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Action
Comics 664 - "Time & Time Again Phase 5: 'Many Long Years Ago..."
(Apr 91) [Superman Family 1991 - 12]
Stars: Superman
(see note)
Villains: Chronos
Supporting Cast: Bibbo,
Jimmy
Olsen,
Lois
Lane,
Perry
White
CHRONOS
I (trapped in 100 000 000 B.C.)
DEX: 5 |
STR: 4 |
BODY: 3 |
INT: 9 |
WILL: 7 |
MIND: 7 |
INFL: 5 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 19 |
HERO POINTS: 65 |
Source: Who's Who (edited) |
SKILLS: Gadgetry 9, Scientist: 9, Thief: 5, Vehicles: 4, Weaponry:
6
ADVANTAGES: Genius; Scholar (temporal
physics)
DRAWBACKS: Exile
EQUIPMENT: STASIS BELT [BODY: 3, Suspension:
40, R#: 5]
JURY-RIGGED TIME MACHINE [BODY:
15, Time Travel: 35, R#: 5] Drawback: Chronos has yet to find a power source
in the past for the Time Machine
ALTER EGO: David Clinton
MOTIVATION: Power Lust
OCCUPATION: Temporal castaway
WEALTH: 0
NOTES: These are Chronos' stats and equipment while stranded
in prehistory. By the end of this story, Chronos has lost the Time Machine.
Action
Comics 665 - "Wake the Dead" (May 91) [Superman Family
1991 - 15]
Stars: Superman
Villains: Baron
Sunday
Supporting Cast: Bill
Henderson, Lois
Lane
Action
Comics 666 - "Red Glass Part 3: Picking Up the Pieces" (Jun 91)
[Superman Family 1991 - 18]
Stars: Superman
Guest-stars: Captain Atom, Crazy
Jane, Firestorm III, Martian
Manhunter, Rebis, Robotman II, Wonder
Woman
Villains: Red Glass
Note: All guest-stars are in a hallucination and do not really
appear.
SUPERMAN:
In this story, Superman wears his RE-BREATHER [BODY: 4, Sealed Systems:
10] Bonus: Sealed Systems' APs may be added to a character's personal Sealed
Systems Power's. (Superman, in effect, has Sealed Systems: 21 while wearing
the Re-Breather.)
CAPTAIN
ATOM (post-Crisis)
DEX: 7 |
STR: 22 |
BODY: 10 |
INT: 5 |
WILL: 6 |
MIND: 6 |
INFL: 5 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 19 |
HERO POINTS: 100 |
Source: Justice League Sourcebook |
POWERS: Energy Absorption: 12, Energy Blast: 16, Flight: 13, Reflection/Deflection:
9, Sealed Systems: 20, Skin Armor: 5
SKILLS: Martial Artist: 4, Military Science: 5, Vehicles: 6,
Weaponry: 5
BONUSES: Energy Absorption is actually unlimited: if Captain
Atom ever chooses to absorb more than 12 APs of energy at one time however,
he is immediately bumped in time a number of APs equal to the APs of energy
that he just absorbed.
ADVANTAGES: Connections: Justice League International (High),
US Air Force (Low); Insta-Change; Scholar (1960s history and trivia)
DRAWBACKS: Dark Secret (true origin); Secret Identity
EQUIPMENT: JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Cameron Scott/Nathaniel Adam
MOTIVATION: Unwanted Power
OCCUPATION: Air Force Major
WEALTH: 4
NOTES: -
CRAZY
JANE
DEX: 2 |
STR: 2 |
BODY: 3 |
INT: 6 |
WILL: 6 |
MIND: 8 |
INFL: 8 |
AURA: 7 |
SPIRIT: 8 |
INITIATIVE: 16 |
HERO POINTS: 35 |
Source: Who's Who |
POWERS: Omni-Power: 12
SKILLS: Artist (Painter): 3
BONUSES: Crazy Jane can use her Omni-Power to raise her Attributes
LIMITATIONS: Crazy Jane does not control which Powers and Abilities
activate: it depends upon which personality is dominant at the time
ADVANTAGES: Connections: Doom Patrol (High)
DRAWBACKS: Serious Psychological Instability; Uncertainty; Misc.:
Jane has only limited control over her personalty changes
ALTER EGO: Kay Challis
MOTIVATION: Unwanted Power
OCCUPATION: Painter/Adventurer
WEALTH: 3
NOTES: Each personality will get a write-up as they are shown
in a story. See below for Black Annis:
BLACK
ANNIS (Crazy Jane personality)
STR: 10, BODY: 8, INT: 2, Claws: 7; Strange Appearance; Serious Rage
FIRESTORM
III (fire elemental)
DEX: 7 |
STR: 9 |
BODY: 12 |
INT: 9 |
WILL: 8 |
MIND: 8 |
INFL: 10 |
AURA: 12 |
SPIRIT: 9 |
INITIATIVE: 26 |
HERO POINTS: 110 |
Source: Who's Who |
POWERS: Awareness: 9, Density Increase: 8, Dispersal: 16, Energy
Absorption: 11, Flame Being: 15, Flame Control: 16, Flame Project: 20,
Flash: 15, Flight: 30, Gravity Decrease: 5, Gravity Increase: 5, Growth:
13, Heat Vision: 15, Invulnerability: 14, Matter Manipulation: 18, Regeneration:
10, Sealed Systems: 25, Teleportation: 25
SKILLS: Scientist: 8
LIMITATIONS: Firestorm can only Teleport to open flames; Firestorm
can only use a maximum of 15 APs of Flight unless he is Dispersed and in
outer space; Firestorm's Powers have no direct effect on other elementals
ADVANTAGES: Connections: Firehawk (High), Captain Atom (Low),
Maya (Low), Orishas (Low), Soyuz (Low), Vandemeer Institute for Metahuman
Studies (Low); Scholar (physics)
DRAWBACKS: Misc.: Firestorm has sworn not to use his Matter
Manipulation Power due to its destabilizing effect on the environment
ALTER EGO: Martin Stein
MOTIVATION: Responsibility of Power
OCCUPATION: Elemental
WEALTH: N/A
NOTES: -
REBIS
DEX: 6 |
STR: 6 |
BODY: 6 |
INT: 10 |
WILL: 9 |
MIND: 8 |
INFL: 8 |
AURA: 4 |
SPIRIT: 7 |
INITIATIVE: 24 |
HERO POINTS: 65 |
Source: Who's Who |
POWERS: Flight: 12, Precognition: 14, Split: 1, Telekinesis: 3
SKILLS: Medicine: 6, Vehicles: 6
LIMITATIONS: Split is only useable to separate the Negative
Energy Being from Rebis
ADVANTAGES: Connections: Doom Patrol (High)
DRAWBACKS: Strange Appearance; Uncertainty
ALTER EGO: Larry Trainor/Eleanor Poole
MOTIVATION: Responsibility of Power
OCCUPATION: Former test pilot/Doctor
WEALTH: 0
NOTES: See Negative Energy Being below:
NEGATIVE ENERGY
BEING
DEX: 14 |
STR: 8 |
BODY: 6 |
INT: 3 |
WILL: 5 |
MIND: 8 |
INFL: 4 |
AURA: 2 |
SPIRIT: 8 |
INITIATIVE: 21 |
|
|
POWERS: Dispersal: 10, Flight: 30, Lightning: 15
LIMITATIONS: Dispersal is always on and does not allow the energy
being to pass through lead; the being's Lightning Power has a Range of
Touch
ADVANTAGES: Misc.: While separated from Rebis, the being passes
all of its perceptions back to hir and vice-versa; Misc.: The energy being
is immune to Mental and Mystical Attacks
DRAWBACKS: Misc.: If the energy being is ever separated from
Rebis for more than 60 seconds (4 APs or fifteen phases), both begin to
suffer extreme pain and are affected by a Loss Vulnerability affecting
all their Powers and Attributes
ROBOTMAN
II (Cliff Steele)
DEX: 8 |
STR: 12 |
BODY: 12 |
INT: 5 |
WILL: 6 |
MIND: 6 |
INFL: 4 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: |
HERO POINTS: |
Source: - |
POWERS: Running: 7, Skin Armor: 5, Thermal Vision: 6, Ultra Vision:
6
SKILLS: Vehicles: 6, Weaponry: 4
ADVANTAGES: Connections: Doom Patrol (High), New Titans (Low)
DRAWBACKS: Serious Irration Fear of losing what little humanity
he has left; Strange Appearance; Unluck
ALTER EGO: Cliff Steele
MOTIVATION: Unwanted Power
OCCUPATION: Adventurer
WEALTH: 4
NOTES: This is Cliff Steele during Grant Morrison's run on Doom
Patrol. He does not use the Robotman monicker.
RED
GLASS (alien entity)
DEX: 1 |
STR: 3 |
BODY: 12 |
INT: 7 |
WILL: 10 |
MIND: 10 |
INFL: 8 |
AURA: 8 |
SPIRIT: 8 |
INITIATIVE: 16 |
HERO POINTS: 30 |
Source: - |
POWERS: Flight: 20, Force Field: 20, Illusion: 25, Sealed Systems:
25, Telepathy: 20
LIMITATIONS: The alien must use its Illusion Power on a target
for at least 10 APs before being able to use Telepathy on it to communicate
in a language it doesn't know
ADVANTAGES: Misc.: Red Glass is extremely long-lived
DRAWBACKS: Exile (on the moon; lifted in this story); Catastrophic
Irrational Attraction to finding a place to bear its children; Strange
Appearance
ALTER EGO: Real name (if any) unknown
MOTIVATION: Responsibility of Power
OCCUPATION: Mother
WEALTH: N/A
NOTES: The alien had no actual name in the story.
Action
Comics 667 - "The Final Chapter" (Jul 91) [Superman Family
1991 - 22]
Stars: Superman
Guest-stars: Gangbuster
I
Villains: Eradicator (humanoid
form)
Supporting Cast: Bibbo,
Cat
Grant, Jimmy
Olsen, Lana
Lang, Lois
Lane, Ma Kent,
Pa
Kent,
Perry
White, Pete Ross, Professor
Hamilton
ERADICATOR
(humanoid
form)
DEX: 12 |
STR: 25 |
BODY: 20 |
INT: 8 |
WILL: 9 |
MIND: 8 |
INFL: 9 |
AURA: 4 |
SPIRIT: 6 |
INITIATIVE: 39 |
HERO POINTS: 150 |
Source: Who's Who |
POWERS: Directional Hearing: 8, Dispersal: 15, Energy Blast: 15,
Extended Hearing: 8, Flight: 27, Heat Vision: 15, Hypnotism: 13, Lightning:
13, Matter Manipulation: 20, Sealed Systems: 25, Solar Sustenance: 25,
Super Hearing: 8, Superspeed: 10, Telekinesis: 20, Telepathy: 9, Telescopic
Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Gadgetry: 13, Scientist: 13
BONUSES: Eradicator receives a -2 Column Shift bonus to the
RV whenever he makes any attack against a Kryptonian; Telepathy can be
used to establish a permanent "mind link" with any Kryptonian, allowing
both linked characters to know where the other is and what he is thinking.
This mind link is temporarily disrupted by strong magnetic fields
LIMITATIONS: Hypnotism has No Range
ADVANTAGES: Area Knowledge (Krypton); Genius; Iron Nerves; Scholar
(Kryptonian history)
DRAWBACKS: Catastrophic Irrational Attraction to remaking Krypton
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: N/A
WEALTH: N/A
NOTES: Previous version as artifact.
Next
version as Superman.
PETE
ROSS (post-Crisis, adult)
DEX: 2 |
STR: 3 |
BODY: 2 |
INT: 3 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 2 |
SPIRIT: 3 |
INITIATIVE: 7 |
HERO POINTS: 5 |
Source: Superman The Man of Steel (edited) |
SKILLS: Detective (Law): 4
ADVANTAGES: Area Knowledge (Washington
D.C.); Connections: Smallville (High), US Senate (High); Scholar
(politics)
ALTER EGO: Peter Ross
MOTIVATION: Upholding the Good
OCCUPATION: Senator
WEALTH: 6
NOTES: -
Action
Comics 668 - "The Ghost of Luthor" (Aug 91) [Superman
Family 1991 - 26]
Stars: Superman
Guest-stars: Jack Ryder (aka The
Creeper)
Villains: Lex
Luthor (behind the scenes), Happersen
Supporting Cast: Beppo the Super-Chimp
(post-Crisis), Cat Grant,
Dr.
Kelley, Jimmy
Olsen, Lois
Lane, Pa Kent,
Perry
White
JACK
RYDER
(aka The Creeper)
DEX: 3 |
STR: 3 |
BODY: 4 |
INT: 6 |
WILL: 4 |
MIND: 4 |
INFL: 4 |
AURA: 5 |
SPIRIT: 3 |
INITIATIVE: 13 |
HERO POINTS: 40 |
Source: Who's Who (edited) |
SKILLS: Detective: 4
ADVANTAGES: Connections: Print and Television Media (High);
Insta-Change
DRAWBACKS: Secret Identity
ALTER EGO: The Creeper
MOTIVATION: Seeking Justice
OCCUPATION: Investigative reporter
WEALTH: 7
NOTES: Ryder does not appear as The Creeper in this story, so
his stats have not been included.
BEPPO
THE SUPER-CHIMP (post-Crisis)
DEX: 3 |
STR: 3 |
BODY: 2 |
INT: 1 |
WILL: 2 |
MIND: 2 |
INFL: 2 |
AURA: 0 |
SPIRIT: 2 |
INITIATIVE: 5 |
HERO POINTS: 0 |
Source: - |
SKILLS: Acrobatics: 6
ADVANTAGES: Connections: Crackers the Clown (High)
DRAWBACKS: Misc.: Beppo is basically a normal Earth chimp
ALTER EGO: Beppo
MOTIVATION: Thrill of Adventure
OCCUPATION: Birthday party entertainment
WEALTH: N/A
NOTES: Beppo is a hommage to the pre-Crisis Bibbo the Super-Monkey.
Action
Comics 669 - "Paper Trail" (Sep 91) [Superman Family
1991 - 30]
Stars: Superman
Guest-stars: Thorn II
Villains: Gillespie,
Intergang
Shock Troops,
Leilani,
Tiny
Bubbles, Ugly Manheim
Supporting Cast: Lois
Lane, Ma Kent,
Maggie
Sawyer, Pa Kent,
Perry
White
THORN
II
DEX: 6 |
STR: 3 |
BODY: 4 |
INT: 4 |
WILL: 5 |
MIND: 4 |
INFL: 3 |
AURA: 4 |
SPIRIT: 3 |
INITIATIVE: 17 |
HERO POINTS: 40 |
Source: Who's Who |
SKILLS: (*linked) Acrobatics: 6*, Charisma: 5, Detective:
4*, Martial Artist: 6*, Military Scienc (Tracking): 4*, Thief: 6*, Weaponry:
6*
ADVANTAGES: Connections: Booster Gold (Low); Intensive Training;
Lightning Reflexes
DRAWBACKS: Catastrophic Psychological Instability: The Thorn
suffers from a classic case of multiple personality disorder. Rose Forrest
is unaware that she is the Thorn, and the Thorn considers Rose her sister
EQUIPMENT: Explosive Thorn [BODY: 1, Bomb: 5, R#: 2]
Flash Thorn [BODY: 1, Flash: 5, R#: 2]
Acid Thorn [BODY: 1, Acid: 5, R#: 2]
Smoke Thorn [BODY: 1, Fog: 5, R#: 2]
Night Vision Goggles [BODY: 2, Ultra Vision: 6]
5 AP C Omni-Gadget Thorns (x5)
ALTER EGO: Rose Forrest
MOTIVATION: Seeking Justice
OCCUPATION: Advertising agency creative director
WEALTH: 7
NOTES: -
Action
Comics 670 - "Skullduggery" (Oct 91) [Superman Family
1991 - 34]
Stars: Superman
Guest-stars: Batman,
Deadman, Dr. Fate II½, Flash
III, Gangbuster I,
Guardian,
Guy Gardner,
Martian
Manhunter, Power Girl, Wonder
Woman
Villains: Atomic Skull II, Happersen,
Lex Luthor Jr, Monarch I, Parasite (post-Crisis)
Supporting Cast: Dr.
Kelley, Lois
Lane, Perry
White, Professor Hamilton
DEADMAN
DEX: 8 |
STR: 4 |
BODY: 7 |
INT: 5 |
WILL: 6 |
MIND: 6 |
INFL: 7 |
AURA: 8 |
SPIRIT: 8 |
INITIATIVE: 24 |
HERO POINTS: 65 |
Source: Who's Who |
POWERS: (*Mystic Link) Awareness: 8, Invisibility: 20*, Invulnerability:
12*, Personality Transfer: 18*, Self-Link (Spirit Travel): 30
SKILLS: Acrobatics: 8, Martial Artist: 5, Occultist (Occult
Knowledge): 5, Thief: 6
LIMITATIONS: Invisibility and Self-Link (Spirit Travel) are
Always On; Deadman can be seen automatically by characters with Magic Sense
Power or by any character he encounters in the Afterworlds
ADVANTAGES: Area Knowledge (Realm of the Just Dead); Connections:
Phantom Stranger (Low), Rama Kushna (Low); Lightning Reflexes
ALTER EGO: Boston Brand
MOTIVATION: Unwanted Power
OCCUPATION: Wandering spirit (former trapeze artist)
WEALTH: N/A
NOTES: -
DR.
FATE II½ (Linda Strauss)
DEX: 3 |
STR: 2 |
BODY: 6 |
INT: 7 |
WILL: 6 |
MIND: 6 |
INFL: 7 |
AURA: 7 |
SPIRIT: 5 |
INITIATIVE: 17 |
HERO POINTS: 65 |
Source: Justice League Sourcebook |
POWERS: (*Mystic Link) Awareness: 7, Flight: 11*, Invulnerability:
14*, Magic Sense: 9, Sorcery: 15
SKILLS: Occultist: 8
ADVANTAGES: Buddy (Nabu); Connections: Justice League International
(Low); Insta-Change; Pet (Petey the Demon)
DRAWBACKS: Misc.: This Dr. Fate is formed by Linda Strauss alone
and is substantially less powerful than the Fate formed by the two Strausses
ALTER EGO: Linda Strauss
MOTIVATION: Responsibility of Power
OCCUPATION: Sorceress
WEALTH: 4
NOTES: -
GUY
GARDNER (Green Lantern)
DEX: 7 |
STR: 4 |
BODY: 5 (12) |
INT: 3 |
WILL: 18 |
MIND: 6 |
INFL: 8 |
AURA: 3 |
SPIRIT: 8 |
INITIATIVE: 18 |
HERO POINTS: 70 |
Source: Justice League Sourcebook |
ADVANTAGES: Connections: Green Lantern Hal Jordan (High), Justice
League International (High); Iron Nerves
DRAWBACKS: Serious Rage
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages:
20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense:
40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin
Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing
the Ring. Limitation: Skin Armor does not have to be activated at tis full
AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power
for each AP of Skin Armor in use; Life Sense is only useable to detect
other members of the Green Lantern Corps; Completely useless against the
color yellow; must be recharged once every 24 hours with Power Battery;
Ring's BODY is only 6 when not being worn.
Power Battery [BODY 25, Energy Absorption: 18; Invisibility:
15, R#: 2]
JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: The One True Green Lantern
MOTIVATION: Thrill of Adventure
OCCUPATION: Former gym teacher
WEALTH: 4
NOTES: Next
version with yellow ring.
POWER
GIRL (post-Teasdale)
DEX: 6 |
STR: 18 |
BODY: 13 |
INT: 9 |
WILL: 11 |
MIND: 15 |
INFL: 8 |
AURA: 7 |
SPIRIT: 7 |
INITIATIVE: 34 |
HERO POINTS: 100 |
Source: Who's Who |
POWERS: Awareness: 5, Directional Hearing: 6, Extended Hearing:
6, Flight: 12, Invulnerability: 13, Sealed Systems: 8, Super Hearing: 6,
Superspeed: 9, Systemic Antidote: 13, Telescopic Vision: 4
SKILLS: Gadgetry: 6, Scientist: 9
ADVANTAGES: Connections: Justice League International (High),
Doom Patrol (Low), Infinity Inc. (Low); Lightning Reflexes; Scholar (computer
science, magic)
DRAWBACKS: Minor Rage; Secret Identity
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation:
Telepathy represents the range of its signal.
ALTER EGO: Karen Starr/Kara
MOTIVATION: Upholding the Good
OCCUPATION: Owner of StarrWare Inc.
WEALTH: 7
NOTES: After being critically wounded by the Gray Man, Power
Girl's Powers and Attributes were somewhat curtailed.
ATOMIC
SKULL II (Joseph Martin)
DEX: 8 (3) |
STR: 12 (4) |
BODY: 9 (3) |
INT: 3 |
WILL: 3 |
MIND: 2 |
INFL: 3 |
AURA: 3 |
SPIRIT: 3 |
INITIATIVE: 16 (11) |
HERO POINTS: 35 |
Source: - |
POWERS: Energy Blast: 18
SKILLS: Vehicles: 4
ADVANTAGES: Lightning Reflexes; Scholar (movie serials)
DRAWBACKS: Catastrophic Irrational Attraction to old movie serials;
Catastrophic Psychological Instability (believes himself to be movie serial
hero); Catastrophic Rage; Strange Appearance; Loss Vulnerability: If a
carbon rod is wrapped around his head for at least 3 APs of time, the Atomic
Skull loses his Power and Strange Appearance Drawback, and his Attributes
return to the value in parentheses until his Psychological Instability
turns him back into the Atomic Skull (with time appropriate to healing
a Catastrophic Power Burnout)
EQUIPMENT: Motorcycle [STR: 3, BODY: 5, Running: 7, R#: 2]
ALTER EGO: Joseph Martin
MOTIVATION: Psychopath
OCCUPATION: Student and aspiring film maker
WEALTH: 3
NOTES: -
MONARCH
I (possibly Captain Atom)
DEX: 7 |
STR: 5 |
BODY: 5 (15) |
INT: 5 |
WILL: 6 |
MIND: 6 |
INFL: 6 |
AURA: 5 |
SPIRIT: 5 |
INITIATIVE: 22 |
HERO POINTS: 50 |
Source: Newsletter, 2nd Quarter, 1992
(edited) |
SKILLS: Charisma (Interrogation, Intimidation):
4, Martial Artist: 7, Military Science: 7, Thief: 7, Vehicles:
6, Weaponry: 7
LIMITATIONS: Though Monarch should presumably
be able to turn on his Captain Atom Powers, he apparently chooses not to,
or else cannot for some reason
ADVANTAGES: Lightning Reflexes; Iron Nerves
DRAWBACKS: Catastrophic Irrational Attraction to creating order;
Serious Psychological Instability; Serious Rage
EQUIPMENT: ARMOR [STR: 10, BODY: 15, Control:
10, Energy Blast: 15, Flight: 6, Illusion: 7, Teleportation: 20] Limitations:
Control may only be used to render an opponent motionless; Illusion can
only be used to project a hazy image of himself for communication purposes.
ALTER EGO: Nathaniel Adam (presumably)
MOTIVATION: Power Lust
OCCUPATION: Would-be dictator
WEALTH: 4 (in 1991)
NOTES: By his blue eyes in this issue, I believe this is the
"original" Monarch, the one that seemed to be prepped to be revealed as
Captain
Atom until DC got cold feet and decided to go with brown-eyed Hawk.
LEX
LUTHOR JR. (aka Lex Luthor)
DEX: 4 |
STR: 5 |
BODY: 5 |
INT: 14 |
WILL: 6 |
MIND: 6 |
INFL: 8 |
AURA: 6 |
SPIRIT: 5 |
INITIATIVE: 28 |
HERO POINTS: 95 |
Source: Who's Who |
SKILLS: Charisma: 10, Gadgetry: 15, Martial Artist: 5, Scientist:
15
ADVANTAGES: Connections: Business community (High), US Military
(High); Connoisseur; Genius; Leadership; Omni-Connections; Popularity;
Scholar (business, aerospace engineering, weapon design)
DRAWBACKS: Dark Secrets (illegal activities; the fact that he
is actually Lex Luthor); Catastrophic Irrational Attraction to destroying
Superman personally; Public Identity
EQUIPMENT: 16 AP ABCD Omni-Gadgets (x2)
ALTER EGO: Lex Luthor (Sr.)
MOTIVATION: Power Lust
OCCUPATION: CEO of LexCorp International
WEALTH: 25
NOTES: After faking his own death, Lex Luthor returned as his
own son in a stronger, cloned body free of cancer. Previous
version. Next version.
PARASITE
(post-Crisis)
DEX: 7 |
STR: 9 |
BODY: 7 |
INT: 1 |
WILL: 3 |
MIND: 8 |
INFL: 6 |
AURA: 2 |
SPIRIT: 9 |
INITIATIVE: 14 |
HERO POINTS: 75 |
Source: Who's Who |
POWERS: Mind Drain: 25, Power Drain: 25, Vampirism: 16
BONUSES: Power Drain also works on Attributes and Skills; Vampirism
has a Range of 1 AP
LIMITATIONS: Vampirism cannot be used on a victim until Parasite
has drained the victim's Powers (if any) and Attribute; Power Drain and
Mind Drain each have a Range of 1 AP and do not affect Gadgets or Mystical
Powers
DRAWBACKS: Serious Psychological Instability; Catastrophic Rage;
Strange Appearance; Fatal Vulnerability: Parasite must use Vampirism on
some living creature once per day or he will begin do die
ALTER EGO: Rudy Jones
MOTIVATION: Nihilist
OCCUPATION: Supervillain
WEALTH: 0
NOTES: -
Action
Comics 671 - "Missing in Action" (Nov 91) [Superman Family
1991 - 38]
Stars: Superman
Guest-stars: Gangbuster
I, Thorn II
Villains: Lex
Luthor Jr., Mister Z
Supporting Cast: Lois
Lane, Professor Hamilton
SUPERMAN:
In the Blackout storyline, Superman has amnesia and is eventually trapped
on Dinosaur Island. In game terms, this removes all his non-defensive Powers
(everything except Invulnerability, Sealed Systems and Systemic Antidote)
until they would be activated by reflex in appropriate circumstances (such
as Flight when falling). He also loses all Skills save Charisma, and all
his Connections and Area Knowledge. Wealth drops to 0. He gains these Connections:
Dinosaur Island natives (High), amnesiac Mister Z (Low). He also gains
two Drawbacks: Exile and Misc.: Amnesia.
MISTER
Z (w/amnesia)
DEX: 2 |
STR: 2 |
BODY: 2 |
INT: 5 |
WILL: 7 |
MIND: 3 |
INFL: 4 |
AURA: 6 |
SPIRIT: 4 |
INITIATIVE: 11 |
HERO POINTS: 35 |
Source: Superman The Man of Steel (edited) |
POWERS: Regeneration: 9
SKILLS: Charisma: 10
BONUSES: Regeneration can even bring Mister
Z back from the dead effectively making him immortal
ADVANTAGES: Connections: Dinosaur Island
natives (High), amnesiac Superman (Low)
DRAWBACKS: Exile; Misc.: Amnesia
ALTER EGO: Unkown even to himself
MOTIVATION: Thrill Seeker
OCCUPATION: Castaway
WEALTH: 0
NOTES: With amnesia, Mister Z was not aware of his other Mental
Powers and could not use them, so they have not been included.
Action
Comics 672 - "All This... and Lex Luthor II!" (Dec 91)
[Superman Family 1991 - 42]
Stars: Superman
Villains: Happersen,
Lex
Luthor Jr., Time-Bomb
Supporting Cast: Lois
Lane, Maggie Sawyer,
Perry
White,
Professor Hamilton,
Team Luthor
TEAM
LUTHOR (typical agent)
DEX: 4 |
STR: 3 |
BODY: 4 |
INT: 4 |
WILL: 3 |
MIND: 2 |
INFL: 2 |
AURA: 3 |
SPIRIT: 2 |
INITIATIVE: 10 (12) |
HERO POINTS: 10 |
Source: Superman The Man of Steel |
SKILLS: Military Science: 4, Weaponry: 4
ADVANTAGES: Connections: LexCorp (High)
DRAWBACKS: Misc.: Team Luthor agents may act only upon the direct
orders of a senior LexCorp executive, usually Mr. Luthor himself
EQUIPMENT: TEAM LUTHOR BATTLESUIT [DEX: 6, STR:
11, BODY: 12, Energy Blast: 10, Flight: 7, Sealed Systems: 14, Telescopic
Vision: 11, X-Ray Vision: 11] Drawback: The suit must be recharged after
15 APs of use.
MOTIVATION: Mercenary
OCCUPATION: LexCorp employee
WEALTH: 4
NOTES: -
Action
Comics 673 - "Friends in Need" (Jan 92) [Superman Family
1992 - 4]
Stars: Superman
Villains: Hellgrammite, Lex
Luthor Jr., Ugly Manheim
Supporting Cast: Bibbo,
Jimmy
Olsen,
Lana
Lang,
Lois
Lane,
Maggie Sawyer,
Pete
Ross
HELLGRAMMITE
DEX: 8 |
STR: 14 |
BODY: 12 |
INT: 3 |
WILL: 4 |
MIND: 3 |
INFL: 5 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 16 |
HERO POINTS: 45 |
Source: - |
POWERS: Claws: 12, Cling: 5, Extra Limb: 15, Glue: 12, Skin Armor:
4, Swimming: 6, Water Feedom: 8
SKILLS: Acrobatics: 4, Charisma (Intimidation): 6, Military
Science: 6, Thief: 8
DRAWBACKS: Minor Psychological Instability; Catastrophic Rage;
Strange Appearance
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Former entomologist/Assassin
WEALTH: 8
NOTES: Technically, this is the post-Crisis Hellgrammite, since
a pre-Crisis version met both Superman and Batman in World's Finest Comics,
stories that never took place in current continuity.
UGLY
MANHEIM: In this story, Manheim uses 2 pieces of Apokolipsian
equipment:
BIO-ARMOR [STR: 18, BODY: 15, Energy Blast: 14, R#: 2]
Bonuses: Energy Blast may be bounced off reflective surfaces, enabling
trick shots. Limitations: Minor Power Burnout on Energy Blast.
BOOM TUBE [Dimension Travel: 8, Warp: 65]
JIMMY
OLSEN: For a while, Jimmy was unemployed and had his
Wealth rated at 1 (from this point on).
Action
Comics 674 - "The Past Is Prologue" (Feb 92) [Superman
Family 1992 - 8]
Stars: Supergirl (post-Crisis)
Guest-stars: Superman
Villains: Brainiac,
Draaga,
Hellgrammite,
Intergang
Wall-Crawlers,
Maxima
Supporting Cast: Bibbo,
Jimmy
Olsen, K'Raamdyn,
Terrible
Turpin
SUPERGIRL (post-Crisis)
DEX: 8 |
STR: 3 |
BODY: 3 |
INT: 4 |
WILL: 4 |
MIND: 4 |
INFL: 5 |
AURA: 4 |
SPIRIT: 4 |
INITIATIVE: 17 |
HERO POINTS: 60 |
Source: - |
POWERS: Chameleon: 10, Flight: 15, Force Field: 10, Invisibility:
10, Mental Blast: 15, Sealed Systems: 20
SKILLS: Artist (Actor): 6
LIMITATIONS: Force Field has no Range; Mental Blast has a Range
of 1 AP (Supergirl often combines a punch with a Blast to make it look
like it's super-strength, or shoots it from her eyes to look like Heat
Vision)
ADVANTAGES: Connections: Superman (High)
DRAWBACKS: Exile (pocket universe)
ALTER EGO: Matrix
MOTIVATION: Upholding the Good
OCCUPATION: Former freedom fighter
WEALTH: 4
NOTES: Formerly the being known as Matrix.
BRAINIAC:
During the Panic in the Sky storyline, Brainiac gains a Connection to WarWorld
(High).
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