Dream Cards AtoZ-The Encyclopedia of Dreams - G

< Back to Homepage - G [101-150] - G [151-200] - G [201-239] >

ENTRIES
[151] Gloria
[152] glucajen
[153] Glyrhond
[154] Goddard, Shuttlecraft
[155] Goddard, USS

DREAM CARDS
[151] Gloria, Personnel, Federation
"Guinan's persona in Picard's Dixon Hill holo-novels. His El-Aurian cousin from Cleveland. Had trouble with her stockings."
-CIVILIAN, Once per turn, may deactivate any  icon personnel or equipment card present OR nullify one Program card present where present; 
-INTEGRITY: 9, CUNNING: 8, STRENGTH: 6

[152] Ancient Pharmaceuticals, Event, 
"21st-century Earth has to resort to such now-outdated substances as glucajen to treat hypoglycema, something modern medecine has done away with."
-Plays on any spaceline location until any new  card is reported, played or encountered. All MEDICAL requirements at this location are doubled.

[153] Border Dispute, Dilemma, planet
"When the Cardassians changed the course of the Glyrhond river on Bajor, it created a feud between the Paku and the Navot."
-Unless 3 Diplomacy OR Varis Sul present, all Diplomacy personnel at this spaceline location are "stopped". Mission continues. Discard dilemma.

[154] Goddard, Ship, Federation
"Shuttle commanded by Montgommery Scott. On extended loan from the USS Enterprise. Presented to Scotty by Captain Picard in 2369."
-Type VI Shuttlecraft[] WEAPONS and SHIELDS +1 if Miracle Worker aboard
-RANGE: 7, WEAPONS: 2, SHIELDS: 2

[155] USS Goddard, Ship, Federation
"Registry number NCC-59621. Part of the tachyon detection grid blockade during the Klingon Civil War of 2367-2368."
-Korolev Class[] Tractor Beam; WEAPONS and SHIELDS +2 vs. 
-RANGE: 9, WEAPONS: 6, SHIELDS: 6

NOTES
[151] A Guinan holo-persona.
[152] I worked in a Q-Flash like effect into this one's duration. All MEDICAL requirements are doubled here, including requiring 4 MEDICAL to man the Genetronic Replicator.
[153] It even stops Diplomats waiting aboard ship, so they can't beam down on the same turn as that redshirt who set it off.
[154] Scotty can make the Goddard 9-6-6 when Plaqued and Logged.
[155] n/a


ENTRIES
[156] "Goddess of Empathy"
[157] Gol, Stone of
[158] Golanga
[159] golside ore
[160] Golwat, Ensign

DREAM CARDS
[156] Exists as Goddess of Empathy.

[157] Exists as Vulcan Stone of Gol.

[158]Golanga, Personnel, Federation
"Noted soccer player during the 2360s. Injured his knee in 2366, and though it was replaced with a bioimplant, his career suffered."
-CIVILIAN, Leadership; SD Soccer Rocks!; Once per turn, may nullify any baseball-related card (or "stop" it, if card is a personnel) at same location
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 6

[159] Ore OR Weapons?, Dilemma, space
"The Federation took a wary eye of the Cardassian freighter Bok'Nor which was carrying weapons for the Cardassian colonies posing as golside ore."
-Unless 3 SECURITY OR 2 Geology present, crew is "stopped", all your Cardassian Treaties in play is discarded AND your Process Ore is suspended until end of your next full turn.

[160] Golwat, Personnel, Federation
"Bolian male. Ensign in Starfleet. Officer aboard USS Voyager in 2373. Nephew of Mot. Never took up the family shears."
-OFFICER, Youth; May nullify Mot's Advice where present; If Barber Pole in play, all Barbering personnel are all attributes -2; 
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 6

NOTES
[156] n/a
[157] n/a
[158] I don't really think soccer rocks. I'm sure I have no opinion on the subject.
[159] A big Cardassian hoser, but it'll stop any crew at a minimum.
[160] Hadn't done a Barbering card in a while :-). A way to make Barber Pole AND Mot's Advice even more useful. Note that Golwat can ALWAYS nullify Mot's Advice played on him. Oh, and there's no evidence that he has any relation to Mot, but I invented these details after I saw the rather sparse Encyclopedia entry.


ENTRIES
[161] Gomez, Ensign Sonya
[162] Gomtuu
[163] Gonal IV
[164] Gorad
[165] Goran'Agar

DREAM CARDS
[161] Exists as Sonya Gomez.

[162] Exists as Gomtuu.

[163]Study Swarm, Mission, planet, Federation/Klingon/Romulan
Gonal IV: Study swarming moths firsthand on this remote border planet.
-Exobiology + Youth
-Span: 5; 25* points; *+5 points if more than one Youth present when solved.

[164] Gorad, Personnel, Ferengi
"Ferengi male. Uncle of Quark. Owed a large sum of money by his nephew. Bided his time for the right opportunity to collect."
-CIVILIAN, Acquisition; 
-INTEGRITY: 4, CUNNING: 8, STRENGTH: 4

[165] Exists as Goran'Agar.

NOTES
[161] n/a
[162] n/a
[163] An easy mission that might fit in a Youth-oriented deck.
[164] Works great with the 47th Rule AND is a useful mission specialist (though unique) for the Ferengi.
[165] n/a


ENTRIES
[166] Gordon, Jay
[167] Gorkon, USS
[168] Gorlan prayer stick
[169] Gorn
[170] Gorokian midwife toad

DREAM CARDS
[166] Jay Gordon, Personnel, Federation, 5 points
"One of the winners of the primary-school science fair held aboard the USS Enterprise-D in 2368. Made honorary science officer."
-CIVILIAN, Youth, Exobiology; SCIENCE (if this ship damaged); Score points if helps complete Study Swarm
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 1

[167] USS Gorkon, Ship, Federation
"Registry number NCC-40512. Alynna Nechayev's falgship during the expected Borg invasion of 2369. Named after a famous Klingon chancellor."
-Excelsior Class[] Tractor Beam; Your  ships present are SHIELDS +3
-RANGE: 6, WEAPONS: 7, SHIELDS: 8

[168] Gorlan Prayer Stick, Artifact
"Rare archaeological artifact treasured by Captain Picard. Given to Jason Vigo as a memento. Originally traded for Saurian brandy."
-Immediately place on any personnel present (your choice). Its attributes are all +3. At the end of each of your turns (except this one), you must, if possible, pass Artifact along to another of your personnel present. (Cumulative.)

[169] Gorn Baseball Rules, Dilemma, planet
"After the Cestus III dispute was settled, the Gorn and Federation shared the planet. Eventually, the Gorn would have to play baseball against the Cestus Comets."
-Unless a baseball personnel OR Bat OR CUNNING>50 present, all personnel present looking right are killed if STRENGTH<5, "stopped" until end of your next turn if STRENGTH>5. Discard dilemma.

[170] Gorokian Midwife Toad, Interrupt
"The Gorokian midwife toad is an amphibian that protects the eggs of other animals from the same pond in exchange for food - a small portion of those same eggs."
-Plays on any location to relocate one Youth personnel there to owner's hand, and any number of other Youth present to one other location.

NOTES
[166] n/a
[167] A special ability for Treaty decks. Nechayev IS matching commander as per the wording on the Bortas.
[168] Cumulative??? It's an artifact, let's make it worthwhile. Besides, there's no way to get to two of them without solving two missions, so I believe it's balanced.
[169] Personnel with exactly 5 STRENGTH (who are looking right, the right of the card, not the character's right) are unaffected. Those that face completely forward are not affected, and neither are left-facing personnel (obviously). I made this up since the only mention of the Gorn in "modern" Trek is that Cestus III (from the original Gorn episode, "Arena") now has a human population, where Kasidy Yates' brother lives. (Those seeking Trek Sense answers should find parallels between this card and one called Baseball Stats.)
[170] So, one Youth always goes back to hand (either yours or your opponent's) relocating the rest of the bratpack anywhere else in play. This may be aboard a ship or facility owned by any player or any planet or time location.


ENTRIES
[171] Gorta
[172] Gosheven
[173] Goss, DaiMon
[174] Goth
[175] Goval

DREAM CARDS
[171] Exists as Gorta.

[172] Gosheven, Personnel, Non-Aligned
"Conservative leader of Tau Cygna V colony in 2366. Refused to leave when the Sheliak came calling. Attacked Data."
-CIVILIAN, Leadership, SECURITY, Diplomacy -1; Once per turn, may "stop" one android present; 
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 7

[173] Exists as Goss.

[174] Goth, Personnel, Non-Aligned, 
"Spacecraft commander of the Etanian Order in the Delta quadrant. His large starship attempted to invade a Nezu colony world."
-OFFICER, Leadership, Treachery, Stellar Cartography; SD Asteroid Launcher
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 8

[175] Goval, Interrupt
"Rogue Borg mercenary who disconnected himself from the Borg Collective. Believed in Lore's 'greater good'. In charge of Lore's armory."
-Plays on Rogue Borg. Once per turn, if present, may steal one hand weapon present (random selection) and use as his own (weapon may be used by Rogue Borg in addition to affiliations/species listed). (Not duplicatable.)

NOTES
[171] n/a
[172] The Diplomacy is rated at -1 which may be substracted from any Away Team he is a part of. You choose which Diplomat loses one level of the skill, which may, in fact, protect that personnel from a dilemma targeting Diplomacy.
[173] n/a
[174] No ship currently in the works for this guy to command, but you never know.
[175] Goval is an RBM just like Crosis, and works just like they do (STRENGTH=2 etc.) His special ability gives the weapon bonus to the RBMs rather than the original users. There can only be one Goval in play at a time.


ENTRIES
[176] Gowron
[177] Gr'oth, IKS
[178] Grady
[179] Graham, Ensign
[180] Grak-tay

DREAM CARDS
[176] Exists as Gowron.

[177] IKC Gr'oth, Ship, Klingon, 
"Battle cruiser commanded by Koloth in 2267. Its crew made use of the Federation's shore leave facilities. Seen by the cloaked Defiant."
-D-7 Class[] Tractor Beam, Cloaking Device; May dock at  facilities
-RANGE: 6, WEAPONS: 7, SHIELDS: 6
Now exists as IKC Gr'oth.

[178] Grady, Personnel, Non-Aligned, 
"Dim resident of Sanctuary District A in 2024. Only person there who knew aliens had visited the planet Earth."
-CIVILIAN; May join opponent's Away Team present; Leadership -1, MEDICAL -1, Treachery -1
-INTEGRITY: 5, CUNNING: 1, STRENGTH: 3

[179] Graham, Personnel, Federation
"Starfleet ensign. At the conn when the Enterprise-D entered the Tarchannen system in 2367. Too late to save Lieutenant Hickman."
-OFFICER, Navigation, Youth; SD Rescue Personnel; 
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 6

[180] Grak-tay, Personnel, Federation
"Famous humanoid concert violinist. His performances were programmed into the android Data who could then emulate his performances."
-VIP, Music x2; All androids present gain Music while in play; SD Concert
-INTEGRITY: 7, CUNNING: 8, STRENGTH: 3

NOTES
[176] n/a
[177] A broken link from the real Blood Oath. The special ability makes it possible for your Klingons do dock at any Federation facility (in space, obviously), even your opponent's, so that you can send raiding parties.
[178] By joining an opposing Away Team, Grady removes his skills from that Away Team. He remains under your control however. Your opponent can't beam him though, and he can't join a crew. And since he's PART of the Away Team, your opponent can't battle him.
[179] n/a
[180] Don't know the species (humanoid will have to do), and I'm only assuming he's Federation. He's really powerful in Flute decks


ENTRIES
[181] Gral
[182] Gramilian sand peas
[183] grand proxy
[184] Granger, Walter
[185] Graves, Dr. Ira

DREAM CARDS
[181] Exists as Gral.

[182] Sand Peas, Food
"Gramilian snack food. Pel's suggested replacement for lokar beans at Quark's. Stimulate thirst. Enjoyed by O'Brien and Bashir."
-Where present, each personnel may upkeep two beverage Food cards. If 6 beverage Food cards present, at end of turn, you may download one Gold-Pressed Latinum here. (Not cumulative.)

[183] Grand Proxy, Event
"Official messenger of the Ferengi Grand Nagus. Visits by the Grand Proxy are dreaded by most Ferengi entrepreneurs."
-Plays on any unique Ferengi VIP OR CIVILIAN (for free if already Grand Proxy). While in play, if your Grand Nagus not present, may act as Grand Nagus.

[184] Wilson Granger, Personnel, Non-Aligned
"Mariposan male. Clone of Walter Granger, originator of the Mariposan clone race. Prime minister of Mariposa colony."
-VIP, MEDICAL x2, Biology, Leadership; SD Wilson Granger (they may coexist); 
-INTEGRITY: 5, CUNNING: 9, STRENGTH: 4

[185] Exists as Ira Graves.

NOTES
[181] n/a
[182] If personnel are upkeeping non-beverage Food cards, they can still only upkeep one.
[183] Any card that requires a Grand Nagus may be used by the target personnel. The only ready-made Grand Proxy is Grand Proxy Neelix.
[184] Special downloads being once per game no matter how many copies of the same personnel you have, this guy can clone himself only once. The two copies of the unique personnel remain unique, but may coexist in play.
[185] n/a


ENTRIES
[186] Gravesworld
[187] Gravett Island
[188] gravimetric fluctuation
[189] gravimetric flux density
[190] gravimetric microprobe

DREAM CARDS
[186] Exists as Gravesworld.

[187] Landing Site, Interrupt
"When the Enterprise-E set its auto-destuct sequence, its crew boarded escape pods and rendezvoused on Gravett Island in the Pacific ocean."
-Plays on your Escape Pod to allow it to land on a planet here or at an adjacent location less than 4 Span away. You may download a Colony to that planet if that mission has been completed.

[188] Exists as Gravimetric Distortion.

[189] Gravity of the Situation, Dilemma, space/planet
"Stars and planets always generate gravitation fields, but sometimes gravimetric flux density is unstable. A well-prepared crew verifies these things."
-Place on mission. Further dilemmas requiring any SCIENCE here require 2 more if you continue OR 2 less if crew or Away Team has Astrophysics and "stops" now to investigate.

[190] Gravitic Scan, Interrupt
"Science personnel are trained to study such things as gravimetric readings. They can often detect quantum singularities and the like with their instruments."
-Plays on your Science Lab to download one SCIENCE personnel OR science-related equipment card to this site. OR Download any other scan card if you have personnel at Science Lab.

NOTES
[186] n/a
[187] Only planets at a span of 0-3 can be reached by the escape pods.
[188] n/a
[189] DNA Clues for SCIENCE personnel.
[190] A downloaded scan card may be played anywhere.


ENTRIES
[191] gravimetric scanner
[192] gravitational constant
[193] gravitational eddy
[194] gravitic caliper
[195] gravitic mine

DREAM CARDS
[191] Gambling "Predictions", Interrupt
"In 2373, two Yridians cheated at Quark's dabo game table by using a miniature gravimetric scanner to predict where the ball would land."
-Plays on your Greed personnel present at Quark's Bar to discard Dabo's probe card and either probe again normally, or probe from top of opponent's deck (discard that probe card).

[192] Constant Pain in the Neck, Q-Event
"Easy, you just have the change the gravitational constant of the universe!"
-Plays on table until any Q-Flash. Opponent may immediately download Mortal Q into play. While in play, Mortal Q closes your Q-Continuum side-deck instead of opponent's AND Q = 25.

[193] Gravitational Eddy, Dilemma, space/planet
"Backward-circling current in a wormhole. A microprobe from Voyager was trapped into one in 2371 and was eventually crushed."
-Unless Navigation and Physics present, ship is damaged and relocated to adjacent mission location (opponent's choice).

[194] Gravitic Caliper, Equipment
"Engineering tool. Ensign Vorik recommended its use to regulate plasma flow, though Lieutenant Torres preferred a duotronic probe."
-Your  ENGINEERs present are all attributes +1 (cumulative) AND nullifies Difference of Opinion when encountered here.

[195] Exists as Gravitic Mine.

NOTES
[191] There's no limit to the number of this card you can use on the same turn. If your probe from your own draw deck, that second probe doesn't get discarded.
[192] Another Q-card for Mortal Q besides The Naked Truth. Q = 25 refers to Mortal Q's CUNNING. If you get hit with this and report your own Mortal Q normally, he closes your opponent's Q-Continuum and gets the 25 CUNNING too.
[193] There's a tiny wormhole effect thrown into this one, and no, it doesn't discard if the requirements aren't met.
[194] Difference of Opinion, a dilemma, is what I came up with for the duotronic probe entry.
[195] n/a


ENTRIES
[196] gravitic sensor net
[197] graviton matrix
[198] graviton polarimeter
[199] graviton wave
[200] graviton

DREAM CARDS
[196] Gravitic Sensor Net, Event
"Network of detection devices employed by the Federation near the Romulan Neutral Zone to detect the presence of cloaked ships."
-Plays on any mission location in a region. Any cloaked ship leaving that region immediately uncloaks and may not re-cloak until start of next turn.

[197] How You Know You're Time Traveling, Interrupt
"Artificially-generated temporal distortion fields have an underlying energy-field structure, a graviton matrix, which can be detected with sensors."
-Plays on your ship or personnel when it time travels to draw cards equal to a third of that ship's RANGE (round down) OR of that personnel's STRENGTH (round down). (Once per ship or personnel. Not cumulative.)

[198] Astronomical Studies, Objective, -5 points
-Plays on any  location. If Stellar Cartography present at the start of your turn, you may probe:
#: New star charted. You may remove one level of one skill to mission requirements on your side of the card. Discard objective.
#: Curious singularity. You may download to this location one Event card that can play here.
#Otherwise: The black void. Discard objective. Both players lose points (even if playing Borg).

[199] Graviton Wave, Dilemma, space
"Traveling energy field composed of graviton particles. A graviton wave of sufficient power can be destructive to any matter in its path."
-Unless SHIELDS>7 OR 2 Navigation and 2 ENGINEER, ship damaged. (If possible, ship experiences  from opponent's Battle Bridge Side Deck.) Discard dilemma.

[200] Tainted Artifact, Dilemma, space/planet, Countdown: 3
"Some artifacts contain hidden danger such as that presented by a graviton engery being inside one artifact brought back from the Gamma quadrant by Vash."
-Unless 2 Archaeology present, place on any Artifact present (random selection) if possible, OR your Artifact on table (your choice). Kills one personnel present (if on table, in play; your choice). Discard dilemma and artifact when countdown ends.

NOTES
[196] If a mission represents the entirety of a region, then leaving that location is enough to decloak a ship. Missions that are not usually part of a region don't count as their own region (Peliar Zel for example, isn't in the Peliar Zel region).
[197] You get cards equal to a third RANGE or a third STRENGTH depending on your target. Any personnel aboard a ship that time travels is also time traveling. It's up to you which you choose as target.
[198] Only a "curious singularity" result won't discard the objective. The first result doesn't remove the requirement for your opponent, only for yourself.
[199] Heavy damage: 3 damage markers instead of the usual 2. If opponent doesn't have a battle bridge side-deck, then damage is normal.
[200] If no artifacts are in play, the dilemma is simply discarded. It kills one personnel present if present (equipment or event at this location), one anywhere in play if on table. Nasty in the right conditions.

< Back to Homepage - G [101-150] - G [151-200] - G [201-239] >


Star Trek TM Paramount Pictures; Star Trek: Customizable Card Game TM Decipher Inc.