Skin Armor is linked
to MIND instead of BODY; Telekinesis has no range and can only be used
while in Flight
ADVANTAGES: Area Knowledge (Metropolis); Connections: Batman
(Low), Daily Planet (High), Metropolis Police
Department (High), White House (High); Popularity
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite,
range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability:
lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss
Vulnerabilities affect all of his Attributes and Powers)
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 6
NOTES: This is John Byrne's Superman, and some of his abilities
are described a bit differently from his Roster stats. Next
version.
JERICHO
DEX: 6 |
STR: 3 |
BODY: 5 |
INT: 6 |
WILL: 6 |
MIND: 6 |
INFL: 7 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 21 |
HERO POINTS: 60 |
Source: New Titans Sourcebook |
POWERS: Mind Probe: 6, Personality Transfer: 12
SKILLS: Artist: 5, Charisma; 7, Detective: 4, Martial Artist:
6
LIMITATIONS: Jericho must make eye contact to use his Personality
Transfer: if the target is aware of this Limitation, use Jericho's DEX
as the AV rather than his APs of the Power; Personality Transfer does not
allow Jericho to control the vocal chords of his victim unless the victim
is unconscious at the time of Jericho's transfer; Mind Probe only works
on subjects that Jericho is currently controlling via Personality Transfer:
Jericho can use his victim's Powers and Skills, but without benefit of
their experience (+2 Column Shifts to the OV/RV of all such attempts)
ADVANTAGES: Connections: New Titans (High); Rich Family (Adeline
Wilson)
DRAWBACKS: Serious Irrational Attraction to art; Serious Physical
Restriction: mute
ALTER EGO: Joey Wilson
MOTIVATION: Upholding the Good
OCCUPATION: Artist
WEALTH: 5
NOTES: -
DAVID
GUNDERSON
DEX: 1 |
STR: 1 |
BODY: 1 |
INT: 10 |
WILL: 8 |
MIND: 8 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 13 |
HERO POINTS: 5 |
Source: - |
SKILLS: Gadgetry: 10, Scientist: 12
ADVANTAGES: Genius
DRAWBACKS: Serious Physical Restriction: cannot walk without
crutches; Serious Rage
EQUIPMENT: Mind-Transfer Device [BODY: 5, Personality Transfer:
15] Bonus: The Device switches 2 characters' minds with one another; Each
may use the other's Powers and Physical Attributes
ALTER EGO: None
MOTIVATION: Psychopath
OCCUPATION: Disgruntled scientist
WEALTH: 4
as SUPERMAN
DEX: 15 |
STR: 20 |
BODY: 15 |
INT: 10 |
WILL: 8 |
MIND: 8 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 41 |
HERO POINTS: 5 |
Source: - |
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15,
Invulnerability: 22, Heat Vision: 15, Microscopic Vision: 15, Recall: 20,
Skin Armor: 3, Sealed Systems: 11, Super Breath: 12, Super Hearing: 8,
Superspeed: 14, Systemic Antidote: 18, Telescopic Vision: 13, Telekinesis:
25, Thermal Vision: 13, X-Ray Vision: 13
BONUSES: Misc.: When Heat Vision is used, there is no beam between
"Superman"'s eyes and the target
LIMITATIONS: Misc.: Skin Armor is linked to MIND instead of
BODY; Telekinesis has no range and can only be used while in Flight
ADVANTAGES: Genius
DRAWBACKS: Secret Identity; Serious Rage; Fatal Vulnerability:
kryptonite, range of 2 APs; Loss Vulnerability: magic, range of 0 APs;
Loss Vulnerability: lack of yellow sun radiation, range of 0 APs (Note:
all of "Superman"'s Loss Vulnerabilities affect all of his Attributes and
Powers)
NOTES: -
LEX
LUTHOR (post-Crisis)
DEX: 4 |
STR: 3 |
BODY: 4 |
INT: 14 |
WILL: 6 |
MIND: 6 |
INFL: 8 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 26 |
HERO POINTS: 125 |
Source: 2nd edition Roster Book (edited) |
SKILLS: Charisma: 10, Gadgetry: 15, Scientist: 15
ADVANTAGES: Connections: Business Community (High), Underworld
(High), US Military (High); Connoisseur; Genius; Leadership; Omni-Connection;
Popularity; Scholar (business, robotics, weapons)
DRAWBACKS: Dark Secret (illegal
activities); Catastrophic Irrational Attraction to destroying Superman;
Public Identity
EQUIPMENT: 16 AP ABCD Omni-Gadets
(x2)
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Owner of Lexcorp
WEALTH: 25
NOTES: Next
version.
Action
Comics 585 - "And Graves Give Up Their Dead..." (Feb 87)
Stars: Superman
Guest-stars: Phantom Stranger
Villains: Arathaza, Graveyard Tornado
PHANTOM
STRANGER
DEX: 7 |
STR: 3 |
BODY: 12 |
INT: 20 |
WILL: 25 |
MIND: 25 |
INFL: 18 |
AURA: 25 |
SPIRIT: 20 |
INITIATIVE: 45 |
HERO POINTS: 300 |
Source: 2nd edition Roster Book |
POWERS: Awareness: 20, Sorcery: 35
SKILLS: Occultist: 15
ADVANTAGES: Area Knowledge (the Afterworlds); Connections: JLA
(High), Lords of Chaos and Order (Low), Mystical Community (High); Leadership;
Luck; Omni-Connection
DRAWBACKS: Guilt
ALTER EGO: "The Grey Walker"
MOTIVATION: Unwanted Power
OCCUPATION: Mystical guardian
WEALTH: n/a
NOTES: -
ARATHAZA
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 (12) |
AURA: 2 (10) |
SPIRIT: 2 (12) |
INITIATIVE: 6 (16) |
HERO POINTS: 0 |
Source: Superman The Man of Steel (edited) |
SKILLS: Occultist: 2
ADVANTAGES: Insta-Change
EQUIPMENT: Sherabite Staff [BODY:
3, INFL: 12, AURA: 10, SPIRIT: 12, Sorcery: 15] Misc.
Drawback: The Staff gives its wielder Minor Psychological Instability.
FLYING FORTRESS [STR: 12, BODY:
15, Flight: 5] Misc. Drawback: The Fortress is destroyed if the Sherabite
Staff is destroyed.
ALTER EGO: Barbara Kowaleski
MOTIVATION: Power Lust
OCCUPATION: Secretary
WEALTH: 2
NOTES: Even if the Staff is destroyed, the Sherabite Stone within
is not. See below.
GRAVEYARD
TORNADO
DEX: 8 |
STR: 25 |
BODY: 20 |
INT: 2 |
WILL: 5 |
MIND: 2 |
INFL: 12 |
AURA: 12 |
SPIRIT: 12 |
INITIATIVE: 22 |
HERO POINTS: 5 |
Source: - |
POWERS: Earth Control (Self-Linked): 25, Growth: 25, Lightning:
15
LIMITATIONS: Earth Control cannot affect rock
DRAWBACKS: Catastrophic Rage; Strange Appearance; Misc. Drawbacks:
Graveyward cannot cross over an area not composed of earth or soil; Graveyard
ceases to exist if Sherabite Stone destroyed
EQUIPMENT: Sherabite Stone [BODY: 3, INFL: 12, AURA:
12, SPIRIT: 12, Sorcery: 25] Misc. Drawback: The Stone gives its
owner Minor Psychological Instability.
ALTER EGO: A tribunal of evil souls
MOTIVATION: Psychopath
OCCUPATION: Mountain of destruction
WEALTH: 0
NOTES: The undead creature gets no official name, so Graveyard
Tornado's my idea. The creature returns (in a way) in Action Comics #589.
Action
Comics 586 - "The Champion!" (Mar 87)
Stars: Superman (as Savior)
Guest-stars: Lightray, Orion
Villains: Amazing Grace, Darkseid,
Granny Goodness
Supporting Cast: Hunger Dogs
SAVIOR
(aka
Superman)
DEX: 15 |
STR: 20 |
BODY: 15 |
INT: 11 |
WILL: 20 |
MIND: 15 |
INFL: 10 |
AURA: 10 |
SPIRIT: 10 |
INITIATIVE: 50 |
HERO POINTS: 200 |
Source: - |
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15,
Invulnerability: 22, Heat Vision: 15, Microscopic Vision: 15, Recall: 20,
Skin Armor: 3, Sealed Systems: 11, Super Breath: 12, Super Hearing: 8,
Superspeed: 14, Systemic Antidote: 18, Telescopic Vision: 13, Telekinesis:
25, Thermal Vision: 13, X-Ray Vision: 13
BONUSES: Misc.: When Heat Vision is used, there is no beam between
Superman's eyes and the target
LIMITATIONS: Misc.: Skin Armor is linked to MIND instead of
BODY; Telekinesis has no range and can only be used while in Flight
ADVANTAGES: Connections: Apokolips (Low); Popularity
DRAWBACKS: Serious Irrational Attraction to acting for the glory
of Darkseid; Fatal Vulnerability: kryptonite, range of 2 APs; Loss Vulnerability:
magic, range of 0 APs; Loss Vulnerability: lack of yellow sun radiation,
range of 0 APs (Note: all of Superman's Loss Vulnerabilities affect all
of his Attributes and Powers)
ALTER EGO: "Savior" believes himself to be Darkseid's son
MOTIVATION: Loyalty to Darkseid
OCCUPATION: Servant of Darkseid
WEALTH: N/A
NOTES: During the Legends cross-over, Superman temporarily succumbed
to amnesia while on Apokolips. As a result, he was manipulated by Darkseid's
forces into believing himself to be Darkseid's son. These stats represent
the character as he was then, at full power. A previous version was weaker
due to the clouding effects of amnesia on his Powers.
LIGHTRAY
DEX: 10 |
STR: 6 |
BODY: 7 |
INT: 12 |
WILL: 9 |
MIND: 8 |
INFL: 9 |
AURA: 9 |
SPIRIT: 9 |
INITIATIVE: 30 |
HERO POINTS: 125 |
Source: Apokolips Sourcebook |
POWERS: Energy Blast: 18, Flash: 12, Flight: 45, Illusion: 12, Sealed
Systems: 15
SKILLS: Acrobatics: 10, Gadgetry: 12, Scientist: 8, Vehicles:
10, Weaponry: 6
ADVANTAGES: Area Knowledge (Apokolips and Supertown); Connections:
Supertown (High)
EQUIPMENT: Mother Box [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL:
6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6,
Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection
for Mother Box, users may transfer Hero Points back to her. This requires
a successful Action Check using INFL/AURA as the AV/EV against an OV/RV
of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day,
though Mother Box can transfer Hero Points with her Leadership Advantage
at any time, any number of times, and with no roll required for success.
Note that all Hero Points spent on Omni-Power must come from Mother Box
herself; Mother Box can also be repaired by her user's affection. Treat
as a normal Repais attempt, though no tools are necessary, with the AV/EV
equal to the user's INFL/AURA. Limitation: Only characters with heroic
Motivations may use Mother Box.
ALTER EGO: Sollis
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer
WEALTH: N/A
NOTES: -
ORION
DEX: 13 |
STR: 22 |
BODY: 15 |
INT: 10 |
WILL: 19 |
MIND: 11 |
INFL: 10 |
AURA: 8 |
SPIRIT: 12 |
INITIATIVE: 35 |
HERO POINTS: 175 |
Source: Apokolips Sourcebook |
POWERS: Invulnerability: 15, Regeneration: 9
SKILLS: Vehicles: 13, Weaponry: 13
ADVANTAGES: Area Knowledge (Apokolips and Supertown); Connections:
Apokolips (Low), Supertown (High); Iron Nerves; Lightning Reflexes
DRAWBACKS: Serious Rage: The darker side of Orion's personality
tends to reveal itself in combat. Orion can automatically regain his composure
through the use of his Mother Box, but he must be Persuaded to do so. Orion
can even try to Persuade himself to recover. Although Persuasion is a Dice
Action, such an effort only costs Orion one of his two Automatic Actions
each phase; after his Rage is triggered, Orion must make a Killing Combat
attack each phase until he recovers.
EQUIPMENT: ASTRO-GLIDER [STR: 8, INT: 1, BODY: 16, Energy Blast:
25, Flash: 15, Flight: 30, Magnetic Control: 20, Sealed Systems: 14]
Mother Box [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL:
6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6,
Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection
for Mother Box, users may transfer Hero Points back to her. This requires
a successful Action Check using INFL/AURA as the AV/EV against an OV/RV
of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day,
though Mother Box can transfer Hero Points with her Leadership Advantage
at any time, any number of times, and with no roll required for success.
Note that all Hero Points spent on Omni-Power must come from Mother Box
herself; Mother Box can also be repaired by her user's affection. Treat
as a normal Repais attempt, though no tools are necessary, with the AV/EV
equal to the user's INFL/AURA. Limitation: Only characters with heroic
Motivations may use Mother Box.
ALTER EGO: none
MOTIVATION: Responsibility of Power
OCCUPATION: Warrior
WEALTH: N/A
NOTES: -
AMAZING
GRACE
DEX: 6 |
STR: 3 |
BODY: 5 |
INT: 8 |
WILL: 6 |
MIND: 5 |
INFL: 8 |
AURA: 7 |
SPIRIT: 5 |
INITIATIVE: 22 |
HERO POINTS: 55 |
Source: Apokolips Sourcebook |
POWERS: Control: 10
SKILLS: Charisma (Persuasion): 12, Thief (Stealth): 5, Weaponry:
7
ADVANTAGES: Area Knowledge (Apokolips); Connections: Apokolips
(High)
EQUIPMENT: Knife [BODY: 5, EV: 3]
ALTER EGO: none
MOTIVATION: Power Lust
OCCUPATION: Agent of Darkseid
WEALTH: N/A
NOTES: -
DARKSEID
DEX: 10 |
STR: 22 |
BODY: 16 |
INT: 18 |
WILL: 26 |
MIND: 20 |
INFL: 17 |
AURA: 17 |
SPIRIT: 18 |
INITIATIVE: 45 |
HERO POINTS: 250 |
Source: Apokolips Sourcebook |
POWERS: Continuum Control: 30, Dimension Travel: 8, Invulnerability:
20, Regeneration: 8, Warp: 65
SKILLS: Charisma: 18, Scientist: 15
BONUSES: The Omega Effect: If Darkseid uses his Continuum Control
to attack a target with an Energy Blast and receives a number of RAPs equal
to twice the target's BODY, he can choose to completely disintegrate the
target and scatter its atoms across the cosmos. Later, Darkseid can resurrect
disintegrated targets by making an Action Check, using his APs of Continuum
Control as the AV/EV and twice the target's BODY as the OV/RV.
LIMITATIONS: Misc.: Darkseid's Warp, Dimension Travel and Continuum
Control are actually powered by the X-Element he absorbs into his body.
Consider these Powers to have a R# of 2 for the purposes of determining
when Darkseid's supply of X-Element must be replenished.
ADVANTAGES: Area Knowledge (Apokolips); Connections: Apokolips
(High); Leadership
DRAWBACKS: Catastrophic Irrational Attraction to discovering
the Anti-Life Equation
ALTER EGO: none
MOTIVATION: Power Lust
OCCUPATION: Ruler of Apokolips
WEALTH: N/A
NOTES: -
GRANNY
GOODNESS
DEX: 7 |
STR: 7 |
BODY: 7 |
INT: 10 |
WILL: 10 |
MIND: 10 |
INFL: 10 |
AURA: 9 |
SPIRIT: 10 |
INITIATIVE: 29 |
HERO POINTS: 125 |
Source: Apokolips Sourcebook |
SKILLS: Charisma: 13, Gadgetry: 6, Martial Artist: 9, Weaponry:
7
ADVANTAGES: Area Knowledge (Apokolips); Connections: Apokolips
(High); Leadership; Scholar (training)
DRAWBACKS: Serious Irrational Attraction to breaking the will
of her pupils
EQUIPMENT: ARMOR [BODY: 8]
ALTER EGO: none
MOTIVATION: Psychopath
OCCUPATION: Servant of Darkseid
WEALTH: N/A
NOTES: -
HUNGER
DOGS
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 6 |
HERO POINTS: 0 |
Source: Apokolips Sourcebook |
SKILLS: Thief (Stealth): 5
DRAWBACKS: Catastrophic Fear of Darkseid
EQUIPMENT: See Notes.
MOTIVATION: Fear
OCCUPATION: Various
WEALTH: N/A
NOTES: Hunger Dogs typically carry a crude weapon of some sort,
such as a metal club, knife or thrown debris (all having BODY: 4, EV: 5).
Any other equipment (usually blasters or hand-held bombs) have been stolen
from Darkseid's forces. Afew above average Hunger Dogs have 1 or 2 low
AP Skills, minor equipment, or higher Attributes than the norm. They can
have Charisma, Artist, Gadgetry, Thief, Vehicles, and/or Weaponry, but
the total APs of all Skills should never exceed 8 APs. These individuals
would be prominent NPCs among the population and unless they disguise their
ability, will be relatively well-known to Darkseid and his forces.
Action
Comics 587 - "Cityscape!" (Apr 87)
Stars: Superman
Guest-stars: Demon
Villains: Morgaine Le Fey
Supporting Cast: Glenda Mark, Harry
Matthews, Jason Blood, Randu Singh
DEMON
(Etrigan)
DEX: 9 |
STR: 10 |
BODY: 12 |
INT: 12 |
WILL: 17 |
MIND: 14 |
INFL: 13 |
AURA: 17 |
SPIRIT: 12 |
INITIATIVE: 34 |
HERO POINTS: 130 |
Source: Magic Sourcebook (edited) |
POWERS: (*Mystic Link) Awareness: 11, Claws: 13, Flame Project:
13*, Invulnerability: 13, Jumping: 3, Magic Blast: 16, Mind Probe: 20*,
Precognition: 30*, Regeneration: 10, Sorcery: 15
SKILLS: Occultist: 15
LIMITATIONS: Etrigan may not use Precognition on himself; Mind
Probe is only useable to learn what the target has experienced in the past,
not what they are thinking
ADVANTAGES: Area Knowledge (Hell); Connections: Hell (High);
Insta-Change; Iron Nerves
DRAWBACKS: Strange Appearance; Misc.: Etrigan always speaks
in rhyming verse (see Notes); Misc.: Etrigan
cannot cross the bounds of a perfectly bound "magic circle", nor can he
use his Powers to attack targets on the other side of such a circle [Note:
Only Characters with the Occultist (Ritual Magic) Skill rated at 7 APs
or higher can inscribe such circles. Inscribing a circle is an Automatic
Action and takes roughly fifteen minutes (8 APs) to complete.]
ALTER EGO: Etrigan/Jason Blood
MOTIVATION: Responsibility of Power
OCCUPATION: Demon
WEALTH: N/A
NOTES: Etrigan lacks the Drawback
of speaking in rhyme in this issue. Jason Blood
actually being a different person than Etrigan, he has been given different
stats as a supporting cast character. This issue also uses Etrigan as he
was in the Middle Ages without change to his stats.
MORGAINE
LE FEY (during Middle Ages)
DEX: 6 |
STR: 3 |
BODY: 3 |
INT: 10 |
WILL: 12 |
MIND: 12 |
INFL: 15 |
AURA: 20 |
SPIRIT: 20 |
INITIATIVE: 31 |
HERO POINTS: 70 |
Source: - |
POWERS: Sorcery: 30
SKILLS: Occultist: 15
ADVANTAGES: Connections: Mordred (High)
EQUIPMENT: MYSTIC ARMOR [BODY: 10]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Sorceress
WEALTH: 12
NOTES: -
GLENDA
MARK
DEX: 3 |
STR: 2 |
BODY: 2 |
INT: 6 |
WILL: 6 |
MIND: 5 |
INFL: 4 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 13 |
HERO POINTS: 10 |
Source: - |
SKILLS: Occultist: 5
ADVANTAGES: Attractive; Connections: Jason Blood/Etrigan (High);
Sharp Eye
DRAWBACKS: Unluck
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Jason Blood's companion
WEALTH: 7
NOTES: -
HARRY
MATTHEWS
DEX: 2 |
STR: 3 |
BODY: 4 |
INT: 2 |
WILL: 3 |
MIND: 2 |
INFL: 4 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: |
HERO POINTS: 5 |
Source: - |
SKILLS: Charisma: 4
ADVANTAGES: Connections: Jason Blood/Etrigan (High); Gift of
Gab; Scholar (advertising)
DRAWBACKS: Minor Irration Attraction to big cigars; Unluck
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Advertising executive
WEALTH: 7
NOTES: At this point, Harry is not yet a cushion.
JASON
BLOOD (human vessel of the Demon Etrigan)
DEX: 4 |
STR: 3 |
BODY: 5 |
INT: 11 |
WILL: 14 |
MIND: 10 |
INFL: 10 |
AURA: 14 |
SPIRIT: 10 |
INITIATIVE: 25 |
HERO POINTS: 65 |
Source: Magic Sourcebook (edited) |
POWERS: (*Mystic Link) Awareness: 11, Invulnerability: 6,
Mind Probe: 20*, Postcognition: 20*, Precognition: 30*, Regeneration: 6,
Spiritual Drain: 5
SKILLS: Charisma (Intimidation): 9, Occultist: 12
LIMITATIONS: Blood cannot use Precognition upon himself; Spiritual
Drain is linked only to Jason's blood, which is fatal if used in transfusion
(the demonic elements of his blood drain life force from their host); Mind
Probe is only useable to learn what the target has experienced in the past,
not what they are thinking
ADVANTAGES: Connections: Earth's
Mystical Community (High); Insta-Change; Iron Nerves; Scholar (cults, demonology,
history)
DRAWBACKS: Guilt; Secret Identity;
Minor Psychological Instability (periodic memory lapses); Misc.: Jason
Blood's Hero Points are half of Etrigan's. Point awards are always added
to the Demon's total.
ALTER EGO: Etrigan
MOTIVATION: Unwanted Power
OCCUPATION: Historian/Demonologist
WEALTH: 7
NOTES: This issue also makes use
of Jason Blood as he was in the Middle Ages. His stats would be the same,
except for the lack of his Connections and Scholar Advantages.
RANDU
SINGH
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 5 |
WILL: 12 |
MIND: 12 |
INFL: 6 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 13 |
HERO POINTS: 5 |
Source: - |
POWERS: Control: 15, Remote Sensing: 10, Telepathy: 10
SKILLS: Occultist: 5
LIMITATIONS: Control is only used to trigger Jason Blood's transformation
into Etrigan, or vice-versa; Telepathy is only used to keep a psychic link
to Blood/Etrigan
ADVANTAGES: Connections: Jason Blood/Etrigan (High)
DRAWBACKS: Unluck
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Mystic
WEALTH: 5
NOTES: At this point, Randu has not yet lost his sight.
Action
Comics 588 - "All Wars Must End, Part II" (May 87)
Stars: Superman
Guest-stars: Hawkman
II, Hawkwoman I (both pre-Crisis)
Villains: Byth, Darkwing (both
pre-Crisis)
HAWKWOMAN
I (pre-Crisis)
DEX: 10 |
STR: 5 |
BODY: 7 |
INT: 9 |
WILL: 9 |
MIND: 8 |
INFL: 3 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 24 |
HERO POINTS: 50 |
Source: An Element of Danger (edited) |
POWERS: Air Control: 5, Skin Armor:
5, Speak with Animals: 5, Telescopic Vision: 4
SKILLS: Acrobatics (Dodging): 4, Charisma (Persuasion): 6, Detective:
4, Gadgetry: 10, Martial Artist: 3, Medicine: 10, Scientist: 6, Vehicles:
4
LIMITATIONS: Speak with Animals only works with birds
ADVANTAGES: Connections: JLA (High),
Midway City Police (High), United Nations (High); Scholar (Archaeology);
Sharp
Eye
DRAWBACKS: Exile; Married; Secret Identity
EQUIPMENT: Quarterstaff [STR: 10, BODY: 6]
Wings [STR: 5, BODY: 10, Flight: 8, Sealed
Systems: 11] Limitation: BODY only provides armor against rear attacks.
ALTER EGO: Shayera Thal/Sheira Hall
MOTIVATION: Upholding the Good
OCCUPATION: Assistant museum curator/archaeologist
WEALTH: 6
NOTES: Though the period is post-Crisis, the Hawks are still
pre-Crisis until the Hawkworld mini-series.
BYTH
(pre-Crisis)
DEX: 9 |
STR: 6 |
BODY: 8 |
INT: 7 |
WILL: 8 |
MIND: 7 |
INFL: 4 |
AURA: 5 |
SPIRIT: 4 |
INITIATIVE: 22 |
HERO POINTS: 55 |
Source: - |
POWERS: Chameleon: 13, Shape Change: 13
SKILLS: Charisma: 7, Detective: 7, Martial
Artist: 7, Military Science: 9, Thief: 9, Weaponry: 9
BONUSES: Byth's Shape Change Power is
not limited to Earth animals: he can transform himself into any animal
he has seen
ADVANTAGES: Connections: Thanagar (Low);
Sharp Eye
DRAWBACKS: Serious Rage
ALTER EGO: None
MOTIVATION: Thrill Seeker
OCCUPATION: Thief
WEALTH: 3
NOTES: As with the Hawks, Byth remains pre-Crisis until the
Hawkworld mini-series.
DARKWING
(pre-Crisis)
DEX: 8 |
STR: 6 |
BODY: 7 |
INT: 7 |
WILL: 7 |
MIND: 7 |
INFL: 6 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 23 |
HERO POINTS: 35 |
Source: - |
POWERS: Skin Armor: 5
SKILLS: Acrobatics (Dodging): 4, Charisma: 5, Detective: 6,
Gadgetry: 10, Martial Artist: 5, Weaponry: 8
ADVANTAGES: Area Knowledge (Thanagar); Connections: Thanagar
(High); Iron Nerves; Leadership; Sharp Eye
DRAWBACKS: Minor Rage
EQUIPMENT: WINGS [STR: 5, BODY: 10, Flight: 8, Sealed
Systems: 11] Limitations: BODY only protects his torso.
GLOVES [BODY: 6, Heat Vision: 8, Sonic Blast: 8, 8 AP
C Omni-Function (x1), R#: 2]
ALTER EGO: Daron Ved
MOTIVATION: Power Lust
OCCUPATION: Director of the Hyathis Corporation/Wingman
WEALTH: 10
NOTES: This founder of the Wingmen is still stuck in pre-Crisis
mode.
Action
Comics 589 - "Green on Green" (June 87)
Stars: Superman
Guest-stars: Arisia, Ch'p, Green
Lantern II, Green Lantern III, Katma Tui, Kilowog, Salakk
ARISIA
(Green
Lantern of Sector 2815)
DEX: 20 |
STR: 3 |
BODY: 12 (4) |
INT: 7 |
WILL: 20 |
MIND: 15 |
INFL: 7 |
AURA: 5 |
SPIRIT: 4 |
INITIATIVE: 34 |
HERO POINTS: 75 |
Source: Green Lantern Corps Sourcebook (edited) |
SKILLS: Artist (Fashion): 4, Charisma: 7
ADVANTAGES: Connections: Green Lantern Corps of Earth (High),
Fashion Industry (Low); Iron Nerves
DRAWBACKS: Minor Irrational Attraction
to Hal Jordan
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: Cynella/Cindy Simpson
MOTIVATION: Responsibility of Power
OCCUPATION: Fashion designer
WEALTH: 5
NOTES: Arisia is from Graxos IV.
Until fairly recently, Arisia had the Age (young) Drawback, but she aged
herself with her Ring so that she could pursue a relationship with Hal
Jordan.
CH'P (Green
Lantern of Sector 1014)
DEX: 12 |
STR: 2 |
BODY: 12 (3) |
INT: 6 |
WILL: 20 |
MIND: 14 |
INFL: 6 |
AURA: 5 |
SPIRIT: 4 |
INITIATIVE: 24 |
HERO POINTS: 100 |
Source: Green Lantern Corps Sourcebook (edited) |
POWERS: Shrinking: 3
SKILLS: Acrobatics: 8, Charisma: 6
LIMITATIONS: Shrinking is always on at its full 3 APs.
ADVANTAGES: Connections: Doctor U'bx (High), Green Lantern Corps
of Earth (High); Iron Nerves
DRAWBACKS: Strange Appearance
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Green Lantern
WEALTH: 5
NOTES: Ch'p is from planet H'lven.
GREEN
LANTERN III
DEX: 7 |
STR: 4 |
BODY: 12 (4) |
INT: 8 |
WILL: 23 |
MIND: 8 |
INFL: 6 |
AURA: 5 |
SPIRIT: 12 |
INITIATIVE: 21 |
HERO POINTS: 110 |
Source: 2nd Edition Roster Book (edited) |
SKILLS: Scientist: 5
ADVANTAGES: Connection: Hal Jordan (High); Iron Nerves; Scholar
(architecture)
DRAWBACKS: Married; Public Identity
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: John Stewart
MOTIVATION: Responsibility of Power
OCCUPATION: Architect
WEALTH: 5
NOTES: His wife Katma Tui is still alive at this point.
KATMA
TUI (Green Lantern of Sector 1417)
DEX: 10 |
STR: 3 |
BODY: 12 (4) |
INT: 10 |
WILL: 23 |
MIND: 19 |
INFL: 6 |
AURA: 6 |
SPIRIT: 4 |
INITIATIVE: 26 |
HERO POINTS: 135 |
Source: Green Lantern Corps Sourcebook (edited) |
SKILLS: Charisma: 6, Scientist: 4
ADVANTAGES: Connections: Green Lantern Corps of Earth (High);
Iron
Nerves
DRAWBACKS: Married; Public Identity
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Green Lantern
WEALTH: 5
NOTES: Katma Tui is from planet Korugar.
KILOWOG
(Green
Lantern of Sector 674)
DEX: 7 |
STR: 9 |
BODY: 12 (11) |
INT: 9 |
WILL: 19 |
MIND: 16 |
INFL: 5 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 21 |
HERO POINTS: 75 |
Source: Green Lantern Corps Sourcebook (edited) |
SKILLS: Charisma (Intimidation): 7,
Gadgetry: 11, Scientist: 13
ADVANTAGES: Connections: Green Lantern Corps (High); Genius;
Iron Nerves; Scholar (genetics)
DRAWBACKS: Innocent; Strange Appearance
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Genetic scientist/Green Lantern
WEALTH: 5
NOTES: Kilowog is from Bolovax Vik.
SALAKK
(Green
Lantern of Sector 1418)
DEX: 10 |
STR: 4 |
BODY: 12 (5) |
INT: 8 |
WILL: 20 |
MIND: 20 |
INFL: 7 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 25 |
HERO POINTS: 100 |
Source: Green Lantern Corps Sourcebook (edited) |
POWERS: Extra Limb (x2): 4
ADVANTAGES: Connections: Green Lantern Corps of Earth (High);
Iron Nerves
DRAWBACKS: Strange Appearance
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Green Lantern
WEALTH: 5
NOTES: Salakk is from planet Slyggia.
Action
Comics 590 - "Better Dying Through Chemistry" (July 87)
Stars: Superman
Guest-stars: Doc Magnus, Gold,
Iron, Lead, Mercury, Negative Woman, Platinum, Tin
Villains: Chemo
Supporting Cast: Lois Lane (post-Crisis)
DOC
MAGNUS
DEX: 4 |
STR: 2 |
BODY: 3 |
INT: 9 |
WILL: 7 |
MIND: 7 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 16 |
HERO POINTS: 40 |
Source: Who's Who (edited) |
SKILLS: Gadgetry: 10, Scientist: 10, Weaponry: 5
ADVANTAGES: Connections: Metal
Men (High), Stagg Industries (Low), US Government (Low); Genius; Expansive
Headquarters; Leadership; Scholar (robotics, cybernetics)
DRAWBACKS: Dark Secret (Metal Men are
real people); Minor Psychological Instability; Unluck
ALTER EGO: Dr. Will Magnus
MOTIVATION: Upholding the Good
OCCUPATION: Scientist
WEALTH: 9
NOTES: -
GOLD (of
the Metal Men)
DEX: 11 |
STR: 7 |
BODY: 9 |
INT: 7 |
WILL: 6 |
MIND: 6 |
INFL: 6 |
AURA: 5 |
SPIRIT: 6 |
INITIATIVE: 24 |
HERO POINTS: 75 |
Source: 2nd edition Roster Book |
POWERS: Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching:
13
SKILLS: Detective: 4, Scientist: 5, Vehicles: 4
ADVANTAGES: Connections: Doc Magnus (High); Leadership
DRAWBACKS: Misc.: Gold receives a -2 Column Shift penalty when
using Character Interaction against human beings
ALTER EGO: None (see notes)
MOTIVATION: Upholding the Good
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
IRON (of
the Metal Men)
DEX: 7 |
STR: 14 |
BODY: 12 |
INT: 4 |
WILL: 6 |
MIND: 5 |
INFL: 6 |
AURA: 5 |
SPIRIT: 7 |
INITIATIVE: 17 |
HERO POINTS: 35 |
Source: 2nd edition Roster Book |
POWERS: Omni-Arm: 7, Regeneration: 4, Self Manipulation: 13, Stretching:
10
ADVANTAGES: Connections: Doc Magnus (High)
DRAWBACKS: Attack Vulnerability: -2 Column Shifts versus Magnetic
Attacks; Innocent; Misc.: Iron receives a -2 Column Shift penalty when
using Character Interaction against human beings
ALTER EGO: None (see notes)
MOTIVATION: Upholding the Good
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
LEAD (of
the Metal Men)
DEX: 5 |
STR: 12 |
BODY: 13 |
INT: 2 |
WILL: 4 |
MIND: 3 |
INFL: 4 |
AURA: 3 |
SPIRIT: 7 |
INITIATIVE: 11 |
HERO POINTS: 35 |
Source: 2nd edition Roster Book |
POWERS: Energy Absorption: 12, Omni-Arm: 5, Regeneration: 4, Self
Manipulation: 10, Stretching: 13
LIMITATIONS: Energy Absorption only works on radiation
ADVANTAGES: Connections: Doc Magnus (High)
DRAWBACKS: Innocent; Misc.: Lead receives a -2 Column Shift
penalty when using Character Interaction against human beings
ALTER EGO: None (see notes)
MOTIVATION: Upholding the Good
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
MERCURY
(of
the Metal Men)
DEX: 13 |
STR: 6 |
BODY: 5 |
INT: 3 |
WILL: 3 |
MIND: 4 |
INFL: 6 |
AURA: 2 |
SPIRIT: 5 |
INITIATIVE: 22 |
HERO POINTS: 35 |
Source: 2nd edition Roster Book |
POWERS: Omni-Arm: 4, Regeneration: 4, Self Manipulation: 14, Stretching:
8
ADVANTAGES: Connections: Doc Magnus (High)
DRAWBACKS: Innocent; Serious Irrational Attraction to declaring
that "mercury is the only metal that is liquid at room temperature"; Misc.:
Mercury receives a -3 Column Shift penalty when using Character Interaction
against human beings
ALTER EGO: None (see notes)
MOTIVATION: Thrill of Adventure
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
NEGATIVE
WOMAN
DEX: 7 |
STR: 4 |
BODY: 3 |
INT: 7 |
WILL: 8 |
MIND: 8 |
INFL: 7 |
AURA: 4 |
SPIRIT: 8 |
INITIATIVE: 23 |
HERO POINTS: 65 |
Source: - |
SKILLS: Martial Artist: 4, Military Science: 6, Vehicles: 3
ADVANTAGES: Connections: Doom Patrol (High); Intensive Training;
Iron Nerves; Scholar (russian)
DRAWBACKS: Exile; Minor Psychological Instability: over time,
the energy being may cause her enough pain to drive her berzerk
ALTER EGO: Lt. Col. Valentina Vostok
MOTIVATION: Unwanted Power
OCCUPATION: Adventurer, former cosmonaut
WEALTH: 4
as NEGATIVE
ENERGY BEING
DEX: 14 |
STR: 8 |
BODY: 6 |
INT: 7 |
WILL: 8 |
MIND: 8 |
INFL: 7 |
AURA: 4 |
SPIRIT: 8 |
INITIATIVE: 28 |
|
Source: Who's Who (edited) |
POWERS: Dispersal: 10, Flight: 30, Lightning: 15
LIMITATIONS: Dispersal is always on and does not allow the energy
being to pass through lead; the being's Lightning Power has a Range of
Touch
ADVANTAGES: Misc.: While separated from Negative Woman, the
being passes all of its perceptions back to her and vice-versa; Misc.:
The energy being is immune to Mental and Mystical Attacks
NOTES: During the Crisis (as shown in a flashback), Vostok could
transform herself into the Negative Energy Being rather than release it
from her body as she would later do.
PLATINUM
(of
the Metal Men)
DEX: 11 |
STR: 7 |
BODY: 9 |
INT: 5 |
WILL: 3 |
MIND: 4 |
INFL: 5 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 21 |
HERO POINTS: 35 |
Source: 2nd edition Roster Book |
POWERS: Omni-Arm: 6, Regeneration: 4, Self Manipulation: 13, Stretching:
13
ADVANTAGES: Connections: Doc Magnus (High)
DRAWBACKS: Innocent; Serious Irrational Attraction to Doc Magnus;
Misc.: Tina receives a -2 Column Shift penalty when using Character Interaction
against human beings
ALTER EGO: Tina (see notes)
MOTIVATION: Upholding the Good
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
TIN (of
the Metal Men)
DEX: 9 |
STR: 4 |
BODY: 8 |
INT: 3 |
WILL: 2 |
MIND: 3 |
INFL: 5 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 17 |
HERO POINTS: 35 |
Source: 2nd edition Roster Book |
POWERS: Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching:
13
SKILLS: Gadgetry: 6
ADVANTAGES: Connections: Doc Magnus (High); Scholar (robotics)
DRAWBACKS: Innocent; Minor Physical Restriction: stuttering;
Misc.: Gold receives a -2 Column Shift penalty when using Character Interaction
against human beings
ALTER EGO: None (see notes)
MOTIVATION: Upholding the Good
OCCUPATION: Robot
WEALTH: N/A
NOTES: Is is yet unknown to the readership that the Metal Men
used to have human identities.
CHEMO
(Chemical
Kryptonian)
DEX: 3 |
STR: 20 |
BODY: 18 |
INT: 1 |
WILL: 1 |
MIND: 20 |
INFL: 1 |
AURA: 2 |
SPIRIT: 20 |
INITIATIVE: 5 |
HERO POINTS: 50 |
Source: - |
POWERS: Acid: 18, Flight: 20, Growth: 7, Heat Vision: 15, Poison
Touch: 9, Invulnerability: 25
LIMITATIONS: Growth is always on.
DRAWBACKS: Strange Appearance; Misc.: Chemo is completely mindless
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Monster
WEALTH: N/A
NOTES: In this story, Chemo mimics Superman's cells and gains
some of his powers.
LOIS
LANE (post-Crisis from this point on)
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 3 |
WILL: 3 |
MIND: 3 |
INFL: 3 |
AURA: 2 |
SPIRIT: 4 |
INITIATIVE: 10 |
HERO POINTS: 15 |
Source: 2nd edition Roster Book |
SKILLS: Artist (Writer): 5, Detective: 2, Martial Artist: 3, Weaponry:
2
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily
Planet (High), Superman (Low); Sharp Eye
DRAWBACKS: Catastrophic Irrational Attraction to getting in
trouble
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 7
NOTES: -
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