Bajoran
B[34]Bajoran Institute of Science,
Headquarters, Bajoran
"Bajoran research center. Dr. Mora Pol studied Odo here after the changeling's
discovery in the Denorios Belt."
-Seeds or plays on Bajor if no other facility present. Once per turn,
one Bajoran SCIENCE-classification personnel OR one SCIENCE-related Equipment
card may play for free here. Shape-shifters here are in stasis if present
with SCIENCE. (Not duplicatable.)
-SHIELDS: 30
B[35] Bajoran Military Academy, Headquarters, Bajoran
"Armed forces institute on planet Bajor. Responsible for the training
of the Bajoran militia."
-Seeds or plays on Bajor if no other facility present. Once per turn,
one Bajoran SECURITY-classification personnel OR hand weapon may play for
free here. While in play, your Bajoran personnel with Youth are STRENGTH
+2. (Not duplicatable.)
-SHIELDS: 36
C[11] Bajoran Retreat, Headquarters, Bajoran
"A gathering place for Bajoran monks. Where preparations are made for
the Days of Atonement."
-Seeds or plays on any Bajor region planet location if no other facility
present. Once per turn, one Bajoran Vedek, Kai or Prylar may report here
for free. Once per game, you may play Days
of Atonement on any crew or Away Team as an Event card.
-SHIELDS: 16
F[110] Fire Caves, Headquarters, Bajoran/Cardassian
"Sacred site on Bajor where the Pah-Wraiths were imprisoned. Location
of last battle between good and evil."
-Seeds on Bajor. May coexist with other facilities. Once per turn,
one icon personnel
OR Emissary may report for free here. X = number of
icons present. (Not duplicatable.)
-SHIELDS: 12X
Borg
B[292] Borg Nexus, Headquarters,
Borg,
"Central complex used by the Borg for ship manufacture and drone programming."
-Seeds or plays at any Delta Quadrant space mission. Once per turn,
one Counterpart (regardless of Quadrant), Borg Queen, unique drone or unique
ship OR one HQ card may play for free here. (Not duplicatable.)
-SHIELDS: 60
Cardassian
E[54]Cardassian Detention
Center,
Station, Cardassian
"Cardassian built detention camps, such as the one at Elemspur, are
known for harsh conditions."
-Plays on any
mission you have solved. Has a brig. Relocate all your captives here. If
your matching SECURITY (or any Madred) present, you may download Torture
once per turn here. All Torture and Interrogation are worth +1 point here.
-SHIELDS: 20
C[40] Cardassian Embassy, Station, Cardassian
"Cardassian embassies exist on many affiliated homeworlds and are often
used not only for diplomacy, but for more covert activities as well."
-Plays on any Alpha Quadrant homeworld other than Cardassia Prime.
Your VIP
may report there. While in play, you may attempt this mission as if an
appropriate Espionnage card had been played on it.
-SHIELDS: 16
C+[11] Institute of Art, Headquarters, Cardassian
"Higher learning center on Cardassia devoted to the fine arts. Artists
from across the galaxy come here to study."
-Seeds or plays on Cardassia Prime. May coexist with Central Command.
Once per turn, one artist from any affiliation may reports for free here.
Each gains the
icon. (Not duplicatable.)
-SHIELDS: 16
C+[12] Cardassian Bureau of Intelligence, Headquarters,
Cardassian/Dominion
"Organization that replaced the Obsidian Order as chief Cardassian
information gathering service."
-Seeds or plays on Cardassia Prime. May coexist with Central Command.
Once per turn, one Vorta, non-Obsidian Order Cardassian personnel with
Treachery OR Founder Leader may report here for free, regardless of quadrant
restrictions. (Not duplicatable.)
-SHIELDS: 44
Dominion
D[255] Dominion Internment Camp 371, Station, Dominion,
"Asteroid-based prison facility commanded by the Vorta Deyos. Jem'Hadar
guards here enjoyed fighting with prisoners."
-Plays on any compatible space location. Has a Brig. Relocate all your
captives here. For every captive here, you may download one Impersonate
Captive to a Founder present. SD Jem'Hadar
Challenge (Unique.)
-SHIELDS: 24
Federation
C[278] Corado I Transmitter Array, Station, Federation
"Subspace communication relay and booster facility. Used for subspace
communication by the Federation."
-Build at
location where you have a
ENGINEER present. Any ship within 10 span of Array may transfer any
icon card aboard or event card on it to another ship within 10 span of
Array (to opponent's if you have 3 Computer Skill on yours). (Unique.)
-SHIELDS: 16
D[89] Daystrom Institute, Station, Federation
"Branch of the science and technology study center founded by Richard
Daystrom."
-Seed one at any
location. Name one standard skill from Anthropology, Archeology, Astrophysics,
Biology, Computer Skill, Cybernetics, Exobiology, Geology, Physics and
Stellar Cartography. One personnel with that skill may report there for
free each turn.
-SHIELDS: 28
D[103]Deep Space 3, Station,
Federation
"Federation space station. Commanded by Admiral Marcus Holt. The USS
Hera left here to never return."
-Plays on any
location. Commander's Office, Ops, Infirmiry, Security Office, Science
Lab, Cargo Bay, Access
Tunnels, Docking Ports and Docking Pads may be played here. (Not duplicatable.)
-WEAPONS: 4, SHIELDS: 36
D[104] Deep Space 4, Station, Federation
"Federation space station. Richard Galen hoped to gain passage to Caere
on an Al-Leyan transport from here."
-Plays on any
mission.
personnel may report here normally. Once per turn, you may report one
ship here from free. (Not duplicatable.)
-WEAPONS: 4, SHIELDS: 28
D[105] Deep Space 5, Station, Federation,
"Federation base. In an alternate quantum reality, was under covert
surveillance by the Cardassians. Destroyed by the Borg in ours."
-Seeds or plays at any matching non-homeworld
location (Ivor Prime if in play).
If any Admiral here, your
ships and personnel may battle .
Returns to hand with all cards aboard if Alternate Universe Door closed.
(Not duplicatable.)
-WEAPONS: 4, SHIELDS: 36
E[9] Earth Station McKinley, Station, Federation
"Starfleet ship-building and repair facility in Earth orbit. A large
orbital platform with articulated arms."
-Seeds or plays in Earth's orbit. Repairs ships. Ships docked here
may be exchanged with any ship of the same class from your hand. (May coexist
with another facility. Not duplicatable.)
-SHIELDS: 24
F[40] Federation Council, Headquarters, Federation
"Governing body of the UFP. It passes laws and mediates disputes between
member worlds."
-Seeds or plays on Earth. May coexist with Office of the President.
Once per turn, one Ambassador, Federation Diplomacy or Law personnel may
report here OR one HQ card may play on table for free. (Not duplicatable.)
-SHIELDS: 40
F[44] Federation Penal Colony, Station, Federation
"Institution like that in New Zealand where Federation criminals are
rehabilitated."
-Plays on any matching planet location. Has a Brig.
and icon
captives held here for one full turn lose their Treachery, Smuggling and
Greed (except Ferengi) for the rest of the game. (Cure captives with Obsidian
Order OR Tal Shiar.)
-SHIELDS: 16
F[95]Fifth House of Betazed,
Headquarters, Federation
"Family still considered something of royalty by the inhabitants of
Betazed. The family home is a grandiose palace."
-Seeds or plays on Betazed. While in play, Betazed is a homeworld.
If assimilated, only affects Betazoids. Once per turn, one Betazoid OR
Mr. Homn OR personnel romatically involved with Lwaxana Troi may play for
free here. (Not duplicatable.)
-SHIELDS: 30
D[157] Vulcan Shipyards, Station, Federation
"Vulcan has its own shipyards for building and repairing ships in different
parts of the Federation."
-Seed one at any
location (Vulcan if present). Your Vulcans may report here. Once per turn,
one Vulcan Lander or T'Pau may report here for free as .
Repairs ships. (Not duplicatable.)
Klingon
F[115] First City, Headquarters, Klingon
"Seat of government on Klingon Homeworld, Qo'noS. Site of the Great
Hall and the high council."
-Seeds or plays on Qo'noS. May coexist with The Great Hall. Once per
turn, one Klingon CIVILIAN OR Law personnel OR Klingon Intelligence personnel
OR Headquarters
may report or play for free here. (Not duplicatable.)
-SHIELDS: 44
H[186] Great House, Headquarters, Klingon
"One of the Great Houses. Nexus of a strong Klingon family, such as
Kozak's, Martok's or Duras's."
-Seeds or plays on Qo'noS. Once per turn, one personnel referenced
by your Klingon present in lore or game text may play for free here. (Not
duplicatable.)
-SHIELDS: 38
H[27]Hall of Heroes,
Headquarters, Klingon
"Ceremonial hall on Qo'noS adorned with statues of past Klingon heroes."
-Seeds or plays on Qo'noS. May coexist with The Great Hall. Once per
turn, one Klingon
personnel OR any Kor OR Koloth OR Kang OR Kahless may report for free here.
(Not duplicatable.)
-SHIELDS: 44
Neutral
A[79] Aldebaran Music Academy,
Headquarters, Neutral
"Prestigious school of the arts. Micheal O'Brien hoped his son, Miles
O'Brien, would attend and become a concert cellist, but Miles had other
plans."
-Seeds or plays on Aldebaran. While in play, when any of your fathers
are at the same location as their sons (or mothers with their daughters),
the son or daughter must relocate here where it is stopped for one full
turn.
-SHIELDS: 24
B[225] Android Factory, Station, Neutral,
"If a judgement against Data's sentience had been handed down by Captain
Louvoix, androids would have eventually been mass-produced."
-Build at any location if you have Cybernetics present and there are
no Law personnel in play. On each of your turns, if unopposed Cybernetics
present, you may download one android per turn to station. Your androids
in play all INTEGRITY and CUNNING -2.
-SHIELDS: 16
A[292] Caretaker's Array,
Station, Neutral,
"Large spaceborne installation located in Delta Quadrant. Created by
Caretaker. Used by this entity to take care of the Ocampa and collect spacecraft
in search of genes compatible with his."
-Play at any Delta Quadrant location. Once per turn, in place of your
end of turn card draw, you may bring one ship from any other quadrant with
three or more species aboard to this location. Can only use WEAPONS if
Treachery and no Honor aboard. Holodeck. (Unique.)
-WEAPONS: 14, SHIELDS: 25
Now exists as
Caretaker's
Array.
D[308] Duck Blind, Station, Neutral, 5 points
"Anthropological research station hidden by a hologenerator usually
in a hillside."
-Build on any
location requiring Anthropology. Has a Cloaking Device and Holodeck. Your
personnel may beam to and from station without it decloaking. Where present,
mission and dilemmas require one less Anthropology. When mission solved,
score points.
-SHIELDS: 16
F[24] Farpoint Station, Station, Neutral
"Gigantic jellyfish-like creature enslaved by the Bandi. Serves as
an outpost. Creates whatever your heart desires."
-Seeds on any non-homeworld planet. Only the affiliation who solves
this mission may report personnel here. May move to adjacent planet location
at the beginning of each turn.
-SHIELDS: 24
D[58] Genetic Research
Station, Station, Neutral
"Science facility where DNA experiments are carried out. Many species
do this kind of controversial work."
-Build at any planet location where you have SCIENCE. If SCIENCE and
personnel present at the start of your turn, you may probe:
#:
Too
controversial. All non-
universal personnel in play are attributes -2. (Cumulative. Die if any
attribute reaches 0.)
#:
Success.
You may download Clone Machine
into play OR Kahless to this facility.
#Otherwise: Project scrapped. Discard facility and one SCIENCE
personnel here.
-SHIELDS: 16
H[184] Hotel Royale, Station, Neutral,
"Alien facility based on the cheap novel Hotel Royale to keep astronaut
Stephen Richey alive."
-Seeds ot plays on any non-homeworld planet. Hotel Royale personnel
may report here directly. One Hotel Royale dilemma may play here from hand
every turn by a player with personnel present.
-SHIELDS: 60
C[24] Nanite Factory, Station, Neutral
"Nanites are manufactured at some factories, including one in Dakar,
Senegal."
-Build at any planet mission. If 2 Cybernetics OR Wesley Crusher present,
one Nanites card may report here as personnel. Nanites lose their point
box, gain INTEGRITY 6 and CUNNING 4, keep their game text as a skill, may
be beamed to passing ships and may still be nullified.
-SHIELDS: 24
Non-Aligned
A[59] Akritirian Prison
Satellite, Non-Aligned, Station,
"Maximum security detention facility operated by the Akritirian government.
Prisoners were left without guards or medical services, but with clamps
that stimulated their aggressive tendencies."
-Build at any space location where you have ENGINEER and Law. You may
relocate any or all your captives to this facility. Every time bonus points
are scored (by any player), two captives (random selection) battle, mortally
wounding if possible.
-SHIELDS: 30
A[319] Astral V Annex,
Station, Non-Aligned
"Historical museum and repository for classic spacecraft."
-Ships may report directly here. If CIVILIAN at station, any empty,
Husnock Ship, Cleponji, Starship
Enterprise, USS Enterprise-C, Excelsior,
IKC T'Ong, Talvath, Ancient Sail
Vessel and Phoenix is worth 5 points each when docked here. (Does not
extend shields.)
-SHIELDS: 18
A[322]Atheneum Vaults, Headquarters,
Non-Aligned
"Government building on planet Ventax II. The Scrolls of Ardra were
stored there.
-Seed at Ventax II during doorway phase. You may seed one Artifact
face up here. Any personnel with Archeology OR Greed and Treachery may
pick it up later.
-SHIELDS: 16
D[135] Delta Quadrant Outpost, Facility, Non-Aligned,
"Most star-faring species in the far-away Delta Quadrant use facilities
to coordinate both ships ans personnel."
-Seed at any
location OR build at such a location later where you have a
ENGINEER. SHIELDS +4 if Hirogen aboard.
-SHIELDS: 30
Romulan
B[232] Romulan Prison Camp, Station, Romulan, X points
"One of many secret Romulan prison facilities. Some of these camps
have been forgotten by the Empire.
-Plays on any matching planet location. Relocate all your captives
here. If your matching SECURITY present, score points at the start of each
of your turns, where X = 3 points per
icon captive, 2 for every
icon personnel and 1 for every personnel with neither a
or icons.
Captives may be rescued by unopposed Away Team here.
-SHIELDS: 16