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Adventure Comics 333 - (1) "The War Between Krypton and Earth!" (June 65)

Stars: Brainiac 5, Chameleon Boy, Colossal Boy, Element Lad, Light Lass, Lightning Lad, Phantom Girl, Saturn Girl, Star Boy, Superboy I, Triplicate Girl (all pre-Crisis)

(2) "The Civil War of the Legion"
Stars: Brainiac 5, Chameleon Boy, Colossal Boy, Element Lad, Light Lass, Lightning Lad, Mon-El, Saturn Girl, Star Boy, Superboy I, Triplicate Girl (all pre-Crisis)

(3) "The Spoiled Superboy"
Stars: Superboy I (pre-Crisis)
Supporting Cast: Ma Kent (pre-Crisis)

BRAINIAC 5 (Adventure Comics era)
DEX: 5 STR: 3 BODY: 4
INT: 25 WILL: 15 MIND: 20
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 36 HERO POINTS: 45 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Recall: 25
SKILLS: (*Linked) Detective: 12, Gadgetry*: 25, Martial Artist*: 5, Medicine*: 25, Military Science*: 25, Scientist*: 25, Vehicles*: 5
ADVANTAGES: Connections: Coluan Scientific Council (High), Legion of Super-Heroes (High), Metropolis University (High); Genius; Scholar (temporal physics, robotics, computers); Sharp Eye
EQUIPMENT: FORCE FIELD BELT [BODY: 5, Force Field: 40, Force Shield: 25, Sealed Systems: 16, R#: 2]
   LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Querl Dox
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire/Inventor
WEALTH: 25
NOTES: Note the pre-Crisis inflation of his belt's Powers.

CHAMELEON BOY (Adventure Comics era)
DEX: 7 STR: 4 BODY: 6
INT: 9 WILL: 7 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 22 HERO POINTS: 50 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Chameleon: 9, Dispersal: 4, Omni-Arm: 13, Self Manipulation: 10, Shape Change: 10
SKILLS: Artist (Actor): 5, Detective: 10, Martial Artist: 4, Thief: 10
BONUSES: Using Shape Change, Chameleon Boy can assume the forms of non-existent mythical creatures
LIMITATIONS: Objects Chameleon Boy mimics with Self Manipulation won't function
ADVANTAGES: Connections: Legion of Super-Heroes (High)
DRAWBACKS: Loss Vulnerability: Cancelite, range of 2 APs; Loss Vulnerability: Hard radiation (20 APs or more), range of 1 AP, can strip him of his Powers permanently
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Reep Daggle
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 20
NOTES: Changes in Powers from more modern versions are due to this being a pre-Crisis version of the character.

COLOSSAL BOY (Adventure Comics era)
DEX: 8 STR: 6 (21) BODY: 20
INT: 6 WILL: 7 MIND: 5
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 19 HERO POINTS: 60 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Growth: 15
SKILLS: Detective: 6, Vehicles: 8
ADVANTAGES: Connections: Legion of Super-Heroes (High), Science Police (High)
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Gim Allon
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis.

ELEMENT LAD (Adventure Comics era)
DEX: 6 STR: 3 BODY: 5
INT: 9 WILL: 6 MIND: 5
INFL: 4 AURA: 3 SPIRIT: 3
INITIATIVE: 19 HERO POINTS: 60 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Transmutation: 19
SKILLS: Vehicles: 5
ADVANTAGES: Connections: Legion of Super-Heroes (High)
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Jan Arrah
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis.

LIGHT LASS (Adventure Comics era)
DEX: 6 STR: 3 BODY: 5
INT: 6 WILL: 6 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 50 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Gravity Decrease: 19
SKILLS: Vehicles: 4
ADVANTAGES: Connections: Legion of Super-Heroes (High)
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Ayla Ranzz
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis. Lightning Lass was turned into Light Lass because of a clause in the charter stating that each legionnaire had to have at least one unique Power. Hers duplicated those of her brother Lightning Lad.

PHANTOM GIRL (Adventure Comics era)
DEX: 7 STR: 3 BODY: 4
INT: 6 WILL: 5 MIND: 4
INFL: 4 AURA: 3 SPIRIT: 4
INITIATIVE: 17 HERO POINTS: 55 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Dimension Travel: 7, Dispersal: 35
SKILLS: Vehicles: 4
LIMITATIONS: Dimension Travel can only be used to travel to and from Bgtzl (Travel distance of 2 APs) and cannot be used to transport others.
ADVANTAGES: Area Knowledge (Bgtzl); Connections: Legion of Super-Heroes (High
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Tinya Wazzo
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis. Later versions would include, among other things, Bonuses to her Dispersal Power.

STAR BOY (Adventure Comics era)
DEX: 5 STR: 4 BODY: 5
INT: 6 WILL: 3 MIND: 3
INFL: 3 AURA: 2 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 45 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Energy Absorption: 6, Gravity Increase: 24
SKILLS: Vehicles: 4
LIMITATIONS: Energy Absorption only works on Energy Blast attacks; Gravity Increase does no damage to an opponent.
ADVANTAGES: Connections: Legion of Super-Heroes (High)
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Thom Kallor
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis. This is nonetheless still after his Powers were changed to what they remained until Zero Hour.

TRIPLICATE GIRL (Adventure Comics era)
DEX: 7 STR: 6 BODY: 6
INT: 7 WILL: 7 MIND: 7
INFL: 6 AURA: 5 SPIRIT: 4
INITIATIVE: 22 HERO POINTS: 40 Source: 2996 LSH Sourcebook (edited)
POWERS: Split: 2
SKILLS: Martial Artist: 3, Vehicles: 4
LIMITATIONS: Triplicate Girl can only form two extra bodies for a total of three bodies
ADVANTAGES: Connections: Legion of Super-Heroes (High)
EQUIPMENT: LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Luornu Durgo
MOTIVATION: Responsibility of Power
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Pre-Crisis. She would later become Dup Damsel.

MON-EL (Adventure Comics era)
DEX: 25 STR: 48 BODY: 37
INT: 12 WILL: 22 MIND: 15
INFL: 10 AURA: 8 SPIRIT: 4
INITIATIVE: 70 HERO POINTS: 100 Source: LSH Sourcebook vol. 1 (edited)
POWERS: Directional Hearing: 10, Extended Hearing: 10, Flight: 44, Heat Vision: 28, Invulnerability: 46, Microscopic Vision: 15, Recall: 25, Sealed Systems: 20, Super Breath: 18, Super Hearing: 10, Superspeed: 23, Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 20
SKILLS: Gadgetry: 9, Medicine: 9, Scientist: 10
ADVANTAGES: Connections: Legion of Super-Heroes (High)
DRAWBACKS: Misc.: Without Brainaic 5's anti-lead serum, has a Fatal Vulnerability and Loss Vulnerability to lead at a range of 3 APs and a Loss Vulnerability for yellow sun radiation at a range of 0 APs
EQUIPMENT: SUPER-UNIFORM [BODY: 20, Skin Armor: 10]
   LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.
ALTER EGO: Lar Gand
MOTIVATION: Upholding the Good
OCCUPATION: Legionnaire
WEALTH: 6
NOTES: Note the pre-Crisis inflated stats.


Adventure Comics 479 - (1) "To Save a World!" (March 81)

Stars: Christopher King (Color Commando, Megaboy), Vicki Grant (Ice, Sunspot)
Villains: Flying Butress

(2) "As the Silver Fog Rolls in..." (also includes previous, untitled chapter)
Stars: Christopher King (Captain Electron, Composite Man, Doomster), Vicki Grant (Grasshopper, Twilight, Windsong)
Villains: Red Death, Silver Fog

CHRISTOPHER KING (Dial "H" for Hero)
DEX: 3 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 8 HERO POINTS: 15 Source: Atlas of the DC Universe (edited)
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
DRAWBACKS: Age (14); Secret Identity
EQUIPMENT: H-Dial [BODY: 12, Mystic Link (Omni-Power): 12] Bonuses: If the user has designed, or seen a design, for a particular superhero, he will be transformed into that hero if positive RAPs are gained on an Action Check using the H-Dial's Omni-Power as the AV/EV and the user's INFL/SPIRIT as OV/RV; otherwise, he becomes a random hero as usual; Chris' dial glows to alert him when Vicki is using hers. Limitations: Omni-Power can only be used to transform its user into a superpowered character generated with 450 points; the resulting heroic character will exist for one hour (10 APs of time), retains the user's memories, APs of Wealth, Motivation, and Advantages (not calculated into the character's generation) and will have Hero Points equal to the remainder left over from the character's generation; After the hour is up, the hero will revert to his original form, and cannot use the dial again for another hour. Misc. Drawbacks: Each heroic identity may only be assumed once; If the user dials HORROR or OREH rather than HERO, he will be turned into a supervillain rather than a superhero (choose an appropriate villainous Motivation when generating the character), and will be stuck in the villainous form until coerced into dialing RORROH (or HERO in the latter case).
ALTER EGO: Various
MOTIVATION: Thrill of Adventure
OCCUPATION: High school student
WEALTH: 2
NOTES: I'm gonna do my best to make each hero Chris becomes a 450-point character.

COLOR COMMANDO (Christpher King)
DEX: 5 STR: 4 BODY: 4
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 10 HERO POINTS: 267 Source: Who's Who (edited)
POWERS: Flight: 5
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
EQUIPMENT: Crystal-Spectrum Color Gun [BODY: 6, Energy Blast: 10] Limitations: The Gun converts light into energy, so cannot be used in complete darkness.
   Grenade (x2) [BODY: 1, Bomb: 5]
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by James McClernan of New York, New York.

MEGABOY (Christpher King)
DEX: 6 STR: 5 BODY: 6
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 154 Source: -
POWERS: Energy Blast: 10, Flight: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Lightning Reflexes
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by David Cason of Lagrange, Georgia.

VICKI GRANT (Dial "H" for Hero)
DEX: 2 STR: 2 BODY: 2
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 9 HERO POINTS: 15 Source: Atlas of the DC Universe (edited)
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
DRAWBACKS: Age (14); Rich Family; Secret Identity
EQUIPMENT: H-Dial [BODY: 12, Mystic Link (Omni-Power): 12] Bonuses: If the user has designed, or seen a design, for a particular superhero, she will be transformed into that hero if positive RAPs are gained on an Action Check using the H-Dial's Omni-Power as the AV/EV and the user's INFL/SPIRIT as OV/RV; otherwise, she becomes a random hero as usual; Vicki's dial glows to alert her when Chris is using his. Limitations: Omni-Power can only be used to transform its user into a superpowered character generated with 450 points; the resulting heroic character will exist for one hour (10 APs of time), retains the user's memories, APs of Wealth, Motivation, and Advantages (not calculated into the character's generation) and will have Hero Points equal to the remainder left over from the character's generation; After the hour is up, the hero will revert to her original form, and cannot use the dial again for another hour. Misc. Drawbacks: Each heroic identity may only be assumed once; If the user dials HORROR or OREH rather than HERO, she will be turned into a supervillain rather than a superhero (choose an appropriate villainous Motivation when generating the character), and will be stuck in the villainous form until coerced into dialing RORROH (or HERO in the latter case).
ALTER EGO: Various
MOTIVATION: Thrill of Adventure
OCCUPATION: High School Student
WEALTH: 3
NOTES: I'm gonna do my best to make each hero Vicki becomes a 450-point character.

ICE (Vicki Grant)
DEX: 5 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 12 HERO POINTS: 88 Source: -
POWERS: Flight: 10, Ice Production: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Clifford Stroud.

SUNSPOT (Vicki Grant)
DEX: 3 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 10 HERO POINTS: 170 Source: -
POWERS: Flight: 14, Heat Vision: 12
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Shawn Sherman of South Roxana, Illinois.

FLYING BUTRESS (Dial H "villain")
DEX: 5 STR: 6 BODY: 6
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 9 HERO POINTS: 10 Source: -
POWERS: Energy Blast: 10, Flight: 10, Skin Armor:  5
ADVANTAGES: Connections: GLUNK (High)
DRAWBACKS: Strange Appearance; Attack Vulnerability: -4 Column Shifts against Heat
EQUIPMENT: GLUNK (Galactic Logistic Unit for Navigation and Knowledge) [DEX: 5, STR: 18, BODY: 24, INT: 10, WILL: 10, SPIRIT: 10, HERO POINTS: 50, Flight: 25, Sealed Systems: 25, Skin Armor: 25, Mystic Freeze: 10] Advantages: Leadership
ALTER EGO: NA
MOTIVATION: Responsibility of Power
OCCUPATION: Servant of GLUNK
WEALTH: NA
NOTES: Created by Steve Mattson of Portland, Oregon. GLUNK was created by Richard Morrissey og Farmingham, Massachussetts.

CAPTAIN ELECTRON (Christopher King)
DEX: 5 STR: 5 BODY: 5
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 10 HERO POINTS: 135 Source: -
POWERS: Energy Blast: 15, Flight: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Stephen DeStefano of So. Ozone PArk, NY. He's now an actual cartoonist.

COMPOSITE MAN (Christopher King)
DEX: 3 STR: 4 BODY: 4
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 8 HERO POINTS: 22 Source: Who's Who (edited)
POWERS: Flight: 10, Split: 13
LIMITATIONS: Misc.: Duplicates created by the Split power are half human size, and look nothing like Composite Man.
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Ben Stillwell of Adolphus, KY. Who's Who said the character had Split: 20, but that's impossible without breaking the 450-point barrier.

DOOMSTER (Christopher King)
DEX: 5 STR: 4 BODY: 4
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 10 HERO POINTS: 192 Source: -
POWERS: Lightning: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
EQUIPMENT: LIGHTNING BOLT [BODY: 10, Flight: 10]
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Nelson Jimenez of the University of Connecticut.

GRASSHOPPER (Vicki Grant)
DEX: 6 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 12 HERO POINTS: 235 Source: -
POWERS: Jumping: 5
SKILLS: Acrobatics: 5
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Monte Wilson of Yukon, OK.

TWILIGHT (Vicki Grant)
DEX: 4 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 261 Source: -
POWERS: Darkness: 10, Flight: 10
LIMITATIONS: Misc.: Darkness is always expressed as a beam, never a field.
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Delmo Waters Jr. of the Bronx, NY.

WINDSONG (Vicki Grant)
DEX: 5 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 12 HERO POINTS: 104 Source: -
POWERS: Air Control: 10, Flight: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Frank Mills Jr.

RED DEATH (Dial H villain)
DEX: 3 STR: 3 BODY: 4
INT: 6 WILL: 4 MIND: 3
INFL: 3 AURA: 4 SPIRIT: 2
INITIATIVE:  HERO POINTS:  Source: 
POWERS: Disintegration: 8
SKILLS: Medicine: 4, Scientist: 6
LIMITATIONS: Disintegration has No Range; Disintegration is Always On.
ADVANTAGES: Genius
DRAWBACKS: Minor Psychological Instability
ALTER EGO: Hal Kramer
MOTIVATION: Psychopath
OCCUPATION: Scientist
WEALTH: 3
NOTES: Created by Russell Frankes of Carrollton, MO.

SILVER FOG (Dial H villain)
DEX: 5 STR: 5 BODY: 5
INT: 6 WILL: 4 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 15 Source: -
POWERS: Dispersal: 10, Self-Link (Fog): 4, Stretching: 2
SKILLS: Gadgetry: 8, Scientist: 8, Thief: 4
LIMITATIONS: Dipersal and Stretching only function while Fog is on.
ADVANTAGES: Genius
DRAWBACKS: Guilt; Catastrophic Physical Restriction: unless he is soon hit by a massive electron beam (15 RAPs or more), he will dissipate forever (that Restriction is gone at the end of this story)
ALTER EGO: Unknown
MOTIVATION: Mercenary (by the end of the story, means to make amends)
OCCUPATION: Scientist
WEALTH: 3
NOTES: Created by Harlan Ellison of Sherman Oaks, CA. I'm guessing that yes, it's THAT Harlan Ellison.


Adventure Comics 480 - (1) "The Riddle of the Sphinx!" (April 81)

Stars: Christopher King (Mister Mystical), Vicki Grant (Molecular Maiden)
Villains: Sphinx

(2) "Thunder Over Fairfax!"
Stars: Christopher King (Star Flare), Vicki Grant (Hypno Girl)
Villains: Thunder Axe, Thunder Axe's Goons

(3) "The Circus Psycho!"
Stars: Christopher King (Solar Flare, Wrangler), Vicki Grant (Midnight Wisp, Strato-Girl)
Villains: Battering Ram

MISTER MYSTICAL (Christopher King)
DEX: 4 STR: 3 BODY: 4
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 38 Source: -
POWERS: Flight: 6, Force Manipulation: 10, Mystic Freeze: 6
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Jeff Anderson of Alpena, Michigan.

MOLECULAR MAIDEN (Vicki Grant)
DEX: 4 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 58 Source: -
POWERS: Air Control: 4, Flight: 6, Transmutation: 8
SKILLS: Scientist: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Dennis Tracjim of Winnipeg, Canada.

SPHINX (Dial H villain)
DEX: 6 STR: 5 BODY: 8
INT: 5 WILL: 7 MIND: 6
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 19 HERO POINTS: 25 Source: -
POWERS: Attraction/Repulsion: 10, Detect Energy: 25, Flight: 10, Power Drain: 10, Power Reserve: 12, Sealed Systems: 20, Suspension: 11, Vampirism: 10
BONUSES: Attraction/Repulsion can be used to attract/repel energy as well as matter.
LIMITATIONS: Power Reserve is linked to each Power except Power Drain and Vampirism. Power Reserve starts at 0 AP, with Power Drain and Vampirism adding APs of Power or BODY to Power Reserve instead of the Sphinx's Powers or BODY.
ADVANTAGES: Lightning Reflexes
DRAWBACKS: Forced Exile
ALTER EGO: Unknown
MOTIVATION: E.T. Go Home
OCCUPATION: Traveller
WEALTH: NA
NOTES: Created by David Wile of Nova Scotia, Canada.

STAR FLARE (Christopher King)
DEX: 9 STR: 7 BODY: 8
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 65 Source: -
POWERS: Flight: 12
SKILLS: Weaponry (Melee): 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Lightning Reflexes
EQUIPMENT: Star Sword [EV: 15, BODY: 15]
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Terrence Mohammed of Jackson Height, New York.

HYPNO GIRL (Vicki Grant)
DEX: 4 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 148 Source: -
POWERS: Control: 12
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Elliott Buchholz of Fords, New Jersey.

THUNDER AXE (Dial H villain)
DEX: 6 STR: 5 BODY: 4
INT: 4 WILL: 2 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 13 HERO POINTS: 30 Source: -

SKILLS: Gadgetry: 8, Weaponry (Melee): 8
ADVANTAGES: Genius, Expansive HQ
EQUIPMENT: Armor [BODY: 8]

   Axe [BODY: 12, EV: 12, Telekinesis: 12] Limitation: Thunder Axe can only use Telekinesis to move the Axe. 

   Hydrofoil [STR: 4, BODY: 5, Swimming: 7, R#: 2]
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Professional criminal
WEALTH: 9
NOTES: Created by Jon Johnson of Long Mont, Colorado.

THUNDER AXE's GOONS (Dial H villains)
DEX: 4 STR: 4 BODY: 4
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 5 Source: -
SKILLS: Vehicles: 4, Weaponry: 4
EQUIPMENT: Gun [BODY: 4, EV: 4, Ammo: 7, R#: 3]
ALTER EGO: Various
MOTIVATION: Mercenary
OCCUPATION: Henchman
WEALTH: 4
NOTES: Thunder Axe has about half a dozen goons at any given time.

SOLAR FLARE (Christopher King)
DEX: 6 STR: 5 BODY: 5
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 207 Source: -
POWERS: Flight: 8
BONUSES: Solar Flare's STR is 12 when used as the EV of a Physical Attack.
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Bob Skinner of Joplin, Missouri.

WRANGLER (Christopher King)
DEX: 6 STR: 6 BODY: 5
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 48 Source: -

POWERS: Force Manipulation: 8
SKILLS: Weaponry: 8
LIMITATIONS: Force Manipulation can only create an Energy Horse with Running: 8.
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
DRAWBACKS: -
EQUIPMENT: Cosmic Lasso [STR: 10, BODY: 12] The Lasso is 2 APs long.

   Six-shooters (x2) [BODY: 4, EV: 4, Ammo: 6]
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: Created by Tom Reed of Totono, Illinois.

MIDNIGHT WISP (Vicki Grant)
DEX: 4 STR: 3 BODY: 5
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 (15) HERO POINTS: 254 Source: -
POWERS: Running: 4, Superspeed: 4
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by William Wong of MSVL, California.

STRATO-GIRL (Vicki Grant)
DEX: 8 STR: 3 BODY: 4
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE:  HERO POINTS: 61 Source: -
POWERS: Air Control: 8, Flight: 6, Super-Breath: 10
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: Created by Michael Bise of Paige, Texas.

BATTERING RAM (Dial H villain)
DEX: 7 STR: 10 BODY: 7
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 3 SPIRIT: 2
INITIATIVE: 13 HERO POINTS:  Source: 
POWERS: Running: 5
ADVANTAGES: Lightning Reflexes; Misc.: Battering Ram gets +2 Column Shifts to the EV of any Charging Attack.
DRAWBACKS: Strange Appearance
ALTER EGO: Hogan
MOTIVATION: Mercenary
OCCUPATION: Circus act
WEALTH: 3
NOTES: Created by David Wile of Nova Scotia, Canada.

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All characters and concepts TM DC Comics; DC Heroes TM Mayfair Games Inc. Comments, corrections or criticism? Write me!