Dream Cards AtoZ-The Encyclopedia of Dreams - A

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ENTRIES
[101] Alliance
[102] "Alliances"
[103] Almatha Sector
[104] Alpha 441
[105] Alpha Cygnus IX

DREAM CARDS
[101]Held for Ransom, Dilemma, planet
"One of two rival factions on Turkana IV, the Alliance, captured the crew of the Federation freighter Arcos in 2350. The Alliance hoped to trade the crew for weapons from the Enterprise-D."
-Unless 4 SECURITY OR Ishara Yar, all your CIVILIANs present are abducted and placed under this mission. To rescue, you must discard one hand weapon present per personnel you want to retrieve. Discard dilemma.

[102] Kazon Alliance, Objective, 25 points
-Plays on any Delta Quadrant  location. While in play, your Kazon may mix and cooperate with any affiliation and any Kazon sect. If Kazon from five different sects are ever unopposed here with your non-Kazon Diplomacy, score points. Discard objective.
Now exists asThe Kazon Collective.

[103] Capture Maquis, Mission, space, Cardassian/Federation
Almatha Sector: Follow and capture Maquis terrorist in stolen ship.
-Navigation x3 + (Obsidian Order OR OFFICER x2) + RANGE>8
-Span: 3; 35 points; When solved, you may capture one of opponent's  personnel in same region.

[104] Destroy Munitions Base, Mission, planet, Cardassian
Badlands Region*Alpha 441: Destroy Maquis munitions base on this planetoid.
-STRENGTH>50 + SECURITY x2 + Treachery OR discard Dreadnaught present
-Span: 3; 40 points

[105] Sign Treaty, Mission, planet, Federation
Alpha Cygnus IX: Sign historic treaty at this disputed planet.
-Diplomacy x4 + VIP x3 OR Sarek
-Span: 2; 30 points; When you solve, download any Treaty

NOTES
[101] This is the other, non-Mirror, Alliance from the episode "Legacy". You can decide to pay the ransom for any or all of the captives.
[102] The Kazon will have their own rules but will be Non-Aligned. Different sects will not be able to work together normally, and they will not be usually able to work with other affiliations. There are 7 sects to choose from incidently. The trick of this objective is that once the points are scored, your Kazon may no longer mix, requiring you to place some under house arrest.
[103] n/a
[104] The Dreadnaught will be a ship-like weapon that discards when it uses weapons (BIG weapons).
[105] n/a


ENTRIES
[106] Alpha Moon
[107] Alpha Omicron system
[108] Alpha Onias III
[109] Alpha Quadrant
[110] alpha four seven authorization

DREAM CARDS
[106] Already pictured and covered by Diplomacy Mission.

[107] Exists as Seek Life-Form.

[108] Investigate Subspace Fluctuations, Mission, planet, Federation/Romulan
Alpha Onias III: Check on anomalous signal for possible enemy secret base.
-Physics + OFFICER + Geology + CUNNING>45 OR any William Riker +  icon
-Span: 4; 30 points; When solved, all  icon personnel are  icon.

[109] Explore Alpha Quadrant, Objective, 10 points
-Seeds or plays on table. At any time, place on your ship docked at a facility in the Gamma Quadrant. If ship's crew or Away Team solves an Alpha Quadrant mission, then ship returns and docks at that facility, download one Jem'Hadar or Non-Aligned SECURITY and score points (discard objective).

[110] Alpha 47 Authorization, Event
"Security code required to access Starfleet subspace secured channels aboard the Starship Enterprise-D on stardate 47653. Similar codes are used by other galactic powers."
-Plays on any non-Borg ship. While in play, no Objective may be played (or placed on) this ship or any of the personnel aboard unless 2 opposing Tal Shiar, Obsidian Order, FCA, Section 31, Founders or Klingon Intelligence in play at same spaceline location.

NOTES
[106] n/a
[107] n/a
[108] The first set of requirements imagines a simple investigative mission in Barash's cave. The second is cuter and relies on Riker finding out that that Barash icon personnel is a fake (revealed as holographic ruse).
[109] Something for the Dominion, though it could be used by other Gamma Quadrant players.
[110] While this protects you from Open Diplomatic Relations, it also excludes you from Explore X Quadrant and Rescue Personnel, as well as forcing personnel wishing to make use of Reflection Therapy or Return Orb to Bajor to beam to a planet, facility or other ship. At the same time, if you're not using ODR, you can stop your opponent from using the rest of those objectives.


ENTRIES
[111] alpha search pattern
[112] alpha-currant nectar
[113] alpha-wave inducer
[114] Alrik, Chancellor
[115] Alsaurian resistance movement

DREAM CARDS
[111] Alpha Search Pattern, Objective
-Play on any planet mission. When you attempt, if your Away Team includes both SECURITY and OFFICER-classification personnel, you must (if possible) count the number of seed cards underneath that mission and divide your Away Team into an equivalent number of groups of equal number. Each group (random selection) encounters one seed card present. Discard objective when mission is solved.

[112] Alpha-Currant Nectar, Food, 
"Priceless Wadi beverage offered by Falow as a wager in a dabo game at Deep Space 9 in 2369. Quark declined the bid after taking a drink of the nectar and finding it distasteful."
-May report with any, and be carried by, Wadi personnel. While in play, unless a Ferengi is present at this site, you may disregard one unwanted probe from Dabo! per turn, placing probe card underneath draw deck, and re-probe.

[113] Alpha-Wave Inducer, Event
"Device used to enhance sleep in humanoids, but only meant for occasional use. Kajada once told Dr. Bashir she was having difficulty sleeping so she used an alpha-wave inducer."
-Plays on table if you have any cards under Nightmare. While in play, Nightmare is reversed (you use its game text against your opponent). Also, nullifies REM Fatigue Hallucinations if anyone encounters it, discarding event in the process.

[114]Chancellor Alrik, Personnel, Non-Aligned/Klingon
"Head of the government of the Valt Minor system who, in 2368, conducted the historic Ceremony of Reconciliation between his system and that of Kriosians by accepting the empathic metamorph Kamala from them."
-VIP; Diplomacy, Law; Attributes +2 if any Klingon Treaty in play; Immune to Love Interest and Romance dilemmas
-INTEGRITY: 6, CUNNING: 7, STRENGTH: 5

[115] Political Instability, Dilemma, planet
"Among the citizens of the Mokra Order, a group freedom fighters committed to opposing the oppressive government had to be befriended by the Voyager crew in order to trade with the population."
-Unless Resistance,  personnel or any Janeway present, place on mission. In addition to its normal requirements, the mission now requires Diplomacy x4 OR Empathy x2.

NOTES
[111] A redshirting wet dream. This destroys any combos, but you stand to lose a number of personnel in doing so. When an Away Team encounters an Artifact or other non-dilemma card, it is safe and may proceed to the mission attempt.
[112] Its Gamma Quadrant icon necessitated a way to bring it to the Alpha Quadrant. If brought to Alpha Quad. and taken back into hand, it may be played at the same site again without having to report in Gamma Quad. again.
[113] A balanced way to counter Nightmare, I think. The rub is: you have to have cards already under Nightmare to play the counter, and once the counter is played, those cards likely won't come out unless you drain your hand somehow.
[114] A number of points to discuss. 1) I aligned Alrik with the Klingons because, according to "The Mind's Eye", Valt Minor and Krios lie in the Klingon Empire (plus, he gives us another Chancellor to report to The Great Hall!). 2) His immunity means that he is excluded from such random selections.
[115] n/a


ENTRIES
[116] Alsia
[117] Altair III
[118] Altair IV
[119] Altairian Conference
[120] Altarian encephalitis

DREAM CARDS
[116] Alsia, Personnel, Non-Aligned
"Female con artist. On Deep Space 9 in 2370, received 10,000 isiks from Martus Mazur to mine the Vlugta asteroid belt. The asteroid deal turned out to be a scam."
-CIVILIAN, Greed, Treachery; While in play, any time your opponent's ship stops on Vlugta asteroid belt, 5 points from opponent are transferred to you.
-INTEGRITY: 2, CUNNING: 7, STRENGTH: 4

[117] Scout Dangerous Location, Mission, planet, Federation
Altair Region*Altair III: Recon sensitive trouble spot without losing key personnel.
-OFFICER x2 + SECURITY + hand weapon + no matching commander
-Span: 3; 30 points

[118] Accept Award, Mission, planet, Bajoran/Federation/Ferengi/Klingon/Non-Aligned
Altair Region*Altair IV: Receive prestigious Carrington Award for outstanding achievements in the field of medicine.
-One personnel with MEDICAL x2 + (Biology OR Exobiology) + total attributes>20 + No equipment
-Span: 2; 25 points; When you solve, you may download Carrington Award.

[119] Altairian Conference, Mission, planet, Federation
Altair Region*Altair VI: Share sensitive information with top level personnel in case Federation security is compromised.
-2 unique OFFICERs with INTEGRITY>16 OR Rixx + Jean-Luc Picard
-Span: 3; 35 points; When solved, infiltrators aboard your ships are immediately placed under house arrest

[120] Alterian Encephalitis, Interrupt, 
"Retrovirus that incorporates its DNA directly into the cells of the host. Lies dormant for years. Activates without warning. Long-term memory from the time of infection would be destroyed."
-Play on any personnel to nullify Reflection Therapy, Frame of Mind and Mot's Advice OR to place a Persona out-of-play, replacing it with an "earlier" Persona from owner's cards (if possible) or from outside the game.

NOTES
[116] n/a
[117] This is the planet where Riker didn't allow Captain DeSoto to beam down (the reason why Picard chose Will as his #1).
[118] Clarification: the one personnel may have more than two levels of MEDICAL.
[119] I placed the conference at Altair VI since a) it is obviously on one of the Altair worlds and b) it is part of Star Trek canon (menioned in "Amok Time" and Wrath of Khan). There is no canonical reason to place it at this location.
[120] On the second function: an "earlier" persona is one that has an earlier copyright notice. Thus, FC Picard could become Galen, Locutus or Premiere. If persona in play is the earliest possible, this card may not be played on it for this effect. When the same date appears (the two Garaks for example), you may replace one with the other.


ENTRIES
[121] Altec
[122] "Alter Ego"
[123] Alterian chowder
[124] "Alternate, The"
[125] Altine Conference

DREAM CARDS
[121] Ensure Secret Marriage, Mission, planet, Non-Aligned
Altec: Arrange meeting and marriage between youths from warring factions.
-Smuggling + 1 Female and one Male with Youth
-Span: 2; 30 points; Always seeds next to Straleb.

[122] Holographic Romance, Dilemma, space, 5 points
"On stardate 50460.3, Harry Kim fell in love with a holodeck character. That character turned out to be an alien woman interfering with holodeck functions, but had she not been, would Kim have continued this strange romance?"
-If Holodeck present, target one non-holographic male personnel with Youth. If at a nebula, that personnel is stopped and scores points. Otherwise, that personnel is placed in stasis until Holodeck is disabled. Cure with Plexing. Discard dilemma.

[123] Alterian Chowder, Food
"In a medium pot, bring one liter of skim milk to a boil. Quickly stir in cubed Alterian lungfish, potatoes, onions and any tuber on hand. Reduce heat and cover. Wait for smell to change noticeably. Serve hot."
-Every turn, choose any one personnel present to change ("alter") to any affiliation until end of that turn. New affiliation doesn't count for mission attempts and resolution.

[124] Exists as Berzerk Changeling.

[125] Altine Conference, Event
"Scientific conference attended by Enterprise-D Chief Medical Beverly Crusher in 2369. Dr. Reyga's Metaphasic Shield theories attracted her attention."
-Plays on any  or  mission requiring SCIENCE. You may report one SCIENCE-classification personnel per affiliation plus any number of  SCIENCE-classification personnel for free to this location. They may mix and cooperate here and mission is worth an extra 5 points.

NOTES
[121] The mission for Straleb will be called Prevent Secret Marriage. Hehehe.
[122] A Holodeck could be disabled through some as-yet unseen card or Vole Infestation.
[123] It DOES count for dilemma, interrupt, event, etc resolution though. Examples of uses: turn Mendon into a Klingon and Death Yell him; turn Sela into a Bajoran and boost her INTEGRITY thanks to opponent's Emissary; turn Mogh into a Cardassian and have him pass unharmed through a (space-seeded) Cardassian Trap, etc.
[124] n/a
[125] n/a


ENTRIES
[126] Altonian brain teaser
[127] Altovar
[128] Alture VII relaxation program
[129] Alvanian beehive
[130] Alvanian brandy
[131] Alvanian cave sloth

DREAM CARDS
[126] Exists as Altonian Brain Teaser.

[127] Exists as Non-Aligned Altovar.

[128] Alture VII Relaxation Program, Program
"Holosuite program that fist bathes you in a protein bath, then carries you off on a cloud of chromal vapor into a meditation chamber. Good for what ails you."
-Plays only on Holosuites. While active, any personnel spending one full turn here reverts to its original list of skills, icons and attributes and its affiliation.

[129] Alvanian Beehive, Event
"Insect population known for its frenetic activity. The share a collective group mind that allows them absolutely no rest.
-Plays on table. When any Borg scout a planet location, normal scouting rules are suspended while entire crew of scouting ship must beam down together and face dilemmas as a larger Away Team.

[130] Alvanian Brandy, Food
"Alcoholic beverage. Dr. Julian Bashir didn't like Alvanian brandy, so he donated a case of it to Quark's bar after its entire stock was seized by the FCA."
-While in play, every  personnel at this site gives every Ferengi at this spaceline location +1 INTEGRITY. At any time, discard Brandy to download one Alvanian animal card OR Nullify Liquidation.

[131] Alvanian Cave Sloth, Event, , Countdown: 3
"Animal known for its deep slumbering. Exozoologists estimate that it sleeps more than 90% of its entire adult life. Wish we could all be so lucky."
-Plays on table. While in play, prevents any player from taking double turns, and any Away Team or crew from being unstopped during a turn.

NOTES
[126] n/a
[127] n/a
[128] In effect, nullifies Mot's Advice, Reflection Therapy, Lore's Fingernail, Frame of Mind, etc. It also suspends the effects of any attribute modifiers (like Interphasic Plasma Creatures and The Emissary) or skill suppressors (like Bendii Syndrome). Plus: Resets Thomas Paris's Honor back to Treachery.
[129] A double-edged blade. Prevents red-shirting drones, but also prevents their voluntary red-shirting.
[130] Alvanian animal cards include Alvanian Beehive, Alvanian Cave Sloth and Alvanian Spine Mites.
[131] Prevents things like Horga'hn, Temporal Narcosis, Distortion of Space-Time Continuum and FC Troi's special ability.


ENTRIES
[132] Alvanian spine mite
[133] Alverian dung beetle
[134] Alvinian melons
[135] Amanita muscaria
[136] Amargosa Diaspora

DREAM CARDS
[132] Alvanian Spine Mites, Event, X points
"Tiny parasitic insects that make their homes in humanoid spinal columns. Alvanian spine mites can cause their host organism to experience pain for many years."
-Plays on table. While in play, worth points to both players, where X = number of opponent's personnel not present with MEDICAL.

[133] Alverian Dung Beetle, Event
"Form of insect life. Alverian dung beetles have a complex life cycle that has them push around a ball of dung from their birth to death, not even pausing to mate."
-Plays on table. While in play, any time an opponent's ship stops moving for any reason, its remaining RANGE is nullified for the rest of that turn.

[134] Alvinian Melons, Food
"Large green fruit. To serve, cut in half and remove the pips inside. Then cut again, in crescent moon shapes. The rind will come off by itself. Lay out in circular pattern and enjoy."
-While in play, any personnel with STRENGTH>7 may report for free at this Site. Discard Melons if opponent's personnel ever present here.

[135]Poisonous Mushroom, Dilemma, planet
"Even Earth is replete with poisonous mushrooms, like Amanita muscaria which has an orange cap with white patches and if ingested, causes profuse sweating, convulsions, and even death."
-Unless Exobiology and Biology OR Cooking present, personnel with lowest CUNNING (your choice if tie) dies at the end of your next full turn. Cure with MEDICAL x3.

[136] Exists as Warped Space.

NOTES
[132] A medical ressikan flute... you can even protect your crews by using the Pasteur.
[133] If a ship doesn't expend all its Range in one trip, it won't be making any other trips.
[134] n/a
[135] Cooking is a skill that will be shared by Neelix and Grandpa Sisko (though other bridge crew mains might require it, like Riker and Sisko).
[136] n/a


ENTRIES
[137] Amarie
[138] Amaros
[139] Amat'igan
[140] Amazing Detective Stories
[141] Ambassador-class starship

DREAM CARDS
[137] Exists as Non-Aligned Amarie.

[138] Exists as Non-Aligned Amaros.

[139] Exists as Jem'Hadar Amat'igan.

[140] Amazing Detective Stories, Program
"Holodeck programed based on a pulp detective magazine published on early 20th century Earth. It starred Dixon Hill who appeared for the first time in a 1934 issue."
-While play, any Dixon Hill  icon personnel or equipment may report directly to this site. At any time, download Dixon Hill's Business Card and discard Program.
Now exists as Holoprogram: The Office of Dixon Hill.

[141] USS Ambassador, Ship, Federation, 
"Prototype for Federation starship widely used in Starfleet for a number of years. Starfleet registry NCC-10521. An intermediate model between Excelsior and Galaxy class ships."
-Ambassador Class[] Tractor Beam; You may seed one at a compatible Outpost.
-RANGE: 7, WEAPONS: 7, SHIELDS: 8

NOTES
[137] n/a
[138] n/a
[139] n/a
[140] n/a
[141] Note that you could seed at your opponent's Federation, Neutral or Non-Aligned Outpost (compatible)... but to what ends, I'll leave that to the strategy experts.


ENTRIES
[142] American Sign Language
[143] Ameron
[144] Amleth Prime
[145] amniotic fluid
[146] amniotic scan

DREAM CARDS
[142]Sign Language, Dilemma, planet
"Some cultures have developped a form of non-verbal communication like the one used by the hearing-impaired on Earth. Some intelligence agents are also trained in the art of speaking through non-verbal signals."
-Place on mission. If Diplomacy is required either to solve a dilemma or the mission itself from here on out, unless Empathy OR Obsidian Order OR Riva present, the Away Team may not continue.

[143] Ameron, Personnel, Non-Aligned, 
"Son of the Autarch of the Ilari nation, Ameron was second in line to become Autarch, after his older brother, Demmas. In 2373, seduced by the promise of power, agreed to marry Tieran, housed inside Kes's body."
-VIP; Treachery, Greed, Diplomacy; Tieran's attributes all +5 where present
-INTEGRITY: 2, CUNNING: 5, STRENGTH: 6

[144] Exists as Establish Station.

[145]Amniotic Research, Objective, , -5 points
-Plays on any Infirmiry or Sickbay. Once per game, if you ever have 2 MEDICAL present at this site with a mother who has no children on the table, you may probe:
#: Retrovirus discovered. As long as site is in play, no DNA-related dilemmas are nullified at this location.
#: Labor provoked! Either download Maternity Ward OR lose points. Discard objective.
#Otherwise: Dead end. Discard objective and probe card.

[146]Maternity Ward, Interrupt, 
"Sensor readings of the fluid contained within the amniotic sac of mammalian pregancy can provide a wealth of information about the fetus. Eventually, fetus becomes baby, and baby becomes full-grown."
-Download to any mother aboard a ship or facility any one of her children, as referenced in either personnel's lore. Both are stopped until the end of your turn.

NOTES
[142] The dilemma stays on the mission until one of the required skills is brought there.
[143] n/a
[144] n/a
[145] "Mother" are as referenced in the lore. This Objective (and Maternity Ward) is AU because is presupposes a time when the target personnel is still pregnant with a child who has its own card (full grown!). I wanted to give MEDICAL personnel an objective of their own.
[146] Totally tongue-in-cheek. Hope no one takes offence. :-)


ENTRIES
[147] amphibian
[148] AMU
[149] analeptic
[150] anapestic tetrameter

DREAM CARDS
[147]Amphibious Troi, Personnel, Neutral
"When Deanna Troi caught Barclay's Protomorphosis Syndrome in 2370, her introns caused her to devolve into an amphibian. Chosen to be the animalistic Worf's mate."
-ANIMAL; Empathy; When on a planet, may "hide in the water" to avoid any personnel battle or STRENGTH-based dilemma (stopped).
-INTEGRITY: 6, CUNNING: 1, STRENGTH: 3

[148] Antimatter Leak, Dilemma, space
"Antoproton radiation may leak out of an older or more worn engine. If enough AMUs of energy are absorbed by a humanoid, that humanoid may get ill and even die. "
-If RANGE>6 or ship damaged, place dilemma on ship. (Discard dilemma if not.) Every time ship moves, unless 2 ENGINEER and Physics are present, one personnel present (random selection) is killed. Cured when ship is repaired.

[149] Analeptic Restorative, Event
"Pharmeceutical used as a restorative. Doctors throughout the known galaxy use such remedies to awaken ill, incapacitated or otherwise unconcious individuals."
-Play on any Hypospray. Prevents your personnel present from being stunned in the next personnel battle. Hypospray may do nothing else during battle. When battle ends, discard Event.

[150] Anapestic Tetrameter, Interrupt
"Style of poetic meter featuring four anapests to a line. Commander Data employed this form in a poem he once recited about his cat, Spot. People hearing it whinced perceptibly."
-Suspend Alas, Poor Queen for 2 full turns OR Make any card affecting Picard affect Kirk, (or vice-versa) OR Download Ode to Spot OR Nullify Shakespeare's Own Words.

NOTES
[147] She is a persona of Deanna Troi.
[148] Why if Range greater than 6? First, it encourages slower ships who need to see the outside of a binder. Second, because those ships have the bigger warp core, which leaks worse stuff.
[149] Of course, your personnel may still be mortally wounded. Hypospray's other uses cannot be used during the battle while the Event is in play - treat event's text as another OR clause on the equipment.
[150] One function per foot in a line ;-) .

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