B[79] A Sucker Born Every Minute, Objective
-Plays on table. While in play,
personnel are INTEGRITY, CUNNING and STRENGTH -2. If your personnel with
Treachery present with opponent's personnel with Youth, you may exchange
one of your Equipment cards present with opponent's Artifact played as
Equipment also present. Nullifed if opponent ever has 5 Law at any outpost,
reexchanging cards to owners' hands.
A[22] Active-Scan Navigation, Objective
-Plays on table. Your ships at any nebula or Atmospheric Ionization
location may not be attacked UNLESS total CUNNING>50 and Navigation aboard
enemy ship. Also, your ships may attack or counter-attack without impediment
if SCIENCE and Navigation aboard (still respecting affiliation battle restrictions).
A[34] Advanced Tactical Training, Objective,
-Seeds or plays on table. Wherever you have a unique
SECURITY personnel in play, your Federation espionnage cards play at any
time (for free) and may not be nullified. Also, once each turn, you may
discard one of your Federation espionnage cards from hand or table, then
draw one card. At any time, you may discard this objective from table to
download one Federation espionnage card.
A[39] Age of Decision, Objective
-Once per game, per player, plays on any mission attemptable by both
players. Players must decide who will get to solve or scout it in the following
fashion: Player with the most Youth on the table gets to solve or scout.
If there is a tie, player with the number of personnel closest to 14 on
the table gets to solve or scout. In case of another tie, players may pit
champions against one another in personnel battle. Winner of battle gets
to solve or scout. Once this is decided, losing player may not attempt
or scout mission under any circumstances.
C[17] Alberta Bound, Objective, Countdown: 2, 3 points
"In 2368, Wesley Crusher and Joshua Albert took a week-end trip to
Calgary, Alberta in Canada. Noted for its suitability for winter sports."
-If Frigid OR Tsiolkovsky Infection OR any Breen in play, plays on
Earth. When countdown ends, score points for every Youth personnel present
and double points for any Sam Lavelle
or Micheal Eddington present.
A[111] Alpha Search Pattern, Objective
-Play on any planet mission. When you attempt, if your Away Team includes
both SECURITY and OFFICER-classification personnel, you must (if possible)
count the number of seed cards underneath that mission and divide your
Away Team into an equivalent number of groups of equal number. Each group
(random selection) encounters one seed card present. Discard objective
when mission is solved.
A[145]Amniotic Research,
Objective, , -5
points
-Plays on any Infirmiry or Sickbay. Once per game, if you ever have
2 MEDICAL present at this site with a mother who has no children on the
table, you may probe:
#:
Retrovirus
discovered. As long as site is in play, no DNA-related dilemmas are
nullified at this location.
#:
Labor
provoked! Either download Maternity
Ward OR lose points. Discard objective.
#Otherwise: Dead end. Discard objective and probe card.
G[40] Artifact Analysis, Objective, 5 points
-Plays on table. When you acquire an artifact, you may place it here
(limit of one). At the end of every turn, if artifact on objective, you
may probe:
#[Archaeology]:
Hidden
symbols. Place artifact out-of-play and take into hand any other artifact
from outside-the-game. Discard objective.
#:
A fake. Artifact discarded. Score points.
#Otherwise: Nothing happens.
G[198] Astronomical Studies, Objective, -5 points
-Plays on any
location. If Stellar Cartography present at the start of your turn, you
may probe:
#:
New
star charted. You may remove one level of one skill to mission requirements
on your side of the card. Discard objective.
#:
Curious singularity. You may download to this location one Event card
that can play here.
#Otherwise: The black void. Discard objective. Both players
lose points (even if playing Borg).
B[124] Battle Simulation, Objective, X points
-Plays on table. When you have two unopposed ship at the same spaceline
location, you may "mock battle". Conduct a ship-to-ship battle, but never
assign damage. Instead, probe:
#:
Ready
crew. Winning ship's WEAPONS and SHIELDS +1. You may download Yellow
Alert.
#More than 3 icons: A
little too rough. Losing ship is damaged. If it is destroyed, you may
beam crew to other ship.
#:
Strategic
analysis. Score points, where X = difference in ships' unmodified attribute
totals.
After probe, discard Objective. (Not cumulative.)
B[247] Blood Oath, Objective, 15 points
-Plays on opponent's personnel that has just killed your Klingon. That
personnel is returned to opponent's outpost and has a nemesis icon (dark
red, right). Your Klingons with Honor (plus any Dax if Kor, Kang or Koloth
present) now have a nemesis icon (dark red, left). If target personnel
ever killed as a result of its nemesis icon, score points.
Now exists as Blood
Oath.
C[264] Bluegill Conspiracy, Objective,
-Seeds or plays on table. If Alien Parasites affect opponent's crew,
one personnel present (random selection, except androids, shape-shifters,
Exocomps and robots) becomes a Bluegill and an infiltrator controlled by
you.
B[341] Bridge Officer Examination, Objective, 5 points
-Plays on any of your non-Borg personnel (except VIP, CIVILIAN and
ANIMAL) if you have more than 50 points. At the end of your turn, probe
then discard Objective:
#:
Passing
grade. Personnel's staffing icon goes up one level (None to ,
to ,
to any icon. Score points.
#:
Flying
colors. Personnel's staffing icon goes up one level (see above) and
gains the following skill: If selected to die, may choose any personnel
present to die instead. Score points.
#:
Failure,
try again. No change. If you play this Objective again, it must be
on the same personnel if still in play.
C[28] Camouflage Field, Objective
-Plays on table. Any Equipment cards located on your ships with Long-Range
Scan Shielding may relocate underneath. You may also report new Equipment
cards here (as hidden agendas). At any time, you may return any Equipment
card here to your ship with Long-Range Scan Shielding. Equipment cards
may return here at the end of your turn.
B[209] Close Wormhole, Objective, 5 points
-Plays on Bajoran or Barzan Wormhole
in Alpha Quadrant. If your ship with Treachery and Physics there for two
full turns, discard both ends of that Wormhole. If your Tahna Los in play,
score points.
D[223] Collect Samples, Objective, 5 points
-Plays on table. While in play, all
missions you seeded require an additional Biology. If your botanist supplies
the skill when solving the mission, score points. Discard at any time to
nullify all Assign Mission Specialists in play. (Not cumulative.)
B[103] Commandeer Vessel, Objective,
-Plays on table. Target your opponent's non-Borg ship. If your personnel
with Computer Skill are ever aboard that ship unopposed or on that ship's
Bridge
unopposed, you may commandeer it. Once per turn, at the end of a personnel
battle aboard, one stunned personnel may be relocated to the Brig (if present).
Once commandeered, ship remains under your control even if none of your
personnel are on Bridge or aboard ship, or if opponent's personnel here.
Opponent may retake vessel by bringing an unopposed Computer Skill personnel
to the Bridge or ship (if no Bridge present).
Now exists as Commandeer
Ship.
C[310]Cowboy Diplomacy,
Objective,
-Seeds or plays on table. When it comes into play, your unique non-Borg
personnel with Diplomacy in play gain the affiliation icon of your choice
(except Borg or Non-Aligned). While in play, those personnel may infiltrate
any matching Away Team with dissidents, unificationists, Circle members,
aligned Maquis or Duras family members. Spock and Captain Kirk are relocated
to outpost if exposed. Nullified by opponent discarding any Plans card
or Treaty on table.
C[330] Crossover, Objective, ,
-Seeds or plays on table. While in play, if a
icon personnel (except Miles O'Brien-Mirror) moves to the same location
as its non- counterpart,
that counterpart is discarded. Discard at any time to take one non-
personnel captive where you have
icon personnel, relocating it to any
icon ship or facility's Brig.
Now
exists as Crossover.
D[15] Dabo!, Objective, 15
points
-Plays on Quark's Bar. Any player who has Greed personnel present may
probe at the start of their turn:
#:
Double
down. Discard one card from hand.
#:
Pass 5. Opponent transfers 5 points to you if you show them your hand.
#: Dabo!
Score points unless opposed by any dabo girl.
Now exists as
Dabo.
D[47] Darmok and Jilad at Tanagra, Objective, 10 points
-Plays on any planet where you have 2 OFFICERs of different affiliations
OR 2 OFFICERs
of different species. They may not leave planet. At any time, you may play
a compatible dilemma from discard pile which does not require more than
20 of any attribute (random selection) on them. They face it alone together.
If they pass it, download any Treaty, score points and discard objective.
If they do not and both survive, discard dilemma. Try again next turn.
D[55]Darts, Objective, ±5
points
-Plays on Quark's Bar. Any player who has at least 2
personnel present may probe at the start of their turn:
#Any mutant personnel: In the zone. Download probe card to this
location and "unstop" all your personnel in play.
#ENGINEER OR MEDICAL: Dead center. Score points OR download
Weak Spot to your hand.
#:
Lame
arm. Lose points and discard objective.
A[219] Disrupt Conference, Objective
-Play on any planet mission requiring Diplomacy. While you have Tal
Shiar, Obsidian Order, Section 31 or a Founder there, opponent may not
attempt that mission without an additional 5 SECURITY or by discarding
2 VIP. (Unique.)
I[81] Earn Name, Objective
-Seeds or plays on table. Place on your
Kazon OR Kazon with Youth when it wins a personnel battle where your Away
Team or crew had less than 4 personnel. It is (your choice, each once per
personnel): all attributes +2 OR matching commander of a specific
Kazon ship at this location OR given any one skill to replace Youth OR
given any Kazon sect icon instead of its current sect icon.
A[217] Emergency Mining, Objective
-Play on any planet or asteroid field. If your ship from a different
Quadrant present, it is repaired and stopped and you must probe (then discard
objective):
#:
More
than enough ore. Draw probe card.
#:
Not
yours to take. Encounter next seeded dilemma with your crew.
#:
They
took everything. Mission's points reduced by 10.
A[109] Explore Alpha Quadrant, Objective, 10 points
-Seeds or plays on table. At any time, place on your ship docked at
a facility in the Gamma Quadrant. If ship's crew or Away Team solves an
Alpha Quadrant mission, then ship returns and docks at that facility, download
one Jem'Hadar or Non-Aligned SECURITY and score points (discard objective).
E[136]Feeding the War Effort,
Objective,
-Plays on table. While in play, you may discard any number of Gold-Pressed
Latinum in play at start of ship battle to draw the same number extra Tactic
cards OR add the same number of points to a ship's WEAPONS present OR,
on your turn, allow the same number of ships present to attack opposing
ships regardless of battle restrictions. At any time, discard to download
34th Rule of Acquisition.
F[94]Field Training,
Objective
-Plays on mission location you seeded. Any
personnel present with your Leadership OFFICER or SECURITY for two full
turns gain the OFFICER or SECURITY's affiliation icon. OR Plays on any
personnel with Youth present with your unique OFFICER for two full turns.
It gains any one skill that OFFICER has. Discard objective.
A[308]First Law of Robotics,
Objective,
-Seeds or plays on table. While in play, Exocomps and Soong-Type androids
(unless affected by Android Nightmares) may not mortally wound any biological
personnel. Also, androids and Exocomps may not toss biological personnel
out an Airlock. Nullified by Emotion
Chip.
A[35] Flush Out Adversary, Objective,
-Seeds or plays on table. If you have 2 SECURITY aboard a ship or facility
where opponent's infiltrator is present, you may initiate a personnel battle
against it. If you win personnel battle, you may choose to capture infiltrator.
Score 5 points if infiltrator is killed, -5 if Odo is present.
F[150]For the Cause!,
Objective,
-Seeds or plays on table. When played, you may download to each location
where are located your
icon personnel, Cardassian dissidents, members of the Romulan underground
and Resistance personnel one hand weapon or Small Cloaking Device. While
in play, those personnel are STRENGTH +2 against their own affiliation
and may ignore attack restrictions. Discard if opponent ever has no non-captive
personnel in play. (Unique.)
F[151] For the Uniform,
Objective,
-Seeds or plays on table. When played, you may download to each location
where are located your captains, commanders, Guls, colonels, generals,
Jem'Hadar firsts and DaiMons one hand weapon. While in play, those personnel
are STRENGTH +2 against
personnel, Cardassian dissidents, Romulan underground members and
icon personnel and may ignore attack restrictions. Suspended by the 47th
Rule of Acquisition. (Unique.)
C[54] Head for Home, Objective, 10 points
-Plays on table when you have only one Alpha or Gamma Quadrant starship
in Delta Quadrant. While in play, you may only have one starship in Delta
Quadrant (no method can bring others here). Your personnel and (if possible)
shuttles may report aboard. Discard if starship ever reaches its home quadrant,
scoring points.
B[398] Host Conference, Objective
-Plays on any Nor. If personnel aboard who have VIP and/or Diplomacy
total more than 6, all personnel on Nor are "stopped", and you may choose
any two affiliations present (except Non-Aligned and Neutral) to be restricted
from battling each other as long as objective is in play.
A[324] HQ: Atlantis Project, Objective
-Plays on your homeworld. Any player may now solve it using these requirements:
Geology x3 + Biology x3 + Leadership x3. When solved, that player may download
and play Aquatic Lab on a facility
here.
D[22] HQ: Provincial Politics, Objective, ±5
points
-Plays on Bajor, Cardassia or Romulus. While in play, whenever you
have 2 VIPs matching this homeworld's affiliation present, you may probe:
#:
A
world divided. Download one dissident, unificationist,
OR Circle personnel to this location or anywhere you have ships.
#:
Building
a better world. Download one Equipment card and score points.
#Any affiliation icon other than your matching VIPs': Petty infighting.
All your personnel on planet are "stopped". Lose points and discard objective.
D[292] Intercept Weapon, Objective,
-Seeds or plays on table. While in play, your personnel may beam aboard
empty Dreadnoughts, Weapons Platforms
and Attack Satellites (even
if they cannot usually admit personnel) and, if Computer Skill present,
download Commandeer Ship there. Once ship commandeered, you may disable
it permanently and beam your personnel out.
D[256] Join Dominion, Objective
-Plays on table. You may immediately download one Dominion Treaty to
table. While in play,
cards may not initiate battle against your cards from one affiliation (your
choice). Immediately release all
icon captives in your possession. Opponent must release all captives from
targeted affiliation. If target affiliation ever initiates battle against
cards OR captures
icon personnel, discard Objective.
A[102] Kazon Alliance, Objective, 25 points
-Plays on any Delta Quadrant
location. While in play, your Kazon may mix and cooperate with any affiliation
and any Kazon sect. If Kazon from five different sects are ever unopposed
here with your non-Kazon Diplomacy, score points. Discard objective.
Now
exists asThe
Kazon Collective.
C[287] Kazon Mining, Objective, 5 points
-Plays on table. When you have a Kazon and an ENGINEER at any unsolved
mission, you may attempt to "mine" it by encountering the first dilemma.
When passed, score points (mission is now worth 5 less points). Mining
personnel are "stopped".
A[212]Mine Disputed Region,
Objective
-Play on any space location that shares no affiliation icon with either
of its neighbors. If Anti-Matter Pod dropped here, it affects ship passing
by location. Also, requires Transporter Skill x2 to suspend and may no
longer be nullified (except by Disruptor Overload).
E[48] Murder Investigation, Objective
-Plays on your facility or ship where one of your personnel was just
killed by opposing personnel. If SECURITY and MEDICAL present, you may
probe, then discard Objective:
#:
Intruder! Any infiltrator aboard is exposed. You may download one hand
weapon to your SECURITY.
#:
Tracked
down and caught. Killer is captured, no matter its current location.
#:
The
perfect escape. Killer returns to owner's hand, no matter its current
location.
F[36] Name Celestial Object, Objective, -10 points
-Plays on table. Opponent immediately names one unique mission not
on table by its exact location name (not title). If no such mission exists,
opponent loses points. If it does, take it from out-of-play and place it
anywhere on the spaceline. It may be attempted by your any affiliation
for which you have a facility. (Unique.)
B[108] Order of the Bat'leth, Objective, 5 points
-Plays on table. While in play, at the start of each of your turns,
you may download a bat'leth to each of your personnel with Honor. Also,
each bat'leth present with an Honor personnel at the Hall
of Warriors on Ty'Gokor is worth points to you. (Not cumulative.)
H[168] Organ Harvest, Objective,
-Seeds or plays on table. When played, immediately download up to 4
Vidiians to your
ship or non-Borg
outpost. While in play, personnel your Vidiians kill in personnel battle
are placed next to objective. For each personnel here, your Vidiians are
STRENGTH +1. (Unique.)
H[216] Pillage and Destroy, Objective
-Seeds or plays on table. While in play, your personnel may "steal"
unattended artifacts used as equipment cards present OR, if your Archaeology
not present, destroy attended ones where your unused personnel STRENGTH
in personnel battle here > 20 (limit: one Artifact destroyed per turn).
Bajorans may not destroy Orb artifacts.
C[182] Plans of the Circle, Objective,
-Seeds or plays on table. You may play Bajoran Civil War on any location
where a Circle personnel is present, rather than on the table. The first
part of its game text is active there only.
Bajoran OFFICER, SECURITY and Resistance personnel may report there for
free. If nullified, all Bajoran Civil Wars in play are as well.
F[167]Plans of the Fourth
Order, Objective,
-Seeds or plays on table. While in play, if your Aldara and at least
2 other Galor-class ships adjacent with Bajoran Wormhole, opponent's ships
may not pass through wormhole. If any facility present at same location,
personnel may not report to it. At any time, discard to download Time to
Reconsider and/or Jasad.
C[97] Quest for the Stone of Gol, Objective
-Seeds or plays on table. While in play, all
missions requiring Archeology may be attempted by your
personnel if no other affiliation is present. Any artifact acquired here
may be replaced by a Stone of Gol from outside the game.
H[55] Raid on Outpost, Objective,
-Plays on table. At start of your turn, place on your ship. While in
play, if your Resistance personnel aboard, you may beam personnel to opponent's
Outposts. They may only be beamed out if no opposing personnel remain at
the end of any of your turns. While there, Resistance personnel may act
as leaders and are STRENGTH +2 vs. personnel of same affiliation as Outpost.
H[93] Reignite Sun, Objective
-Plays on any
mission not part of a region. At the start of your turn, if you have 2
Astrophysics OR Timicin present on a fully staffed ship, you may probe,
then discard objective:
#:
Success!
Mission worth 5 points more once solved.
#:
Disaster!
Take Supernova from outside the game and play here. Ship may escape to
adjacent location if RANGE>10.
#Otherwise: Failure. Mission worth 5 points less once solved.
(Unique.)
D[186] Routine Adjustments, Objective
-Plays on your ship. At the start of each turn, you may "stop" any
or all ENGINEER-classification personnel aboard to add +1 RANGE per ENGINEER
to your total RANGE for that turn; OR you may "stop" any or all SECURITY-classification
personnel aboard to add +1 WEAPONS OR SHIELDS to your total WEAPONS OR
SHIELDS for that turn.
G[148] Sabotage Security Grid, Objective, Countdown:
4
-Plays on any homeworld. If you have 6 Computer Skill OR 5 SECURITY
OR a 2 compatible infiltrators present, start countdown. Until countdown
ends, prevents any HQ cards from being played here and suspends the effects
of HQ cards already here.
D[251]Search
and Seizure, Objective,
-Plays on table. At any time, place on a ship docked at your Nor. Your
personnel may board it and confiscate (steal) any Equipment there. While
your Away Team there, ship may not undock. If ship's crew initiates battle
against your Away Team, you may immediately report any number of SECURITY
personnel to ship. Discard Objective when ship undocks.
G[16] Starship Development, Objective
-Plays on your homeworld OR shipyards OR Mars. While in play, each
turn, if you have ENGINEER present, you may probe:
#: Same
model, different options. One ship here gains any one special equipment.
#: New class.
Download one
ship of a class not yet in play to this location, except an Advanced,
or NX ship.
#:
Breakthrough.
Download one Advanced, ,
NX or unique ship of a class not yet in play to this location. Discard
objective.
#Otherwise: Waste of resources. Discard probe card.
I[110]Steal Symbiont,
Objective,
-Seeds or plays on table. When you have an unjoined Trill present with
an opposing joined Trill and any MEDICAL personnel, you may "steal symbiont":
unjoined Trill becomes joined and gains half the skills of joined Trill
(round up, your choice) and joined Trill's CUNNING (if higher); former
joined Trill dies. If symbiont represented by a card, steal that card instead.
A[97] Test Allegiance, Objective,
10 points
-Seeds or plays on table. While in play, suspends Telepathic Alien
Kidnappers. When activated, target three crews and/or Away Teams belonging
to any player (at least one of each). One personnel from each group (random
selection) is relocated to any planet location without a facility or ship
present. Compare their INTEGRITY. Highest scores points. Points stay on
personnel as long as it is in play and are transferred to opponent if that
personnel is ever discarded.
A[5] The Abandoned, Objective, ,
10 points
-Seeds or plays on table. When revealed, play a Young Jem'Hadar on
opponent's ship or facility. That Jem'Hadar may not be attacked, only counter-attacked.
It may, if at an appropriate Site, allow Dominion ships to dock at this
facility. If ship or facility commandeered while that Jem'Hadar aboard,
score points.
A[304] Things in Common, Objective, ,
Countdown: 3
-Seeds of plays on table. While in play, any player with a Treaty on
the table cannot be attacked by the other. Also, Infiltrators cannot refuse
to attempt missions, and nemesis icons are suspended.
D[224] Trade with Gamma Quadrant, Objective, 5 points
-Seeds or plays on table. At any time, place on your
ship in the Alpha quadrant. If ship's crew or Away Team solves a Gamma
quadrant mission, download up to 3 Equipment, Food or Program cards immediately.
When Alpha quadrant reached again, score points. Discard objective.
A[230]Undercover, Objective,
-Seeds or plays on table. If your multi-affiliation personnel's affiliation
icon(s) after the first one matches that of any of your opponent's ships
or facilities, that personnel may act as if that icon were an Infiltration
icon of appropriate type and may join that ship or facility's crew and
Away Teams.
B[61] Union Rules, Objective, ,
Countdown: 5
-Plays on table. While in play, Food cards are played like Event cards;
Rules of Acquisition cards are suspended; and Program cards played on Holosuites
cost the owner 2 points per turn to upkeep. Nullified by Liquidation.
I[55] Visit Dukat Monument, Objective
-Seed one on Cardassia during outpost phase. (Destroyed if Cardassia
is assimilated. Unique.) When your unopposed Cardassian Gul OR Damar is
present, you may probe:
#:
"A
great man." Draw one card.
#:
"A
great leader." Play one card.
#:
"We
pledge alliegeance..." Download one card.
#:
"Bulldoze
this thing down." Discard one card.