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Action Comics 675 - "Divide and Conquer" (Mar 92) [Superman Family 1992 - 12]

Stars: Superman
Guest-stars: Agent Liberty, Aquaman, Batman, Beautiful Dreamer, Big Barda, Big Bear, Blue Beetle II, Booster Gold, Captain Marvel (post-Crisis), Crimson Fox, Deathstroke the Terminator, Dr. Fate II½, Draaga, Elongated Man, Fire, Flash III, Gangbuster I, Guardian, Guy Gardner, Ice, Infinity Man, Kilowog, Mark Moonrider, Metal Men, Metamorpho, Mister Miracle II, Nightwing II, Rocket Red, Serifan, Starman IV, Supergirl, Thorn II, Valor, Vykin the Black, Wonder Woman
Villains: Brainiac, Maxima
Supporting Cast: Dubbilex, Jimmy Olsen, Terrible Turpin

AGENT LIBERTY
DEX: 8 STR: 5 BODY: 5
INT: 4 WILL: 5 MIND: 4
INFL: 5 AURA: 5 SPIRIT: 4
INITIATIVE: 21 HERO POINTS: 50 Source: -
SKILLS: (*linked) Acrobatics: 6, Charisma (Interrogation): 5*, Detective: 4*, Gadgetry: 2, Martial Artist: 8*, Military Science: 10, Thief: 8*, Vehicles: 8*, Weaponry: 8*
ADVANTAGES: Connections: Sons of Liberty (High), Superman (High), CIA (Low); Intensive Training; Iron Nerves; Lightning Reflexes
DRAWBACKS: Serious Irrational Attraction to blind patriotism
EQUIPMENT: BATTLE SUIT [BODY: 6, Claws: 7, Flame Immunity: 5, Flight: 7, Force Shield: 7, R#: 2]
   .45 Automatic [BODY: 4, EV: 4, Ammo: 7, R#: 3]
   4 AP ACD Omni-Gadget
ALTER EGO: Benjamin Lockwood
MOTIVATION: Seeking Justice
OCCUPATION: Soldier of fortune
WEALTH: 5
NOTES: At this point, Agent Liberty is still working with the Sons of Liberty.

BEAUTIFUL DREAMER (of the Forever People)
DEX: 6 STR: 5 BODY: 6
INT: 8 WILL: 7 MIND: 7
INFL: 8 AURA: 7 SPIRIT: 9
INITIATIVE: 24 HERO POINTS: 75 Source: Apokolips Sourcebook
POWERS: Mind Probe: 11, Illusion: 14, Phobia: 14, Telepathy: 18
SKILLS: Martial Artist: 6
ADVANTAGES: Area Knowledge (Supertown); Connections: Forever People (High), Supertown (High)
DRAWBACKS: Married
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer
WEALTH: N/A
NOTES: -

BIG BEAR (of the Forever People)
DEX: 7 STR: 12 BODY: 9
INT: 7 WILL: 8 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 9
INITIATIVE: 22 HERO POINTS: 75 Source: Apokolips Sourcebook
POWERS: Density Increase: 2
SKILLS: Gadgetry: 9, Vehicles: 11, Weaponry: 5
ADVANTAGES: Area Knowledge (Supertown); Connections: Forever People (High), Supertown (High)
DRAWBACKS: Married
EQUIPMENT: SUPER-CYCLE [STR: 11, BODY: 13, INT: 4, Dispersal: 15, Energy Blast: 9, Flight: 17, Force Field: 10, Invisibility: 10, Life Sense: 12, Teleportation: 11, R#: 2]
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer/Pilot
WEALTH: N/A
NOTES: -

BLUE BEETLE II
DEX: 8 STR: 4 BODY: 5
INT: 7 WILL: 5 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 23 HERO POINTS: 65 Source: Justice League Sourcebook
SKILLS: (*linked) Acrobatics: 8*, Charisma: 6*, Detective: 7*, Gadgetry: 9, Martial Artist: 6, Scientist: 7*, Thief: 8*, Vehicles: 8*, Weaponry: 8*
ADVANTAGES: Connections: JLI (High), STAR Labs (High); Genius; Intensive Training
DRAWBACKS: Minor Irration Attraction to attractive women; Secret Identity
EQUIPMENT: BB Gun [BODY: 5, EV: 8, Flash: 8, Super Breath: 8, R#: 2]
   THE BUG [DEX: 5, STR: 10, BODY: 10, INT: 10, WILL: 3, Directional Hearing: 10, Extended Hearing: 6, Flight: 11, Full Vision: 6, Lightning: 10, Magnetic Control: 9, Radar Sense: 12, Recall: 20, Sealed Systems: 15, Solar Sustenance: 20, Super Hearing: 12, Swimming: 6, Telescopic Vision: 5, Ultra Vision: 10, Thief (Stealth): 8, 6 AP ABC Omni-Gadget, R#2] Limitations: Magnetic Control can only be used to magnetize its hull.
   GLOVES [BODY: 1, Telepathy: 9] Limitations: Telepathy enables Beetle to communicate with the Bug and manipulate its controls from a distance.
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Ted Kord
MOTIVATION: Upholding the Good
OCCUPATION: Repo man
WEALTH: 4
NOTES: -

CAPTAIN MARVEL (post-Crisis)
DEX: 14 STR: 20 BODY: 14
INT: 4 WILL: 10 MIND: 7
INFL: 4 AURA: 7 SPIRIT: 7
INITIATIVE: 35 HERO POINTS: 85 Source: Justice League Sourcebook (edited)
POWERS: Flight: 14, Invulnerability: 18, Superspeed: 13, Systemic Antidote: 10
ADVANTAGES: Connections: JLI (Low); Insta-Change; Lightning Reflexes
DRAWBACKS: Age (15 years old); Secret Identity
ALTER EGO: Billy Batson
MOTIVATION: Upholding the Good
OCCUPATION: Television reporter
WEALTH: 4
NOTES: Billy Batson does not appear in this story, so his stats have not been included.

CRIMSON FOX
DEX: 8 STR: 3 BODY: 5
INT: 6 WILL: 7 MIND: 6
INFL: 8 AURA: 5 SPIRIT: 6
INITIATIVE: 26 HERO POINTS: 50 Source: Who's Who
POWERS: Broadcast Empath: 5, Empathy: 4, Jumping: 2, Regeneration: 2
SKILLS: (*linked) Acrobatics: 8*, Charisma: 8*, Detective: 4, Martial Artist: 6, Military Science (Tracking): 6*, Thief: 8*
LIMITATIONS: Empathy is only usable between the D'Aramis sisters and only creates an uneasy feeling in one when the other is in trouble; Broadcast Empath can only inspire feeling of physical attraction, and must be used at close range
ADVANTAGES: Area Knowledge (Paris); Attractive; Connections: Publishing Industry (High), JLI (High); Intensive Training; Lightning Reflexes; Scholar (publishing)
DRAWBACKS: Minor Irrational Attraction to Captain Atom; Secret Identities
EQUIPMENT: COSTUME [BODY: 2, EV: 4, Claws: 6, Cling: 4]
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Vivian & Constance D'Aramis
MOTIVATION: Responsibility of Power (Constance). Thrill of Adventure (Vivian)
OCCUPATION: Publishing executive
WEALTH: 8
NOTES: -

DEATHSTROKE THE TERMINATOR (anti-hero)
DEX: 10 STR: 6 BODY: 7
INT: 8 WILL: 9 MIND: 10
INFL: 6 AURA: 6 SPIRIT: 6
INITIATIVE: 26 HERO POINTS: 100 Source: Who's Who
POWERS: Jumping: 3, Regeneration: 5, Systemic Antidote: 6
SKILLS: Acrobatics: 9, Charimsa: 8, Detective: 5, Martial Artist: 9, Military Science: 11, Thief: 9, Vehicles: 8, Weaponry: 12
ADVANTAGES: Connections: Mercenary organizations (High), New Titans (High), Third World nations (Low); Connoisseur; Iron Nerves; Leadership; Lightning Reflexes; Omni-Connections; Scholar (tactics)
DRAWBACKS: Age (old); Guilt; Catastrophic Irrational Attraction to fulfilling contracts; Married; Mistrust; Minor Physical Restriction (blind in right eye); Public Identity
EQUIPMENT: ARMOR [BODY: 10, Telepathy: 12] Limitation: Telepathy represents the range of its radio signal.
   Power Staff [BODY: 7, EV: 3, Energy Blast: 11]
   Pistol [BODY: 5, EV: 6, Range: 5/8, Ammo: 10, R#: 2]
   Assault Rifle [BODY: 6, EV: 6, Range: 9, Ammo: 20, R#: 3]
   Infrared Scope [BODY: 2, Telescopic Vision: 4, Thermal Vision: 12]
   Telescopic Sights [BODY: 2, Telescopic Vision: 6]
   Sword [BODY: 8, EV: 5]
   Knives (2) [BODY: 4, EV: 3]
   Grenades [BODY: 6, Bomb: 8, Ammo: 1, R#: 2]
   Flash Grenades [BODY: 6, Flash: 8, Ammo: 1, R#: 2]
ALTER EGO: Slade Wilson
MOTIVATION: Mercenary
OCCUPATION: Assassin
WEALTH: 13
NOTES: Some of his bullets may contain smoke gel [Fog: 5] or tear gas [Sensory Block: 5]. Fragmentation shells are [EV: 7, R#: 4].

DRAAGA: In his final days, Draaga's Motivation changes to Seeking Justice.

ELONGATED MAN
DEX: 12 STR: 4 BODY: 8
INT: 5 WILL: 6 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 23 HERO POINTS: 70 Source: Justice League Sourcebook
POWERS: Danger Sense: 6, Stretching: 8
SKILLS: Detective: 6, Gadgetry: 4
ADVANTAGES: Connections: JLI (High); Sharp Eye
DRAWBACKS: Married; Public Identity; Loss Vulnerability: Must drink Gingold extract regularly in order to maintain his Powers. If he goes an entire week without doing so, he loses his Stretching Power, and his DEX and BODY are both reduced to 4 APs until he is able to drink some of the extract
EQUIPMENT: JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Ralph Dibny
MOTIVATION: Thrill of Adventure
OCCUPATION: Detective
WEALTH: 5
NOTES: -

INFINITY MAN
DEX: 12 STR: 16 BODY: 13
INT: 12 WILL: 11 MIND: 10
INFL: 9 AURA: 7 SPIRIT: 10
INITIATIVE: 35 HERO POINTS: special Source: Who's Who
POWERS: Energy Blast: 17, Flight: 15, Magnetic Control: 13, Matter Manipulation: 15, Telekinesis: 13
SKILLS: Weaponry: 12
BONUSES: Link with Forever People: When the Infinity Man is formed, he has a number of Hero Points equal to the Hero Point total of all the Forever People combined. Any Hero Points spent by the Infinity Man are charnged to the Forever People (divide expenditures as evernly as possible between them). The Infinity Man automatically knows everything known to the Forever People when he appears.
ADVANTAGES: Connections: Forever People (High); Lightning Reflexes
DRAWBACKS: Misc.: Infinity Man can only be formed by all six Forever People and their Mother Box
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: N/A
WEALTH: N/A
NOTES: -

MARK MOONRIDER (of the Forever People)
DEX: 8 STR: 7 BODY: 7
INT: 7 WILL: 7 MIND: 7
INFL: 7 AURA: 8 SPIRIT: 9
INITIATIVE: 24 HERO POINTS: 75 Source: Apokolips Sourcebook
POWERS: Bomb: 16, Energy Blast: 16
SKILLS: Martial Artist: 8, Weaponry: 6
ADVANTAGES: Area Knowledge (Supertown); Connections: Forever People (High), Supertown (High); Leadership
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer
WEALTH: N/A
NOTES: -

METAMORPHO
DEX: 6 STR: 10 BODY: 11
INT: 5 WILL: 6 MIND: 6
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 90 Source: Who's Who
POWERS: Molecular Chameleon: 12, Omni-Arm: 8, Self Manipulation: 15
SKILLS: Charisma: 6
BONUSES: Metamorpho need not touch a substance to mimic it with his Molecular Chameleon Power
ADVANTAGES: Connections: JLI (High), Outsiders (High), Stagg Industries (Low); Rich Family (Simon & Sapphire Stagg)
DRAWBACKS: Married (kind of - his wife remarried while he was thought dead); Strange Appearance; Fatal Vulnerability to the strange meteor that gave him his Powers (range 2 APs)
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Rex Mason
MOTIVATION: Unwanted Power
OCCUPATION: Adventurer
WEALTH: 4
NOTES: -

NIGHTWING II
DEX: 8 STR: 4 BODY: 6
INT: 8 WILL: 8 MIND: 7
INFL: 8 AURA: 7 SPIRIT: 7
INITIATIVE: 28 HERO POINTS: 90 Source: Titans Sourcebook
SKILLS: (*linked) Acrobatics: 10*, Charisma: 9, Detective: 8*, Gadgetry: 8*, Martial Artist: 8*, Military Science: 8*, Thief: 8*, VEhicles: 8*, Weaponry: 8*
ADVANTAGES: Area Knowledge (New York City, Gotham City); Connections: Batman (High), Haly's Circus (High), New York Police Department (High), New Titans (High); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Rich Friend (Bruce Wayne); Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: Combat Disks [BODY: 7, Gliding: 3]
   Gas Mask [BODY: 2, Systemic Antidote: 8] Limitations: Only works against gas attacks.
   MINI-COMPUTER [INT: 2, BODY: 4, Recall: 12; R#: 3]
   Stun Bombs (x5) [BODY: 1, Bomb: 5] Limitations: Only used in Bashing Combat, with the AV/EV equal to DEX/Bomb Power.
   WRIST ROCKETS (x2) [STR: 5, BODY: 5, EV: 5] Limitations: Nightwing automatically enters Killing Combat if he fires a Rocket at a living target.
   5 AP ACD Omni-Gadgets (x2)
ALTER EGO: Dick Grayson
MOTIVATION: Seeking Justice
OCCUPATION: Detective
WEALTH: 9
NOTES: -

ROCKET RED (Apokolipsian armor)
DEX: 7 STR: 6 BODY: 6
INT: 4 WILL: 5 MIND: 4
INFL: 4 AURA: 3 SPIRIT: 4
INITIATIVE: 15 HERO POINTS: 60 Source: Who's Who
SKILLS: Gadgetry: 4, Military Science: 4, Weaponry: 5
ADVANTAGES: Connections: JLI (High), Russia (High)
DRAWBACKS: Married
EQUIPMENT: APOKOLIPS BATTLESUIT [DEX: 9, STR: 9, BODY: 10, Energy Absorption: 4, Energy Blast: 16, Flight: 15, Force Field: 4, Radar Sense: 12, Skin Armor: 2, Super Hearing: 12, Telepathy: 9, R#: 3] Limitations: Force Field will only protect the wearer; Telepathy may only be used on computers and electronic devices (vs. computer's INT/INT); Misc.: It is quite possible that the Apokolips Battlesuit contains powers and abilities that Dmitri has yet to discover.
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Dmitri Pushkin
MOTIVATION: Responsibility of Power
OCCUPATION: Soldier
WEALTH: 4
NOTES: -

SERIFAN (of the Forever People)
DEX: 7 STR: 5 BODY: 6
INT: 5 WILL: 6 MIND: 7
INFL: 6 AURA: 6 SPIRIT: 8
INITIATIVE: 20 HERO POINTS: 65 Source: Apokolips Sourcebook
POWERS: Telepathy: 5
SKILLS: Gadgetry: 6, Weaponry: 5
ADVANTAGES: Area Knowledge (Supertown); Connections: Forever People (High), Supertown (High); Scholar (history: Old West)
DRAWBACKS: Minor Irrational Attraction to artifacts from and knowledge of the Old West
EQUIPMENT: Cosmic Cartridges (11 AP ABC Omni-Gadgets x20)
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer
WEALTH: N/A
NOTES: -

VALOR (20th century)
DEX: 14 STR: 23 BODY: 16
INT: 7 WILL: 6 MIND: 6
INFL: 7 AURA: 4 SPIRIT: 6
INITIATIVE: 40 HERO POINTS: 85 Source: Atlas of the DC Universe
POWERS: Directional Hearing: 7, Extended Hearing: 7, Flight: 14, Microscopic Vision: 12, Invulnerability: 20, Heat Vision: 10, Sealed Systems: 9, Super Breath: 9, Super Hearing: 7, Superspeed: 12, Systemic Antidote: 15, Telescopic Vision: 11, Thermal Vision: 11, X-Ray Vision: 11
ADVANTAGES: Connections: LEGION (High); Iron Nerves
DRAWBACKS: Fatal Vulnerability: lead, range of 3 APs; Loss Vulnerability (all Powers and Physical Attributes): lead, range of 3 APs; Loss Vulnerability (all Powers and Physical Attributes): lack of yellow sun radiation, range of 0 APs
ALTER EGO: Lar Gand
MOTIVATION: Upholding the Good
OCCUPATION: LEGION member
WEALTH: 5
NOTES: -

VYKIN THE BLACK (of the Forever People)
DEX: 7 STR: 6 BODY: 7
INT: 10 WILL: 9 MIND: 8
INFL: 7 AURA: 6 SPIRIT: 9
INITIATIVE: 26 HERO POINTS: 75 Source: Apokolips Sourcebook
POWERS: Analytical Smell/Tracking Scent: 11, Dimension Travel: 8, Magnetic Control: 9, Warp: 65
SKILLS: Gadgetry: 13, Martial Artist: 7, Scientist: 8
ADVANTAGES: Area Knowledge (Supertown); Connections: Forever People (High), Supertown (High); Genius; Scholar (Mother Box)
EQUIPMENT: Mother Box [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL: 6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6, Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection for Mother Box, users may transfer Hero Points back to her. This requires a successful Action Check using INFL/AURA as the AV/EV against an OV/RV of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day, though Mother Box can transfer Hero Points with her Leadership Advantage at any time, any number of times, and with no roll required for success. Note that all Hero Points spent on Omni-Power must come from Mother Box herself; Mother Box can also be repaired by her user's affection. Treat as a normal Repais attempt, though no tools are necessary, with the AV/EV equal to the user's INFL/AURA. Limitation: Only characters with heroic Motivations may use Mother Box.
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Adventurer
WEALTH: N/A
NOTES: -

BRAINIAC: In Panic in the Sky, Brainiac uses gadgets to boost his Control Power that affix themselves to a Character's head:
   Control Sets [DEX: 10, STR: 8, BODY: 5, Bonus: Brainiac need not be present to use his Control Power on the target] Limitations: The Control Sets must make a Grappling Attack to affix themselves to a target.

JIMMY OLSEN: As of this issue, Jimmy's Wealth returns to normal. (See note.)


Action Comics 676 - "Man of the Hour" (Apr 92) [Superman Family 1992 - 16]

Stars: Superman
Guest-stars: Husque, Supergirl
Villains: Happersen, Hellgrammite, Lex Luthor Jr.
Supporting Cast: Cat Grant, Dr. Kelley, Jimmy Olsen, Lois Lane, Team Luthor

HUSQUE (of the Exiles)
DEX: 3 STR: 6 BODY: 6
INT: 4 WILL: 2 MIND: 2
INFL: 2 AURA: 3 SPIRIT: 2
INITIATIVE: 11 HERO POINTS: 20 Source: Superman The Man of Steel (edited)
POWERS: Animate Objects: 15, Comprehend Languages: 10
SKILLS: Martial Artist: 5
LIMITATIONS: Comprehend Languages is used to make others understand the Exiles' language, and he must touch them to impart this understanding
ADVANTAGES: Area Knowledge (World of the Exiles); Connections: Exiles (High), Jimmy Olsen (High)
DRAWBACKS: Forced Exile: Husque's body is stranded in an interdimensional void (Travel Value: 6) and can only be freed by displacing it with that of another being); Innocent
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Imperial agent
WEALTH: 4
NOTES: -

SUPERGIRL: From this point on (and until she realizes just who Lex Luthor Jr. really is), Supergirl gains the Rich Friend (Lex Luthor) Advantage, but also the Catastrophic Irrational Attraction to Lex Luthor Jr. Drawback.

JIMMY OLSEN: By this time, Jimmy has his Signal Watch again.


Action Comics 677 - "...in Love and War!" (May 92) [Superman Family 1992 - 20]

Stars: Superman
Guest-stars: Supergirl
Villains: Lex Luthor Jr.
Supporting Cast: Cat Grant, Jimmy Olsen, Lois Lane, Perry White
 
 
 
 
 


Action Comics 678 - "Talking Heads!" (Jun 92) [Superman Family 1992 - 24]

Stars: Superman
Guest-stars: Guardian, Supergirl
Villains: Belcher, Blockhouse, Dabney Donovan, Jolt, Lex Luthor Jr., Metallo, Rorc
Supporting Cast: Anthony Rodriguez (Project Cadmus), Dr. Kelley, Jimmy Olsen, Lana Lang, Maggie Sawyer, Perry White, Team Luthor, Terrible Turpin

BELCHER (Cerberus henchman)
DEX: 4 STR: 8 BODY: 8
INT: 2 WILL: 3 MIND: 4
INFL: 4 AURA: 2 SPIRIT: 4
INITIATIVE: 10 HERO POINTS: 40 Source: Superman The Man of Steel (edited)
POWERS: Acid: 12, Flame Projection: 12
SKILLS: Military Science: 4
LIMITATIONS: Belcher spews acid and flame from his mouth only.
ADVANTAGES: Connections: Cerberus (Low)
DRAWBACKS: Catastrophic Psychological Instability
ALTER EGO: Horace Belcher
MOTIVATION: Nihilist
OCCUPATION: Cerberus henchman, former soldier
WEALTH: 5
NOTES: -

BLOCKHOUSE (Cerberus henchman)
DEX: 6 STR: 20 BODY: 15
INT: 4 WILL: 5 MIND: 4
INFL: 4 AURA: 2 SPIRIT: 4
INITIATIVE: 14 HERO POINTS: 40 Source: Superman The Man of Steel (edited)
POWERS: Flight: 8, Invulnerability: 16
ADVANTAGES: Connections: Cerberus (Low)
DRAWBACKS: Strange Appearance
ALTER EGO: Unknown
MOTIVATION: Thrill Seeker
OCCUPATION: Cerberus henchman
WEALTH: 5
NOTES: -

DABNEY DONOVAN (Project Cadmus)
DEX: 3 STR: 3 BODY: 3
INT: 9 WILL: 7 MIND: 6
INFL: 4 AURA: 3 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 35 Source: Who's Who (edited)
SKILLS: Gadgetry: 9, Scientist: 10
ADVANTAGES: Genius; Scholar (genetics)
DRAWBACKS: Exile (self-imposed)
ALTER EGO: Dr. Dabney Donovan
MOTIVATION: Power Lust
OCCUPATION: Scientist
WEALTH: 8
NOTES: Creating a viable clone at Project Cadmus is a Beyond the Limit action (OV/RV of 15/15) that takes approximately 3 months and requires a Scholar in the field of genetics. Clones may be manipulated to differ from the original DNA. For example, in this story, we learn that Lex Luthor's cloned body was made physically more fit (and grown around the real Luthor's brain), and that Donovan's clone could will itself to self-destruct.

JOLT (Cerberus henchwoman)
DEX: 10 STR: 6 BODY: 6
INT: 6 WILL: 5 MIND: 4
INFL: 6 AURA: 2 SPIRIT: 4
INITIATIVE: 22 HERO POINTS: 40 Source: Superman The Man of Steel (edited)
POWERS: Claws: 7, Flight: 8, Reflection/Deflection: 15, Systemic Antidote: 7, Telescopic Vision: 6, Thermal Vision: 6
SKILLS: Acrobatics: 14, Gadgetry: 4, Martial Artist: 8, Thief: 6, Weaponry: 8
ADVANTAGES: Connections: Cerberus (Low)
DRAWBACKS: Strange Appearance
EQUIPMENT: Energy Whip [STR: 12, BODY: 8, Power Drain: 20] Limitations: Power Drain may only target the victim's STR, but to a minimum of 1 AP.
   Collar [STR: 15, BODY: 5, Control: 5, R#: 2] Limitations: Control only affects the wearer.
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Cerberus henchwoman
WEALTH: 5
NOTES: -

METALLO (new, larger body)
DEX: 5 STR: 18 BODY: 13
INT: 3 WILL: 2 MIND: 2
INFL: 4 AURA: 2 SPIRIT: 2
INITIATIVE: 12 HERO POINTS: 45 Source: Who's Who
POWERS: Energy Blast: 10, Growth: 2, Sealed Systems: 13, Skin Armor: 10
SKILLS: Gadgetry: 3
LIMITATIONS: Growth is Always On, and its effects are already figured into the above Attributes; Skin Armor does not protect Metallo's head: a Strenuous Trick Shot (+3 OV Column Shift) will hit the head, bypassing the Skin Armor
ADVANTAGES: Connections: Brainiac (Low), LexCorp (Low)
DRAWBACKS: Strange Appearance
ALTER EGO: John Corben
MOTIVATION: Mercenary
OCCUPATION: Former confidence man
WEALTH: 2
NOTES: This is Metallo's new robotic body built for him by Cerberus. Previous version. Next version.

RORC (Cerberus henchman)
DEX: 6 STR: 4/16 BODY: 10
INT: 4 WILL: 5 MIND: 4
INFL: 6 AURA: 2 SPIRIT: 4
INITIATIVE: 20 HERO POINTS: 40 Source: Superman The Man of Steel (edited)
POWERS: Claws: 10, Systemic Antidote: 7, Telescopic Vision: 6, Thermal Vision: 6, Thermal Vision: 5
SKILLS: Gadgetry: 4, Military Science: 5, Weaponry: 4
BONUSES: Rorc's Claw (only on the left side) can also be used for Grappling Attacks
ADVANTAGES: Connections: Cerberus (Low)
DRAWBACKS: Minor Physical Restriction: Has only one working hand (STR 4), the other is a cybernetic claw (STR 16); Minosr Psychological Instability; Strange Appearance
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Cerberus henchman
WEALTH: 5
NOTES: -

ANTHONY RODRIGUEZ (Project Cadmus)
DEX: 3 STR: 2 BODY: 3
INT: 9 WILL: 6 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 35 Source: Who's Who
SKILLS: Gadgetry: 8, Scientist: 9
ADVANTAGES: Connections: Project Cadmus (High); Genius; Scholar (polysyllabic words, physics)
ALTER EGO: Dr. Anthony "Big Words" Rodriguez
MOTIVATION: Upholding the Good
OCCUPATION: Scientist
WEALTH: 8
NOTES: Dr. Rodriguez used to be Big Words of the original Newsboy Legion.


Action Comics 679 - "Shellshocked" (Jul 92) [Superman Family 1992 - 28]

Stars: Superman
Guest-stars: Supergirl
Villains: Shellshock (Ruth Spencer), Lex Luthor Jr., Lord Satanus (as Collin Thornton)
Supporting Cast: Lana Lang, Pete Ross, Perry White

RUTH SPENCER
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 7 MIND: 7
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 10 Source: -
POWERS: Enchantment: 9
LIMITATIONS: Enchantment may only create Shellshock out of a doll; Ruth normally has no control over her Power. If she wishes to summon or banish Shellshock, she must make an Action Check using her WILL/MIND as AV/EV and her own Power as OV/RV
DRAWBACKS: Dark Secret (even she does not know - until the end of this story - that she created Shellshock); Exile (on the run from authorities); Guilt
ALTER EGO: None
MOTIVATION: Unwanted Power
OCCUPATION: Fugitive
WEALTH: 3
SHELLSHOCK
DEX: 4 STR: 3 BODY: 4
INT: 2 WILL: 4 MIND: 3
INFL: 2 AURA: 2 SPIRIT: 3
INITIATIVE: 8 HERO POINTS: 35 Source: -
POWERS: Bomb: 9; Flight: 5
LIMITATIONS: Shellshock must name the thing she wants to use the Bomb Power on for it to explode (i.e. she may not use her Power if she cannot speak)
DRAWBACKS: Catastrophic Irrational Attraction to destroying patriotic symbols; Catastrophic Psychological Instability
ALTER EGO: "Shelly"
MOTIVATION: Psychopath
OCCUPATION: Figment of Ruth Spencer's imagination
NOTES: -


Action Comics 680 - "Payment Due" (Aug 92) [Superman Family 1992 - 32]

Stars: Superman
Guest-stars: Supergirl
Villains: Blaze, Happersen, Lex Luthor Jr., Lord Satanus
Supporting Cast: Jimmy Olsen, Lois Lane, Maggie Sawyer
 
 
 
 
 


Action Comics 681 - "Odds & ...Endings" (Sep 92) [Superman Family 1992 - 36]

Stars: Superman
Guest-stars: Rampage, Supergirl
Villains: Hellgrammite, Lex Luthor Jr., Lord Satanus (as Collin Thornton), Parasite
Supporting Cast: Jimmy Olsen, Lois Lane, Maggie Sawyer, Perry White, Terrible Turpin
 
 
 
 
 


Action Comics 682 - "Gauntlet" (Oct 92) [Superman Family 1992 - 40]

Stars: Superman
Villains: Kilgrave, Hi-Tech

HI-TECH
DEX: 6 STR: 3 BODY: 4
INT: 7 WILL: 4 MIND: 4
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 45 Source: -
SKILLS: Gadgetry: 8, Military Science (Demolitions): 10, Thief: 4, Vehicles: 6, Weaponry: 8
ADVANTAGES: Genius
DRAWBACKS: Secret Identity
EQUIPMENT: HI-TECH SUIT [STR: 8, BODY: 8, Lightning: 12, Telepathy: 10, R#: 2] Limitations: Lightning has no Range; Telepathy represents her communication system's range (both audio and video).
   Hi-Tech Armor [DEX: 7, STR: 15, BODY: 12, Flight: 8, Projectile Weapons: 12, R#: 2]
   Hi-Tech Armor Lining [STR: 14, BODY: 11, Bomb: 12, Flash: 8, Flight: 5, Lightning: 15, R#: 2] Limitations: Bomb has no Range.
   Holo-projector [BODY: 4, Illusion: 12, R#: 3]
ALTER EGO: Unknown
MOTIVATION: Thrill Seeker
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: Hi-Tech may wear each suit/armor as a layer. When the Lining is destroyed, the Armor comes online. When it is destroyed, the suit comes online. Note that Telepathy is always online.


Action Comics 683 - "The Trail of the Jackal" (Nov 92) [Superman Family 1992 - 44]

Stars: Superman
Guest-stars: Jackal, Robin III
Villains: Doomsday
Supporting Cast: Lois Lane, Professor Hamilton

JACKAL
DEX: 8 STR: 7 BODY: 7
INT: 4 WILL: 4 MIND: 4
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 25 Source: -
POWERS: Analytical Smell/Tracking Scent: 7, Claws: 8, Cling: 3, Jumping: 4
SKILLS: Acrobatics: 8, Charisma (Intimidation): 6, Detective: 4, Thief: 8
ADVANTAGES: Lightning Reflexes; Sharp Eye
DRAWBACKS: Mistrust; Serious Rage; Strange Appearance
ALTER EGO: Unknown
MOTIVATION: Seeking Justice
OCCUPATION: Vigilante
WEALTH: 3
NOTES: -

ROBIN III (Timothy Drake)
DEX: 7 STR: 2 BODY: 4
INT: 7 WILL: 5 MIND: 5
INFL: 7 AURA: 5 SPIRIT: 6
INITIATIVE: 23 HERO POINTS: 20 Source: Who's Who
SKILLS: (*linked) Acrobatics: 7*, Charisma (Persuasion): 5, Detective: 7*, Gadgetry: 7*, Martial Artist: 7*, Medicine (First Aid, Forensics): 4, Thief: 7*, Weaponry (Melee Weapons, Missile Weapons): 7*
ADVANTAGES: Connections: Batman (High), Nightwing (High), New Titans (Low); Intensive Training; Scholar (computers); Sharp Eye
DRAWBACKS: Age (young); Secret Identity
EQUIPMENT: COSTUME [BODY: 5]
   Staff [BODY: 8, EV: 3] Bonus: When being wielded in combat, it produces an eerie wail which distracts opponents giving Robin a -1 Column Shift to the OV when using it.
   Batarang w/Rope [BODY: 7, EV: 3, Gliding: 2] The rope is 4 APs long.
   Radio [BODY: 1, Telepathy: 10] Limitation: Telepathy represents the radio's Range. Bonus: Radio can also pick up police and fore department transmissions.
   Razor "R" (w/optional rope) [BODY: 7, Claws: 3, Gliding: 2] The rope is 4 APs long.
   Sling w/bullets [BODY: 2, EV: 3]
   Swingline Gun [BODY: 3, Range: 5, Gliding: 2]
   Binoculars [BODY: 1, Telescopic Vision: 4]
   Smoke Pellets (x6) [BODY: 1, Fog: 10]
   Tracking Device [BODY: 1, Telepathy: 10] Limitation: Telepathy only emits a traceable signal.
   Poison Antidote [BODY: 1, Systemic Antidote: 5]
   Air Supply [BODY: 1, Sealed Systems: 5]
   5 AP AB Omni-Gadgets (x2)
ALTER EGO: Timothy (Tim) Drake
MOTIVATION: Responsibility of Power
OCCUPATION: Student
WEALTH: 5
NOTES: -

DOOMSDAY
DEX: 8 STR: 25 BODY: 30
INT: 1 WILL: 18 MIND: 13
INFL: 1 AURA: 1 SPIRIT: 12
INITIATIVE: 12 HERO POINTS: 30 Source: -
POWERS: Claws: 25, Invulnerability: 15, Jumping: 15, Regeneration: 15, Sealed Systems: 30, Systemic Antidote: 30
BONUSES: Misc.: Each encounter with Doomsday, he gets stronger - you may add 1 AP to his STR, BODY and Claws in each successive encounter with it (possibly starting at STR 20, BODY: 25 and Claws: 20)
ADVANTAGES: Iron Nerves; Lightning Reflexes
BONUSES: Regeneration can bring Doomsday back from death
DRAWBACKS: Catastrophic Irrational Attraction to destruction; Catastrophic Rage; Strange Appearance; Misc.: Doomsday is nearly mindless
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Killing machine
WEALTH: N/A
NOTES: -

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