ENTRIES
[201] anti-time (past)
[202] anti-time (present)
[203] anti-time
[204] Antica
[205] Anticans
DREAM CARDS
[201]Anti-Time Past, Time
Location, space
2364 Devron System: Q-fabricated past
in which an anti-time anomaly developped.
-Plays on table if any Q-Continuum is active. Suspends Anti-Time Anomaly.
Any personnel moving here is no longer bound to the persona rule outside
this time location. One of its personas may report for duty legally in
the "present".
[202] Anti-Time Present,
Time Location, space, 45 points
2370 Devron System: Q-fabricated alternate
present in which an anti-time anomaly developped.
-Plays on table if any Q-Continuum is active. Suspends Anti-Time Anomaly.
If you ever have a persona or
version of one personnel at all three
Devron
System Time Locations, score points. Native to this timeline: Commander
Tomalak, USS Concorde. (Natives without
ships report to a conceptual shuttle.)
[203] Exists as Anti-Time Anomaly.
[204]Mediation Impossible,
Mission, planet, Non-Aligned
Beta Renner Region*Antica: Try to make the Anticans and Selay find
a common ground.
-May not be solved. When you clear the dilemmas here, you may immediately
nullify any Treaty in play. Owner loses points.
-Span: 3; -15 points
[205] Antican Cuisine, Dilemma, space/planet
"The wolf-like Anticans' idea of a good meal might consist of sentient
Selay. Other cannibal races exist in the galaxy. Beware when eating from
a foreign dish..."
-Unless 3 SECURITY, one personnel present (random selection) is eaten
(discarded). Mission continues. Unless personnel was ANIMAL OR either Cooking
or Exobiology and CUNNING>45 present, Away Team is INTEGRITY -2 for rest
of mission attempt.
NOTES
[201] Of course, the newly reported persona
IS bound by the persona rule.
[202] For example, you could have Jean-Luc
Picard in the present, Galen in the past (since Past suspends the persona
rule) and Ambassador Picard in the future to score those points. Those
are BONUS points by the way. Even though this is the "present", it's actually
2370 (the game takes place in present day Trek, some years later), so you
need to get to it by time traveling.
[203] n/a
[204] A very different mission with very
different rewards.
[205] Forgive me on this one :-). Note
that Genetronic Replicator can't save you from the oven since the personnel
is not "killed" per se.
ENTRIES
[206] antichroniton
[207] antigen
[208] antigrav
[209] antigraviton
[210] antilepton interference
DREAM CARDS
[206] Antichronitons, Event,
"Chroniton particles, those associated with time displacement, can
be eliminated from a body or structure by exposure to a precisely modulated
field of antichroniton particles."
-Plays on table until played on any ship. Keeps that ship from time
traveling for one full turn.
[207] Antigen Research, Mission, space, ,
Any crew may attempt
In between assignments: Conduct research on humanoid immune response.
-Biology + MEDICAL + number of personnel>7
-Span: 1; 20 points; If you solve, add MEDICAL to this ship's special
equipment (not cumulative).
[208] Antigrav, Equipment
"Portable device for handling cargo and other items too large for a
single crewmember to carry. Works by stimulating the creation of antigravitons
that reverse gravity's effects."
-Report at either player's Outpost. While in play, that player's Genetronic
Replicator, Heisenberg Compensators, Holo-Projectors, Pattern Enhancers
and Thermal Deflectors must report like Equipment cards (from table if
already in play), in every way count as Equipment, and may only be carried
with Antigrav and affect locations where they are present.
[209] Tractored Transport, Dilemma, planet
"The presence of antigraviton particles in a transporter emitter coil
would be indicative of a tractor beam's use on it. Enemy agents might redirect
a transport to gain allies or hostages."
-If Away Team was beamed to planet, relocate two personnel present
(random selection) underneath mission. (Opponent may play Near-Warp Transport
to relocate them to adjacent planet.) Rescued by solving mission or having
Transporter Skill on ship at same location.
[210] Antilepton Interference, Event, Countdown: 2
"An energetic field that can interfere with communications can be useful
in disabling enemy fleets' ability to coordinate their actions."
-Play on any spaceline location where you have a fully staffed ship
or a facility. While in play, all ship attacks here work by random selection.
NOTES
[206] Used to either protect yourself
from Temporal Rifts, etc., or to stop an opponent from reaching a Time
Location or leaving it.
[207] Turns your Runabout into a USS Pasteur.
"In between assignments" refers to an interstellar patch of territory.
[208] Those events now become prone to
Disruptor Overload and are affected by any other game text referring to
Equipment. They can no longer be nullified by Kevin Uxbridge. If the Antigrav
is discarded, they return to the table.
[209] Personnel ferried to adjacent location
are NOT underneath mission.
[210] This limits ship battling by not
allowing ships to target the same ship. Keep a number of shuttles around
your main ship and watch those K'Vorts take shots at the lowly vessels.
It's more of an armada versus armada kind of thing.
ENTRIES
[211] antimatter containment
[212] antimatter mines
[213] antimatter pod
[214] antimatter spread
[215] antimonium
DREAM CARDS
[211] Losing Containment!, Dilemma, space
"In warp drive propulsion systems, anti-matter is contained by magnetic
fields. Should these fields fail, anti-matter could interact with the normal
matter of the drive unit, causing a warp core breach."
-If ship damaged, it is destroyed. You may download Escape Pod, Launch
Portal, Emergency Transporter Armbands or Saucer Separation just before
ship is discarded.
[212]Mine Disputed Region,
Objective
-Play on any space location that shares no affiliation icon with either
of its neighbors. If Anti-Matter Pod dropped here, it affects ship passing
by location. Also, requires Transporter Skill x2 to suspend and may no
longer be nullified (except by Disruptor Overload).
[213] Exists as Anti-Matter Pod.
[214] Exists as Anti-Matter Spread.
[215] Antimonium Options,
Interrupt/Event,
"Mined substance. Quark owned some antimonium options, but they became
worthless in 2373."
-Nullify any
Rule of Acquisition (discard event).
-Plays on
table until opponent solves Mineral Survey. Nullifies its card download
as Options go into opponent's hand.
NOTES
[211] Gives a chance to save the personnel,
but not the ship.
[212] Increases usefulness of Anti-Matter
Pod. Sonya Gomez may still suspend, and 3 Navigation still let's you breeze
by it.
[213] n/a
[214] n/a
[215] The game text is so short, there's
room for lore here.
ENTRIES
[216] antiproton
[217] antithoron radiation
[218] Antonio
[219] Antwerp Conference
[220] Anya
DREAM CARDS
[216] Antiproton Beam,
Interrupt
"Antiprotons are very vesatile. Used to track space entities, detect
cloaked ships, destroy mutant DNA, boost shields, you name it. Deflector
dishes are charged with the volatile substance."
-Play to move Crystalline Entity from discard pile to any spaceline
end as space dilemma that moves one location per turn towards far end OR
to nullify Engage Cloak, Threshold or Build Interplexing Beacon OR to multiply
the SHIELDS of one ship by 10 for one battle your opponent just initiated.
[217] Emergency Mining, Objective
-Play on any planet or asteroid field. If your ship from a different
Quadrant present, it is repaired and stopped and you must probe (then discard
objective):
#:
More
than enough ore. Draw probe card.
#:
Not
yours to take. Encounter next seeded dilemma with your crew.
#:
They
took everything. Mission's points reduced by 10.
[218] Antonio, Personnel, Non-Aligned
"Earth safari guide in the Central American rain forest who once guided
Kolopak and Chakotay in a search for the descendents of the Rubber Tree
People."
-CIVILIAN; When attempting a planet mission, count the number of seed
cards here and pick one. Antonio leads Away Team around this dilemma if
present when encountered.
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 6
[219] Disrupt Conference, Objective
-Play on any planet mission requiring Diplomacy. While you have Tal
Shiar, Obsidian Order, Section 31 or a Founder there, opponent may not
attempt that mission without an additional 5 SECURITY or by discarding
2 VIP. (Unique.)
[220] Exists as Anya.
NOTES
[216] The Crystalline Entity acts like
a Calamarain or Sheliak, but may still be overcome (discarded) by any ship
meeting its requirements.
[217] Asteroid fields include Seek Life-Form,
Pegasus Search and Mining Survey.
[218] If there are 4 seed cards, simply
say "lead around second seed". The dilemma is not discarded, but remains
on planet even after mission is solved, to be encountered by scouting Borg
for example. Avoided Artifacts are picked up normally upon mission completion,
but specially seeded cards like Mirasta Yale are stranded on the planet
(no way to pick them up unless you didn't solve the mission and reattempted
later).
[219] Of course, you can always initiate
a personnel battle to get rid of the pesky Changeling...
[220] n/a
ENTRIES
[221] anyon emitter
[222] Aolian Cluster
[223] aorta
[224] Apgar, Dr. Nel
[225] Apgar, Mauna
DREAM CARDS
[221] Anyon Emitter, Equipment
"Engineering device used aboard starships. Data modified an emitter
to clear the Enterprise-D of chroniton particle contamination in 2368 when
affected by Romulan interphase generator, dephasing LaForge and Ro in the
process."
-Once per turn, where present, ship carrying this Emitter may force
a Phase Cloak to fail OR disable Interphase Generator for one full turn
OR kill one phased personnel OR unphase one phased personnel OR once per
game, download I.P. Scanner.
[222] Catalogue Seeded Worlds, Mission, space, Bajoran/Cardassian/Federation/Ferengi/Klingon/Romulan
Aolian Cluster: Retrace steps taken by ancient alien world seeders.
-Archeology x3 + Exobiology + more than one species aboard ship
-Span: 5; 30 points; Hunt for DNA Program and Uncover DNA Clues are
relocated on either side of this mission when seeded.
[223]Thank God for Modern Medicine,
Interrupt
"Joseph Sisko, father of Starfleet captain Benjamin Sisko, developed
progressive atherosclerosis, eventually necessitating that he be given
a new aorta. These medical miracles are common in the 24th century."
-Play where any MEDICAL x2 (or x3) personnel present. Nullifies any
quarantine-imposing card, implant card or Picard's Artificial Heart OR
download Extreme Measures.
[224] Dr. Nel Apgar, Personnel,
Non-Aligned
"Male Tanugan scientist who worked on the development of a Krieger
wave converter. Was very jealous of Commander Riker's attitude towards
his wife. Jealous enough to kill?"
-SCIENCE, Physics x2; Reports for free at Neutral Outpost; May redirect
Krieger
Waves to opponent's ship present or adjacent;
-INTEGRITY: 2, CUNNING: 8, STRENGTH: 3
[225] Mauna Apgar, Personnel, Non-Aligned
"Female Tanugan. Widow of Dr. Nel Apgar. Accused Commander William
Riker of being responsible for the explosion that killed her husband in
2366."
-CIVILIAN; Physics OR Diplomacy (choose one at beginning of every turn);
Reports for free at Neutral Outpost; SD A
Matter of Perspective
-INTEGRITY: 5, CUNNING: 5, STRENGTH: 3
NOTES
[221] "Phased" personnel are only those
that are affected by Phased Matter (and other such cards), not personnel
carrying an Interphase Generator. The Emitter does its work even
if phased personnel are on the planet surface as long as the ship is "present"
in orbit.
[222] Relocation happens wether those
missions are already on the table or played later. Hybrids (such as Sela
or Alexander) count for an extra species.
[223] That's a MEDICAL x2, not 2 MEDICAL.
[224] The Neutral Outpost refers to that
exact card title, not to other Neutral "affiliation" outpost.
[225] Ditto.
ENTRIES
[226] aphasia device
[227] aphasia virus
[228] aphasia
[229] Apnex Sea
[230] "Apocalypse Rising"
DREAM CARDS
[226] Exists as Aphasia
Device.
[227] We Can't Fill That Order!, Interrupt
"It's important to make oneself understood when ordering food from
a restaurant or replicator. There's always a chance that the staff or computer
won't understand a request. Especially if one is infected with the aphasia
virus."
-Nullifies one Food card or Artifact played as a food card (3 if on
a quarantined ship or facility). (Immune to Amanda Rogers.)
[228] Aphasia, Event,
"Strike limits victory frosted wake simple hesitation. Salt way link...
way link!"
-Plays on table. If Aphasia Device affecting any of your personnel,
you may replace any card in play other than a mission, time location or
facility (that card discarded), just played or just encountered with any
card of the same type from your hand whose title shares an identical word
with it (of 4 letters or more). That card either replaces the other or
must be played immediately. Discard Event when Aphasia Device is discarded.
[229]Apnex Sea, Event
"Oceanic body on planet Romulus. Romulan admiral Alidar Jarok's home
was located near this sea."
-Play on Romulus if no facility there. Once per turn, you may report
one non-, non-multi-affiliation
Romulan personnel here. It is stopped. Discard if any facility ever built
here.
[230]Undercover, Objective,
-Seeds or plays on table. If your multi-affiliation personnel's affiliation
icon(s) after the first one matches that of any of your opponent's ships
or facilities, that personnel may act as if that icon were an Infiltration
icon of appropriate type and may join that ship or facility's crew and
Away Teams.
NOTES
[226] n/a
[227] n/a
[228] Complicated? This let's you discard
one card so that you can play another. That card play is free and suspends
play, but must be played legally. Your Lt. (j.g.) Picard is still yours
and under house arrest if replacing opponent's Jean-Luc Picard. Words that
appear on more than one card include (but are not limited to) Sacrifice,
Shields, Door, Security, Ship, Enterprise, Kivas, Alien and many family
names.
[229] An alternative to Office of the
Proconsul. It's Kevinable, discardable and stops arrivees, though it allows
for a broader range of personnel.
[230] In other words, makes Sisters of
Duras infiltrate the Klingons on behalf of the Romulans, Rakal infiltrate
the Federation, etc. A Non-Aligned second icon (like on Garak) means that
personnel may join any crew or away team as long as they come from a Non-Aligned
ship or facility.
ENTRIES
[231] Apollinaire, Dr.
[232] Apollo-class starship
[233] Appalacia, USS
[234] aquatic lab
[235] aqueduct systems
DREAM CARDS
[231] Dr. Apollinaire,
Personnel, Non-Aligned,
"Physician at the Sisters of Hope Infirmary in 19th-century San Francisco
Earth. Not noted for tact in dealing with female nurses."
-MEDICAL, Biology; SD Devidian Foragers; Where present, may convert
one stunned personnel to mortally wounded; Female MEDICALs present are
attributes -2
-INTEGRITY: 6, CUNNING: 5, STRENGTH: 6
[232] USS Apollo, Ship,
Federation,
"Representative of Apollo-class ships used by Starfleet. Named after
the sun god of Earth's Greek mythology as well as for the spacecraft that
first carried humans to the moon."
-Apollo class[]
Attributes all +1 at
locations. Tractor Beam
-RANGE: 7, WEAPONS: 7, SHIELDS: 7
[233] USS Appalacia, Ship, Federation
"Federation starship. Registry number NCC-52136. Was among the ships
defending Sector 001 against the Borg incursion of 2373."
-Steamrunner class[]
Invasive Beam-In and Transport Drone may not penetrate shields.
-RANGE: 7, WEAPONS: 9, SHIELDS: 10
[234]Aquatic Lab, Site
-One amphibious or aquatic ANIMAL OR Antedean may report here for free
every turn. Antedeans here are not disabled. When you solve a planet mission
and you have SCIENCE here, you may probe:
#:
The
Great Deep. Score X points, where X = mission's point box value divided
by 5.
#:
Bring
back specimen. You may download one amphibious or aquatic ANIMAL.
#Otherwise: Desert waste. Discard probe card.
-Any Galaxy, Nebula or Oberth-class ship[Saucer Section]
[235] Ancient Aqueduct,
Artifact
"Network of canals and aboveground water conduits that provide water
for drinking, sanitation, and agriculture. Ancient aqueducts provided water
to parts of Bajor and were used by many other cultures as well."
-Immediately place on this planet as an Event. At the beginning of
each of your turns, you may report one CIVILIAN directly here as your normal
card play. Discard at any time to download Colony.
NOTES
[231] In case you're wondering: I've built
this guy up as a 19th-century sawbones. He's not a very good doctor by
24th-century standards. His download is because he let the Devidians kill
people (by being unable to stop them). His convert stun to wound ability
is done through malpractice. And his bedside manner... just forget it!
[232] n/a
[233] n/a
[234] Amphibious ANIMALs include Amphibious
Troi; aquatic ones include Livingstone; our only Antedean is Glglglglglgl.
[235] This Artifact cannot be played at
a space location (in a Cryosatellite for example). The wording implies
that only one CIVILIAN may report to Aqueduct per turn even if Red Alert!
is in play.
ENTRIES
[236] "Aquiel"
[237] Aquino, Ensign
[238] ARA scan
[239] arachnid
[240] Arak'Taral
DREAM CARDS
[236] Lieutenant's Log,
Interrupt
"When Lieutenant (j.g.) Aquiel Uhnari was believed dead on stardate
46461.3, Lt. Commander Geordi LaForge went through her personal logs to
possibily find out what had happened to her."
-Play on an unsolved planet mission after your non-Borg personnel has
been killed there alone by a dilemma. If that dilemma has not been discarded,
do so, but no mission attempt can occur here for rest of your turn.
[237] Aquino, Personnel, Federation
"Starfleet ensign who served at station Deep Space 9. Caught Neela
in the act of preparing her escape route for the planned assassination
of Vedek Bareil while investigating a security breach."
-SECURITY, Leadership, May report with hand weapon at any Site on Deep
Space 9; Nullifies Misguided Activist where present;
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 7
[238] Lies, All Lies!!!, Dilemma, space/planet
"Undercover personnel must watch their behavior lest they be suspected
of treachery. ARA scans, lie detectors, truth serums and simple loyalty
tests can expose them outright."
-Unless more than one infiltrator at this location, infiltrator must
either work with crew or Away Team on mission attempt OR be exposed (you
may abandon mission attempt to attack infiltrator). (Discard dilemma.)
[239] Spider-Reg, Personnel, Neutral
"When Reginald Barclay was infected
with Barclay's Protomorphosis Syndrome (a disease named after him), he
devolved into an arachnid... a big one."
-ANIMAL; While in play, Barclay's Protomorphosis Disease worth no points;
While present anywhere, may "stick" to any Equipment card (or Artifact
used as Equipment) disabling it.
-INTEGRITY: 3, CUNNING: 1, STRENGTH: 9
[240] Exists as Arak'Taral.
NOTES
[236] Hopefully balanced and actually
enhances redshirt strategies.
[237] n/a
[238] An infiltrator on a ship during
a planet mission attempt must beam down to the planet if it chooses the
first option. Personnel are only considered to be infiltrators if they
are actually infiltrating opponent's crew, not if they simply have an infiltration
icon.
[239] The sticking ability should probably
be reserved for your opponent's hand weapons, but could be used to turn
your Saltah'na Clock on and off at will.
[240] n/a
ENTRIES
[241] Arandis
[242] Arawath Colony
[243] Arbazan
[244] Arbazon vulture
[245] Arbiter of Succession
DREAM CARDS
[241] Arandis, Personnel, Federation
"Chief facilitator for the entire Temtibi Lagoon on Risa in 2373. Curzon
Dax had been a good friend of hers and they spent a lot of time together.
He suffered death by Jamaharon by her hands. Well, suffered is a relative
term."
-CIVILIAN, Leadership x2, VIP; Reports for free on Risa; Once per game,
may kill one male alone with her on a planet.
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 6
Now exists as
Arandis.
[242] Assassinate Retired Agent, Mission, planet,
Cardassian
Arawath Colony: Assassinate retired founding member of Obsidian Order.
-Obsidian Order x2 + Treachery x5 + Computer Skill + CUNNING>50 + STRENGTH>60
+ no Honor
-Span: 4; 50 points; Non-Cardassian personnel on planet in stasis until
mission solved.
[243] Arbazan Mores, Event, ,
Countdown: 4
"The Arbazan humanoid civilization, member of the United Federation
of Planets, is known for its sexually repressed code of conduct. Their
ambassador on Deep Space 9 had an unfortunate encounter with Lwaxana Troi."
-Seeds or plays on table. While in play, Love Interests, Romances,
Alien Groupies and Jamaharon relocate their targets to their ship or facility.
All countdowns on such cards are reduced to 1.
[244] Arbazon Vulture, Personnel, Neutral, ,
5 points
"Type of predatory bird. In 2371, Odo briefly took the form of this
bird while at the Founders' homeworld."
-ANIMAL; Worth points to you while on a planet; May nullify You Dirty
Rat where present; Shape-shifters may morph into this form
-INTEGRITY: 3, CUNNING: 3, STRENGTH: 5
[245] Exists as Arbiter of Succession.
NOTES
[241] Adds to Love Interest/Jamaharon/Groupie
strategies.
[242] n/a
[243] "Their ship" is the ship the Away
team beamed from. If no ship is present, the last ship or facility their
were on is chosen.
[244] Shape-shifters can return to their
real forms, but a reported Vulture cannot be morphed into a Founder later.
[245] n/a
ENTRIES
[246] arbiter
[247] arboretum
[248] arch
[249] archeology
[250] Archanis IV
DREAM CARDS
[246] Arbiter Ito, Personnel, Bajoran
"Official in charge of judicial matters on station Deep Space 9. He
decides the fates of those people taken into custody by Odo's security
team."
-VIP, Law x2; May capture any opposing personnel at Holding Cell or
Brig
on same ship or facility.
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 3
[247]Arboretum, Site
-One terrestrial or avian ANIMAL may report here for free every turn.
When you have a male and a female alone here and they are not part of the
same family or ANIMALs, you may probe:
#:
Nice
walk. Two personnel here are +2 to all attributes for rest of turn.
#:
Bad
date. Discard any Romance and Love Interest dilemmas affecting you
or encountered during this turn.
#Otherwise: Separate Paths. No result.
-Any Galaxy or Nebula-class ship [Saucer Section]
[248]Arch, Doorway
-Plays or seeds on table. While in play, you may store all your
personnel and equipment and program cards under it. These may report to
any of your Holodecks or Holosuites
for free during your turn. When deactivated, they return here. In place
of your normal card play, you may return all your
and Program cards to Arch. While Computer Crash is in play, one card here
is destroyed per turn.
Now exists as Holodeck
Door.
[249] It's a FAKE!!!, Dilemma, planet
"Sometimes, amateur archeologists will identify an artifact as being
genuine when in fact it is no more than a copy. Even trained archeologists
can fall prey to their own desire for the object to be real."
-Unless Archeology x3 present, one Artifact seeded here (opponent's
choice) is discarded. Discard dilemma with artifact or if no artifact seeded
here.
[250] Exists as Archanis Dispute.
NOTES
[246] Sorry about the name. He didn't
have one in the show.
[247] You cannot report amphibious or
aquatic ANIMALs here. "Bad date" for command personnel seemed very appropriate
given our heroes' luck with such matters.
[248] Since Program cards are deactivated
(and discarded) when you play another one on the same Holodeck, the Arch
will let you keep them and shuffle between them. Destroyed holos are discarded
however, but deactivated ones (those that "die" through dilemmas and personnel
battles) are sent back to the Arch, ready for reuse on another ship if
needed. When you use your card play to recall all your holo cards, you
may report them to your hologrids on that same turn.
[249] n/a
[250] n/a
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