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Action Comics 591 - "Past Imperfect" (Aug 87)

Stars: Superman
Guest-stars: Blok, Brainiac 5, Invisible Kid II, Sun Boy, Superboy I (pocket dimension)
Villains: Time Trapper
Supporting Cast: Ma Kent, Pa Kent, Pete Ross, Krypto (all pocket dimension)

BLOK (pre-Zero Hour)
DEX: 4 STR: 17 BODY: 20
INT: 5 WILL: 5 MIND: 8
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 13 HERO POINTS: 45 Source: LSH Sourcebook 2995 (edited)
POWERS: Invulnerability: 25, Sealed Systems: 10, Telepathy: 10
LIMITATIONS: Telepathy only works on other silicon-based life forms
ADVANTAGES: Connections: Legion of Super-Heroes (High)
DRAWBACKS: Innocent
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: -

BRAINIAC 5 (pre-Zero Hour)
DEX: 5 STR: 3 BODY: 4
INT: 25 WILL: 15 MIND: 20
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 36 HERO POINTS: 50 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Recall: 25
SKILLS: (*Linked) Detective: 12, Gadgetry*: 25, Martial Artist*: 5, Medicine*: 25, Military Science*: 25, Scientist*: 25, Vehicles*: 5
ADVANTAGES: Connections: Coluan Scientific Council (High), Legion of Super-Heroes (High), Metropolis University (High); Genius; Scholar (temporal physics, robotics, computers); Sharp Eye
DRAWBACKS: Minor Psychological Instability; Mistrust; Public Identity
EQUIPMENT: FORCE FIELD BELT [BODY: 5, Force Field: 20, Force Shield: 16, Sealed Systems: 16, R#: 2]
   LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Querl Dox
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire/Inventor
WEALTH: 25
NOTES: -

INVISIBLE KID II (pre-Zero Hour)
DEX: 5 STR: 4 BODY: 4
INT: 5 WILL: 5 MIND: 4
INFL: 5 AURA: 4 SPIRIT: 5
INITIATIVE: 15 HERO POINTS: 45 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Invisibility: 13
SKILLS: Detective: 5
BONUSES: Invisibility affects all recording and electronic scanning devices
ADVANTAGES: Connections: Legion of Super-Heroes (High)
DRAWBACKS: Serious Irrational Fear of entering killing combat; Uncertainty
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Jacques Foccart
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire
WEALTH: 8
NOTES: -

SUN BOY (pre-Zero Hour)
DEX: 5 STR: 4 BODY: 5
INT: 7 WILL: 6 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 15 HERO POINTS: 75 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Energy Absorption: 8, Flame Immunity: 14, Flame Projection: 15, Flash: 15
LIMITATIONS: Energy Absorption only works on flame/heat-based attacks
ADVANTAGES: Connections: Legion of Super-Heroes (High)
DRAWBACKS: Minor Irrational Fear of darkness
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 20, Sealed Systems: 18]
   TELEPATHIC EAR PLUGS [BODY: 3, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Dirk Morgna
MOTIVATION: Thrill of Adventure
OCCUPATION: Legionnaire
WEALTH: 8
NOTES: -

SUPERBOY I (pocket dimension/pre-Crisis)
DEX: 24 STR: 47 BODY: 35
INT: 10 WILL: 16 MIND: 13
INFL: 7 AURA: 7 SPIRIT: 4
INITIATIVE: 65 HERO POINTS: 180 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Directional Hearing: 10, Extended Hearing: 10, Flight: 44, Heat Vision: 28, Invulnerability: 43, Microscopic Vision: 15, Recall: 26, Sealed Systems: 20, Super Breath: 20, Super Hearing: 10, Superspeed: 24, Super Ventriloquism: 15; Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, Time Travel: 25, X-Ray Vision: 20
SKILLS: Charisma (Persuasion): 12, Gadgetry: 7, Scientist: 12
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Area Knowledge (Smallville); Connections: Legion of Super-Heroes (High), Smallville (High), Smallville Penitentiary (High), United Nations (High), White House (High); Popularity; Scholar (all human languages, history)
DRAWBACKS: Age (young); Secret Identity; Fatal Vulnerability: Green Kryptonite, range of 2 APs; Loss Vunerability: Red sun radiation, range of 0 APs, all Powers, Skills and Attributes; Loss Vulnerability: Gold Kryptonite, range of 2 APs, all Powers, Skills and Attributes, permanent; Loss Vulnerability: Magic, range of 0 APs; Miscellaneous: Red Kryptonite causes bizarre transformations, range of 2 APs
EQUIPMENT: SUPERBOY'S UNIFORM [BODY: 25, Skin Armor: 10]
   LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TELEPATHIC EAR PLUGS [BODY: 3, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Upholding the Good
OCCUPATION: Student/Legionnaire
WEALTH: 4
NOTES: Only the Connection to the LSH stands while in the 30th century, and all other Connections are for pocket universe versions of stated institutions (indeed, Smallville does not have a penitentiary in the regular universe). He only uses the Flight Ring and Ear Plugs in the 30th century. These stats may be used for any pre-Crisis appearance of Superboy as well.

TIME TRAPPER (pre-Zero Hour)
DEX: 7 STR: 4 BODY: 10
INT: 25 WILL: 22 MIND: 28
INFL: 6 AURA: 4 SPIRIT: 6
INITIATIVE: 38 HERO POINTS: 75 Source: LSH Sourcebook 2995 (edited)
POWERS: Comprehend Languages: 10, Continuum Control: 40, Control: 15, Telepathy: 20, Time Travel: 40
SKILLS: Gadgetry: 20, Scientist: 20
LIMITATIONS: Continuum Control may only be used to snatch a moment in time and create a pocket universe out of it that will lead to pre-determined events at another point in time; Control only works on those individuals he summons through time to serve as his warriors
ADVANTAGES: Scholar (all eras of history, time travel physics)
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Tyrant
WEALTH: N/A (or 25)
NOTES: -

MA KENT (pocket dimension/pre-Crisis)
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 3 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 0 Source: Superman Sourcebook (edited)
SKILLS: Artist (Cooking): 2
ADVANTAGES: Area Knowledge (Smallville); Connections: Superboy (High)
DRAWBACKS: Married
ALTER EGO: Martha Clark Kent
MOTIVATION: Upholding the Good
OCCUPATION: Housewife
WEALTH: 4
NOTES: These stats may be used for any pre-Crisis appearance of Martha Kent as well.

PA KENT (pocket dimension/pre-Crisis)
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 3
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 5 Source: Superman Sourcebook (edited)
SKILLS: Animal Handling: 2, Charisma (Persuasion): 3, Vehicles (Land): 2
ADVANTAGES: Area Knowledge (Smallville); Connections: Superboy (High); Scholar (farming)
DRAWBACKS: Married
ALTER EGO: Jonathan Kent
MOTIVATION: Upholding the Good
OCCUPATION: Farmer
WEALTH: 4
NOTES: These stats may be used for any pre-Crisis appearance of Jonathan Kent as well.

PETE ROSS (pocket dimension/pre-Crisis)
DEX: 3 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 7 HERO POINTS: 5 Source: Superman Sourcebook (edited)
ADVANTAGES: Area Knowledge (Smallville); Connections: Superboy (High); Misc.: Pete knows that Clark Kent is Superboy, but has never even told Clark
DRAWBACKS: Age (young)
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Student
WEALTH: 4
NOTES: These stats may be used for any pre-Crisis appearance of the teenage Pete Ross as well.

KRYPTO (pocket dimension): The pocket dimension version of Krypto is identical to the pre-Crisis Krypto. One's stats may be used for the other. The pocket dimension Krypto is turned into a normal dog in this story.


Action Comics 592 - "...A Walk on the Darkside!" (Sept 87)

Stars: Superman
Guest-stars: Big Barda
Villains: Ash-Crawler, Sleez

BIG BARDA
DEX: 9 STR: 11 BODY: 10
INT: 7 WILL: 8 MIND: 7
INFL: 7 AURA: 6 SPIRIT: 8
INITIATIVE: 27 HERO POINTS: 100 Source: Justice League Sourcebook
SKILLS: Charisma: 8, Gadgetry: 6, Martial Artist: 10, Military Science: 7, Vehicles: 6, Weaponry: 10
ADVANTAGES: Area Knowledge (Apokolips); Connections: Apokolips Underground (High), Mister Miracle (High); Insta-Change; Iron Nerves; Lightning Reflexes
DRAWBACKS: Married
EQUIPMENT: BODY ARMOR [BODY: 14]
   Mega-Rod [BODY: 15, Energy Blast: 16, Flight: 8, Gravity Increase: 13, Warp: 65, R#: 2]
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Housewife/Day care worker
WEALTH: 4
NOTES: -

ASH-CRAWLER (alien animal)
DEX: 9 STR: 7 BODY: 10
INT: 0 WILL: 3 MIND: 3
INFL: 1 AURA: 0 SPIRIT: 2
INITIATIVE: 10 HERO POINTS: 0 Source: Apokolips Sourcebook
POWERS: Energy Absorption: 21, Flame Immunity: 30, Sealed Systems: 20
NOTES: Ash-Crawlers live in and near the Fire-pits of Apokolips, off the heat of the raging fires. On a roll of 15 or less, a wounded Ash-Crawler might try to hide in any available fire, but if the roll fails, it will continue to attack no matter the cost.

SLEEZ
DEX: 6 STR: 3 BODY: 5
INT: 7 WILL: 4 MIND: 8
INFL: 4 AURA: 4 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 40 Source: Apokolips Sourcebook
POWERS: Control: 11, Empathy: 11, Invulnerability: 6, Mind Drain: 16
SKILLS: Gadgetry: 10, Thief: 4, Weaponry: 4
BONUSES: Invulnerability has a 10 AP Area effect
ADVANTAGES: Area Knowledge (Apokolips, Metropolis sewers); Pet (Ash-Crawler)
DRAWBACKS: Forced Exile (Apokolips); Strange Appearance
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Mercenary/Degenerate
WEALTH: 3
NOTES: -


Action Comics 593 - "The Suicide Snare" (Oct 87)

Stars: Superman
Guest-stars: Big Barda, Mister Miracle II
Villains: Ash-Crawler, Darkseid, Sleez
Supporting Cast: Himon, Mister Miracle I, Oberon

MISTER MIRACLE II
DEX: 11 STR: 4 BODY: 6
INT: 10 WILL: 7 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 10
INITIATIVE: 31 HERO POINTS: 120 Source: Justice League Sourcebook
SKILLS: Acrobatics: 11, Gadgetry: 14, Martial Artist: 6, Military Science: 10, Thief: 13, Vehicles: 11
ADVANTAGES: Buddy (Oberon); Connections: Justice League International (High), New Genesis (High); Genius; Insta-Change; Iron Nerves; Intensive Training; Lightning Reflexes; Luck; Scholar (military hardware, restraints)
DRAWBACKS: Married (more of a Drawback for Barda than for Scott); Secret Identity
EQUIPMENT: Flight Discs [BODY: 12, Flight: 8]
   11 AP ABCD Omni-Gadgets (x5)
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
   MOTHER BOX [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL: 6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6, Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection for Mother Box, users may transfer Hero Points back to her. This requires a successful Action Check using INFL/AURA as the AV/EV against an OV/RV of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day, though Mother Box can transfer Hero Points with her Leadership Advantage at any time, any number of times, and with no roll required for success. Note that all Hero Points spent on Omni-Power must come from Mother Box herself; Mother Box can also be repaired by her user's affection. Treat as a normal Repais attempt, though no tools are necessary, with the AV/EV equal to the user's INFL/AURA. Limitation: Only characters with heroic Motivations may use Mother Box.
ALTER EGO: Scott Free
MOTIVATION: Thrill of Adventure
OCCUPATION: Mechanic/Escape artist
WEALTH: 5
NOTES: -

HIMON
DEX: 7 STR: 5 BODY: 6
INT: 21 WILL: 24 MIND: 15
INFL: 8 AURA: 8 SPIRIT: 9
INITIATIVE: 36 HERO POINTS: 125 Source: Apokolips Sourcebook
POWERS: Dimension Travel: 8, Warp: 65 (via X-Element)
SKILLS: Charisma: 10, Gadgetry: 20, Scientist: 25, Thief: 5
ADVANTAGES: Area Knowledge (Apokolips); Connections: Mister Miracle (High), Supertown (High); Genius; Scholar (scientific theories, the Source); Sharp Eye
DRAWBACKS: Guilt (Himon is pained over the fact that he discovered the X-Element, thus boosting Darkseid's power)
EQUIPMENT: Mother Box [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL: 6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6, Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection for Mother Box, users may transfer Hero Points back to her. This requires a successful Action Check using INFL/AURA as the AV/EV against an OV/RV of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day, though Mother Box can transfer Hero Points with her Leadership Advantage at any time, any number of times, and with no roll required for success. Note that all Hero Points spent on Omni-Power must come from Mother Box herself; Mother Box can also be repaired by her user's affection. Treat as a normal Repais attempt, though no tools are necessary, with the AV/EV equal to the user's INFL/AURA. Limitation: Only characters with heroic Motivations may use Mother Box.
   PHASING CIRCUITRY [BODY: 2, Teleportation: 18, R#: 2]
   15 AP ABCD Omni-Gadgets (x2)
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Scientist/Teacher
WEALTH: N/A
NOTES: -

MISTER MIRACLE I
DEX: 10 STR: 4 BODY: 4
INT: 8 WILL: 7 MIND: 6
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 27 HERO POINTS: 15 Source: -
SKILLS: Thief: 10
ADVANTAGES: Iron Nerves; Lightning Reflexes; Scholar (restraints)
DRAWBACKS: Age (old)
ALTER EGO: Thaddeus Brown
MOTIVATION: Thrill of Adventure
OCCUPATION: Escape artist
WEALTH: 5
NOTES: -

OBERON
DEX: 4 STR: 2 BODY: 3
INT: 3 WILL: 4 MIND: 3
INFL: 6 AURA: 4 SPIRIT: 5
INITIATIVE: 13 HERO POINTS: 20 Source: Justice League Sourcebook (edited)
SKILLS: Acrobatics: 2, Charisma: 6, Gadgetry: 4, Thief: 4
ADVANTAGES: Connections: Justice League International (High), Mister Miracle (High); Scholar (escapes, promotions)
DRAWBACKS: Minor Physical Restriction: Oberon is a dwarf
ALTER EGO: Full name unknown
MOTIVATION: Thrill of Adventure
OCCUPATION: Manager
WEALTH: 4
NOTES: -


Action Comics 594 - "All That Glisters" (Nov 87)

Stars: Superman
Guest-stars: Batman (post-Crisis from this point on), Booster Gold, Robin II
Villains: Booster Gold android
Supporting Cast: Lois Lane, Perry White (post-Crisis from this point on), Trixie Collins

BATMAN (post-Crisis)
DEX: 10 STR: 5 BODY: 6
INT: 12 WILL: 12 MIND: 12
INFL: 10 AURA: 8 SPIRIT: 10
INITIATIVE: 36 HERO POINTS: 150 Source: Justice League Sourcebook
SKILLS: (*Linked) Acrobatics: 10*, Artist (Actor): 8, Charisma: 12, Detective: 12*, Gadgetry: 12*, Martial Artist: 10*, Military Science: 12*, Scientist: 12*, Thief: 10*, Vehicles: 10*, Weaponry: 10*
ADVANTAGES: Area Knowledge (Gotham City); Connections: Arkham Asylym (High), Gotham State Prison (High), Gotham City Police Department (High), Gotham University (High), Justice League International (High), Superman (High), Street (High); Connoisseur; Genius; Extensive Headquarters (Batcave); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Scholar (aracheology, criminology, film, history, asian, european and middle eastern languages, literature, psychology, sociology); Sharp Eye; Silent Assistant (Alfred)
DRAWBACKS: Catastrophic Irrational Attraction to seeking justice; Secret Identity; Traumatic Flashbacks (Crime Alley)
EQUIPMENT: Batarang w/Rope [STR: 7, BODY: 8, Gliding: 2] The length of the Batrope is 4 APs.
   Bat-Shuriken (x8) [BODY: 7, EV: 1, Gliding: 2] Bonus: Batman can throw up to 4 Shuriken in a single phase as one attack. He adds one to his final die roll (after rerolling doubles) for each Shuriken past the first that he throws.
   Batcall [BODY: 3, Animal Summoning: 13, R#:3] Limitations: The Batcall only summons bats.
   Infrared Flashlight and Goggles [BODY: 3, Thermal Vision: 12, R#: 2]
   Fingerpringting Kit
   Laser Bat-Torch [BODY: 5, Heat Vision: 10, R#: 4] Limitations: The Bat-Torch has a range of 0 APs.
   Micro-Cassette Bat-Recorder [BODY: 3, Recall: 10, R#: 2] Limitation: Can only Recall audio information.
   Miniature Bat-Camera [BODY: 3, Recall: 3, R#: 2] Limitation: Can only Recall visual information.
   Plastic Bat-Explosives (x6) [BODY: 1, Bomb: 8, R#: 3]
   Bat-Rebreather [BODY: 3, Sealed Systems: 9, R#: 2]
   Bat-Smoke Capsules (x6) [BODY: 1, Fog: 12]
   10 AP ACD Omni-Gadgets (x3)
   JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Bruce Wayne
MOTIVATION: Seeking Justice
OCCUPATION: Billionaire playboy
WEALTH: 20
NOTES: -

BOOSTER GOLD
DEX: 6 STR: 4 BODY: 5
INT: 5 WILL: 5 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 70 Source: Justice League Sourcebook (edited)
SKILLS: Charisma: 7, Martial Artist: 5, Scientist: 4, Vehicles: 4
ADVANTAGES: Attractive; Connections: US Government (Low), Justice League International (High), Network Television (Low); Popularity
DRAWBACKS: Minor Irrational Attraction to attractive women and/or money
EQUIPMENT: BOOSTER GOLD SUIT [STR: 7, BODY: 7, Energy Absorption: 2, Energy Blast: 6, Force Field: 15, Force Shield: 2, Power Reserve: 6, Telescopic Vision: 5, Thermal Vision: 7, R#: 2] Limitations: The suit's Power Reserve can be used in conjunction with any of its Powers except Telescopic Vision and Thermal Vision; Force Field can be projected at a distance, but loses 1 AP of effect for each AP of distance between itself and Booster.
   LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Michael Jon Carter
MOTIVATION: Thrill of Adventure
OCCUPATION: Professional hero/Spokesperson
WEALTH: 18
NOTES: -

ROBIN II
DEX: 6 STR: 2 BODY: 4
INT: 6 WILL: 6 MIND: 5
INFL: 6 AURA: 4 SPIRIT: 5
INITIATIVE: 20 HERO POINTS: 35 Source: 2nd Edition Roster Book
SKILLS: (*Linked) Acrobatics: 6*, Charisma: 5, Detective: 4, Martial Artist: 6*, Thief: 6*
ADVANTAGES: Area Knowledge (Gotham City); Connections: Batman (High), Street (Low); Intensive Training; Rich Family (Bruce Wayne); Sharp Eye
DRAWBACKS: Age (young); Secret Identity
EQUIPMENT: COSTUME [BODY: 5]
   Batarang w/Rope [STR: 7, BODY: 8, Gliding: 2] The length of the Batrope is 4 APs.
   Radio [BODY: 1, Telepathy: 12, R#: 2] Limitation: Telepathy represents the range of the radio.
   5 AP C Omni-Gadget
ALTER EGO: Jason Todd
MOTIVATION: Seeking Justice
OCCUPATION: Student
WEALTH: 2
NOTES: -

BOOSTER GOLD ANDROID (by LexCorp)
DEX: 7 STR: 7 BODY: 7
INT: 4 WILL: 5 MIND: 4
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 20 Source: -
POWERS: Energy Absorption: 2, Energy Blast: 6, Flight: 8, Force Field: 15, Force Shield: 2, Power Reserve: 6
SKILLS: Acrobatics: 7, Charisma: 7, Martial Artist: 8
LIMITATIONS: Force Field can be projected at a distance, but loses 1 AP of effect for each AP of distance between itself and the android.
ADVANTAGES: Misc.: The android looks exactly like Booster Gold, and can impersonate him freely (mimics Attractive, Connections and Popularity); Misc.: The android is powered by green kryptonite
DRAWBACKS: Catastrophic Irrational Attraction to publicly hating Superman
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Superman hater
WEALTH: N/A
NOTES: The android was created by LexCorp.

PERRY WHITE (post-Crisis)
DEX: 2 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 5 Source: 2nd Edition Roster Book
SKILLS: Artist (Writer): 6, Detective: 3
ADVANTAGES: Connections: Daily Planet (High), Superman (Low); Scholar (journalism)
DRAWBACKS: Catastrophic Irrational Attraction to journalistic integrity; Age
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Managing editor
WEALTH: 6
NOTES: -

TRIXIE COLLINS
DEX: 4 STR: 3 BODY: 3
INT: 4 WILL: 4 MIND: 4
INFL: 6 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 10 Source: All That Glitters (edited)
SKILLS: Acrobatics: 2, Charisma: 7, Scientist: 2, Vehicles: 9, Weaponry: 7
ADVANTAGES: Attractive; Connections: Booster Gold (High)
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Secretary
WEALTH: 5
NOTES: Trixie has been Goldstar by this time, but doesn't use the costume in this story.


Action Comics 595 - "The Ghost of Superman" (Dec 87)

Stars: Superman
Guest-stars: Batman, Black Canary II, Martian Manhunter
Villains: Lana Lang (Manhunter), Lex Luthor, Silver Banshee
Supporting Cast: Jimmy Olsen (post-Crisis from this point on), Lois Lane, Maggie Sawyer, Perry White, "Terrible" Dan Turpin

BLACK CANARY II (post-Crisis)
DEX: 7 STR: 4 BODY: 5
INT: 6 WILL: 5 MIND: 5
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 21 HERO POINTS: 75 Source: Justice League Sourcebook
POWERS: Sonic Beam: 8
SKILLS: Acrobatics: 6, Martial Artist: 8
ADVANTAGES: Area Knowledge (Seattle); Connections: Green Arrow (High), JLI (High)
DRAWBACKS: Secret Identity
EQUIPMENT: JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Dinah Laurel Lance
MOTIVATION: Seeking Justice
OCCUPATION: Florist
WEALTH: 5
NOTES: -

MARTIAN MANHUNTER (post-Crisis)
DEX: 7 STR: 18 BODY: 15
INT: 9 WILL: 9 MIND: 8
INFL: 7 AURA: 7 SPIRIT: 6
INITIATIVE: 23 HERO POINTS: 145 Source: Justice League Sourcebook
POWERS: Chameleon: 10, Flight: 13, Invisibility: 10, Mind Probe: 6, Stretching: 6, Super Breath: 10, Telepathy: 6, Telescopic Vision: 8, X-Ray Vision: 8
SKILLS: Scientist: 6, Vehicles: 8, Weaponry: 5
LIMITATIONS: None of J'Onn other Powers will function while his Invisibility is in effect
ADVANTAGES: Connections: JLI (High); Leadership; Scholar (Mars)
DRAWBACKS: Serious Irrational Fear of fire; Loss Vulnerability: Fire, Range of 1 AP
EQUIPMENT: JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: J'Onn J'Onzz/John Jones
MOTIVATION: Upholding the Good
OCCUPATION: Detective/Hero
WEALTH: 4
NOTES: -

SILVER BANSHEE
DEX: 9 STR: 7 BODY: 10
INT: 3 WILL: 7 MIND: 6
INFL: 7 AURA: 8 SPIRIT: 10
INITIATIVE: 21 HERO POINTS: 40 Source: Who's Who (edited)
POWERS: (*Mystic Link) Claws: 6, Life Sense: 10*, Spiritual Drain: 20, Warp: 10*
SKILLS: Occultist: 2
LIMITATIONS: Silver Banshee's Spiritual Drain Power does not add APs of her victim's SPIRIT to her own. In addition, Silver Banshee must be certain of exactly whom she is attacking for the Spiritual Drain to have an effect; The Tome of Clan McDougal works as proof against the effects of Silver Banshee's wail, protecting anyone who is touching it; If death does not occur instantly from a Spiritual Drain Attack, the victim falls into a coma lasting a length of time equal to RAPs received.
ADVANTAGES: Insta-Change; Lightning Reflexes
DRAWBACKS: Serious Irrational Attraction to exacting revenge on Crone; Secret Identity
ALTER EGO: Siobhan McDougal
MOTIVATION: Psychopath
OCCUPATION: None
WEALTH: 10
NOTES: This is her first apperance. All the information included in her stats were not yet revealed.

LANA LANG (Manhunter agent)
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 2 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 10 Source: -
SKILLS: Charisma: 3, Detective: 3, Weaponry: 3
ADVANTAGES: Connections: Manhunters (High), Superman (High)
DRAWBACKS: Dark Secret; Catastrophic Irrational Attraction to spying on Superman and eventually, destroying him; Misc.: She has no memory of her actions as a Manhunter agent, which are triggered by the Dr. Whitney
ALTER EGO: None
MOTIVATION: Obedience to the Manhunters (Nihilist)
OCCUPATION: Farmer
WEALTH: 4
NOTES: These stats represent Lana when in Manhunter mode. A version of Lana Lang as herself is available as well.

JIMMY OLSEN (post-Crisis)
DEX: 3 STR: 2 BODY: 2
INT: 3 WILL: 3 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 5
INITIATIVE: 9 HERO POINTS: 15 Source: 2nd Edition Roster Book
SKILLS: Artist (Photographer): 3, Thief: 2, Gadgetry: 2
ADVANTAGES: Connections: Daily Planet (High), Superman (High)
DRAWBACKS: Serious Irrational Attraction to curiosity
EQUIPMENT: SIGNAL WATCH [BODY: 2, Telepathy: 20, R#: 2] Limitation: The signal watch only allows Jimmy to summon Superman.
   Camera [BODY: 2, Recall: 12, R#: 2] Limitation: Recall only works for visual information.
ALTER EGO: James Bartholomew Olsen
MOTIVATION: Upholding the Good
OCCUPATION: Photographer/Cub reporter
WEALTH: 4
NOTES: -

MAGGIE SAWYER (Special Crimes Unit)
DEX: 2 STR: 3 BODY: 2
INT: 3 WILL: 3 MIND: 3
INFL: 3 AURA: 2 SPIRIT: 3
INITIATIVE: 10 HERO POINTS: 10 Source: Cold Fusion
SKILLS: Charisma: 3, Detective: 4, Martial Artist: 3, Thief: 2, Weaponry: 4
ADVANTAGES: Area Knowledge (Metropolis); Connections: Metropolis Police Department (High), Daily Planet (Low), Superman (Low); Leadership; Sharp Eye
EQUIPMENT: .38 Pistol [BODY: 4, EV: 3, Ammo: 6, R#: 3]
ALTER EGO: Captain Margaret Sawyer
MOTIVATION: Seeking Justice
OCCUPATION: Detective, Special Crimes Unit
WEALTH: 5
NOTES: -

"TERRIBLE" DAN TURPIN (Special Crimes Unit)
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 3 MIND: 3
INFL: 2 AURA: 2 SPIRIT: 3
INITIATIVE: 8 HERO POINTS: 15 Source: Superman The Man of Steel (edited)
SKILLS: Detective: 5, Martial Artist: 4, Vehicles: 3, Weaponry: 4
ADVANTAGES: Area Knowledge (Metropolis); Connections: Metropolis Police Department (High), Superman (Low); Iron Nerves
EQUIPMENT: SCU Plasma Rifle [BODY: 4, Energy Blast: 6, Ammo: 8, R#: 3]
ALTER EGO: Daniel Turpin
MOTIVATION: Seeking Justice
OCCUPATION: Police Inspector, Special Crimes Unit
WEALTH: 5
NOTES: -

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