ENTRIES
[101] Alliance
[102] "Alliances"
[103] Almatha Sector
[104] Alpha 441
[105] Alpha Cygnus IX
DREAM CARDS
[101]Held for Ransom,
Dilemma, planet
"One of two rival factions on Turkana IV, the Alliance, captured the
crew of the Federation freighter Arcos in 2350. The Alliance hoped to trade
the crew for weapons from the Enterprise-D."
-Unless 4 SECURITY OR Ishara Yar, all your CIVILIANs present are abducted
and placed under this mission. To rescue, you must discard one hand weapon
present per personnel you want to retrieve. Discard dilemma.
[102] Kazon Alliance, Objective, 25 points
-Plays on any Delta Quadrant
location. While in play, your Kazon may mix and cooperate with any affiliation
and any Kazon sect. If Kazon from five different sects are ever unopposed
here with your non-Kazon Diplomacy, score points. Discard objective.
Now
exists asThe
Kazon Collective.
[103] Capture Maquis, Mission, space, Cardassian/Federation
Almatha Sector: Follow and capture Maquis terrorist in stolen ship.
-Navigation x3 + (Obsidian Order OR OFFICER x2) + RANGE>8
-Span: 3; 35 points; When solved, you may capture one of opponent's
personnel in same region.
[104] Destroy Munitions Base, Mission, planet, Cardassian
Badlands Region*Alpha 441: Destroy Maquis munitions base on this planetoid.
-STRENGTH>50 + SECURITY x2 + Treachery OR discard Dreadnaught
present
-Span: 3; 40 points
[105] Sign Treaty, Mission, planet, Federation
Alpha Cygnus IX: Sign historic treaty at this disputed planet.
-Diplomacy x4 + VIP x3 OR Sarek
-Span: 2; 30 points; When you solve, download any Treaty
NOTES
[101] This is the other, non-Mirror, Alliance
from the episode "Legacy". You can decide to pay the ransom for any or
all of the captives.
[102] The Kazon will have their own rules
but will be Non-Aligned. Different sects will not be able to work together
normally, and they will not be usually able to work with other affiliations.
There are 7 sects to choose from incidently. The trick of this objective
is that once the points are scored, your Kazon may no longer mix, requiring
you to place some under house arrest.
[103] n/a
[104] The Dreadnaught will be a ship-like
weapon that discards when it uses weapons (BIG weapons).
[105] n/a
ENTRIES
[106] Alpha Moon
[107] Alpha Omicron system
[108] Alpha Onias III
[109] Alpha Quadrant
[110] alpha four seven authorization
DREAM CARDS
[106] Already pictured and covered by Diplomacy
Mission.
[107] Exists as Seek Life-Form.
[108] Investigate Subspace Fluctuations, Mission,
planet, Federation/Romulan
Alpha Onias III: Check on anomalous signal for possible enemy secret
base.
-Physics + OFFICER + Geology + CUNNING>45 OR any William Riker +
icon
-Span: 4; 30 points; When solved, all
icon personnel are
icon.
[109] Explore Alpha Quadrant, Objective, 10 points
-Seeds or plays on table. At any time, place on your ship docked at
a facility in the Gamma Quadrant. If ship's crew or Away Team solves an
Alpha Quadrant mission, then ship returns and docks at that facility, download
one Jem'Hadar or Non-Aligned SECURITY and score points (discard objective).
[110] Alpha 47 Authorization, Event
"Security code required to access Starfleet subspace secured channels
aboard the Starship Enterprise-D on stardate 47653. Similar codes are used
by other galactic powers."
-Plays on any non-Borg ship. While in play, no Objective may be played
(or placed on) this ship or any of the personnel aboard unless 2 opposing
Tal Shiar, Obsidian Order, FCA, Section 31, Founders or Klingon Intelligence
in play at same spaceline location.
NOTES
[106] n/a
[107] n/a
[108] The first set of requirements imagines
a simple investigative mission in Barash's cave. The second is cuter and
relies on Riker finding out that that Barash icon personnel is a fake (revealed
as holographic ruse).
[109] Something for the Dominion, though
it could be used by other Gamma Quadrant players.
[110] While this protects you from Open
Diplomatic Relations, it also excludes you from Explore X Quadrant and
Rescue Personnel, as well as forcing personnel wishing to make use of Reflection
Therapy or Return Orb to Bajor to beam to a planet, facility or other ship.
At the same time, if you're not using ODR, you can stop your opponent from
using the rest of those objectives.
ENTRIES
[111] alpha search pattern
[112] alpha-currant nectar
[113] alpha-wave inducer
[114] Alrik, Chancellor
[115] Alsaurian resistance movement
DREAM CARDS
[111] Alpha Search Pattern, Objective
-Play on any planet mission. When you attempt, if your Away Team includes
both SECURITY and OFFICER-classification personnel, you must (if possible)
count the number of seed cards underneath that mission and divide your
Away Team into an equivalent number of groups of equal number. Each group
(random selection) encounters one seed card present. Discard objective
when mission is solved.
[112] Alpha-Currant Nectar,
Food,
"Priceless Wadi beverage offered by Falow as a wager in a dabo game
at Deep Space 9 in 2369. Quark declined the bid after taking a drink of
the nectar and finding it distasteful."
-May report with any, and be carried by, Wadi personnel. While in play,
unless a Ferengi is present at this site, you may disregard one unwanted
probe from Dabo! per turn, placing probe
card underneath draw deck, and re-probe.
[113] Alpha-Wave Inducer, Event
"Device used to enhance sleep in humanoids, but only meant for occasional
use. Kajada once told Dr. Bashir she was having difficulty sleeping so
she used an alpha-wave inducer."
-Plays on table if you have any cards under Nightmare. While in play,
Nightmare is reversed (you use its game text against your opponent). Also,
nullifies REM Fatigue Hallucinations if anyone encounters it, discarding
event in the process.
[114]Chancellor Alrik,
Personnel, Non-Aligned/Klingon
"Head of the government of the Valt Minor system who, in 2368, conducted
the historic Ceremony of Reconciliation between his system and that of
Kriosians by accepting the empathic metamorph Kamala from them."
-VIP; Diplomacy, Law; Attributes +2 if any Klingon Treaty in play;
Immune to Love Interest and Romance dilemmas
-INTEGRITY: 6, CUNNING: 7, STRENGTH: 5
[115] Political Instability, Dilemma, planet
"Among the citizens of the Mokra Order, a group freedom fighters committed
to opposing the oppressive government had to be befriended by the Voyager
crew in order to trade with the population."
-Unless Resistance,
personnel or any Janeway present, place on mission. In addition to its
normal requirements, the mission now requires Diplomacy x4 OR Empathy x2.
NOTES
[111] A redshirting wet dream. This destroys
any combos, but you stand to lose a number of personnel in doing so. When
an Away Team encounters an Artifact or other non-dilemma card, it is safe
and may proceed to the mission attempt.
[112] Its Gamma Quadrant icon necessitated
a way to bring it to the Alpha Quadrant. If brought to Alpha Quad. and
taken back into hand, it may be played at the same site again without having
to report in Gamma Quad. again.
[113] A balanced way to counter Nightmare,
I think. The rub is: you have to have cards already under Nightmare to
play the counter, and once the counter is played, those cards likely won't
come out unless you drain your hand somehow.
[114] A number of points to discuss. 1)
I aligned Alrik with the Klingons because, according to "The Mind's Eye",
Valt Minor and Krios lie in the Klingon Empire (plus, he gives us another
Chancellor to report to The Great Hall!). 2) His immunity means that he
is excluded from such random selections.
[115] n/a
ENTRIES
[116] Alsia
[117] Altair III
[118] Altair IV
[119] Altairian Conference
[120] Altarian encephalitis
DREAM CARDS
[116] Alsia, Personnel, Non-Aligned
"Female con artist. On Deep Space 9 in 2370, received 10,000 isiks
from Martus Mazur to mine the Vlugta asteroid belt. The asteroid deal turned
out to be a scam."
-CIVILIAN, Greed, Treachery; While in play, any time your opponent's
ship stops on Vlugta asteroid belt, 5 points from opponent are transferred
to you.
-INTEGRITY: 2, CUNNING: 7, STRENGTH: 4
[117] Scout Dangerous Location, Mission, planet, Federation
Altair Region*Altair III: Recon sensitive trouble spot without losing
key personnel.
-OFFICER x2 + SECURITY + hand weapon + no matching commander
-Span: 3; 30 points
[118] Accept Award, Mission, planet, Bajoran/Federation/Ferengi/Klingon/Non-Aligned
Altair Region*Altair IV: Receive prestigious Carrington Award for outstanding
achievements in the field of medicine.
-One personnel with MEDICAL x2 + (Biology OR Exobiology) + total attributes>20
+ No equipment
-Span: 2; 25 points; When you solve, you may download Carrington
Award.
[119] Altairian Conference, Mission, planet, Federation
Altair Region*Altair VI: Share sensitive information with top level
personnel in case Federation security is compromised.
-2 unique OFFICERs with INTEGRITY>16 OR Rixx + Jean-Luc Picard
-Span: 3; 35 points; When solved, infiltrators aboard your ships are
immediately placed under house arrest
[120] Alterian Encephalitis, Interrupt,
"Retrovirus that incorporates its DNA directly into the cells of the
host. Lies dormant for years. Activates without warning. Long-term memory
from the time of infection would be destroyed."
-Play on any personnel to nullify Reflection Therapy, Frame of Mind
and Mot's Advice OR to place a Persona out-of-play, replacing it with an
"earlier" Persona from owner's cards (if possible) or from outside the
game.
NOTES
[116] n/a
[117] This is the planet where Riker didn't
allow Captain DeSoto to beam down (the reason why Picard chose Will as
his #1).
[118] Clarification: the one personnel
may have more than two levels of MEDICAL.
[119] I placed the conference at Altair
VI since a) it is obviously on one of the Altair worlds and b) it is part
of Star Trek canon (menioned in "Amok Time" and Wrath of Khan).
There is no canonical reason to place it at this location.
[120] On the second function: an "earlier"
persona is one that has an earlier copyright notice. Thus, FC Picard could
become Galen, Locutus or Premiere. If persona in play is the earliest possible,
this card may not be played on it for this effect. When the same date appears
(the two Garaks for example), you may replace one with the other.
ENTRIES
[121] Altec
[122] "Alter Ego"
[123] Alterian chowder
[124] "Alternate, The"
[125] Altine Conference
DREAM CARDS
[121] Ensure Secret Marriage, Mission, planet, Non-Aligned
Altec: Arrange meeting and marriage between youths from warring factions.
-Smuggling + 1 Female and one Male with Youth
-Span: 2; 30 points; Always seeds next to Straleb.
[122] Holographic Romance, Dilemma, space, 5 points
"On stardate 50460.3, Harry Kim fell in love with a holodeck character.
That character turned out to be an alien woman interfering with holodeck
functions, but had she not been, would Kim have continued this strange
romance?"
-If Holodeck present, target one non-holographic male personnel with
Youth. If at a nebula, that personnel is stopped and scores points. Otherwise,
that personnel is placed in stasis until Holodeck is disabled. Cure with
Plexing. Discard dilemma.
[123] Alterian Chowder, Food
"In a medium pot, bring one liter of skim milk to a boil. Quickly stir
in cubed Alterian lungfish, potatoes, onions and any tuber on hand. Reduce
heat and cover. Wait for smell to change noticeably. Serve hot."
-Every turn, choose any one personnel present to change ("alter") to
any affiliation until end of that turn. New affiliation doesn't count for
mission attempts and resolution.
[124] Exists as Berzerk Changeling.
[125] Altine Conference, Event
"Scientific conference attended by Enterprise-D Chief Medical Beverly
Crusher in 2369. Dr. Reyga's Metaphasic Shield theories attracted her attention."
-Plays on any , , ,
or mission
requiring SCIENCE. You may report one SCIENCE-classification personnel
per affiliation plus any number of
SCIENCE-classification personnel for free to this location. They may mix
and cooperate here and mission is worth an extra 5 points.
NOTES
[121] The mission for Straleb will be
called Prevent Secret Marriage. Hehehe.
[122] A Holodeck could be disabled through
some as-yet unseen card or Vole Infestation.
[123] It DOES count for dilemma, interrupt,
event, etc resolution though. Examples of uses: turn Mendon into a Klingon
and Death Yell him; turn Sela into a Bajoran and boost her INTEGRITY thanks
to
opponent's Emissary; turn Mogh into a Cardassian and have him pass unharmed
through a (space-seeded) Cardassian Trap, etc.
[124] n/a
[125] n/a
ENTRIES
[126] Altonian brain teaser
[127] Altovar
[128] Alture VII relaxation program
[129] Alvanian beehive
[130] Alvanian brandy
[131] Alvanian cave sloth
DREAM CARDS
[126] Exists as Altonian
Brain Teaser.
[127] Exists as Non-Aligned Altovar.
[128] Alture VII Relaxation Program, Program
"Holosuite program that fist bathes you in a protein bath, then carries
you off on a cloud of chromal vapor into a meditation chamber. Good for
what ails you."
-Plays only on Holosuites. While
active, any personnel spending one full turn here reverts to its original
list of skills, icons and attributes and its affiliation.
[129] Alvanian Beehive, Event
"Insect population known for its frenetic activity. The share a collective
group mind that allows them absolutely no rest.
-Plays on table. When any Borg scout a planet location, normal scouting
rules are suspended while entire crew of scouting ship must beam down together
and face dilemmas as a larger Away Team.
[130] Alvanian Brandy, Food
"Alcoholic beverage. Dr. Julian Bashir didn't like Alvanian brandy,
so he donated a case of it to Quark's bar after its entire stock was seized
by the FCA."
-While in play, every
personnel at this site gives every Ferengi at this spaceline location +1
INTEGRITY. At any time, discard Brandy to download one Alvanian animal
card OR Nullify Liquidation.
[131] Alvanian Cave Sloth,
Event, ,
Countdown: 3
"Animal known for its deep slumbering. Exozoologists estimate that
it sleeps more than 90% of its entire adult life. Wish we could all be
so lucky."
-Plays on table. While in play, prevents any player from taking double
turns, and any Away Team or crew from being unstopped during a turn.
NOTES
[126] n/a
[127] n/a
[128] In effect, nullifies Mot's Advice,
Reflection Therapy, Lore's Fingernail, Frame of Mind, etc. It also suspends
the effects of any attribute modifiers (like Interphasic Plasma Creatures
and The Emissary) or skill suppressors (like Bendii Syndrome). Plus: Resets
Thomas Paris's Honor back to Treachery.
[129] A double-edged blade. Prevents red-shirting
drones, but also prevents their voluntary red-shirting.
[130] Alvanian animal cards include Alvanian
Beehive, Alvanian Cave Sloth and Alvanian Spine Mites.
[131] Prevents things like Horga'hn, Temporal
Narcosis, Distortion of Space-Time Continuum and FC Troi's special ability.
ENTRIES
[132] Alvanian spine mite
[133] Alverian dung beetle
[134] Alvinian melons
[135] Amanita muscaria
[136] Amargosa Diaspora
DREAM CARDS
[132] Alvanian Spine Mites, Event, X points
"Tiny parasitic insects that make their homes in humanoid spinal columns.
Alvanian spine mites can cause their host organism to experience pain for
many years."
-Plays on table. While in play, worth points to both players, where
X = number of opponent's personnel not present with MEDICAL.
[133] Alverian Dung Beetle, Event
"Form of insect life. Alverian dung beetles have a complex life cycle
that has them push around a ball of dung from their birth to death, not
even pausing to mate."
-Plays on table. While in play, any time an opponent's ship stops moving
for any reason, its remaining RANGE is nullified for the rest of that turn.
[134] Alvinian Melons, Food
"Large green fruit. To serve, cut in half and remove the pips inside.
Then cut again, in crescent moon shapes. The rind will come off by itself.
Lay out in circular pattern and enjoy."
-While in play, any personnel with STRENGTH>7 may report for free at
this Site. Discard Melons if opponent's personnel ever present here.
[135]Poisonous Mushroom,
Dilemma, planet
"Even Earth is replete with poisonous mushrooms, like Amanita muscaria
which has an orange cap with white patches and if ingested, causes profuse
sweating, convulsions, and even death."
-Unless Exobiology and Biology OR Cooking present, personnel with lowest
CUNNING (your choice if tie) dies at the end of your next full turn. Cure
with MEDICAL x3.
[136] Exists as Warped Space.
NOTES
[132] A medical ressikan flute... you
can even protect your crews by using the Pasteur.
[133] If a ship doesn't expend all its
Range in one trip, it won't be making any other trips.
[134] n/a
[135] Cooking is a skill that will be
shared by Neelix and Grandpa Sisko (though other bridge crew mains might
require it, like Riker and Sisko).
[136] n/a
ENTRIES
[137] Amarie
[138] Amaros
[139] Amat'igan
[140] Amazing Detective Stories
[141] Ambassador-class starship
DREAM CARDS
[137] Exists as Non-Aligned Amarie.
[138] Exists as Non-Aligned Amaros.
[139] Exists as Jem'Hadar Amat'igan.
[140] Amazing Detective
Stories, Program
"Holodeck programed based on a pulp detective magazine published on
early 20th century Earth. It starred Dixon Hill who appeared for the first
time in a 1934 issue."
-While play, any Dixon Hill
icon personnel or equipment may report directly to this site. At any time,
download Dixon Hill's Business Card and discard Program.
Now exists as Holoprogram:
The Office of Dixon Hill.
[141] USS Ambassador, Ship, Federation,
"Prototype for Federation starship widely used in Starfleet for a number
of years. Starfleet registry NCC-10521. An intermediate model between Excelsior
and Galaxy class ships."
-Ambassador Class[]
Tractor Beam; You may seed one at a compatible Outpost.
-RANGE: 7, WEAPONS: 7, SHIELDS: 8
NOTES
[137] n/a
[138] n/a
[139] n/a
[140] n/a
[141] Note that you could seed at your
opponent's Federation, Neutral or Non-Aligned Outpost (compatible)... but
to what ends, I'll leave that to the strategy experts.
ENTRIES
[142] American Sign Language
[143] Ameron
[144] Amleth Prime
[145] amniotic fluid
[146] amniotic scan
DREAM CARDS
[142]Sign Language, Dilemma,
planet
"Some cultures have developped a form of non-verbal communication like
the one used by the hearing-impaired on Earth. Some intelligence agents
are also trained in the art of speaking through non-verbal signals."
-Place on mission. If Diplomacy is required either to solve a dilemma
or the mission itself from here on out, unless Empathy OR Obsidian Order
OR Riva present, the Away Team may not continue.
[143] Ameron, Personnel, Non-Aligned,
"Son of the Autarch of the Ilari nation, Ameron was second in line
to become Autarch, after his older brother, Demmas. In 2373, seduced by
the promise of power, agreed to marry Tieran, housed inside Kes's body."
-VIP; Treachery, Greed, Diplomacy; Tieran's attributes all +5 where
present
-INTEGRITY: 2, CUNNING: 5, STRENGTH: 6
[144] Exists as Establish Station.
[145]Amniotic Research,
Objective, , -5
points
-Plays on any Infirmiry or Sickbay. Once per game, if you ever have
2 MEDICAL present at this site with a mother who has no children on the
table, you may probe:
#:
Retrovirus
discovered. As long as site is in play, no DNA-related dilemmas are
nullified at this location.
#:
Labor
provoked! Either download Maternity Ward
OR lose points. Discard objective.
#Otherwise: Dead end. Discard objective and probe card.
[146]Maternity Ward,
Interrupt,
"Sensor readings of the fluid contained within the amniotic sac of
mammalian pregancy can provide a wealth of information about the fetus.
Eventually, fetus becomes baby, and baby becomes full-grown."
-Download to any mother aboard a ship or facility any one of her children,
as referenced in either personnel's lore. Both are stopped until the end
of your turn.
NOTES
[142] The dilemma stays on the mission
until one of the required skills is brought there.
[143] n/a
[144] n/a
[145] "Mother" are as referenced in the
lore. This Objective (and Maternity Ward) is AU because is presupposes
a time when the target personnel is still pregnant with a child who has
its own card (full grown!). I wanted to give MEDICAL personnel an objective
of their own.
[146] Totally tongue-in-cheek. Hope no
one takes offence. :-)
ENTRIES
[147] amphibian
[148] AMU
[149] analeptic
[150] anapestic tetrameter
DREAM CARDS
[147]Amphibious Troi, Personnel,
Neutral
"When Deanna Troi caught Barclay's
Protomorphosis Syndrome in 2370, her introns caused her to devolve into
an amphibian. Chosen to be the animalistic Worf's mate."
-ANIMAL; Empathy; When on a planet, may "hide in the water" to avoid
any personnel battle or STRENGTH-based dilemma (stopped).
-INTEGRITY: 6, CUNNING: 1, STRENGTH: 3
[148] Antimatter Leak, Dilemma, space
"Antoproton radiation may leak out of an older or more worn engine.
If enough AMUs of energy are absorbed by a humanoid, that humanoid may
get ill and even die. "
-If RANGE>6 or ship damaged, place dilemma on ship. (Discard dilemma
if not.) Every time ship moves, unless 2 ENGINEER and Physics are present,
one personnel present (random selection) is killed. Cured when ship is
repaired.
[149] Analeptic Restorative, Event
"Pharmeceutical used as a restorative. Doctors throughout the known
galaxy use such remedies to awaken ill, incapacitated or otherwise unconcious
individuals."
-Play on any Hypospray. Prevents your personnel present from being
stunned in the next personnel battle. Hypospray may do nothing else during
battle. When battle ends, discard Event.
[150] Anapestic Tetrameter, Interrupt
"Style of poetic meter featuring four anapests to a line. Commander
Data employed this form in a poem he once recited about his cat, Spot.
People hearing it whinced perceptibly."
-Suspend Alas, Poor Queen for 2 full turns OR Make any card affecting
Picard affect Kirk, (or vice-versa) OR Download Ode to Spot OR Nullify
Shakespeare's Own Words.
NOTES
[147] She is a persona of Deanna Troi.
[148] Why if Range greater than 6? First,
it encourages slower ships who need to see the outside of a binder. Second,
because those ships have the bigger warp core, which leaks worse stuff.
[149] Of course, your personnel may still
be mortally wounded. Hypospray's other uses cannot be used during the battle
while the Event is in play - treat event's text as another OR clause on
the equipment.
[150] One function per foot in a line
;-) .
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