ENTRIES
[101] interphasic coil spanner
[102] interphasic organisms
[103] interphasic scanner
[104] interplexing beacon
[105] intraspinal inhibitor
DREAM CARDS
[101] Interphasic Coil Spanner, Equipment
"Engineering tool. One of many used by engineers throughout the known
galaxy. Miles O'Brien has one. Geordi LaForge has one..."
-May report for free where Engineering Kit present. One ENGINNER-classification
personnel present may double any of its standard skills each turn. (May
re-select once each turn.)
[102] Exists as Interphasic Plasma Creatures.
[103] Exists as I.P. Scanner.
[104] Exists as Build Interplexing Beacon.
[105] Paralysis, Dilemma, space/planet, Countdown:
3
"Some drugs, like an intraspinal inhibitor, may induce paralysis. Unscrupulous
ne'er-do-wells may use these against unwary travellers."
-Unless 3 MEDICAL present, place on one personnel present (opponent's
choice) to place in stasis. When countdown ends, personnel is placed on
top of draw deck. Discard dilemma.
NOTES
[101] All this from the encyclopedia definition:
"Engineering tool." Each turn you may re-select both (or either) the Engineer
and the skill.
[102] n/a
[103] n/a
[104] n/a
[105] n/a
ENTRIES
[106] intravascular pressure
[107] Intrepid, USS
[108] Intrepid-class starship
[109] intron
[110] "Invasive Procedures"
DREAM CARDS
[106] High Blood Pressure, Dilemma, space/planet,
Countdown: 4
"Elevated intravascular pressure of the blood against the walls of
the vessels in a humanoid body. May baffle modern doctors."
-Unless all personnel present have Leadership, place on one non-Leadership
personnel present (random selection). It "stops" one MEDICAL personnel
present every turn (opponent's choice).
[107] USS Intrepid, Ship, Federation
"Federation starship. Registry number NCC-38907. First to respond to
Khitomer distress call when the Romulans attacked in 2346."
-Excelsior Class[]
Tractor Beam;
cards may cooperate with
cards here
-RANGE: 7, WEAPONS: 6, SHIELDS: 6
Now exists as USS
Intrepid.
[108] Intrepid, Ship, Federation,
"Prototype for Intrepid-class starship. 15 decks thick. Crew complement
of 140. Cruising velocity of 9.975. Has the ability to land."
-Intrepid Class[]
Tractor Beam, Holodeck, Landing Gear
-RANGE: 9, WEAPONS: 7, SHIELDS: 9
[109] Shipboard Jungle, Event,
"When the Enterprise's crew saw their introns awakened, many reverted
to animal forms and ran to the arboretum."
-Plays on table until placed on any ship just affected by Barclay's
Protomorphosis Disease OR which has an Arboretum.
All ANIMALs aboard are placed in stasis.
[110]Steal Symbiont,
Objective,
-Seeds or plays on table. When you have an unjoined Trill present with
an opposing joined Trill and any MEDICAL personnel, you may "steal symbiont":
unjoined Trill becomes joined and gains half the skills of joined Trill
(round up, your choice) and joined Trill's CUNNING (if higher); former
joined Trill dies. If symbiont represented by a card, steal that card instead.
NOTES
[106] Leadership is equated with nerves
of steel here.
[107] A small Treaty-type effect for the
ship that rescued Worf as child.
[108] Ships with Landing Gear can land
using their entire RANGE. The higher staffing for such a small ship is
in keeping with its stats and equipment, not ots crew complement.
[109] This might be a good trap in conjunction
with Scottish Setter which turns personnel aboard into even more ANIMALs.
[110] Clarifications: The unjoined Trill
must be yours. The joined Trill (who will be killed) must be opponent's.
MEDICAL may be either yours (willing participant) or opponent's (at gunpoint).
If the symbiont is a card linked to the Trill (say Tsot
or Dax itself), then you merely unlink it
from original host and link it to your thieving host, otherwise, use procedure
stated on the card. Either way, the former host dies.
ENTRIES
[111] invasive program
[112] Invernia II
[113] inverse tachyon beam
[114] inversion nebula
[115] inverter
DREAM CARDS
[111] Invasive Program, Dilemma, space
"Computer software weapon designed by Enterprise-D personnel to destroy
the Borg collective by giving them an infinite problem they could never
solve."
-Place on mission. All Borg cards and androids with CUNNING<11 present
are placed in stasis. Cure with Borg Queen OR Cybernetics present.
[112] Train Diplomat, Mission, planet, Federation
Invernia II: Train new diplomat willing to work at this relatively
unimportant embassy.
-Diplomacy x2 + Youth OR Richard
Bashir
-Span: 4; 25 points; One ambassador may seed here.
[113] Inverse Tachyon Beam, Interrupt, 5 points
"Energy stream that can be used in unorthodox sensor applications to
study temporal phenomena. Three were able to close an anti-time rupture."
-Nullifies OR downloads Anti-Time Anomaly. OR Downloads one Devron
system Time Location. OR Play on any temporal card. If it is ever nullified,
score points.
[114] Study Inversion Nebula, Mission, space, Any
crew may attempt,
Inversion nebula: Study rare nebula populated by highly unstable strands
of plasma that may burn out in a few years.
-Astrophysics x3 + Stellar Cartography + Youth
-Span: 3; 35 points; Opponent's side: Countdown: 5
Now exists as Inversion
Mystery.
[115] Inverter, Equipment
"Device used by Ansata terrorists to fold space and shift dimensionally.
Repeated use causes cumulative and fatal damage to the shifter's DNA.
-Once per turn, one personnel present may Dimensionally Shift to anywhere
at same spaceline location (cumulative). Personnel dies at start of next
turn unless medical equipment present. Discard at any time to download
Dimensional
Shifting.
NOTES
[111] That's Borg personnel AND ships
in stasis. The card also affects the stupider androids (lile Exocomp and
Lal) who would also get trapped.
[112] The ambassador need not be Federation
affiliation.
[113] If the temporal card (any card with
the word Temporal or Time in it) is not nullified before having its effect,
only then can the points be scored.
[114] The opponent's side of the mission
has a Countdown icon of 5 limiting the attempt to the first 5 turns of
play. After that, the attemptability icons and mission
requirements become moot for that player.
[115] You can have more than one Inverter
to shift more than one personnel. Dimensional Shift is a more powerful
event version, but which can only be used once.
ENTRIES
[116] "Investigations"
[117] invidium
[118] ion propulsion
[119] ion surfing
[120] ionizing radiation
DREAM CARDS
[116] Mr. Paris, Personnel, Non-Aligned/Federation
"On stardate 49485.2, Tom Paris
was put off Voyager in order to attract the Kazon and flush out the spy
they had aboard."
-CIVILIAN, Navigation x2, Computer Skill, Treachery; Once per game,
may expose one infiltrator present;
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 7
[117] Invidium Contamination, Dilemma, space
"When invidium leaked from a medical container, it caused the malfunction
of an anti-grav device, then of various other systems."
-Place on ship. One equipment card present (random selection) is placed
in stasis now and at the start of each of your turns. Cured by Reginald
Barclay OR 4 ENGINEER with total CUNNING>30.
[118] Secondary Propulsion, Interrupt
"Jem'Hadar warships use ion thrusters for secondary propulsion, which
involves magnetic fields to drive electrically charged gases."
-Plays on your Jem'Hadar ship to ignore all RANGE reductions imposed
on this ship for rest of turn OR to add +2 RANGE to ship until end of turn.
(Not cumulative.)
[119] Ion Surfing, Program, 3X points
"A favorite of Jake Sisko and Nog's. Holographic but exciting sport
that has the participants surf in outer space, on the ion trails of ships."
-In Holodeck: If Youth or Navigation
present, score points where X = number of missions passed in one turn.
Discard Program. In Holosuite: If 2
Youth present, score points where X = number of missions passed this turn
by just docked ship. Discard Program.
[120] Ionizing Radiation, Event, Countdown: 3.
"Radiation powerful enough to charge certain atoms. Large amounts of
it made finding the USS Pegasus difficult as it obscured sensors."
-Plays on any ship where you have a different ship present. It may
not be scanned and no personnel may beam on or off. Also, it cannot attempt
any mission that requires Astrophysics or Stellar Cartography.
NOTES
[116] This Paris persona can work with
any affiliation, thus expose any infiltrator, but only once per game.
[117] Equipment in stasis may not be beamed
or carried, so can't be cured by bringing off the ship.
[118] May target fighters, warships and
battleships. You may even ignore damage markers (the RANGE reduction only).
[119] Programs exist on Holodecks or Holosuites.
Since Nors don't move much, I gave another option. 3X means that if a ship
passed 3 missions, you score 9 points.
[120] Quarantines the ship, but also protects
it from Invasive Transporters. You need an extra ship to do this to your
own (to flood it with radiation).
ENTRIES
[121] ionogenic particles
[122] ipasaphor
[123] Ireland
[124] Iresine Syndrome
[125] Irumodic Syndrome
DREAM CARDS
[121] Ionogenic Particle Field, Interrupt
"Enterprise-D crewmembers used ionogenic particles to try to contain
the anionic energy criminals of Ux-Mal after driving them out of their
hosts."
-Nullifies Anionic Takeover.
OR Where your ENGINEER present, captures one intruder. OR Play on any site
you control; intruders and infiltrators may not enter or leave it until
the end of your next full turn.
[122]Sticky Hands, Event, Countdown:
3
"Ocampa females going through elogium secrete a sticky yellow substance
from their hands in order to bond to the male for 6 entire days."
-Plays on each of your Ocampa females once per game. Every turn, it
may "stop" the same male personnel present. If that personnel "stopped"
for all 3 turns, it is therafter +2 to all attributes if present with that
Ocampa.
[123] Treaty: Reunification of Ireland, Event
"In 2025, Ireland was reunified giving history an example of political
change sucessfully instigated by violence."
-Plays on table. While in play, suspends any Civil War card and your
personnel can work with your
and/or cards
disregarding any restriction boxes. (Nullified only by The Devil.)
[124] Sudden Coma, Dilemma, space/planet, Countdown:
4
"Similar to the victims of telepathic memory invasion, patients diagnosed
with Iresine Syndrome fell into a coma for about 72 hours."
-Unless 3 Empathy OR Mindmeld OR 4 MEDICAL present, place on one personnel
present (random selection). It is disabled until end of countdown.
[125] Irumodic Syndrome, Dilemma, space/planet, -10
points
"Degenerative disorder that causes the deterioration of synaptic pathways.
A future Jean-Luc Picard feared his experiences were a product of the disease."
-Place on personnel whose total attributes come closest to 21 (your
choice if tie). At the end of each of your turns, it is CUNNING -1. When
CUNNING=0, personnel dies and you lose points. (May not be nullified.)
NOTES
[121] You control a site if you control
the facility or ship it is on. Your personnel are unaffected by the card.
[122] Once you commit to stopping a particular
personnel, you may not opt to stop a different personnel on a later turn.
[123] Invalidates any "does not work with
Feds" restriction boxes on Maquis personnel. Feds and Cardies still can't
work together unless the Fed has the Maquis icon. Civil War cards are those
that have those words in the title (i.e. Klingon Civil War and Bajoran
Civil War).
[124] Disabled personnel may still be
beamed.
[125] A progressive disease but incurable.
If the personnel persona-switches, remember the total minus to CUNNING.
If 0 is reached because of the switch, personnel dies right there. You
only lose points if the personnel is discarded as a result of this dilemma.
ENTRIES
[126] Isabella
[127] Ishan Chaye
[128] Ishan
[129] Ishikawa, Hiro
[130] Ishikawa, Keiko
DREAM CARDS
[126] Exists as Isabella.
[127] Ishan Chaye, Personnel, Bajoran,
"Bajoran national. An electronics engineer in Rakantha province. In
2367, wrongly accused of an assassination attempt on Gul Dukat. Identity
borrowed by Benjamin Sisko."
-ENGINEER, Computer Skill, Leadership, Honor; In battle with
personnel, may only be stunned, not mortally wounded;
-INTEGRITY: 7, CUNNING: 8, STRENGTH: 7
[128] Ishan, Personne, Non-Aligned, ,
"Member of the Sakari, a people discovered the the USS Voyager on stardate
50537. Survived a Borg attack. Hid in the mines."
-CIVILIAN, Geology; May not be assimilated unless Borg Queen present
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 4
[129] Hiro Ishikawa, Personnel, Federation
"Father of Keiko O'Brien, née Ishikawa. His name was almost
given to her first child, but it turned out 'Molly' was a much better name
for a girl."
-CIVILIAN, Honor, Cooking x2; Once per turn, you may report one Keiko
OR O'Brien for free
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 5
[130] Keiko Ishikawa, Personnel, Federation
"Starfleet botanist. Daughter of Hiro. Not sure she should go through
with marrying Miles O'Brien, becoming Keiko O'Brien.
Introduced to him by Data."
-SCIENCE, Biology, Cooking; SD Green
Thumb; SD Seedling;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 3
NOTES
[126] n/a
[127] The special game text only comes
in effect if he was paired up with a Cardassian.
[128] Universal but limited in ability,
so you can't really hope to create a non-assimilatable army to face your
Borg opponent.
[129] The free personnel must still report
where it is legal to do so.
[130] A younger version of Keiko, before
she was married. The downloads are from AtoZ.
ENTRIES
[131] Ishka
[132] isik
[133] isoboramine
[134] isocortex
[135] isogenic enzyme
DREAM CARDS
[131] Exists as Ishka.
[132] Financial Transaction, Dilemma, planet
"Whether using gold-pressed latinum or more exotic currency such as
isiks, there's always the chance, in a business transaction, of losing
that currency."
-Unless 2 Acquisition present, discard one Gold-Pressed Latinum for
every Greed personnel present OR if no Gold-Pressed Latinum present, one
equipment card (random selection). Discard dilemma.
[133] Host Calling Symbiont, Please Respond,
Dilemma, space/planet
"In Trill anatomy, the symbiont and host communicate thanks to a vital
neurotransmitter called isoboramine. Low levels may cause the host's death."
-Place on joined Trill present (random selection). Unless 3 MEDICAL
OR Trill MEDICAL present by the end of your next full turn, dies (if unjoined
Trill present, you may link symbiont to it). If no joined Trill present,
opponent may replace with dilemma from own discard pile.
[134] Synaptic Short-Out, Dilemma, space/planet
"Captain Picard suffered synaptic failure in his isocortex during his
exposure to the Kataan probe in 2368, sending him through a special mindscape."
-Place on a personnel present (opponent's choice). Opponent may download
one compatible Mind Location to that personnel and any number of that Mind
Location's natives to it. Discard dilemma.
[135] The Need for White, Dilemma, space/planet
"Ketracel-White is crucial to the jem'Hadar because their bodies are
incapable of producing the vital isogenic enzyme and their circulatory
systems fail without it."
-Unless
Founder OR Founder Leader present, all Ketracel-White present counts down
to zero at the end of this turn. Mission continues. Discard dilemma. If
you are not playing Dominion, opponent may replace with dilemma from own
discard pile.
NOTES
[131] n/a
[132] Either way, stops an Away Team if
the Acquisition isn't present. That's one Latinum PER Greed personnel OR
just one equipment card (any) no matter how much Greed present.
[133] The symbiont linking stuff is only
possible if you have an actual symbiont card (like Dax
or Tsot) along with a host card (probably
a former unjoined Trill). The dilemma accets its rather specific nature
by allowing the opposing player to replace it with any other dilemma from
their discard pile.
[134] A Mind Location is compatible with
a personnel if that personnel is included in that card's targets. Natives
are usually listed on the Mind Location itself.
[135] Again, a pointed dilemma that can
be replaced by another if it serves no purpose.
ENTRIES
[136] isograted circuit
[137] isolation protocol
[138] isolinear processor
[139] isolinear optical chip
[140] isolinear rods
DREAM CARDS
[136] Technology Out of Time, Event,
"Henry Starling stole isograted circuit technology from a 29th century
timeship and initiated the dawn of Earth's computer age."
-Plays on table. Once per turn, you may report one Equipment card to
any personnel
anywhere in play; for free if at a time location.
[137] Isolation Protocol, Interrupt
"Series of emergency procedures aboard a starship in the event of a
hull breach. Seals off entire sections and turbolift access."
-Plays on any ship just damaged. Personnel aboard may not walk or beam
from site to site. Crew may not attempt missions unless 4 Computer Skill
aboard. Discard when ship repaired.
[138] Weapon Detectors Disabled, Interrupt
"Deep Space 9 technician Neela used an isolinear coprocessor to disable
the weapon detectors on the promenade to better asassinate Vedek Bareil."
-Nullfies any card's attempt to discard your hand weapon. OR Suspends
play to download one hand weapon to your Treachery personnel (if Neela,
reshuffle interrupt in draw deck).
[139] Exists as Isolinear Puzzle.
[140] Exists as Quark's Isolinear Rods.
NOTES
[136] Reporting the equipment counts as
your card play only if the AU personnel in question isn't at a time location.
[137] Site-to-Site Transport will be a
card that allows personnel to beam from one site to the other instead of
walking.
[138] If a card would destroy or steal
your hand weapon, you may nullify that discarding, but the card itself
is not nullfied if it had some other effect. If it was the only effect
(like Disruptor Overload), then the entire card is nullfied. The second
function could make Neela more dangerous, especially with astute deck management
strategies.
[139] n/a
[140] n/a
ENTRIES
[141] isomiotic hypo
[142] isonucleic residue
[143] isoton
[144] isotropic restraint
[145] Itamish III
DREAM CARDS
[141] Biogenic Hypo, Equipment
"Type of medical instrument, such as the isomiotic hypo, used by many
cultures to administer biogenic payloads into a humanoid organism."
-Once per turn, at the start of a personnel battle, your MEDICAL with
Treachery present may kill one opposing non-android personnel (opponent's
choice). Discard if ever used on more than one species. (Not cumulative.)
[142] Plasma Contamination, Dilemma, space
"Plasma with isonucleic residue, a kind of particle, of 20 parts per
million is considered to be contaminated and may interfere with a warp
drive."
-Unless 4 ENGINEER present, place on ship. It is RANGE -5. Each turn
ENGINEER is aboard, ship regains one point of RANGE at the start of each
turn. (Cumulative.)
[143] By the Isoton, Incident, -5 points
-Seeds or plays on table. Whenever a player plays, reports, downloads
or discards more than two cards as a single action, that player must immediately
draw, report, download or discard (as per that action) the same amount
of legally targetable cards OR lose points; place in player's point area;
owner may download another By the Isoton to replace it.
[144] Restrain the Patient, Interrupt
"Sometimes, patients have to be restrained, even by the use of force-field-enabled
isotropic restraints, such as when Neelix panicked after losing his lungs."
-Plays on any just stunned or mortally wounded personnel present with
a compatible MEDICAL. That personnel is "stopped" for the next full turn.
[145] Water Skiing, Mission, planet, Federation
Itamish III: Enjoy camping vacation on resort planet and teach the
kids how to water ski.
-Youth + (one personnel with STRENGTH+CUNNING>13 and Navigation OR
Jennifer Sisko)
-Span: 3; 30 points
NOTES
[141] The user must have both the MEDICAL
and Treachery skills. Your opponent chooses which personnel dies, perhaps
because that personnel puts itself into harm's way. But since the biogenic
weapon is designed to infect one specific species, it is discarded once
it's used on more than one species (on different turns obviously). Each
Hypo counts its species separately. Your opponent could choose to sacrifice
a personnel of a different species from the last to get you to discard
the equipment. Still has an effect on the second personnel. Not a hand
weapon.
[142] You still can't seed the same dilemma
twice under the same mission. A ship cannot have less than 0 RANGE.
[143] I thought about putting a Referee
icon on here, but decided the card wasn't really countering anything specific,
and indeed, had its own evil uses. "As per that action" means that if the
player discarded 3 or more cards, they must also discard the same amount.
"Targetable cards" means that if, for example, your action allowed you
to download 3 Borg drones, you must download 3 cards, and they must be
drones too (if the downloading card downloaded drones). Note that the points
are lost if a player CHOOSES not to double up, or if he is UNABLE to. When
the points are lost, only then is the incident discarded to the points
area, and only then can the owner download another.
[144] Since a mortally wounded personnel
can have its condition upgraded to stunned, I've included the condition.
You may play this on your opponent's personnel if your MEDICAL present
is compatible (NA or of the same affiliation).
[145] Youth can be from anyone, but Navigation
has to be on the personnel with the total two attributes greater than 13.
Jennifer replaces that personnel, not the Youth, nor simply the Navigation.
ENTRIES
[146] Iverson's disease
[147] Ivor Prime
[148] Iyaaran homeworld
[149] Iyaaran shuttle
[150] Iyaarans
DREAM CARDS
[146] Iverson's Disease, Dilemma, space/planet
"Chronic disease that causes degeneration of muscular functions in
humans, but not mental functions. Admiral Jamison suffered from this condition."
-Plays on one non-Youth human personnel present (random selection).
At the end of each of your turns, it loses one point of STRENGTH. When
STRENGTH = 0, personnel is placed out of play. (Cumulative.)
[147]Rebuild Colony,
Mission, planet, Federation
Ivor Prime: Help rebuild colony destroyed by the Borg during last incursion.
-ENGINEER x3 + Geology + (Leadership x2 OR Cybernetics) + STRENGTH>40
-Span: 2; 35 points; Your side: When solved, you may draw one Colony
from your discard pile and play it here. Opponent's side: May not be assimilated.
[148] Cultural Exchange, Mission, planet, Bajoran/Federation/Klingon
Iyaaran homeworld: Participate in cultural exchange program with strange
species. Don't forget to visit the crystal formations.
-One personnel that may report for free at your Headquarters in play
OR Geology + Leadership + Diplomacy + Exobiology
-Span: 4; 35 points; Iyaaran personnel may report directly here.
[149] Iyaaran Shuttle, Ship, Non-Aligned, ,
5 points
"Spacecraft of Iyaaran registry. The one commanded by Voval was to
take Jean-Luc Picard to the Iyaaran homeworld."
-Shuttlecraft[] Worth points if Diplomacy personnel aboard
-RANGE: 7, WEAPONS: 2, SHIELDS: 3
[150] Antagonism, Interrupt
"One Iyaaran aboard the USS Enterprise was instructed to study antagonism
by goading Lt. Worf into a rage. Both parties were... stimulated."
-Plays on your Diplomacy personnel present with "unstopped" opposing
Klingon, Resistance or Jem'Hadar personnel to force opponent to attack
your personnel present with those cards.
NOTES
[146] Though cumulative, only one copy
of the dilemma may be seeded under each mission. If it has no target, it
is discarded. Part-human personnel may be targeted.
[147] Assimilate Planet does not play
here unless self-seeded by the Borg.
[148] To use the first possible requirement,
the specific HQ must be in play. This is not a homeworld.
[149] Each such shuttle with Diplomacy
aboard is worth 5 points, but a shuttle is only worth 5 points no matter
how many Diplomacy personnel are aboard.
[150] Opponent must attack even if it
would violate affiliation battle restrictions. When opponent attacks, he
must attack all your cards at the Diplomat's location, not just the Diplomacy
personnel.
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