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Action
Comics 643 - "Superman on Earth" (July 89)
Stars: Superman
Guest-stars: Gangbuster
I
Villains: Darkseid,
DeSaad,
Eradicator,
Lex
Luthor, Morgan Edge (post-Crisis from this point on), Turmoil
Supporting Cast: Cat
Grant, Jimmy
Olsen, Lois
Lane, Matrix, Perry
White
MORGAN
EDGE (post-Crisis)
DEX: 5 |
STR: 3 |
BODY: 3 |
INT: 6 |
WILL: 4 |
MIND: 4 |
INFL: 6 |
AURA: 4 |
SPIRIT: 5 |
INITIATIVE: 17 |
HERO POINTS: 20 |
Source: Who's Who |
SKILLS: Artist (Photographer): 3, Charisma: 8, Weaponry: 5
ADVANTAGES: Connections: Galaxy Communications (High), Intergang
(High), DeSaad (Low); Connoisseur; Gift of Gab; Leadership; Omni-Connections;
Scholar (broadcasting)
DRAWBACKS: Dark Secret (Connection to Intergang); Serious Physical
Restriction: heart condition
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: CEO of Galaxy Communications
WEALTH: 17
NOTES: -
TURMOIL
(Apokolipsian
robot)
DEX: 9 |
STR: 18 |
BODY: 13 |
INT: 1 |
WILL: 1 |
MIND: 1 |
INFL: 0 |
AURA: 0 |
SPIRIT: 0 |
INITIATIVE: 10 |
HERO POINTS: 0 |
Source: Who's Who (edited) |
POWERS: Growth: 3, Projectile Weapons:
16, Running: 7
LIMITATIONS: Growth is always on.
NOTES: Turmoil is part of Intergang's arsenal.
Action
Comics 644 - "Doppleganger" (Aug 89)
Stars: Superman
Guest-stars: Matrix,
Starman IV
Villains: Eradicator
(behind the scenes)
Supporting Cast: Lana
Lang, Ma Kent,
Pa
Kent, Rampage (as Dr. Karen Faulkner)
MATRIX:
In this issue, Matrix is under the influence of the Eradicator with the
following effects:
Adds Telepathy: 15 with the following Limitation: Telepathy
can only be used on Superman.
Mind Blast's Range Limitation is lifted.
The Psychological Instability goes from Serious to Catastrophic.
Adds Serious Rage.
STARMAN
IV (aka Will Payton)
DEX: 7 |
STR: 9 |
BODY: 6 |
INT: 5 |
WILL: 5 |
MIND: 5 |
INFL: 5 |
AURA: 4 |
SPIRIT: 5 |
INITIATIVE: 17 |
HERO POINTS: 60 |
Source: Who's Who |
POWERS: Chameleon: 9, Density Increase: 3, Energy Blast: 10, Flame
Project: 10, Flash: 9, Flight: 11, Regeneration: 5, Sealed Systems: 18,
Solar Sustenance: 25
SKILLS: Artist (Writer): 3
ADVANTAGES: Connections: Power Girl (Low), Superman (Low), STAR
Labs (High); Insta-Change; Misc.: Starman's autonomic functions (heartbeat,
breathing, etc.) are no longer necessary to sustain life, although he makes
a conscious effort to maintain them anyway
DRAWBACKS: Secret Identity; Misc.: When Starman's skin is punctured
(i.e. an appropriate Killing Attack inflicts damage against him), he leaks
hard radiation with an AV/EV of 7/7 that affects all Characters within
2 APs. It continues to leak until Starman's Regeneration Power heals the
damage. These radiation attacks roll directly against an OV/RV equal to
the target's BODY/BODY and ignore all other defensive Powers save Force
Fields and Systemic Antidote
ALTER EGO: William Payton
MOTIVATION: Upholding the Good
OCCUPATION: Superhero
WEALTH: 5
NOTES: -
RAMPAGE
(aka
Dr. Karen Faulkner)
DEX: 7 |
STR: 2 |
BODY: 3 |
INT: 8 |
WILL: 8 |
MIND: 4 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 18 |
HERO POINTS: 35 |
Source: Superman The Man of Steel (edited) |
POWERS: (*linked) Energy Absorption: 12, Growth: 0, Jumping:
0*
SKILLS: (*linked) Gadgetry: 8*, Scientist: 8*
LIMITATIONS: Energy Absorption can only be used to absorb solar
energy; For every AP of energy she absorbs, Rampage adds 1 AP to her Growth
Power; Energy Absorption is actually always on: without her energy harness,
Rampage would grow out of control and eventually explode; Rampage's Jumping
Power cannot be used until her STR reaches 7 APs or greater, at which point
she can use the Power at its linked APs.
ADVANTAGES: Connections: STAR Labs (High), Starman IV (High),
Daily Planet (Low), Superman (Low); Genius; Scholar (thermodynamics)
DRAWBACKS: Secret Identity
EQUIPMENT: ENERGY HARNESS [BODY: 6, Energy Absorption: 12] Limitation:
The harness serves only to keep Rampage's Energy Absorption and Growth
Powers under control.
ALTER EGO: Dr. Karen Lou "Kitty" Faulkner
MOTIVATION: Unwanted Power
OCCUPATION: Research scientist, Administrator
WEALTH: 6 (16 for funding projects)
NOTES: -
Action
Comics 645 - "My Lady Maxima!" (Sep 89)
Stars: Superman
Guest-stars: Starman
IV
Villains: Maxima, Maxima's armored
thugs, Sazu
Supporting Cast: Jimmy
Olsen, Lana
Lang, Lois
Lane, Maggie Sawyer,
Perry
White, Professor Hamilton, Terrible
Turpin
MAXIMA
(villain)
DEX: 10 |
STR: 20 |
BODY: 16 |
INT: 7 |
WILL: 12 |
MIND: 10 |
INFL: 7 |
AURA: 7 |
SPIRIT: 8 |
INITIATIVE: 24 |
HERO POINTS: 75 |
Source: Who's Who (edited) |
POWERS: Control: 13, Force Field: 10, Heat Vision: 15, Illusion:
13, Mental Blast: 16, Mental Freeze: 13, Mind Blast: 10, Sealed Systems:
10, Suspension: 10, Telekinesis: 20, Telepathy: 16
SKILLS: Charisma: 8, Vehicles (Space): 7, Weaponry: 7
BONUSES: Mental Freeze works just like Mystic Freeze, but using
Mental Attributes instead.
LIMITATIONS: Maxima cannot use Sealed Systems without using
Force Field as well.
ADVANTAGES: Attractive; Connections:
Almerac (High); Insta-Change; Leadership
DRAWBACKS: Serious Irrational Attraction to Superman
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Empress
WEALTH: 20
NOTES: -
MAXIMA'S
ARMORED THUGS
DEX: 2 (4) |
STR: 1 (9) |
BODY: 1 (10) |
INT: 1 |
WILL: 1 |
MIND: 2 |
INFL: 1 |
AURA: 1 |
SPIRIT: 2 |
INITIATIVE: 4 (6) |
HERO POINTS: 5 |
Source: - |
EQUIPMENT: ARMOR [DEX: 4, STR: 9, BODY: 10,
Flight: 10, Projectile Weapons: 8, R#: 3]
MOTIVATION: Maxima's will
OCCUPATION: Various (Maxima's thugs were just random children
controlled into donning the armor and attacking Superman)
NOTES: -
SAZU (Maxima's
handmaiden)
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 6 |
WILL: 5 |
MIND: 4 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 11 |
HERO POINTS: 30 |
Source: Who's Who |
POWERS: Extra Limb (x2): 4, Telekinesis: 12, Mental Blast: 10
SKILLS: Vehicles (Space): 5
ADVANTAGES: Connections: Almerac Royal House (High); Sharp Eye
DRAWBACKS: Strange Appearance
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Handmaiden
WEALTH: 0
NOTES: -
PROFESSOR
HAMILTON
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 8 |
WILL: 10 |
MIND: 6 |
INFL: 3 |
AURA: 2 |
SPIRIT: 3 |
INITIATIVE: 11 |
HERO POINTS: 30 |
Source: Superman The Man of Steel (edited) |
SKILLS: Gadgetry: 12, Medicine: 4, Scientist:
12
ADVANTAGES: Connections: Superman (High), STAR Labs (High);
Genius; Scholar (chemistry, electronics, robotics)
DRAWBACKS: Age (old); Guilt; Unluck
EQUIPMENT: 10 AP ABCD Omni-Gadget (x4)
ALTER EGO: Emil Hamilton
MOTIVATION: Responsibility of Power
OCCUPATION: Inventor
WEALTH: 6
NOTES: -
Action
Comics 646 - "Burial Ground" (Oct 89)
Stars: Superman
Villains: Alien Infestation, Brainiac
(post-Crisis), Eradicator,
Happersen
Supporting Cast: Dr.
Kelley
ALIEN
INFESTATION (giant alien snail)
DEX: 10 |
STR: 18 |
BODY: 20 |
INT: 0 |
WILL: 0 |
MIND: 0 |
INFL: 0 |
AURA: 0 |
SPIRIT: 0 |
INITIATIVE: 10 |
HERO POINTS: 0 |
Source: - |
POWERS: Acid: 14, Claws:15, Digging: 10, Growth: 20, Skin Armor:
10, Thermal Vision: 8, Tracking Sense: 8
BONUSES: Acid also works on things the alien ingests
LIMITATIONS: Growth is Always On
MOTIVATION: Nihilist
NOTES: The creature in this story was not named. The aliens
that dropped it on primevil Earth referred to it as an infestation.
BRAINIAC
(post-Crisis)
DEX: 3 |
STR: 2 |
BODY: 7 |
INT: 15 |
WILL: 16 |
MIND: 13 |
INFL: 8 |
AURA: 7 |
SPIRIT: 6 |
INITIATIVE: 26 |
HERO POINTS: 50 |
Source: Who's Who |
POWERS: Control: 10, Illusion: 20, Mental Blast: 16, Mind Blast:
14, Telekinesis: 15
SKILLS: Gadgetry: 16, Scientist: 18
BONUSES: Telepathy is also useable in computers
ADVANTAGES: Connections: Colu (Low); Genius; Leadership; Scholar
(computers, robotics, physics); Sharp Eye
DRAWBACKS: Minor Psychological Instability: Fine's mind occasionally
attempts to wrest control of his body away from Brainiac
ALTER EGO: Vril Dox in Milton Fine's body
MOTIVATION: Power Lust
OCCUPATION: Scientist/Circus mentalist
WEALTH: 10
NOTES: At this point, Brainiac is still using Milton Fine's
human body, but he has the cybernetic implants that allow him to interface
with computers. Next version.
HAPPERSEN
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 6 |
WILL: 2 |
MIND: 2 |
INFL: 3 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 11 |
HERO POINTS: 5 |
Source: - |
SKILLS: Scientist: 6, Thief: 2
ADVANTAGES: Connections: Lex Luthor (Low); Scholar (psionics)
DRAWBACKS: Minor Irrational Attraction to sucking up to Lex
Luthor
ALTER EGO: Sydney Happersen
MOTIVATION: Power Lust
OCCUPATION: LexCorp scientist
WEALTH: 8
NOTES: -
Action
Comics 647 - "Brain Drain" (Nov 89)
Stars: Superman
Villains: Brainiac,
Happersen,
Lex Luthor, Metallo (post-Crisis)
Supporting Cast: Dr.
Kelley
LEX
LUTHOR (w/ metal hand)
DEX: 4 |
STR: 3 |
BODY: 4 |
INT: 14 |
WILL: 6 |
MIND: 6 |
INFL: 8 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 26 |
HERO POINTS: 95 |
Source: Who's Who (edited) |
SKILLS: Charisma: 10, Gadgetry: 15, Scientist: 15
ADVANTAGES: Connections: Business Community (High), Underworld
(High), US Military (High), Brainiac (Low); Connoisseur; Genius; Leadership;
Omni-Connections; Popularity; Scholar (business, aerospace engineering,
weapon design)
DRAWBACKS: Dark Secret (illegal activities); Catastrophic Irrational
Attraction to destroying Superman personally; Minor Physical Restriction:
metal hand; Public Identity
EQUIPMENT: METAL HAND [BODY: 14, STR: 7] Limitations: The Hand's
STR cannot be used for lifting or throwing.
KRYPTONITE RING [BODY: 1] Bonus: Misc.: The Ring is made
of green kryptonite. Limitation: Skin contact with
the Ring for more than 20 APs of time may give the wearer kryptonite poisoning-induced
cancer.
16 AP ABCD Omni-Gadgets (x2)
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: CEO of LexCorp International
WEALTH: 25
NOTES: Previous
version. Next version.
METALLO
(post-Crisis)
DEX: 6 |
STR: 15 |
BODY: 11 |
INT: 3 |
WILL: 2 |
MIND: 2 |
INFL: 4 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 13 |
HERO POINTS: 45 |
Source: Who's Who (edited) |
POWERS: Control: 8, Energy Blast: 10, Sealed Systems: 11
SKILLS: Gadgetry: 3
BONUSES: When powered by kryptonite, in
addition to the negative effects it has on Superman, his STR and Energy
Blast are raised by 4 APs each
LIMITATIONS: Control only works on robots that have LexCorp
components
ADVANTAGES: Connections: LexCorp (Low), Brainiac (Low)
DRAWBACKS: Strange Appearance; Misc.: Metallo must be repaired
like a gadget if he is damaged (he may not make Resting or Desperation
Recovery Checks)
EQUIPMENT: ROBOT DRONES (x8) [DEX: 8, STR: 6, BODY: 6, Claws:
5, Extra Limbs (x2): 6, R#: 3]
ALTER EGO: John Corben
MOTIVATION: Mercenary
OCCUPATION: Former confidence man
WEALTH: 2
NOTES: -
Action
Comics 648 - "Body and Mind" (Dec 89)
Stars: Superman
Guest-stars: Guardian
Villains: Brainiac,
Lex
Luthor, Metallo
Supporting Cast: Dubbilex, Perry
White
GUARDIAN
(Project
Cadmus)
DEX: 9 |
STR: 5 |
BODY: 6 |
INT: 7 |
WILL: 6 |
MIND: 5 |
INFL: 6 |
AURA: 5 |
SPIRIT: 6 |
INITIATIVE: 26 |
HERO POINTS: 50 |
Source: Who's Who |
SKILLS: (*linked) Acrobatics: 9*, Detective: 7, Martial Artist:
9*, Thief: 9*, Vehicles: 9*, Weaponry: 9*
ADVANTAGES: Area Knowledge (Cadmus Project, Suicide Slum); Connections:
Cadmus Project (High), Newsboy Legion (High), Metropolis Police (Low),
Superman (Low); Intensive Training; Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: SHIELD [BODY: 14, EV: 6, Energy Blast: 12] Limitations:
Energy Blast must be recharged after each use fpor 20 minutes by plugging
it into special equipment
ALTER EGO: James Harper (clone)
MOTIVATION: Upholding the Good
OCCUPATION: Cadmus Project Security Chief
WEALTH: 6
NOTES: The modern Guardian is a clone of the golden age one.
DUBBILEX
(Project
Cadmus)
DEX: 6 |
STR: 6 |
BODY: 6 |
INT: 12 |
WILL: 12 |
MIND: 10 |
INFL: 7 |
AURA: 7 |
SPIRIT: 7 |
INITIATIVE: 25 |
HERO POINTS: 70 |
Source: Who's Who |
POWERS: (*linked) Mind Blast: 12*, Mind Probe: 12*, Remote
Sensing: 12*, Telekinesis: 12*, Telepathy: 12*
SKILLS: Gadgetry: 12, Scientist: 12
ADVANTAGES: Area Knowledge (Cadmus Project); Connections: Cadmus
Project (High), Superman (Low), Newsboy Legion (Low); Genius; Scholar (genetics)
DRAWBACKS: Strange Appearance
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Scientist
WEALTH: 9
NOTES: -
Action
Comics 649 - "Man and Machine" (Jan 90)
Stars: Superman
Villains: Brainiac, Happersen,
Lex
Luthor, Lord Satanus (as CollinThornton)
BRAINIAC
(w/
new body)
DEX: 5 |
STR: 8 |
BODY: 10 |
INT: 18 |
WILL: 16 |
MIND: 13 |
INFL: 8 |
AURA: 7 |
SPIRIT: 9 |
INITIATIVE: 31 |
HERO POINTS: 100 |
Source: Who's Who |
POWERS: Control: 14, Force Field: 12, Illusion: 20, Mental Blast:
14, Mind Blast: 14, Telekinesis: 15, Telepathy: 25
SKILLS: Gadgetry: 16, Scientist: 18
BONUSES: Telepathy is also useable on computers
ADVANTAGES: Connections: Colu (Low); Genius; Leadership; Scholar
(computers, robotics, physics)
EQUIPMENT: BRAINIAC SPACECRAFT [STR: 20, BODY: 18, INT: 15,
WILL: 7, Directional Hearing: 15, Energy Blast: 15, Extended Hearing: 12,
Extra Limb (x8): 18, Flight: 40, Force Field: 10, Full Vision: 12, Radar
Sense: 40, Recall: 40, Split: 4, Super Hearing: 40, Telescopic Vision:
10, Thermal Vision: 14, Ultra Vision: 14]
ALTER EGO: Vril Dox
MOTIVATION: Power Lust
OCCUPATION: Scientist
WEALTH: 10
NOTES: Previous version.
LORD
SATANUS (post-Crisis)
DEX: 9 |
STR: 5 |
BODY: 10 |
INT: 9 |
WILL: 9 |
MIND: 8 |
INFL: 10 |
AURA: 8 |
SPIRIT: 8 |
INITIATIVE: 28 |
HERO POINTS: 55 |
Source: - |
POWERS: (*Mystic linked) Chameleon: 7*, Dimensional Travel:
10, Sorcery: 15
SKILLS: Occultist: 12
ADVANTAGES: Connections: Publishing Industry (High), Hell (Low);
Insta-Change; Omni-Connections; Sharp Eye
DRAWBACKS: Arch-Enemy (Blaze); Exile; Secret Identity; Strange
Appearance (in demon form)
EQUIPMENT: Pitchfork [BODY: 8, EV: 5, Flame Project: 13*]
ALTER EGO: Collin Thornton
MOTIVATION: Power Lust
OCCUPATION: Publisher of NewsTime Magazine/Demon
WEALTH: 20
NOTES: Known as Satanis in pre-Crisis continuity.
Action
Comics 650 - "Reflections" (Feb 90)
Stars: Superman (post-Byrne from this point on)
Guest-stars: Adam Strange, Aquaman,
Batman,
Black
Canary II, Dr. Fate I, Fire, Firestorm
I,
Flash II, Flash III,
Green
Lantern II, Hawkman
II, Ice, Lobo, Martian
Manhunter, Metron, Mister
Miracle II, Orion, Power
Girl
Villains: Apokolips Infantrymen,
Draaga,
Kanjar Ro (pre-Crisis),
Maxima,
Sazu,
Starbreaker, Weapons-Master I
Supporting Cast: Jimmy
Olsen, K'Raamdyn, Lois
Lane, Maggie Sawyer,
Oberon,
Perry
White, Snapper Carr, Terrible
Turpin
SUPERMAN (post-Byrne)
DEX: 15 |
STR: 25 |
BODY: 18 |
INT: 11 |
WILL: 20 |
MIND: 15 |
INFL: 10 |
AURA: 20 |
SPIRIT: 10 |
INITIATIVE: 49 |
HERO POINTS: 200 |
Source: Who's Who (edited) |
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15,
Heat Vision: 15, Invulnerability: 22, Microscopic Vision: 15, Recall: 20,
Sealed Systems: 11, Super Breath: 12, Super Hearing: 8, Superspeed: 11,
Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray
Vision: 13
SKILLS: Artist (Writer): 4, Charisma
(Persuasion): 15, Scientist: 10
ADVANTAGES: Area Knowledge (Metropolis);
Connections: Daily Planet (High), Metropolis Police Department (High),
White House (High), Batman (Low), Justice
League International (Low); Leadership; Lightning Reflexes; Popularity
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite,
range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability:
lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss
Vulnerabilities affect all of his Attributes and Powers)
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 5
NOTES: Though the precise issue where Superman's abilities move
away from Byrne's theories about them (see Previous
version) is difficult to pin down, this issue marks the first Action
Comics where his Heat Vision is a visible beam.
ADAM
STRANGE
DEX: 6 |
STR: 4 |
BODY: 5 |
INT: 10 |
WILL: 9 |
MIND: 8 |
INFL: 6 |
AURA: 6 |
SPIRIT: 7 |
INITIATIVE: 26 |
HERO POINTS: 75 |
Source: Justice League Sourcebook |
SKILLS: (*linked) Acrobatics: 5, Charisma: 7, Gadgetry: 10*,
Martial Artist: 7, Military Science: 10*, Scientist: 10*, Thief: 6, Vehicles:
6, Weaponry: 10
ADVANTAGES: Area Knowledge (Rann); Connections: Justice League
of America (High), Ranagar Ruling Council (High); Iron Nerves; Lightning
Reflexes; Scholar (archaeology, history)
EQUIPMENT: BODY SUIT [BODY: 6, Flame Immunity: 7]
Jet Pack [BODY: 4, Flight: 8, R#: 2]
Laser Pistol [BODY: 3, Heat Vision: 8, R#: 2]
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Defender of Rann/Archaeologist
WEALTH: 6
NOTES: -
AQUAMAN
(Silver
Age)
DEX: 7 |
STR: 8 |
BODY: 8 |
INT: 8 |
WILL: 8 |
MIND: 7 |
INFL: 5 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 22 (27) |
HERO POINTS: 100 |
Source: Justice League Sourcebook |
POWERS: Animal Control: 15, Control: 4, Speak with Animals: 8, Summon
Animals: 12, Swimming: 7, Ultra Vision: 7, Water Freedom: 12
SKILLS: Vehicles: 6
LIMITATIONS: All Animal Powers only work on marine life
ADVANTAGES: Connections: Atlantis (High), Justice League of
America (High); Leadership; Lightning Reflexes
DRAWBACKS: Fatal Vulnerability to lack of contact with water
after one hour (Aquaman partially compensates by wearing the Water Suit);
Arch-Enemy (Ocean Master)
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation:
Telepathy represents the range of its signal.
WATER SUIT [BODY: 8, Sealed Systems: 15] The Water Suit
allows him to survive out of water for up to 24 hours at a time.
ALTER EGO: Arthur Curry
MOTIVATION: Upholding the Good
OCCUPATION: King of Atlantis
WEALTH: 4
NOTES: These are Aquaman's stats in the Silver Age, but some
time after he joined the JLA.
DR.
FATE I (w/ Nabu's helmet)
DEX: 7 |
STR: 4 |
BODY: 10 |
INT: 9 |
WILL: 6 |
MIND: 7 |
INFL: 7 |
AURA: 8 |
SPIRIT: 8 |
INITIATIVE: 23 (36) |
HERO POINTS: 150 |
Source: Justice League Sourcebook |
POWERS: (*Mystic link) Invulnerability: 15*, Telekinesis:
11*
SKILLS: Medicine: 7, Occultist: 16
ADVANTAGES: Connections: Justice
Society of America (High), Lords of Order (High), Mystical Community (High);
Scholar (Archaeology)
DRAWBACKS: Married; Secret Identity
EQUIPMENT: Helmet of Nabu [BODY: 10, INT: 13, WILL: 18, MIND:
14, INFL: 16, AURA: 22, SPIRIT: 22, Awareness: 12, Magic Sense: 12, Sorcery:
40] Drawbacks: While Nelson is wearing the Helmet, he is possessed by the
spirit of Nabu, an ancient Egyptian wizard and Lord of Order; anyone other
than Nelson who attempts to put on the Helmet must have a SPIRIT of 6 APs
or higher, or he will be driven insane.
ALTER EGO: Kent Nelson
MOTIVATION: Responsibility of Power
OCCUPATION: Lord of Order/Archaeologist
WEALTH: 6
NOTES: Dr. Fate is represented as he was in the Silver Age.
FIRE (post-Invasion)
DEX: 6 |
STR: 4 |
BODY: 4 |
INT: 6 |
WILL: 5 |
MIND: 5 |
INFL: 6 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 20 |
HERO POINTS: 40 |
Source: Who's Who |
POWERS: Dispersal: 9, Flame Being: 6, Flame Project: 8, Flight:
8
SKILLS: Charisma: 8, Martial Artist: 6, Thief: 4, Weaponry:
4
LIMITATIONS: In order to use Flight or Flame Project, Fire must
activate Flame Being and Dispersal; All Powers have Minor Power Burnout
(make a Burnout roll during any phase in which she uses any of her Powers;
if a single Power Burns Out, they all Burn Out together)
ADVANTAGES: Attractive; Connections: Global Guardians (High);
JLI (High)
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Beatriz Bonilla DaCosta
MOTIVATION: Thrill of Adventure
OCCUPATION: Model
WEALTH: 5
NOTES: -
FLASH
III (Wally West)
DEX: 7 |
STR: 4 |
BODY: 7 |
INT: 5 |
WILL: 5 |
MIND: 6 |
INFL: 5 |
AURA: 4 |
SPIRIT: 5 |
INITIATIVE: 29 |
HERO POINTS: 55 |
Source: Justice League Sourcebook |
POWERS: Superspeed: 10
SKILLS: Scientist: 2, Vehicles: 6
LIMITATIONS: No matter how much the Flash pushes his Superspeed,
he can never travel more than 10 APs per phase
ADVANTAGES: Connections: Justice League International (High),
New Titans (High); Lightning Reflexes
DRAWBACKS: Serious Irrational Attraction to food after using
Superspeed for 4 or more consecutive phases
EQUIPMENT: COSTUME STORAGE RING [BODY: 1, Shrinking: 10] Limitation:
The ring's Shrinking Power only works on the Flash's costume.
JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Wally West
MOTIVATION: Responsibility of Power
OCCUPATION: Unemployed
WEALTH: 3
NOTES: Previously: Kid-Flash.
ICE
DEX: 6 |
STR: 3 |
BODY: 5 |
INT: 4 |
WILL: 5 |
MIND: 6 |
INFL: 4 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 14 |
HERO POINTS: 35 |
Source: Justice League Sourcebook |
POWERS: Ice Production: 9
ADVANTAGES: Attractive; Connections: Justice League International
(High)
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Tora Olafsdotter
MOTIVATION: Upholding the Good
OCCUPATION: Fashion model
WEALTH: 6
NOTES: -
LOBO
DEX: 10 |
STR: 19 |
BODY: 12 |
INT: 2 |
WILL: 2 |
MIND: 7 |
INFL: 4 |
AURA: 3 |
SPIRIT: 10 |
INITIATIVE: 18 |
HERO POINTS: 20 |
Source: Atlas of the DC Universe |
SKILLS: (*linked) Acrobatics: 10*, Animal Handling: 4*, Charisma
(Intimidation): 11, Military Science (Tracking): 7, Vehicles (Space): 10*
ADVANTAGES: Connections: LEGION (High), the Cluster (Low); Iron
Nerves; Lightning Reflexes; Pets (space dolphins)
DRAWBACKS: Catastrophic Irrational Attraction to fighting; Serious
Psychological Instability; Catastrophic Rage
EQUIPMENT: SPACE HARLEY [BODY: 7, Flight: 39, Sealed Systems:
20, R#: 2]
ALTER EGO: None
MOTIVATION: Psychopath
OCCUPATION: Assassin/LEGION member
WEALTH: 5
NOTES: -
METRON
DEX: 7 |
STR: 6 |
BODY: 7 |
INT: 25 |
WILL: 23 |
MIND: 16 |
INFL: 9 |
AURA: 2 |
SPIRIT: 8 |
INITIATIVE: 41 |
HERO POINTS: 150 |
Source: Apokolips Sourcebook |
SKILLS: Gadgetry: 25, Scientist: 20
ADVANTAGES: Area Knowledge (Promethian Galaxy); Connections:
Darkseid (High), Highfather (High); Genius; Scholar (astronomy, the Source);
Sharp Eye
DRAWBACKS: Catastrophic Irrational Attraction to knowledge
EQUIPMENT: MOBIUS CHAIR [BODY: 25, INT: 20, Dimension Travel:
13, Flight: 50, Force Field: 25, Omni-Power: 15, Recall: 60, Sealed Systems:
25, Telekinesis: 50, Time Travel: 50, Warp: 65, R#: 2] Drawback: The Mobius
Chair is powered by the X-Element.
ALTER EGO: None
MOTIVATION: Seeking Knowledge
OCCUPATION: Scientist
WEALTH: N/A
NOTES: -
POWER
GIRL (post-Crisis)
DEX: 13 |
STR: 22 |
BODY: 15 |
INT: 9 |
WILL: 11 |
MIND: 10 |
INFL: 8 |
AURA: 7 |
SPIRIT: 7 |
INITIATIVE: 42 |
HERO POINTS: 100 |
Source: 2nd Edition Roster Book
(edited) |
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 13,
Heat Vision: 13, Invulnerability: 15, Microscopic Vision: 13, Recall: 18,
Sealed Systems: 9, Super Breath: 10, Super Hearing: 8, Superspeed: 12,
Systemic Antidote: 15, Telescopic Vision: 12, Thermal Vision: 12, X-Ray
Vision: 12
SKILLS: Gadgetry: 6, Scientist: 9
ADVANTAGES: Connections: Infinity
Inc. (High), Justice League International (High), Justice
Society of America (High), Doom Patrol (Low); Scholar (computer
science, magic)
DRAWBACKS: Secret Identity; Uncertainty; Loss Vulnberability:
magic, range of 0 APs
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Kara/Karen Starr
MOTIVATION: Upholding the Good
OCCUPATION: Computer Software Designer/Owner of StarrWare Inc.
WEALTH: 7
NOTES: -
APOKOLIPS
INFANTRYMEN
DEX: 4 |
STR: 5 |
BODY: 5 |
INT: 2 |
WILL: 2 |
MIND: 2 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 7 |
HERO POINTS: 0 |
Source: Apokolips Sourcebook |
SKILLS: Vehicles: 3, Weaponry: 3
DRAWBACKS: Catastrophic Irrational Attraction to violence
EQUIPMENT: Standard Blaster [BODY: 3, EV: 5, R#: 3]
Heavy Blaster [BODY: 3, EV: 8, R#: 3]
Xtra Heavy Blaster [BODY: 3, EV: 12, R#: 3]
MOTIVATION: Serving Darkseid
OCCUPATION: Servants of Darkseid
WEALTH: N/A
NOTES: Infantrymen carry one of three Blasters, according to
their status.
DRAAGA:
In this sequence, Draaga gains a Connection to K'Raamdyn (Low).
KANJAR
RO (pre-Crisis)
DEX: 6 |
STR: 3 |
BODY: 4 |
INT: 9 |
WILL: 6 |
MIND: 6 |
INFL: 6 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 21 |
HERO POINTS: 55 |
Source: Who's Who (edited) |
SKILLS: Gadgetry: 11, Scientist: 9, Thief: 6
ADVANTAGES: Genius; Leadership
DRAWBACKS: Strange Appearance
EQUIPMENT: Energy Rod [BODY: 11, Shrinking: 8, Telekinesis:
9, Telepathy: 40] Limitation: Shrinking only works
on Cosmic Boat.
GAMMA METAL GONG [BODY: 11, Control: 6 (12)] Bonuses:
The Gong's Control Power can be used on all the inhabitants of a planet
at the same time, but is limited to holding its victims in a state of paralysis;
if the Gong is used on a single target, its Control APs are boosted to
12.
COSMIC BOAT [BODY: 11, Flight: 40, Sealed Systems: 25]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 12
NOTES: This is the Silver Age version of Kanjar Ro who fought
the JLA and Adam Strange.
STARBREAKER
DEX: 3 |
STR: 15 |
BODY: 15 |
INT: 6 |
WILL: 6 |
MIND: 6 |
INFL: 6 |
AURA: 6 |
SPIRIT: 6 |
INITIATIVE: 15 |
HERO POINTS: 60 |
Source: - |
POWERS: Energy Blast: 18, Flight: 12, Split: 2, Teleportation: 9,
Vampirism: 30
SKILLS: Gadgetry: 12, Scientist: 9
LIMITATIONS: When using Split, Starbreaker must divide all Powers
and Attributes equally between himself and his duplicates
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Cosmic vampire
WEALTH: N/A
NOTES: -
WEAPONS-MASTER
I
DEX: 4 |
STR: 2 |
BODY: 2 |
INT: 10 |
WILL: 6 |
MIND: 7 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 17 |
HERO POINTS: 35 |
Source: - |
SKILLS: Gadgetry: 12, Military Science: 6, Scientist: 10, Vehicles:
10, Weaponry: 10
ADVANTAGES: Genius; Scholar (history, weapons)
EQUIPMENT: WAR-MACHINE [DEX: 8, STR: 10, BODY: 12, Energy Blast:
12, Flame Project: 12, Illusion: 18, Sealed Systems: 15, Time Travel: 60]
ALTER EGO: Xotar
MOTIVATION: Thrill Seeker
OCCUPATION: Criminal from 10,000 A.D.
WEALTH: 20
NOTES: -
JIMMY
OLSEN: Jimmy renounces to the Signal Watch in this issue
and places it in a safety deposit box.
K'RAAMDYN
(space
cabbie)
DEX: 5 |
STR: 3 |
BODY: 3 |
INT: 2 |
WILL: 3 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 2 |
INITIATIVE: 9 |
HERO POINTS: 5 |
Source: - |
SKILLS: Gadgetry (Repair Item): 4, Vehicles: 5
ADVANTAGES: Area Knowledge (Milky Way Galaxy); Gift of Gab
DRAWBACKS: Strange Appearance; Unluck
EQUIPMENT: SPACE CAB [STR: 7, BODY: 8, Flight: 37, Sealed Systems:
30, R#: 4]
ALTER EGO: None
MOTIVATION: Mercenary
OCCUPATION: Taxi driver
WEALTH: 4
NOTES: K'Raamdyn has no connection (aside from a possible hommage)
to DC's sf strip, Space Cabbie.
SNAPPER
CARR (Silver Age)
DEX: 3 |
STR: 3 |
BODY: 3 |
INT: 3 |
WILL: 3 |
MIND: 3 |
INFL: 3 |
AURA: 3 |
SPIRIT: 4 |
INITIATIVE: 9 |
HERO POINTS: 35 |
Source: Justice League Sourcebook
(edited) |
SKILLS: Artist (Music): 2, Gadgetry: 2, Scientist: 2,
Thief: 4, Vehicles: 2
ADVANTAGES: Connections: Justice League of America (High); Luck
DRAWBACKS: Age (young); Public
Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Lucas Carr
MOTIVATION: Thrill of Adventure
OCCUPATION: Justice League of America "mascot"
WEALTH: 5
NOTES: These stats represent Snapper when he first started hanging
out with the JLA.
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