F[48]Appeal, Incident
-Seeds or plays on table. When played, select one of the following
to be in effect: Transporter Skill personnel in play can beam up one more
personnel than any anti-beaming card usually allows. OR Tal Shiar personnel
in play may initiate battle against .
OR Your own misseeded cards do not prevent you from solving any mission.
OR Jem'Hadar commit suicide when a changeling present dies.
A[343] Autosequencer, Incident
-Seeds on table during Mission phase. Both players may take their unseeded
missions and seed them in the order they choose. During the game, if Q
rearranges spaceline, all the missions are shuffled and placed from left
to right (from your point of view) on the spaceline at random.
B+[24]Baseball Stats,
Incident
-Seeds or plays on table. While in play, whenever you encounter a dilemma,
you may meet its attribute requirements by using the average of that attribute
in your crew or Away Team as if it were the attribute of each personnel
in that crew or Away Team. Also, in personnel battles, your personnel looking
right are STRENGTH +2 against adversaries looking left. Discard when 3
of your personnel have been discarded.
I[66]Begin, Incident, ,
-Seeds or plays on table. While in play, when any player has more than
6 personnel at a facility, but hasn't attempted a mission yet this game,
they must either attempt a mission immediately (on their turn) OR opposing
player may relocate up to 6 personnel at that facility to one planet location
on spaceline (discard incident).
B[197] Betreka Nebula Incident, Incident, ,
5 points
-Plays on table. When
and cards
both present at same nebula, nullifies and prevents all Treaties between
Klingon and Cardassian. While in play, player whose
ship destroys a
ship, or whose
ship destroys a
ship, scores points. (Not cumulative.)
C+[45]Big Crunch, Incident,
Countdown: 10,
-Seeds or plays on table. When countdown ends, at the start of each
of your turns, lower each mission's Span by 1. When any mission's Span=0
(except Q's Planet), discard mission and all cards there. Any 3 mutants
together in play may download Cosmological
Constant from outside the game.
D[139] Bio-Energy Lockdown, Incident, ,
-Seeds or plays on table. While in play, all Bothan dilemmas are nullified
after one full turn. Also, Living Ships and Bio-Ships are attributes -2
and require one more Staff icon to be operational. Discard at any time
to destroy all Ghost personnel and Animal
Guides.
B+[53] Blaze of Glory, Incident,
-Seeds or plays on table; when one of your ships is destroyed in battle
with a single personnel aboard, you may download to this location one
icon card (two if personnel is
icon, three if personnel is Michael Eddington). OR Plays on your Battle
Bridge side-deck; when any of your ships are destroyed in battle, during
the next battle you fight, you may look through your side-deck and choose
your Tactic card; nullified by Fair Play.
I[143] By the Isoton, Incident, -5 points
-Seeds or plays on table. Whenever a player plays, reports, downloads
or discards more than two cards as a single action, that player must immediately
draw, report, download or discard (as per that action) the same amount
of legally targetable cards OR lose points; place in player's point area;
owner may download another By the Isoton to replace it.
I[88] Count the Pips, Incident,
-Seeds or plays on table. While in play, each of your Ensigns is worth
1 point; each Lieutenant 2 points; each Lt. Commander or Commander 3 points;
each Captain 4 points and each Admiral 5 points. Points only count toward
winning if Q's Planet OR The Big Picture in play. (Captain's Order.)
D[182] Coup, Incident
-Plays on your Headquarters OR if you have 4 SECURITY there, on your
opponent's. From now on, different personnel report there for free: ,
and Headquarters
now report CIVILIANS for free;
Headquarters now report Admirals and Captains with INTEGRITY<6;
Headquarters now report Generals and Duras family members; and
Headquarters now report Tal Shiar personnel. (No effect on
or Headquarters.)
Nullified if another Coup is played here (discard both Incidents).
D[8]D'jarras, Incident
-Plays on table. While in play, all Bajorans in play change their classifications
like so: CIVILIAN to VIP, VIP to SECURITY, SECURITY to SCIENCE, SCIENCE
to ENGINEER, ENGINEER to MEDICAL, MEDICAL to OFFICER and OFFICER to CIVILIAN.
Of those personnel, VIP and MEDICAL with INTEGRITY<6, ENGINEER and SCIENCE
with CUNNING<6, and OFFICER and SECURITY with STRENGTH<6 are all
attributes -2. Any emissary may nullify at start of turn.
E[155]Event Horizon, Incident
-Plays between two missions. Creates a spaceline location with a Span
of 3. Ships passing here must stop unless 3 Astrophysics aboard. When a
ship stops here, probe, then replace probe card at bottom of deck:
#:
Causality
loop. Ship is "stopped" until end of next turn. (Does not probe next
turn.)
#:
Mirror
image. You may download to this location any ship with the exact same
title as this one. It may coexist with this one regardless of duplication
rules.
#:
Broken
free. Ship "unstopped". You may immediately use remaining RANGE, if
any.
I[38] HQ: Military Adviser, Incident, Countdown: 3
-Seeds or plays on your homeworld. While in play, once per turn, you
may download into play Attack Pattern Delta, HQ: War Room, Time to Reconsider,
Surprise
Attack, Feeding the War
Effort OR (if Ferenginar) 34th Rule of Acquisition. Once per game,
activate countdown. During countdown, if your matching ships involved in
a battle, you may select your Tactic from entire battle bridge side-deck.
When countdown ends, discard incident.
I[56] Imperial Senate, Incident
-Seeds or plays on Continuing Committee. Once per game, when you have
a Senator or Consul here, you may download one Romulan equipment card to
each of your other Romulan here who has Treachery. Discard incident. OR
Plays on your Proconsul OR Sela at Office of the Proconsul. Download to
that personnel one Tal Shiar personnel or any number of Romulan non-Tal
Shiar SECURITY with up to 9 total
icons. Discard incident.
D[336] Inside the Sphere, Incident
-Plays on Explore Dyson Sphere. Creates a location inside it. You may
immediately download one planet facility to location. Its SHIELDS are +20.
Ships with Tractor Beam may enter and leave location by using one point
of RANGE. Mission may be completed by an Away Team at inside location (as
a planet mission) using the following alternate requirements: Exobiology
+ SCIENCE x3 + STRENGTH>40.
C[52]
Kickstart, Incident
-Seeds on table during Doorway phase. Between any two seeding phases,
you may draw your seven-card hand and play a first move, then discard incident.
(Unique.)
G[203] Modest Beginnings,
Incident
-Play on any of your non-Borg personnel to change its classification
to ANIMAL. While in play, all personnel of the same species in play share
a bonus according to each species. Humans: +1 CUNNING; Romulans:
Gain Mindmeld; Vulcans: May initiate personnel battle regardless
of affililation attack restrictions; Grazerites: May prevent any
battle where present; Klingons: +1 STRENGTH; Cardassians:
May nullify any "fire" card where present; Bajorans: +1 INTEGRITY.
(Not cumulative.)
A+[34] Opposites, Incident,,
Countdown: 3
-Seeds or plays on table. When played, choose one of the following
to be in effect while incident is in play:
cards may attack any affiliation,
cards may not attack any affiliation except
and .
OR Personnel now can nullify the cards they can download, rather than download
them. OR Cards can be nullified by cards they are immune to (as per their
game text) and only those cards.
H[241] Radiation Poisoning, Incident,
-Seeds or plays on table. While in play, at end of each turn, personnel
are present at Plasma Fire or Dangerous
Goods OR at same location as Radioactive Garbage Scow, one is killed
(random selection). Genetronic Replicator may be used by a MEDICAL personnel
even in crews to stop these deaths. Nullified by Kevin Uxbridge.
D[167] Regenerator, Incident, ,
"Starfleet personnel can repair broken skin with a simple dermal regenerator.
The universe also has unseen restorative elements that patch up reality."
-Seeds or plays on table. While in play, when any spaceline location
except Gaps in Normal Space is destroyed, replace it at the end of the
spaceline (your choice) intact.
G[3] Sounds Familiar, Incident
-Plays on table. On each of your turns, you may suspend play to switch
one of the following pairs in play with one another: Dukat and Dukath OR
Richard Galen and Galen OR Damar and Danar OR Neela and Neela Daren OR
Danar and Roga Danar OR Letek and Lemek OR Taibak and Tebok OR Canar and
Kanar OR any two
Jem'Hadar OR any two Borg drones from the same group.
G[96] Splicing, Incident
-Seeds on table during mission phase. All Alpha quadrant missions you
seed thereafter are part of a different spaceline. Opponent may seed one
mission on that spaceline if they wish.
D[86] Statute of Limitations, Incident, ,,
Countdown: 3
-Plays on table. While in play, any persona switched is discarded along
with any cards played on that persona. When countdown ends, discard along
with any Framed for Murder dilemmas affecting your personnel, and opponent
must release any personnel captured through Extradition to a facility (your
choice).
A+[6] The Alamo, Incident, ,,
-20 points
-Seeds or plays on table. On any turn where 10 or more of your personnel
are discarded, you may do one, all or any of the following: Download one
facility to a compatible mission you have solved or scouted; draw 5 personnel
from discard pile (random selection) and immediately report them to any
of your facilities; and make yourself and your opponent lose points (even
if playing Borg). Discard at any time to seed Davy
Crockett's Cap (from outside the game) under any unsolved mission.
B[180] The Best of Both Worlds,
Incident
-Seed on table during Doorway phase. While in play, you may use either
end of all mission cards on spaceline.
D[208] The Die Is Cast, Incident,
-Seeds or plays on table. Place on homeworld, when any opposing ships
present, you may download (even from discard pile) as many ships there,
staff them by relocating any unstopped personnel in play aboard and initiate
battle immediately. Discard Incident. Also, while in play, Tal Shiar and
Obsidian Order personnel may report directly aboard Advanced ships. (Not
duplicatable.)
D[245] The Rule of Twelve, Incident, -5 points
-Seeds on table before the Mission phase. Any player who plays a card
that makes the total spaceline more than 12 locations long loses points
(even if playing Borg). While in play, personnel with any attribute equal
to 12 report for free AND ships with any attribute equal to 12 are attributes
all equal to 12.
A[285]Treaty of Armens, Incident
-Play during Facility phase to force your opponent to relocate just
seeded Outpost. If opponent refuses (which he or she may) or is unable
to do so, you may seed The Sheliak face up on spaceline end farthest from
that outpost. The Sheliak automatically targets that outpost. If opponent
complies, you may seed your in-hand Sheliak at any planet location other
than at the outpost's new location.
E[51] Unstable Element, Incident, ,
Countdown: 3
-Plays on table until played on any opponent's personnel you once controlled
or held captive this game. You now control it like an infiltrator until
countdown ends. Ship it is on is all attributes -2 while aboard, facility
is SHIELDS -4. Furthermore, once played, no Interrupt card can ever be
played by opponent at personnel's location. Countdown suspended while opponent's
Mirror Image in play. Nullified by Make It So.
G[25] Wrestling in the Morning, Incident
-Plays on your outpost. When a personnel is reported there, one SECURITY
personnel present (random selection) engages it in personnel battle. Stunned
personnel do not die at end of battle. If just-reported personnel wins,
you may immediately play a card for free. Battling personnel are unstopped.