ENTRIES
[1] M'Char
[2] M'kemas III
[3] M'ret, Vice-Proconsul
[4] M'Tell
[5] M-9
DREAM CARDS
[1]IKC M'Char, Ship, Klingon
"Klingon bird-of-prey under the command of Commander Kaybok.
Stopped the Xhosa to search for shape-shifters. Countered by the USS Defiant."
-K'Vort Class[]
Cloaking Device, Tractor Beam; SD Hail
-RANGE: 8, WEAPONS: 8, SHIELDS: 6
[2] Start War, Mission, planet, Dominion
M'kemas III: Attack planet using foreign interests in hopes of starting
war between Federation and Tzenkethi.
-( +
Commandeered
ship) OR Treachery x10
-Span: 4; 50 points
[3] Vice-Proconsul M'ret, Personnel, Romulan/Federation
"High-ranking senator who defected to Federation in 2369. Worked with
dissident movement on Romulus. Hoped to establish permanent escape route."
-VIP, Honor x2, Leadership, Diplomacy; Your personnel may be moved
when in stasis as if disabled;
-INTEGRITY: 8, CUNNING: 8, STRENGTH: 7
[4] M'Tell, Personnel, Non-Aligned
"Archaeologist noted for her discovery of Ya'Seem. Ranked among the
greatest in her field. Expert on ancient toys from all over the quadrant."
-SCIENCE, SCIENCE, Archaeology x2; SD Tinghamut OR Ya'Seem
-INTEGRITY: 6, CUNNING: 9, STRENGTH: 3
[5] M-9 Sign Language, Interrupt, 5 points
"When Riva lost the use of his Chorus, he taught warring factions the
same sign language, giving them something in common to build upon."
-Downloads Disadvantage
Into Advantage. OR Doubles Riva's skills until end of next turn. OR
Scores points if you just solved a mission requiring Diplomacy in a single
turn.
NOTES
[1] Your basic ship K'Vort for Kaybok
to command (plus special download).
[2] Because commandeering an appropriate
ship would be the hard part (given that such a ship may not be in play),
I jacked up the points and put in an equally difficult alternative.
[3] Nullifies the limit on statis personnel
everywhere in play.
[4] The stuff about toys (and thus the
download of the Vulcan toy Tinghamut) is invention based on her name sounding
like the toy company Mattel.
[5] The points can only be scored with
the last use. You cannot score the points if your mission attempt took
more than one turn from the first time you attempted it to your scoring
its points.
ENTRIES
[6] Mab-Bu VI
[7] Mabus
[8] MacAllister, James Mooney
[9] macaroni and cheese
[10] macchiato
DREAM CARDS
[6] Investigate Crash, Mission, planet, Federation
Mab-Bu VI: Investigate crash-landing site of 22nd-century starship
on this gas giant's moon.
-Transporter Skill x2 + Empathy + Leadership + ENGINEER
-Span: 3; 35 points; Atmospheric Ionization may play here during Outpost
phase.
[7] Exists as Mabus.
[8] James Mooney MacAllister, Personnel, Federation
"Cadet who shared a room with Harry Kim at Starfleet Academy. Studied
algorithms until dawn and helped Kim through 4th-year quantum chemistry."
-SCIENCE, Physics, Youth, Computer Skill x2; Your Harry Kim present
is CUNNING +3;
-INTEGRITY: 8, CUNNING: 9, STRENGTH: 5
[9] Macaroni and Cheese, Food
"Traditional Earth dish. Extruded carbohydrate pasta and pressed dairy
curds. A favorite of Ensign Ashmore's on USS Voyager."
-Your
personnel present are all attributes +1 (cumulative up to a maximum of
+3). May play in Delta Quadrant where Schplict present.
[10] Macchiato, Food
"Cappucino-like coffee beverage favored by Dr. Beverly Crusher of the
USS Enterprise. Helps clear the mind to solve DNA puzzles."
-Doubles one personnel present's Exobiology skill. Your crew or Away
Team present may ignore DNA Clues.
NOTES
[6] Ionization seeds face up ("plays")
of course.
[7] n/a
[8] I've recently made having the Academy
in your lore important to play.
[9] Schplict is the cheese Neelix made
to create the mac and cheese, the same cheese that gave the ship an infection.
[10] Counts as a Coffee card. DNA puzzles?
The entry is from "The Chase". DNA Clues is not discarded, it still plays
on the location, but your personnel drinking the Macchiato are unaffected
by it.
ENTRIES
[11] MacDougal, Sarah
[12] MacDuff, Commander Kieran
[13] Macet, Gul
[14] Macias
[15] Macormak, Ensign
DREAM CARDS
[11] Sara MacDougal, Personnel, Federation
"Chief engineer of USS Enterprise in early 2364, when the crew was
affected by the Tsiolkovsky infection. The assignment lasted few days of
her life."
-ENGINEER, Astrophysics; While in play, you may play Love Interest
dilemmas as Events to any ship affected by Tsiolkovsky Infection;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 5
[12]Kieran MacDuff, Personnel,
Non-Aligned
"Satarran operative masquerading as a Starfleet officer to fool the
USS Enterprise's memory-wiped crew into attack the Lysians."
-OFFICER, Treachery x2, Computer Skill, Navigation, Anthropology, Leadership;
SD Memory Wipe; ;
-INTEGRITY: 4, CUNNING: 8, STRENGTH: 10
[13] Exists as Macet.
[14] Macias, Personnel, Non-Aligned
"Leader of a Maquis cell on Ronara. Scarred by Cardassian. Fond of
hasperat, though not a Bajoran. Befriended Ro Laren and let her join the
Maquis."
-CIVILIAN, Anthropology, Leadership, Honor; Maquis
Resistance Cell plays for free; SD Maquis
Recruitment; ;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 4
[15] Macormak, Personnel, Federation,
"Female Starfleet ensign assigned to the USS Voyager in 2372. Attracted
to Ensign Bennet although she never made it clear to him."
-SCIENCE, Youth, Exobiology; Once per turn, may nullify one Love Interest
OR Romance dilemma where present;
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 5
NOTES
[11] I really had very little information
on her, so the last sentence is a rather clumsy reference to Brooke Bundy
being in Days of our Lives in the mid-70s. It then inspired her special
skill. You may play Love Interest dilemmas on your own ships too.
[12] I'm betting he's pretty nasty when
using Counterintelligence.
[13] n/a
[14] And Ro actually boosts him too. The
first of many Maquis cards in "M".
[15] Had to invent her classification
and skill as she was never seen.
ENTRIES
[16] MacPherson Nebula
[17] "Macrocosm"
[18] macrospentol
[19] macrovirus
[20] Maddox, Commander Bruce
DREAM CARDS
[16] Create Vertion Particles, Mission, space, Any
crew may attempt
MacPherson Nebula: Create vertion particles by initiating explosion
into supernova remnant.
-Physics x3 + Exobiology + (SECURITY OR Tactical Console)
-Span: 2; 30 points; Ships affected by Emergent Life-Form must move
toward this location (nullified when solved here; score +10 points).
[17] Janeway with Rifle, Personnel, Federation
"When Kathryn Janeway returned
to her macrovirus-infested ship, all she had was her trusty Type
III Phaser Rifle to defend herself."
-OFFICER, SECURITY, Diplomacy -1; Your personnel present are STRENGTH
+3; May nullify Macrovirus where present;
-INTEGRITY: 6, CUNNING: 8, STRENGTH: 8
[18] Soldier Improvement, Event
"The Angosians created supersoldiers using various chemical treatments,
including macrospental. Unfortunately, their effects were irreversible."
-Plays on your Roga Danar OR Jem'Hadar OR mutant. In personnel battle,
that personnel is STRENGTH +3, pairs first and may not be stunned. (Not
cumulative.)
[19] Exists as Macrovirus.
[20] Bruce Maddox, Personnel, Federation
"Noted cyberneticist. Chair of Robotics at Daystrom Institute. At first
believed Data was not a sentient being, but later corresponded with him."
-ENGINEER, SCIENCE, Cybernetics, Computer Skill x2; Every turn, may
"stop" one android present;
-INTEGRITY: 6, CUNNING: 8, STRENGTH: 4
NOTES
[16] 40 points if Emergent Life-Form was
on the ship. If the dilemma was cured as per its requirements, you would
not score extra points.
[17] An experiment in Star Wars-ish personnel
with weapon cards. This Janeway can persona-switch with another Janeway
AND a Rifle (the Equipment card). The card counts as a Phaser Rifle for
the sake of passing dilemmas, but it cannot be discarded or stolen from
the Away Team or crew.
[18] Though not cumulative, you can play
Improvements on multiple personnel. Such personnel may still be mortally
wounded, but if only stunned, are not taken out of the total STRENGTH calculated
at the end of the battle. "Mutants" are any genetically-engineered personnel.
[19] n/a
[20] I don't think he deserved Cybernetics
x2 despite the high honors.
ENTRIES
[21] Madeline
[22] Madena, Coalition of
[23] Madred, Gul
[24] mag-lev carriage
[25] Magella, Shuttlecraft
DREAM CARDS
[21] Madeline, Personnel, Non-Aligned,
"Dixon Hill's secretary. Bemused by the world of private investigators.
Wanted to become a P.I. herself. Lets all kinds of shady characters in
the office."
-CIVILIAN, Youth; If at The Office of Dixon Hill, your
personnel with Dixon Hill in their lore may report here for free
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5
[22] Precarious Treaty, Event, Countdown: 4
"The Coalition of Madena, a political entity encompassing planets Altec
and Streleb was held together by a very precarious treaty."
-Plays on table (for free if your total Diplomacy in play>6). Until
end of countdown, your personnel may all mix and cooperate regardless of
affiliation.
[23] Exists as Gul Madred.
[24]Mag-Lev Carriage,
Event
"Small passenger or cargo vehicle using magnetic leverage to travel
up a cable tether connecting planet surface and orbital station."
-Plays on any planet with a facility in orbit. Your personnel and equipment
may move between planet and facility without beaming, suspending play up
to once per turn to move cards to the planet. (Immune to Kevin Uxbridge.)
[25] Magellan, Ship, Federation
"USS Enterprise shuttle #15. Unsuccessfully sent to rescue Jean-Luc
Picard at El-Adrel. Commanded by William T. Riker through null space in
2368."
-Shuttlecraft[] May nullify Null Space where present
-RANGE: 6, WEAPONS: 3, SHIELDS: 2
NOTES
[21] Being at "The Office" means being
on a ship with the relevant Holoprogram incident played on it.
[22] It doesn't matter what affiliations
you have in play, they may ALL work together (for a time). So, yes, it
serves as a temporary Ferengi/Cardassian treaty (for example) if that's
what you need, or a bigger tri-treaty or quadro-treaty, etc.
[23] n/a
[24] Outposts are always considered to
be in orbit, as would a Nor. Moving personnel up and down the Carriage
works as normal (i.e. as many times as you want) with AN ADDITIONAL time
that suspends play to bring reinforcements, but not pull out personnel.
[25] A nullified Null Space yields no
points.
ENTRIES
[26] Magellan, USS
[27] "Magic Carpet Ride"
[28] magma pockets
[29] magnascopic storm
[30] magnasite drops
DREAM CARDS
[26]USS Magellan, Ship,
Federation
"Registry number NCC-3069. Commanded by Captain
Conklin. Despite being of an older class of starship, served him well
enough in battle."
-Constellation Class[]
Tractor Beam; SD Any Tactic
-RANGE: 7, WEAPONS: 8, SHIELDS: 7
[27] Exists as Magic Carpet Ride OCD.
[28] Magma Pockets, Dilemma, planet, Countdown: 3
"In 2370, magma pockets in Atrea IV had cooled to the point of solidifying
and threatening the stability of the planet."
-Place on planet (Away Team "stopped"). When countdown ends, all facilities
and landed ships on planet surface are destroyed. Cure with 4 Geology OR
Juliana Tainer present.
[29] Magnascopic Storm,
Dilemma, space
"Electromagetic spatial disruption. The USS Enterprise was passing
through such a phenomenon when an emergent life-form attached itself to
the ship."
-Unless 2 Navigation and 2 Astrophysics present, opponent may play
one dilemma
from hand or discard pile to this ship. Crew encounters immediately at
the start of your next turn.
[30] Magnasite Drops, Equipment
"Corrosive compound used by Rom to dissolve the bolts holding a panel
over a secret compartment in 2370. Also used to get at Quark's safe."
-Where present, your personnel may steal unattended Gold-Pressed Latinum.
Once per game, discard (to top of draw deck if Rom present) to download
Secret Compartment to same location.
NOTES
[26] Conklin was also given Battle-Bridge-related
skills.
[27] n/a
[28] This would only destroy facilities
ON the planet, like a Colony or Headquarters, not any orbiting stations
or outposts.
[29] In other words, if you don't have
the requirements, your crew is "stopped". At the start of the next turn,
you are immediately affected by the other dilemma, without needing to initiate
an attempt. After the dilemma has been dealt with, you may or may not actually
initiate a mission attempt and continue.
[30] If Rom is present and your opponent
doesn't interfere, guarantees a successful probe for Secret Compartment.
ENTRIES
[31] magnaspanner
[32] magnaton pulse
[33] magnesite
[34] magnetascopic interference
[35] magnetic constrictors
DREAM CARDS
[31] Magnaspanner, Equipment
"Handheld tool used by Starfleet engineers. Used by Cortin Zweller
to modify a dom-jot table in order to win a game against some Nausicaans."
-Once per turn where present, may nullify Dom-Jot
OR "stop" one Nausicaan personnel OR halve the Nausicaan dilemma. Also,
one Youth personnel present gains ENGINEER.
[32] Magnaton Pulse, Interrupt
"In 2372, renegade Jem'Hadar used a magneton pulse (a type of electromagnetic
energy discharge) to hide their escape ship's ion trail."
-Plays on your ship without Cloaking Device; it is cloaked until end
of next turn. OR Nullifies Long-Range Scan.
[33] Miracle Metal, Interrupt
"Magnesite (MgCO3) can cause feedback pulses in drilling phasers, block
beaming, or be used on Kazon spacecraft and as cooking fuel."
-Plays to "stop" all Geology personnel at one location OR to prevent
all beaming at one location until end of next turn OR to add +2 to all
attributes of any Kazon ship for rest of game OR to download one Food card.
(Each function once per game.)
[34] Magnetascopic Interference, Dilemma, space
"Electromagnetic energy produced by unstable protostars like that of
the Topin system. It affects sensors and communication efficiency."
-Unless 2 Astrophysics and Computer Skill present, plays on location.
Scan cards may not be played at this location and the Borg may not use
Service the Collective here.
[35] Constrictor Sabotage, Dilemma, space
"In 2372, Michael Jonas sabotaged Voyager's magnascopic constrictors
so that they would be forced to vent plasma, damaging the warp coils."
-If Treachery aboard, ship damaged (=).
Instead of either ,
your opponent may download Target Engines from their Battle-Bridge side-deck.
NOTES
[31] The last effect is on at all times,
but the once per turn function must be selected from the list and may not
each occur on the same turn.
[32] The second function is really a throw-away.
Note that the first doesn't give the ship a Cloaking Device, merely cloaks
it.
[33] The Kazon ship's enhancement can
be Amandaed right then and there, but is thereafter not nullifyable.
[34] No Scan cards on any type can play
here, including Long-Range Scan. Specifically, the Borg cannot quick-probe
here thanks to Service the Collective.
[35] I thought it might be interesting
to have dilemmas that damage with specific damage markers.
ENTRIES
[36] magnetic leverage
[37] magnetic resonance traces
[38] magnetic seals
[39] magnetic spindle bearings
[40] magnetic storm
DREAM CARDS
[36]Thin Air, Dilemma, space/planet
"When Tuvok climbed on top of a Nezu magnetic leverage platform during
its ascent, he had to contend with high winds and rarified atmosphere."
-Place on planet OR ship. Your personnel present (except Vulcans, androids,
changelings and holograms) are all attributes -3 unless wearing Environmental
Suits (killed if any attribute=0 or less).
[37] Borg Footprint, Event
"After its encounter with the Borg at System J-25, the USS Enterprise
crew was able to identify their specific magnetic resonance traces."
-Plays on table. At start of your turn, if your personnel present with
any opposing
card, you may peek at one face down
card (opponent's choice).
[38] Antimatter Seal Collapse, Dilemma, space
"The magnetic seals of the USS Yamato's matter/antimatter containment
system collapsed in 2365 just prior to the ship's explosion."
-Unless 2 Computer Skill and ENGINEER present, ship is destroyed. Nullify
with Eject Warp Core.
[39] Reaction Control, Interrupt
"Many starships use a reaction control assembly to stabilize their
flight, thanks to high-tech magnetic spindle bearings which require frequent
maintenance."
-Suspends play to move your ship as much as half its RANGE (rounded
up) OR to download any Maneuver card.
[40] Magnetic Storm, Dilemma, space
"Electromagnetic spatial disturbance that, in 2373, the Voyager shuttlecraft
Sacajawea was caught in. The shuttle crashed almost killing Captain Janeway."
-Unless Astrophysics and 2 Navigation present, your ship with no staffing
icons present is relocated to adjacent planet mission (landed, one personnel
aboard dies, random selection) OR is destroyed (if no adjacent planet mission
available).
NOTES
[36] Had to do this one eventually since
I mentioned it on a card long ago (Degebian
Mountain Goat).
[37] Theoretically, your Borg opponent
could always show you the same objective.
[38] Not that difficult, but harsh.
[39] Gets your ship moving even during
your opponent's turn, even at the start of a battle.
[40] Except the wall part of this dilemma,
it won't have an effect on ships with staffing icons.
ENTRIES
[41] magneton scan
[42] magnetospheric energy taps
[43] Maht-H'a, IKS
[44] Maid Marian
[45] Maihar'du
DREAM CARDS
[41] Magneton Scan, Interrupt
"Considered the most precise sensor instrument on the USS Voyager,
the magneton scan was used in an effort to locate a Komar presence aboard."
-Nullifies Scanner Interference OR Komar
Possession OR any card nullifying your scan card.
[42] Energy Tap, Event
"Magnetospheric energy taps were used by Peliar Zel as an energy source
for Alpha Moon, though the field disastrously crossed Beta Moon's orbit."
-Plays on table (for free if Peliar Zel in play). While in play,
at start of your turn, you may simultaneously draw one card, play one card
and discard one card from play.
[43] Exists as IKC Maht-H'a.
[44] Maid Marian, Personnel, Non-Aligned
"In Q's re-creation of Nottingham, Vash
played the role of an indignified Maid Marian to Picard's Robin Hood."
-VIP, Anthropology; Reverses Ar-Q-ologist where present (you get to
"dig up" cards instead of opponent); May only report (for free) if Q-Continuum
open and in play
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 5
[45] Exists as Maihar'du.
NOTES
[41] A scan card is, as usual, any card
wih Scan in the title.
[42] You must do all 3 actions if you
so choose, and may not just do one or two. The card play is in addition
to your normal card play.
[43] n/a
[44] The last sentence of game text is
in the restriction box.
[45] n/a
ENTRIES
[46] main fusion reactor
[47] main particle impeller
[48] maintenance conduit
[49] Maj ram
[50] maje
DREAM CARDS
[46] Exists as Reactor
Overload.
[47] Particle Fountain Mishap, Interrupt
"In 2369, Dr. Farallon's particle impeller overloaded causing radiation
to contaminate the work station on planet Tyrus VIIA."
-Nullifies Particle Fountain. OR Plays at a Particle Fountain's location
to kill one personnel here (Exocomp if present, otherwise random selection).
[48] Conduit Maintenance, Event
"Nors have mainteance conduits running all over the station which are
used to gain access to the facility's various systems."
-Downloads Access Tunnel to any Nor. OR Relocates your Away Team or
crew at one Site to another without "walking". OR Once per game, nullifies
Reactor Overload.
[49] Maj ram, Event
"In Klingon, 'Good night'. Though wished such a night, neither Worf
nor Kor nor Dax got one when they guarded the Sword of Kahless from each
other."
-Plays on any Klingon present with Sword of Kahless (unless any Kahless
present). Once per turn, must "unstop" itself to attack opposing personnel
present.
[50] Maje Karden, Personnel, Kazon
"After the young Kazon Karden got
his Ogla name, he quickly rose through the ranks to become Maje of his
sect. Somewhat influenced by Chakotay."
-OFFICER, Honor, Anthropology x2, Leadership, Navigation; Your other
Kazon present are INTEGRITY +2;
-INTEGRITY: 8, CUNNING: 8, STRENGTH: 8
NOTES
[46] n/a
[47] The card can kill someone on a ship
or on the planet. An Exocomp is sort of forced to "Securty Sacrifice" here.
[48] This made me sweat since I'd given
the site version to an entry titled "access tunnel".
[49] The Klingon is only forced to attack
in personnel battle. It's a sort of Saltha'na Clock effect that takes effect
right after the personnel is "stopped".
[50] Invention of what might have happened
after Voyager left Kazon space. His sect is of course the Kazon-Ogla.
< Back to Homepage - M [1-50] - M [51-100] >