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Action Comics 664 - "Time & Time Again Phase 5: 'Many Long Years Ago..." (Apr 91) [Superman Family 1991 - 12]

Stars: Superman (see note)
Villains: Chronos
Supporting Cast: Bibbo, Jimmy Olsen, Lois Lane, Perry White

CHRONOS I (trapped in 100 000 000 B.C.)
DEX: 5 STR: 4 BODY: 3
INT: 9 WILL: 7 MIND: 7
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 19 HERO POINTS: 65 Source: Who's Who (edited)
SKILLS: Gadgetry 9, Scientist: 9, Thief: 5, Vehicles: 4, Weaponry: 6
ADVANTAGES: Genius; Scholar (temporal physics)
DRAWBACKS: Exile
EQUIPMENT: STASIS BELT [BODY: 3, Suspension: 40, R#: 5]
   JURY-RIGGED TIME MACHINE [BODY: 15, Time Travel: 35, R#: 5] Drawback: Chronos has yet to find a power source in the past for the Time Machine
ALTER EGO: David Clinton
MOTIVATION: Power Lust
OCCUPATION: Temporal castaway
WEALTH: 0
NOTES: These are Chronos' stats and equipment while stranded in prehistory. By the end of this story, Chronos has lost the Time Machine.


Action Comics 665 - "Wake the Dead" (May 91) [Superman Family 1991 - 15]

Stars: Superman
Villains: Baron Sunday
Supporting Cast: Bill Henderson, Lois Lane
 
 
 
 
 
 


Action Comics 666 - "Red Glass Part 3: Picking Up the Pieces" (Jun 91) [Superman Family 1991 - 18]

Stars: Superman
Guest-stars: Captain Atom, Crazy Jane, Firestorm III, Martian Manhunter, Rebis, Robotman II, Wonder Woman
Villains: Red Glass
Note: All guest-stars are in a hallucination and do not really appear.

SUPERMAN: In this story, Superman wears his RE-BREATHER [BODY: 4, Sealed Systems: 10] Bonus: Sealed Systems' APs may be added to a character's personal Sealed Systems Power's. (Superman, in effect, has Sealed Systems: 21 while wearing the Re-Breather.)

CAPTAIN ATOM (post-Crisis)
DEX: 7 STR: 22 BODY: 10
INT: 5 WILL: 6 MIND: 6
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 100 Source: Justice League Sourcebook
POWERS: Energy Absorption: 12, Energy Blast: 16, Flight: 13, Reflection/Deflection: 9, Sealed Systems: 20, Skin Armor: 5
SKILLS: Martial Artist: 4, Military Science: 5, Vehicles: 6, Weaponry: 5
BONUSES: Energy Absorption is actually unlimited: if Captain Atom ever chooses to absorb more than 12 APs of energy at one time however, he is immediately bumped in time a number of APs equal to the APs of energy that he just absorbed.
ADVANTAGES: Connections: Justice League International (High), US Air Force (Low); Insta-Change; Scholar (1960s history and trivia)
DRAWBACKS: Dark Secret (true origin); Secret Identity
EQUIPMENT: JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Cameron Scott/Nathaniel Adam
MOTIVATION: Unwanted Power
OCCUPATION: Air Force Major
WEALTH: 4
NOTES: -

CRAZY JANE
DEX: 2 STR: 2 BODY: 3
INT: 6 WILL: 6 MIND: 8
INFL: 8 AURA: 7 SPIRIT: 8
INITIATIVE: 16 HERO POINTS: 35 Source: Who's Who
POWERS: Omni-Power: 12
SKILLS: Artist (Painter): 3
BONUSES: Crazy Jane can use her Omni-Power to raise her Attributes
LIMITATIONS: Crazy Jane does not control which Powers and Abilities activate: it depends upon which personality is dominant at the time
ADVANTAGES: Connections: Doom Patrol (High)
DRAWBACKS: Serious Psychological Instability; Uncertainty; Misc.: Jane has only limited control over her personalty changes
ALTER EGO: Kay Challis
MOTIVATION: Unwanted Power
OCCUPATION: Painter/Adventurer
WEALTH: 3
NOTES: Each personality will get a write-up as they are shown in a story. See below for Black Annis:
BLACK ANNIS (Crazy Jane personality)
STR: 10, BODY: 8, INT: 2, Claws: 7; Strange Appearance; Serious Rage

FIRESTORM III (fire elemental)
DEX: 7 STR: 9 BODY: 12
INT: 9 WILL: 8 MIND: 8
INFL: 10 AURA: 12 SPIRIT: 9
INITIATIVE: 26 HERO POINTS: 110 Source: Who's Who
POWERS: Awareness: 9, Density Increase: 8, Dispersal: 16, Energy Absorption: 11, Flame Being: 15, Flame Control: 16, Flame Project: 20, Flash: 15, Flight: 30, Gravity Decrease: 5, Gravity Increase: 5, Growth: 13, Heat Vision: 15, Invulnerability: 14, Matter Manipulation: 18, Regeneration: 10, Sealed Systems: 25, Teleportation: 25
SKILLS: Scientist: 8
LIMITATIONS: Firestorm can only Teleport to open flames; Firestorm can only use a maximum of 15 APs of Flight unless he is Dispersed and in outer space; Firestorm's Powers have no direct effect on other elementals
ADVANTAGES: Connections: Firehawk (High), Captain Atom (Low), Maya (Low), Orishas (Low), Soyuz (Low), Vandemeer Institute for Metahuman Studies (Low); Scholar (physics)
DRAWBACKS: Misc.: Firestorm has sworn not to use his Matter Manipulation Power due to its destabilizing effect on the environment
ALTER EGO: Martin Stein
MOTIVATION: Responsibility of Power
OCCUPATION: Elemental
WEALTH: N/A
NOTES: -

REBIS
DEX: 6 STR: 6 BODY: 6
INT: 10 WILL: 9 MIND: 8
INFL: 8 AURA: 4 SPIRIT: 7
INITIATIVE: 24 HERO POINTS: 65 Source: Who's Who
POWERS: Flight: 12, Precognition: 14, Split: 1, Telekinesis: 3
SKILLS: Medicine: 6, Vehicles: 6
LIMITATIONS: Split is only useable to separate the Negative Energy Being from Rebis
ADVANTAGES: Connections: Doom Patrol (High)
DRAWBACKS: Strange Appearance; Uncertainty
ALTER EGO: Larry Trainor/Eleanor Poole
MOTIVATION: Responsibility of Power
OCCUPATION: Former test pilot/Doctor
WEALTH: 0
NOTES: See Negative Energy Being below:
NEGATIVE ENERGY BEING
DEX: 14 STR: 8 BODY: 6
INT: 3 WILL: 5 MIND: 8
INFL: 4 AURA: 2 SPIRIT: 8
INITIATIVE: 21
POWERS: Dispersal: 10, Flight: 30, Lightning: 15
LIMITATIONS: Dispersal is always on and does not allow the energy being to pass through lead; the being's Lightning Power has a Range of Touch
ADVANTAGES: Misc.: While separated from Rebis, the being passes all of its perceptions back to hir and vice-versa; Misc.: The energy being is immune to Mental and Mystical Attacks
DRAWBACKS: Misc.: If the energy being is ever separated from Rebis for more than 60 seconds (4 APs or fifteen phases), both begin to suffer extreme pain and are affected by a Loss Vulnerability affecting all their Powers and Attributes

ROBOTMAN II (Cliff Steele)
DEX: 8 STR: 12 BODY: 12
INT: 5 WILL: 6 MIND: 6
INFL: 4 AURA: 3 SPIRIT: 3
INITIATIVE:  HERO POINTS:  Source: -
POWERS: Running: 7, Skin Armor: 5, Thermal Vision: 6, Ultra Vision: 6
SKILLS: Vehicles: 6, Weaponry: 4
ADVANTAGES: Connections: Doom Patrol (High), New Titans (Low)
DRAWBACKS: Serious Irration Fear of losing what little humanity he has left; Strange Appearance; Unluck
ALTER EGO: Cliff Steele
MOTIVATION: Unwanted Power
OCCUPATION: Adventurer
WEALTH: 4
NOTES: This is Cliff Steele during Grant Morrison's run on Doom Patrol. He does not use the Robotman monicker.

RED GLASS (alien entity)
DEX: 1 STR: 3 BODY: 12
INT: 7 WILL: 10 MIND: 10
INFL: 8 AURA: 8 SPIRIT: 8
INITIATIVE: 16 HERO POINTS: 30 Source: -
POWERS: Flight: 20, Force Field: 20, Illusion: 25, Sealed Systems: 25, Telepathy: 20
LIMITATIONS: The alien must use its Illusion Power on a target for at least 10 APs before being able to use Telepathy on it to communicate in a language it doesn't know
ADVANTAGES: Misc.: Red Glass is extremely long-lived
DRAWBACKS: Exile (on the moon; lifted in this story); Catastrophic Irrational Attraction to finding a place to bear its children; Strange Appearance
ALTER EGO: Real name (if any) unknown
MOTIVATION: Responsibility of Power
OCCUPATION: Mother
WEALTH: N/A
NOTES: The alien had no actual name in the story.


Action Comics 667 - "The Final Chapter" (Jul 91) [Superman Family 1991 - 22]

Stars: Superman
Guest-stars: Gangbuster I
Villains: Eradicator (humanoid form)
Supporting Cast: Bibbo, Cat Grant, Jimmy Olsen, Lana Lang, Lois Lane, Ma Kent, Pa Kent, Perry White, Pete Ross, Professor Hamilton

ERADICATOR (humanoid form)
DEX: 12 STR: 25 BODY: 20
INT: 8 WILL: 9 MIND: 8
INFL: 9 AURA: 4 SPIRIT: 6
INITIATIVE: 39 HERO POINTS: 150 Source: Who's Who
POWERS: Directional Hearing: 8, Dispersal: 15, Energy Blast: 15, Extended Hearing: 8, Flight: 27, Heat Vision: 15, Hypnotism: 13, Lightning: 13, Matter Manipulation: 20, Sealed Systems: 25, Solar Sustenance: 25, Super Hearing: 8, Superspeed: 10, Telekinesis: 20, Telepathy: 9, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Gadgetry: 13, Scientist: 13
BONUSES: Eradicator receives a -2 Column Shift bonus to the RV whenever he makes any attack against a Kryptonian; Telepathy can be used to establish a permanent "mind link" with any Kryptonian, allowing both linked characters to know where the other is and what he is thinking. This mind link is temporarily disrupted by strong magnetic fields
LIMITATIONS: Hypnotism has No Range
ADVANTAGES: Area Knowledge (Krypton); Genius; Iron Nerves; Scholar (Kryptonian history)
DRAWBACKS: Catastrophic Irrational Attraction to remaking Krypton
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: N/A
WEALTH: N/A
NOTES: Previous version as artifact. Next version as Superman.

PETE ROSS (post-Crisis, adult)
DEX: 2 STR: 3 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 5 Source: Superman The Man of Steel (edited)
SKILLS: Detective (Law): 4
ADVANTAGES: Area Knowledge (Washington D.C.); Connections: Smallville (High), US Senate (High); Scholar (politics)
ALTER EGO: Peter Ross
MOTIVATION: Upholding the Good
OCCUPATION: Senator
WEALTH: 6
NOTES: -


Action Comics 668 - "The Ghost of Luthor" (Aug 91) [Superman Family 1991 - 26]

Stars: Superman
Guest-stars: Jack Ryder (aka The Creeper)
Villains: Lex Luthor (behind the scenes), Happersen
Supporting Cast: Beppo the Super-Chimp (post-Crisis), Cat Grant, Dr. Kelley, Jimmy Olsen, Lois Lane, Pa Kent, Perry White

JACK RYDER (aka The Creeper)
DEX: 3 STR: 3 BODY: 4
INT: 6 WILL: 4 MIND: 4
INFL: 4 AURA: 5 SPIRIT: 3
INITIATIVE: 13 HERO POINTS: 40 Source: Who's Who (edited)
SKILLS: Detective: 4
ADVANTAGES: Connections: Print and Television Media (High); Insta-Change
DRAWBACKS: Secret Identity
ALTER EGO: The Creeper
MOTIVATION: Seeking Justice
OCCUPATION: Investigative reporter
WEALTH: 7
NOTES: Ryder does not appear as The Creeper in this story, so his stats have not been included.

BEPPO THE SUPER-CHIMP (post-Crisis)
DEX: 3 STR: 3 BODY: 2
INT: 1 WILL: 2 MIND: 2
INFL: 2 AURA: 0 SPIRIT: 2
INITIATIVE: 5 HERO POINTS: 0 Source: -
SKILLS: Acrobatics: 6
ADVANTAGES: Connections: Crackers the Clown (High)
DRAWBACKS: Misc.: Beppo is basically a normal Earth chimp
ALTER EGO: Beppo
MOTIVATION: Thrill of Adventure
OCCUPATION: Birthday party entertainment
WEALTH: N/A
NOTES: Beppo is a hommage to the pre-Crisis Bibbo the Super-Monkey.


Action Comics 669 - "Paper Trail" (Sep 91) [Superman Family 1991 - 30]

Stars: Superman
Guest-stars: Thorn II
Villains: Gillespie, Intergang Shock Troops, Leilani, Tiny Bubbles, Ugly Manheim
Supporting Cast: Lois Lane, Ma Kent, Maggie Sawyer, Pa Kent, Perry White

THORN II
DEX: 6 STR: 3 BODY: 4
INT: 4 WILL: 5 MIND: 4
INFL: 3 AURA: 4 SPIRIT: 3
INITIATIVE: 17 HERO POINTS: 40 Source: Who's Who
SKILLS: (*linked) Acrobatics: 6*, Charisma: 5, Detective: 4*, Martial Artist: 6*, Military Scienc (Tracking): 4*, Thief: 6*, Weaponry: 6*
ADVANTAGES: Connections: Booster Gold (Low); Intensive Training; Lightning Reflexes
DRAWBACKS: Catastrophic Psychological Instability: The Thorn suffers from a classic case of multiple personality disorder. Rose Forrest is unaware that she is the Thorn, and the Thorn considers Rose her sister
EQUIPMENT: Explosive Thorn [BODY: 1, Bomb: 5, R#: 2]
   Flash Thorn [BODY: 1, Flash: 5, R#: 2]
   Acid Thorn [BODY: 1, Acid: 5, R#: 2]
   Smoke Thorn [BODY: 1, Fog: 5, R#: 2]
   Night Vision Goggles [BODY: 2, Ultra Vision: 6]
   5 AP C Omni-Gadget Thorns (x5)
ALTER EGO: Rose Forrest
MOTIVATION: Seeking Justice
OCCUPATION: Advertising agency creative director
WEALTH: 7
NOTES: -


Action Comics 670 - "Skullduggery" (Oct 91) [Superman Family 1991 - 34]

Stars: Superman
Guest-stars: Batman, Deadman, Dr. Fate II½, Flash III, Gangbuster I, Guardian, Guy Gardner, Martian Manhunter, Power Girl, Wonder Woman
Villains: Atomic Skull II, Happersen, Lex Luthor Jr, Monarch I, Parasite (post-Crisis)
Supporting Cast: Dr. Kelley, Lois Lane, Perry White, Professor Hamilton

DEADMAN
DEX: 8 STR: 4 BODY: 7
INT: 5 WILL: 6 MIND: 6
INFL: 7 AURA: 8 SPIRIT: 8
INITIATIVE: 24 HERO POINTS: 65 Source: Who's Who
POWERS: (*Mystic Link) Awareness: 8, Invisibility: 20*, Invulnerability: 12*, Personality Transfer: 18*, Self-Link (Spirit Travel): 30
SKILLS: Acrobatics: 8, Martial Artist: 5, Occultist (Occult Knowledge): 5, Thief: 6
LIMITATIONS: Invisibility and Self-Link (Spirit Travel) are Always On; Deadman can be seen automatically by characters with Magic Sense Power or by any character he encounters in the Afterworlds
ADVANTAGES: Area Knowledge (Realm of the Just Dead); Connections: Phantom Stranger (Low), Rama Kushna (Low); Lightning Reflexes
ALTER EGO: Boston Brand
MOTIVATION: Unwanted Power
OCCUPATION: Wandering spirit (former trapeze artist)
WEALTH: N/A
NOTES: -

DR. FATE II½ (Linda Strauss)
DEX: 3 STR: 2 BODY: 6
INT: 7 WILL: 6 MIND: 6
INFL: 7 AURA: 7 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 65 Source: Justice League Sourcebook
POWERS: (*Mystic Link) Awareness: 7, Flight: 11*, Invulnerability: 14*, Magic Sense: 9, Sorcery: 15
SKILLS: Occultist: 8
ADVANTAGES: Buddy (Nabu); Connections: Justice League International (Low); Insta-Change; Pet (Petey the Demon)
DRAWBACKS: Misc.: This Dr. Fate is formed by Linda Strauss alone and is substantially less powerful than the Fate formed by the two Strausses
ALTER EGO: Linda Strauss
MOTIVATION: Responsibility of Power
OCCUPATION: Sorceress
WEALTH: 4
NOTES: -

GUY GARDNER (Green Lantern)
DEX: 7 STR: 4 BODY: 5 (12)
INT: 3 WILL: 18 MIND: 6
INFL: 8 AURA: 3 SPIRIT: 8
INITIATIVE: 18 HERO POINTS: 70 Source: Justice League Sourcebook
ADVANTAGES: Connections: Green Lantern Hal Jordan (High), Justice League International (High); Iron Nerves
DRAWBACKS: Serious Rage
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages: 20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense: 40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing the Ring. Limitation: Skin Armor does not have to be activated at tis full AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only useable to detect other members of the Green Lantern Corps; Completely useless against the color yellow; must be recharged once every 24 hours with Power Battery; Ring's BODY is only 6 when not being worn.
   Power Battery [BODY 25, Energy Absorption: 18; Invisibility: 15, R#: 2]
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: The One True Green Lantern
MOTIVATION: Thrill of Adventure
OCCUPATION: Former gym teacher
WEALTH: 4
NOTES: Next version with yellow ring.

POWER GIRL (post-Teasdale)
DEX: 6 STR: 18 BODY: 13
INT: 9 WILL: 11 MIND: 15
INFL: 8 AURA: 7 SPIRIT: 7
INITIATIVE: 34 HERO POINTS: 100 Source: Who's Who
POWERS: Awareness: 5, Directional Hearing: 6, Extended Hearing: 6, Flight: 12, Invulnerability: 13, Sealed Systems: 8, Super Hearing: 6, Superspeed: 9, Systemic Antidote: 13, Telescopic Vision: 4
SKILLS: Gadgetry: 6, Scientist: 9
ADVANTAGES: Connections: Justice League International (High), Doom Patrol (Low), Infinity Inc. (Low); Lightning Reflexes; Scholar (computer science, magic)
DRAWBACKS: Minor Rage; Secret Identity
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Karen Starr/Kara
MOTIVATION: Upholding the Good
OCCUPATION: Owner of StarrWare Inc.
WEALTH: 7
NOTES: After being critically wounded by the Gray Man, Power Girl's Powers and Attributes were somewhat curtailed.

ATOMIC SKULL II (Joseph Martin)
DEX: 8 (3) STR: 12 (4) BODY: 9 (3)
INT: 3 WILL: 3 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 16 (11) HERO POINTS: 35 Source: -
POWERS: Energy Blast: 18
SKILLS: Vehicles: 4
ADVANTAGES: Lightning Reflexes; Scholar (movie serials)
DRAWBACKS: Catastrophic Irrational Attraction to old movie serials; Catastrophic Psychological Instability (believes himself to be movie serial hero); Catastrophic Rage; Strange Appearance; Loss Vulnerability: If a carbon rod is wrapped around his head for at least 3 APs of time, the Atomic Skull loses his Power and Strange Appearance Drawback, and his Attributes return to the value in parentheses until his Psychological Instability turns him back into the Atomic Skull (with time appropriate to healing a Catastrophic Power Burnout)
EQUIPMENT: Motorcycle [STR: 3, BODY: 5, Running: 7, R#: 2]
ALTER EGO: Joseph Martin
MOTIVATION: Psychopath
OCCUPATION: Student and aspiring film maker
WEALTH: 3
NOTES: -

MONARCH I (possibly Captain Atom)
DEX: 7 STR: 5 BODY: 5 (15)
INT: 5 WILL: 6 MIND: 6
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 22 HERO POINTS: 50 Source: Newsletter, 2nd Quarter, 1992 (edited)
SKILLS: Charisma (Interrogation, Intimidation): 4, Martial Artist: 7, Military Science: 7, Thief: 7, Vehicles: 6, Weaponry: 7
LIMITATIONS: Though Monarch should presumably be able to turn on his Captain Atom Powers, he apparently chooses not to, or else cannot for some reason
ADVANTAGES: Lightning Reflexes; Iron Nerves
DRAWBACKS: Catastrophic Irrational Attraction to creating order; Serious Psychological Instability; Serious Rage
EQUIPMENT: ARMOR [STR: 10, BODY: 15, Control: 10, Energy Blast: 15, Flight: 6, Illusion: 7, Teleportation: 20] Limitations: Control may only be used to render an opponent motionless; Illusion can only be used to project a hazy image of himself for communication purposes.
ALTER EGO: Nathaniel Adam (presumably)
MOTIVATION: Power Lust
OCCUPATION: Would-be dictator
WEALTH: 4 (in 1991)
NOTES: By his blue eyes in this issue, I believe this is the "original" Monarch, the one that seemed to be prepped to be revealed as Captain Atom until DC got cold feet and decided to go with brown-eyed Hawk.

LEX LUTHOR JR. (aka Lex Luthor)
DEX: 4 STR: 5 BODY: 5
INT: 14 WILL: 6 MIND: 6
INFL: 8 AURA: 6 SPIRIT: 5
INITIATIVE: 28 HERO POINTS: 95 Source: Who's Who
SKILLS: Charisma: 10, Gadgetry: 15, Martial Artist: 5, Scientist: 15
ADVANTAGES: Connections: Business community (High), US Military (High); Connoisseur; Genius; Leadership; Omni-Connections; Popularity; Scholar (business, aerospace engineering, weapon design)
DRAWBACKS: Dark Secrets (illegal activities; the fact that he is actually Lex Luthor); Catastrophic Irrational Attraction to destroying Superman personally; Public Identity
EQUIPMENT: 16 AP ABCD Omni-Gadgets (x2)
ALTER EGO: Lex Luthor (Sr.)
MOTIVATION: Power Lust
OCCUPATION: CEO of LexCorp International
WEALTH: 25
NOTES: After faking his own death, Lex Luthor returned as his own son in a stronger, cloned body free of cancer. Previous version. Next version.

PARASITE (post-Crisis)
DEX: 7 STR: 9 BODY: 7
INT: 1 WILL: 3 MIND: 8
INFL: 6 AURA: 2 SPIRIT: 9
INITIATIVE: 14 HERO POINTS: 75 Source: Who's Who
POWERS: Mind Drain: 25, Power Drain: 25, Vampirism: 16
BONUSES: Power Drain also works on Attributes and Skills; Vampirism has a Range of 1 AP
LIMITATIONS: Vampirism cannot be used on a victim until Parasite has drained the victim's Powers (if any) and Attribute; Power Drain and Mind Drain each have a Range of 1 AP and do not affect Gadgets or Mystical Powers
DRAWBACKS: Serious Psychological Instability; Catastrophic Rage; Strange Appearance; Fatal Vulnerability: Parasite must use Vampirism on some living creature once per day or he will begin do die
ALTER EGO: Rudy Jones
MOTIVATION: Nihilist
OCCUPATION: Supervillain
WEALTH: 0
NOTES: -


Action Comics 671 - "Missing in Action" (Nov 91) [Superman Family 1991 - 38]

Stars: Superman
Guest-stars: Gangbuster I, Thorn II
Villains: Lex Luthor Jr., Mister Z
Supporting Cast: Lois Lane, Professor Hamilton

SUPERMAN: In the Blackout storyline, Superman has amnesia and is eventually trapped on Dinosaur Island. In game terms, this removes all his non-defensive Powers (everything except Invulnerability, Sealed Systems and Systemic Antidote) until they would be activated by reflex in appropriate circumstances (such as Flight when falling). He also loses all Skills save Charisma, and all his Connections and Area Knowledge. Wealth drops to 0. He gains these Connections: Dinosaur Island natives (High), amnesiac Mister Z (Low). He also gains two Drawbacks: Exile and Misc.: Amnesia.

MISTER Z (w/amnesia)
DEX: 2 STR: 2 BODY: 2
INT: 5 WILL: 7 MIND: 3
INFL: 4 AURA: 6 SPIRIT: 4
INITIATIVE: 11 HERO POINTS: 35 Source: Superman The Man of Steel (edited)
POWERS: Regeneration: 9
SKILLS: Charisma: 10
BONUSES: Regeneration can even bring Mister Z back from the dead effectively making him immortal
ADVANTAGES: Connections: Dinosaur Island natives (High), amnesiac Superman (Low)
DRAWBACKS: Exile; Misc.: Amnesia
ALTER EGO: Unkown even to himself
MOTIVATION: Thrill Seeker
OCCUPATION: Castaway
WEALTH: 0
NOTES: With amnesia, Mister Z was not aware of his other Mental Powers and could not use them, so they have not been included.


Action Comics 672 - "All This... and Lex Luthor II!" (Dec 91) [Superman Family 1991 - 42]

Stars: Superman
Villains: Happersen, Lex Luthor Jr., Time-Bomb
Supporting Cast: Lois Lane, Maggie Sawyer, Perry White, Professor Hamilton, Team Luthor

TEAM LUTHOR (typical agent)
DEX: 4 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 2
INFL: 2 AURA: 3 SPIRIT: 2
INITIATIVE: 10 (12) HERO POINTS: 10 Source: Superman The Man of Steel
SKILLS: Military Science: 4, Weaponry: 4
ADVANTAGES: Connections: LexCorp (High)
DRAWBACKS: Misc.: Team Luthor agents may act only upon the direct orders of a senior LexCorp executive, usually Mr. Luthor himself
EQUIPMENT: TEAM LUTHOR BATTLESUIT [DEX: 6, STR: 11, BODY: 12, Energy Blast: 10, Flight: 7, Sealed Systems: 14, Telescopic Vision: 11, X-Ray Vision: 11] Drawback: The suit must be recharged after 15 APs of use.
MOTIVATION: Mercenary
OCCUPATION: LexCorp employee
WEALTH: 4
NOTES: -


Action Comics 673 - "Friends in Need" (Jan 92) [Superman Family 1992 - 4]

Stars: Superman
Villains: Hellgrammite, Lex Luthor Jr., Ugly Manheim
Supporting Cast: Bibbo, Jimmy Olsen, Lana Lang, Lois Lane, Maggie Sawyer, Pete Ross

HELLGRAMMITE
DEX: 8 STR: 14 BODY: 12
INT: 3 WILL: 4 MIND: 3
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 45 Source: -
POWERS: Claws: 12, Cling: 5, Extra Limb: 15, Glue: 12, Skin Armor: 4, Swimming: 6, Water Feedom: 8
SKILLS: Acrobatics: 4, Charisma (Intimidation): 6, Military Science: 6, Thief: 8
DRAWBACKS: Minor Psychological Instability; Catastrophic Rage; Strange Appearance
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Former entomologist/Assassin
WEALTH: 8
NOTES: Technically, this is the post-Crisis Hellgrammite, since a pre-Crisis version met both Superman and Batman in World's Finest Comics, stories that never took place in current continuity.

UGLY MANHEIM: In this story, Manheim uses 2 pieces of Apokolipsian equipment:
BIO-ARMOR [STR: 18, BODY: 15, Energy Blast: 14, R#: 2] Bonuses: Energy Blast may be bounced off reflective surfaces, enabling trick shots. Limitations: Minor Power Burnout on Energy Blast.
   BOOM TUBE [Dimension Travel: 8, Warp: 65]

JIMMY OLSEN: For a while, Jimmy was unemployed and had his Wealth rated at 1 (from this point on).


Action Comics 674 - "The Past Is Prologue" (Feb 92) [Superman Family 1992 - 8]

Stars: Supergirl (post-Crisis)
Guest-stars: Superman
Villains: Brainiac, Draaga, Hellgrammite, Intergang Wall-Crawlers, Maxima
Supporting Cast: Bibbo, Jimmy OlsenK'Raamdyn, Terrible Turpin

SUPERGIRL (post-Crisis)
DEX: 8 STR: 3 BODY: 3
INT: 4 WILL: 4 MIND: 4
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 17 HERO POINTS: 60 Source: -
POWERS: Chameleon: 10, Flight: 15, Force Field: 10, Invisibility: 10, Mental Blast: 15, Sealed Systems: 20
SKILLS: Artist (Actor): 6
LIMITATIONS: Force Field has no Range; Mental Blast has a Range of 1 AP (Supergirl often combines a punch with a Blast to make it look like it's super-strength, or shoots it from her eyes to look like Heat Vision)
ADVANTAGES: Connections: Superman (High)
DRAWBACKS: Exile (pocket universe)
ALTER EGO: Matrix
MOTIVATION: Upholding the Good
OCCUPATION: Former freedom fighter
WEALTH: 4
NOTES: Formerly the being known as Matrix.

BRAINIAC: During the Panic in the Sky storyline, Brainiac gains a Connection to WarWorld (High).

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