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Action Comics Weekly 603 - (1) "Retribution!" (1988)

Stars: Green Lantern II
Guest-stars: Green Lantern III
Villains: Star Sapphire

(2) "Spread Your Broken Wings and Learn to Fly"
Stars: Secret Six II (LaDonna Jameal, Luke McKendrick, Maria Verdugo, Mitch Hoberman, Tony Mantegna, Vic Sommers)
Supporting Cast: Mockingbird

(3) "Talaoc's Tale"
Stars: Deadman
Villains: Talaoc

(4) "More Powerful Than a Locomotive"
Stars: Superman

(5) "Censored"
Stars: Wild Dog

(6) "Another Fine War"
Stars: Blackhawk

GREEN LANTERN II (post-Crisis)
DEX: 8 STR: 4 BODY: 12 (4)
INT: 8 WILL: 25 MIND: 8
INFL: 6 AURA: 7 SPIRIT: 12
INITIATIVE: 24 HERO POINTS: 150 Source: Who's Who (edited)
SKILLS: Martial Artist: 5, Scientist: 4, Vehicles: 10
ADVANTAGES: Buddy (Tom Kamalku); Connections: John Stewart (High); Iron Nerves
DRAWBACKS: Secret Identity; Arch Enemy (Sinestro)
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages: 20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense: 40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing the Ring. Limitation: Skin Armor does not have to be activated at tis full AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only useable to detect other members of the Green Lantern Corps; Completely useless against the color yellow; must be recharged once every 24 hours with Power Battery; Ring's BODY is only 6 when not being worn.
   Power Battery [BODY 25, Energy Absorption: 18; Invisibility: 15, R#: 2]
ALTER EGO: Hal Jordan
MOTIVATION: Responsibility of Power
OCCUPATION: Test pilot
WEALTH: 3
NOTES: Note that there is no real statistical difference between the pre- and post-Crisis Hal Jordans. Any differences are due to time having passed.

GREEN LANTERN III: At this point, John Stewart is no longer Married. His wife has been killed by Star Sapphire. He thus gains the Drawback: Serious Irrational Attraction to killing Star Sapphire.

STAR SAPPHIRE (w/battlesuit)
DEX: 7 STR: 5 BODY: 6
INT: 8 WILL: 19 MIND: 14
INFL: 9 AURA: 5 SPIRIT: 4
INITIATIVE: 24 HERO POINTS: 100 Source: Who's Who
SKILLS: Charisma: 9, Gadgetry: 7, Scientist: 7, Vehicles: 5
ADVANTAGES: Connections: Hector Hammond (Low); Insta-Change
DRAWBACKS: Serious Rage
EQUIPMENT: STAR SAPPHIRE BATTLESUIT [BODY: 7, Flight: 25, Force Manipulation: 19, Sealed Systems: 19, Skin Armor: 8]
   Power Sword [BODY: 5, EV: 21]
ALTER EGO: Carol Ferris
MOTIVATION: Psychopathic
OCCUPATION: Estranged Zamaron Queen
WEALTH: N/A
NOTES: Because Carol Ferris does not appear in this story, her statistics have not been included.

LADONNA JAMEAL (Secret Six II)
DEX: 3 STR: 3 BODY: 3
INT: 5 WILL: 5 MIND: 5
INFL: 6 AURA: 4 SPIRIT: 5
INITIATIVE: 14 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Artist (Actor): 3, Vehicles: 3, Weaponry: 3
ADVANTAGES: Connections: Secret Six (High), Motion Picture Industry (Low)
DRAWBACKS: Minor Physical Restriction (mute)
EQUIPMENT: HEADSET [BODY: 4] With the headset, Jameal can simulate normal speech.
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Former actress
WEALTH: 6
NOTES: An actress who was disfigured and robbed of her voice by a deranged fan until she inherited a headset and throat device from Mockingbird that simulated speech.

LUKE McKENDRICK (Secret Six II)
DEX: 6 STR: 4 BODY: 4
INT: 5 WILL: 4 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 5
INITIATIVE: 15 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Vehicles: 3, Weaponry: 4
ADVANTAGES: Connections: Secret Six (High)
DRAWBACKS: Serious Physical Restriction (lost both his legs)
EQUIPMENT: LEGS [BODY: 7, Running: 6]
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]ALTER EGO: -
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Former athlete
WEALTH: 5
NOTES: Gold-medal track star who lost his legs in a terrorist bombing but had new legs constructed by Mockingbird, which allowed him to walk and run at unusually high speeds.

MARIA VERDUGO (Secret Six II)
DEX: 3 STR: 3 BODY: 3
INT: 7 WILL: 7 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 5
INITIATIVE: 14 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Gadgetry: 5, Science: 5, Vehicles: 2, Weaponry: 3
ADVANTAGES: Connections: Secret Six (High); Scholar (computer science)
DRAWBACKS: Minor Physical Restriction (epileptic)
EQUIPMENT: TIARA [BODY: 4] The tiara controls Verdugo's brain impulses and prevents her from suffering epileptic seizures.
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Mathematician
WEALTH: 6
NOTES: Computer genius and mathematician plagued by a rare form of epilepsy who was given by Mockingbird a tiara that provided a means to control the disease.

MITCH HOBERMAN (Secret Six II)
DEX: 4 STR: 3 BODY: 4
INT: 6 WILL: 5 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 5
INITIATIVE: 14 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Artist (Sculptor): 3, Gadgetry: 4, Vehicles: 3, Weaponry: 4
ADVANTAGES: Connections: Secret Six (High), Motion Picture Industry (Low); Scholar (special effects)
DRAWBACKS: Minor Physical Restriction (suffers from rheumatoid arthritis)
EQUIPMENT: CYBERNETIC GLOVES [BODY: 4, Superspeed: 1] Limitation: The gloves' Superspeed is usable only to speed up tasks in which Hoberman must use his hands. They do block out the effects of his arthritis.
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Former sculptor and special effects artist
WEALTH: 5
NOTES: A leading special effects artist and former sculptor with crippled hands who was endowed by Mockingbird with a pair of gloves that restored the feeling in his fingers and gave him increased flexibility.

TONY MANTEGNA (Secret Six II)
DEX: 4 STR: 3 BODY: 4
INT: 6 WILL: 5 MIND: 5
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 15 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Artist (Writer): 3, Vehicles: 3, Weaponry: 4
ADVANTAGES: Connections: Secret Six (High), Press (Low)
DRAWBACKS: Serious Physical Restriction (deaf)
EQUIPMENT: HEADSET [BODY: 4, Extended Hearing: 4, Super Hearing: 6] With the headset, Mantegna can hear normally.
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Former reporter
WEALTH: 7
NOTES: A celebrated reporter for Peephole magazine who lost his hearing in a dynamite explosion and received from Mockingbird a headset that replaced and augmented it.

VIC SOMMERS (Secret Six II)
DEX: 5 STR: 4 BODY: 4
INT: 5 WILL: 6 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 5
INITIATIVE: 16 HERO POINTS: 30 Source: Who's Who (edited)
SKILLS: Martial Artist: 5, Military Science: 5, Vehicles: 4, Weaponry: 5
ADVANTAGES: Connections: Secret Six (High), U.S. Military (High)
DRAWBACKS: Serious Physical Restriction (blind)
EQUIPMENT: CYBERNETIC GOGGLES [BODY: 3, Microscopic Vision: 3, Telescopic Vision: 3, Ultra Vision: 5] With the Goggles, Sommers can see despite his handicap.
   Submachine gun [AV: 5, EV: 5, Ammo: 5, Range: 5, R#: 3]
   Wrist Communicator [BODY: 3, Telepathy: 10] Limitation: Telepathy represents the radio communicator's range.
ALTER EGO: None
MOTIVATION: Seeking Justice
OCCUPATION: Former Marine
WEALTH: 5
NOTES: A decorated Marine who lost his sight in a land mine incident and was given by Mockingbird a cybernetic pair of goggles that restored and enhanced his vision.

MOCKINGBIRD (Secret Six)
DEX: 3 STR: 3 BODY: 3
INT: 6 WILL: 6 MIND: 5
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 14 HERO POINTS: 30 Source: -
SKILLS: Gadgetry: 3, Scientist: 5, Thief: 5, Vehicles: 3, Weaponry: 3
ADVANTAGES: Connections: Secret Six (High), The Agency (Low); Genius; Expansive Headquarters (lent to Secret Six)
DRAWBACKS: Dark Secret (former Secret Six member); Serious Physical Restriction (must take pills every day or die from engineered virus); Secret Identity
EQUIPMENT: 5 AP ABC Omni-Gadgets (x6) (lent to Secret Six)
   12 AP AC Omni-Vehicle (lent to Secret Six)
ALTER EGO: Dr. August Durant
MOTIVATION: Seeking Justice/Unwanted Power
OCCUPATION: Government physicist
WEALTH: 10
NOTES: Durant was also Mockingbird for the original Secret Six, though he then was also a member of the team. He is forced to be Mockingbird by The Agency.

TALAOC
DEX: 4 STR: 5 BODY: 7
INT: 3 WILL: 3 MIND: 3
INFL: 8 AURA: 8 SPIRIT: 7
INITIATIVE: 15 HERO POINTS: 20 Source: -
POWERS: (*Mystic Link) Invisibility: 15*, Invulnerability: 12*, Personality Transfer: 17*, Self-Link (Spirit
Travel): 30, Suspension: 20
SKILLS: Charisma: 8
LIMITATIONS: Self-Link (Spirit Travel) are Always On; Talaoc can be seen automatically by characters
with Magic Sense Power or by any character he encounters in the Afterworlds even if Invisibility is on
ADVANTAGES: Scholar (Mayan culture)
DRAWBACKS: Innocent (Talaoc knows nothing of modern times); Serious Psychological Instability
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Would-be Mayan war god (spirit)
WEALTH: N/A
NOTES: Though this spirit uses a mace, it is part of his spirit form and simply gives him a little more reach when dealing out hand to hand attacks.

WILD DOG
DEX: 7 STR: 4 BODY: 5
INT: 6 WILL: 6 MIND: 5
INFL: 6 AURA: 4 SPIRIT: 7
INITIATIVE: 23 HERO POINTS: 45 Source: Who's Who (edited)
SKILLS: (*linked) Acrobatics: 4, Artist (Actor): 4, Gadgetry: 3, Martial Artist: 7*, Military Science: 6*, Thief: 7*, Vehicles: 7*, Weaponry: 7*
ADVANTAGES: Area Knowledge (Quad Cities); Connections: Quad Cities Police Departments (Low); Intensive Training; Lightning Reflexes; Scholar (automotive machanics)
DRAWBACKS: Secret Identity
EQUIPMENT: BODY ARMOR [BODY: 7]
   JATI submachine gun [BODY: 4, AV: 4, EV: 5, Ammo: 4, R#: 3]
   "ROVER" JEEP PICK-UP [STR: 6, BODY: 8, Running: 7, R#: 2] Wild Dog frequently repaints the Rover to disguise its identity.
   STUN GLOVE [BODY: 1, Lightning: 6, R#: 5] Limitation: Lightning has No Range.
   4 AP C Omni-Gadget
ALTER EGO: Jack Wheeler
MOTIVATION: Seeking Justice
OCCUPATION: Owner and operator of "Wheeler Auto Repair & Customizing" shop
WEALTH: 5
NOTES: -

BLACKHAWK (1947)
DEX: 7 STR: 4 BODY: 5
INT: 7 WILL: 6 MIND: 4
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 25 HERO POINTS: 45 Source: World at War (edited)
SKILLS: Charisma: 7, Gadgetry: 8, Martial Artist: 6, Military Science: 8, Vehicles: 10, Weaponry: 7
ADVANTAGES: Connections: Blackhawks (High), British Government (Low), U.S. Army Air Corps (Low); Iron Nerves; Leadership; Lightning Reflexes; Scholar (aircraft design)
EQUIPMENT: .45 Pistol [BODY: 4, EV: 5, Ammo: 8, Range: 4, R#: 2]
   XF5-F1 GRUMMAN SKYROCKET [STR: 5, BODY: 8, EV: 9, Flight: 9, Radar Sense: 13, R#: 2] The plane is usually equipped with bombs: 165-pounders (x2) are BODY: 3 and Bomb: 10, while 4-pound bomblets (x10) are BODY: 3 and Bomb: 8 (Bonus: The bomblets attack all targets within an 8 AP radius at their full EV).
ALTER EGO: Janos Prohaska
MOTIVATION: Thrill of Adventure
OCCUPATION: Charter pilot
WEALTH: 4
NOTES: After the war, Blackhawk ran his own charter service in Asia. Note that he doesn't use the XF5-F1 in this story. The charter plane used has the following stats: STR: 6, BODY: 7, EV: 8, Flight: 8, Radar Sense: 10, R#: 3]

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All characters and concepts TM DC Comics; DC Heroes TM Mayfair Games Inc. Comments, corrections or criticism? Write me!