ENTRIES
[101] Henshaw, Christi
[102] Hera, USS
[103] Herbert, Transporter Chief
[104] Hermes, USS
[105] Hermosa Quake
DREAM CARDS
[101] Christi Henshaw, Personnel, Federation
"Enterprise-D crewmember. Had a dead end date with Geordi LaForge in
the holodeck. Didn't feel 'that way' about him."
-ENGINEER, Stellar Cartography; Where present, Geordi LaForge is all
attributes +1; May nullify any Love Interest dilemma where present;
-INTEGRITY: 6, CUNNING: 7, STRENGTH: 6
[102]USS Hera, Ship, Federation
"Registry number NCC-62006. Commanded by Silva
LaForge. Crew of 300, mostly from Vulcan. Named for the mother of the
Greek gods."
-Nebula Class[]
Tractor Beam, Holodeck; Vulcans aboard attributes all +1
-RANGE: 8, WEAPONS: 7, SHIELDS: 8
[103] Herbert, Personnel, Federation,
"Enterprise-D transporter chief. Beamed aboard such luminaries as Jenice
Manheim and Commander Riker's father, Kyle."
-ENGINEER, Transporter Skill; One VIP or CIVILIAN may report to this
ship directly each turn (cumulative);
-INTEGRITY: 6, CUNNING: 5, STRENGTH: 6
[104] USS Hermes, Ship, Federation
"Registry number NCC-10376. Served in Picard's armada to blockade Romulan
supply ships during the Klingon civil war."
-Antares Class[]
Tractor Beam; SD Health Inspection
(played as an event on any ship present)
-RANGE: 9, WEAPONS: 5, SHIELDS: 6
[105] Seismic Flood, Dilemma, planet
"Disastrous seismic events like the Hermosa Quake on Earth can cause
flooding of coastal areas, and even turn land areas into coral reefs."
-Unless Emergency Transporter Armbands OR Floatation Device played
here OR Transporter Skill aboard ship in orbit, all personnel with STRENGTH<6
killed (all others, "stopped"). Discard dilemma.
NOTES
[101] Her uniform corresponds to Engineering
in any case. Why the boost to LaForge if things didnt work out? He still
gets a rise from seeing her, I guess!
[102] n/a
[103] To use the cumulative nature of
this card, you'd need Red Alert or something, since it doesn't allow for
*free* plays.
[104] Safety Inspection (a dilemma) may
be nullified by Kevin Uxbridge if played in this context. The high RANGE
is dur to the ship's name.
[105] If no STRENGTH 5 or less personnel
present, all personnel are still stopped while they swim to safety.
ENTRIES
[106] "Hero Worship"
[107] "Heroes and Demons"
[108] Hesperan thumping cough
[109] Hetman
[110] Heva VII
DREAM CARDS
[106] Lone Survivor, Dilemma, space/planet, Countdown:
2
"When the USS Vico was severely damaged by an unknown phenomenon, only
young Timothy survived, though unwilling or unable to talk about it."
-If you may choose "stop" crew or Away Team until countdown ends (Countdown
-1 if android present) to discard next dilemma seeded at this location.
Discard dilemma. (Immune to Writ of Accountability.)
[107] Holo-Kidnapping, Dilemma, space
"Photonic beings once tries to communicate with the Voyager's crew
by interfacing with the holodeck and kidnapping human participants there."
-If Holodeck present, unless
personnel not native to current Program card present, one non-
personnel in Holodeck is captured (random
selection). Discard dilemma.
Now exists as Photonic
Energy Being.
[108] Thumping Cough, Dilemma, space/planet
"The Hesperan thumping cough is a flu-like affliction. Wesley Crusher
felt a virus he caught on Quazulu VIII was even worse than that malady."
-If opponent has coughing fit and beats table with open hand or fist
(without disrupting cards on table) within less than 3 seconds of your
encountering this card, immediately end your turn. Nullified by Plexing.
[109] Hetman Etilopex, Personnel, Non-Aligned,
"Hetman, or captain, of a Xepolite freighter. Fronting for secret Cardassian
operations. Enjoys his privacy even more than his latinum."
-OFFICER, Greed, Treachery; Obsidian Order personnel in play are CUNNING
+1 (not cumulative);
-INTEGRITY: 4, CUNNING: 7, STRENGTH: 6
[110] Refuelling Port, Mission, planet, Any Away Team
may attempt,
Heva VII: Refuel ship at this Delta quadrant planet situated on the
main travel spacelanes.
-(Acquisition OR Diplomacy x2) + ENGINEER + Ship in orbit
-Span: 2; 25 points; When solved, ship in orbit's RANGE is restored.
NOTES
[106] A Sarjenka-like card, if an android
is present, the Countdown is only 1 ("stopped" only for this turn).
[107] If the Holodeck site is present,
then the captured personnel must be available in the Holodeck. If not,
any personnel aboard a ship with Holodeck special equipment may be targeted.
The "current Program card" is the one that is played on your Holodeck right
now.
[108] "Cards on table" in this case also
mean the different card piles. "Disrupting" them would mean actually changing
their positions on the spaceline, toppling piles over, etc., not slight
movement associated with reasonable thumping on a table.
[109] As universal as his ship.
[110] Only works once, but a ship having
spent its entire RANGE getting here (or even just part of it) is refreshed
the second the mission gets solved. Stopping here later has no effect on
RANGE.
ENTRIES
[111] hexiprismatic field
[112] Hickman, Lieutenant Paul
[113] "Hide and Q"
[114] Hideki-class Cardassian starship
[115] Higa Metar
DREAM CARDS
[111] Brush with the Gods, Interrupt
"Engineer B'Elanna Torres of Voyager once used hexiprismatic energy
to determine the location of Suspira, a powerful sporocystian."
-Plays to download from deck or Q-Continuum side-deck any Q-Personnel
OR Caretaker OR Suspira and use as your
own for one full turn. It then returns to appropriate deck.
[112] Paul Hickman, Personnel, Federation,
"Typical Starfleet Lieutenant. Former crew member of USS Victory. Beamed
down to Tarchannen III in 2362. Compelled to return in 2367."
-SECURITY, Computer Skill; Ship without staffing he is on may not be
stopped by Events on spaceline;
-INTEGRITY: 6, CUNNING: 5, STRENGTH: 7
[113]RiQer, Q-Personnel
"William T. Riker was chosen by Q to join the Continuum."
-Immediately reports on opponent's side of the table (anywhere), replacing
any William T. Riker persona in play. Opponent uses as their own
until any Q-Flash.
-Skills: OFFICER, Diplomacy, Leadership, Navigation, Honor, Music;
Each turn, where present may nullify one Incident played here OR Wesley
Crusher's Youth OR Optical Implants OR download K'chiQ;
-INTEGRITY: Q, CUNNING: Q, STRENGTH: Q
[114] Exists as Patrol Ship.
[115] Resistance Connections, Dilemma, planet
"During the Cardassian occupation of Bajor, many underground sects
sprang up. Scientist Dekon Elig, for example, was a part of the Higa Metar."
-Unless Resistance present, opponent may download up to 3
Bajorans here (they may immediately engage Away Team in personnel battle).
Discard dilemma. If passed, ignore any SECURITY requirements on next dilemma.
NOTES
[111] It is legal to ut a Q-Continuum
personnel in your draw deck and download it from there, but you will never
be able to report it legally otherwise.
[112] Aboard a shuttle, for example, Hickman
and crew won't be stopped by Q-Nets, Tetryon Fields, what-have-you, regardless
of skills present in the crew.
[113] Q-Continuum personnel will share
some features, like undefined attributes, the way they report to opponent's
side and that they only last until the next Q-Flash. They also can't be
killed, captured, etc. Each time a kill result is to affect a Q-Personnel,
it is "stopped" only. RiQer is a persona of William T. Riker. He may not
coexist with any other persona of Riker. The "immediately reports" clause
makes it impossible to switch personae again and keep RiQer in hand until
AFTER a Q-Flash and re-report him. He must always be "immediately played",
so is always in play.
[114] n/a
[115] Resistance members will get a freebee
on the next dilemma (possibly). Others will be, at the very least, stopped.
The 3 Bajorans don't have to engage in battle at this time, or any other
time.
ENTRIES
[116] "High Ground, The"
[117] High Sierras
[118] high-energy distortion wave
[119] high energy X-ray laser
[120] high-intensity warp pulse
DREAM CARDS
[116] The High Ground, Dilemma, space/planet, -5 points
"Sometimes, the hardest thing to deal with is a moral dilemma. When
Dr.Crusher was kidnapped by terrorists, she empathized with their cause."
-Unless total INTEGRITY>60 OR one personnel with INTEGRITY>8 present,
all personnel are "stopped". Lose points. Discard dilemma.
[117] Timely Discovery, Event
"When Captain Braxton's ship crash-landed in the High Sierras, he was
seen by Henry Starling, thereby leading to timeline contamination."
-Plays on your
personnel at its native Time Location (for free if Henry Starling) to steal
one of your opponent's ship or equipment cards present. You may use as
your own for 1 full turn.
[118] Distortion Wave, Dilemma, space
"Cyclic currents in the vicinity of a subspace warp rift proved very
dangerous to the Enterprise and the Fleming, who had to 'surf' on the distortion
wave."
-Unless 3 Navigation present, all your ships present damaged. If passed,
this ship relocated to adjacent location.
[119] High-Energy X-Rays, Tactic
ATTACK: 2, DEFENSE: 2
-ATTACK bonus +2 if you have a Non-Aligned ship (+3 if ship is Tamarian)
firing. Hit = .
Direct hit = .
*Poisoned life support: Unless 3 MEDICAL present, at end of each of
your turns, one personnel present is killed.
RANGE -1, SHIELDS -3, HULL -25%
[120]Warp Pulse, Interrupt
"An instantaneous discharge of warp energy can propel a ship even when
a ship is unable to use standard warp speed."
-Plays on your "stopped" ship with 2 ENGINEER aboard. Relocate it to
adjacent location if less than 4 span away.
NOTES
[116] You only lose points if the dilemma
is not successfully passed.
[117] A stolen ship can first beam up
and down personnel belonging to both players, land, attack other ships
here, whatever (it probably won't be able to fly away).
[118] This doesn't affect opposing ships.
When the dilemma is passed, discard it and relocate your ship (and only
that one ship). If it has enough RANGE remaining, it may return and continue
mission attempt despite the interruption, since it is unstopped.
[119] The ship keeps killing its personnel
until repaired.
[120] May play even during your opponent's
turn.
ENTRIES
[121] Hildebrandt
[122] Hill, Dixon
[123] Hill, Dr. Richard
[124] Hindu Festival of Lights
[125] Hints for Healthful Living
DREAM CARDS
[121] Hildebrandt, Personnel, Federation
"Starfleet specialist in volcanology and geomechanics aboard the Enterprise-D.
Assisted in the geological survey of the Selcundi Drema sector."
-SCIENCE, Geology x2; Scores 10 points if helps solve Survey Instability;
-INTEGRITY: 7, CUNNING: 8, STRENGTH: 5
[122]Dixon Hill, Personnel,
Federation
"Private eye identity of Jean-Luc Picard on the holodeck. Irresistible
to women. Owns fancy pyjamas."
-CIVILIAN, Law, Leadership, SECURITY, Diplomacy; SD Tommygun; SD Amazing
Detective Stories; ;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 7
Now exists as Dixon
Hill.
[123] Dr. Richard Hill, Personnel, Federation,
"Staff physician aboard USS Enterprise-D. One of the first crewmembers
to disappear from Beverly Crusher's static warp bubble universe."
-MEDICAL, Biology x2, Honor; Show from hand to nullify one Static Warp
Bubble discard each turn;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 5
[124] Hindu Festival of Lights, Interrupt
"Also known as the Divali. Hindu holiday that celebrates the return
of Rama to his kingdom to become the rightful king. Candles welcome him
home."
-Plays when your VIP returns to a facility in its home quadrant after
having traveled to another quadrant. You may immediately report any number
of personnel there OR download one Admiral, Kai, Senator, Chancelor, Nagus,
Legate or Founder here.
[125] Hints for Healthful Living, Event
"Medical topics segment on the program A Briefing with Neelix. Hosted
by Voyager's Emergency Medical Hologram."
-Plays on any ship not in its home quadrant (for free if A
Briefing with Neelix here). While in play, once per turn, you may report
one EMH program OR MEDICAL-related equipment card there. Discard when ship
reaches home quadrant.
NOTES
[121] n/a
[122] This Picard persona is NOT holo,
of course. The Holodeck-only icon will be found on holo-personae, that
is to say personae of flesh-and-blood personnel that have alter egos on
the holodeck. The presence of the icon means that those personnel cannot
report or be persona-switched unless a Holodeck is present. (Sorry, Holo-Projectors
do not count.) This does not prevent those personnel from leaving the holodeck.
No Dixon Hill's Business Card either since I hade the Amazing Detective
Stories program card do that already. Instead , he can download that card
which allows Dixon Hill characters to report AND downloads the Business
Card.
[123] You don't need to be able to report
AU cards to show him in your hand, only to report him.
[124] The choice is either to report any
number of personnel OR download one particular personnel.
[125] You may report one equipment or
EMH, and that's any EMH, even The Doctor
or EMH II.
ENTRIES
[126] hippocampus
[127] Hippocratic Oath
[128] "Hippocratic Oath"
[129] histamine
[130] Hlaka soup
DREAM CARDS
[126] Sudden Memories, Interrupt
"When Jean-Luc Picard started jumping forwards and backwards through
time, acetylcholine in his hippocampus confirmed his new memories."
-Plays on your
personnel OR personnel that has time-travelled this game. It gains the
skill of your choice OR matching commander status on any unique ship currently
in play. (Limit: one per personnel.) OR Nullifies Brain Drain.
[127] Exists as Hippocratic Oath.
[128] Lt. Commander Worf,
Personnel, Federation
"Klingon in Starfleet. Worf was
recently posted at Deep Space 9 as Tactical Operations Officer. Tries to
do Odo's job. Unsure of his future."
-OFFICER, Honor x2, Law, Leadership, SECURITY; May nullify In the Bag
where present;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 10
[129] Real Sensitive, Dilemma, space/planet
"The humanoid body is sensitive to many substances, so of which may
cause histamine to be produced, a rpimary factor in the allergic response."
-Target personnel with lowest STRENGTH; it is disabled until 2 MEDICAL
present. OR Plays on table; while in play, all human personnel in play
are STRENGTH -1 (cumulative). (Opponent's choice.)
[130] Hlaka Soup, Food,
"Meal prepared by Neelix for the crew of Voyager. Hlaka must first
be suspended in a jelly-like solution for fermentation, then boiled."
-Where present, you may suspend the effects of any one special skill.
(Cumulative.)
NOTES
[126] You cannot play more than one copy
of this card on a personnel, even with the intention of giving a skill,
then mc status. You can play to nullify Brain Drain on a personnel that
had this played on it for skills.
[127] n/a
[128] The DS9 Worf know one thinks should
be made because he's be too similar to the FC Worf. I think my version's
different enough, perhaps by virtue of being from his earliest appearances
on DS9.
[129] A dilemma with two possible game
texts. Opponent decides when encoutered if it should have the first or
second requirements/effects.
[130] Suspends the effects of a skill
whether the personnel with that skill is present or no, as in the case
of "while in play" effects. A suspended effect originating from another
location does not suspend that effect at other locations.
ENTRIES
[131] Hobson, Lieutenant Commander Christopher
[132] Hoek IV
[133] Hoex
[134] Hogan
[135] Hogue
DREAM CARDS
[131] Exists as Christopher
Hobson.
[132] View Relics, Mission, planet, Any Away Team
may attempt
Lantar region*Hoek IV: View famed Sampalo relics located here, as well
as the Ren statues native to this world.
-Archaeology x2 + (INTEGRITY>40 OR Vash OR Any Q-Personnel)
-Span: 5; 25 points; Each player may seed up to 2 Artifacts here.
[133] Hoex, Personnel, Ferengi
"Ferengi entrepreneur who bought out his rival Turot's controlling
interest in a cargo port on Volchok Prime in 2369."
-CIVILIAN, Acquisition, Treachery, Greed; SD Cargo Bay
-INTEGRITY: 4, CUNNING: 8, STRENGTH: 3
[134] Hogan, Personnel, Federation, 5 points
"Transporter chief aboard USS Voyager. Tried to cook his own food when
Neelix and Tuvok merged. Missing link between Voth and humanity."
-ENGINEER, Transporter Skill, Cooking; Worth points for every Voth
in play;
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5
Now exists as Hogan.
[135] Exists as Hogue.
NOTES
[131] n/a
[132] Ren? The Encyclopedia mentions Ren
& Stimpy in this entry, so I thought I'd give a wink to it as well.
[133] Hoex must of course be aboard a
Nor to download a site to it.
[134] Worth points even for opponent's
Voth. The whole missing link thing is because his were the remains found
by the Voth that led them to believe the two species were related.
[135] n/a
ENTRIES
[136] Hokule'a-class starship
[137] Holana River
[138] "hole in space"
[139] Hollander, Eli
[140] Hollander, Frank
DREAM CARDS
[136] USS Hokule'a, Ship, Federation,
"Named after the Hawaiian word meaning 'star of gladness', explorer
class of Federation starship of ther same type as the USS Tripoli."
-Hokule'a Class[]
Tractor Beam; Attributes all +2 at any Investigation mission
-RANGE: 6, WEAPONS: 6, SHIELDS: 7
[137] Scenic River, Dilemma, planet
"The scenic and romantic Holana River on Bajor could have been a good
spot for Jadzia Dax and Worf to go on their honeymoon."
-Unless personnel all the same gender, opponent may replace with Brief
Romance OR any Love Interest dilemma from outside the game.
[138] Hole in Space, Dilemma, space
"Spatial phenomenon created by the extra-dimensional being Nagilum
as means of entrapping the USS Enterprise with an image of the Yamato."
-Unless 2 Diplomacy and INTEGRITY>40 present, place on mission. Ships
without 3 Navigation aboard may not leave this location.
[139] Eli Hollander,
Personnel, Non-Aligned,
"Holodeck character from the Ancient West program. Known as the Butcher
of Bozeman. Not usually a Soong-type android."
-CIVILIAN, SECURITY, Treachery x2, Leadership; SD Deadwood
-INTEGRITY: 1, CUNNING: 4, STRENGTH: 12
Now exists as Eli
Hollander.
[140]
Frank Hollander, Personnel, Non-Aligned,
"Holodeck character in the Ancient West program. Father of Eli Hollander.
Just as villainous. Usually, not a Soong-type android."
-CIVILIAN, Treachery, Leadership; All holographic androids present
are INTEGRITY and CUNNING +3
-INTEGRITY: 1, CUNNING: 5, STRENGTH: 12
Now exists as Frank
Hollander.
NOTES
[136] Any mission with the words Investigate
or Investigation are "Investigation missions".
[137] The way this is phrased, the dilemma
is not discarded unless it is either 1) replaced or 2) passed by an all-same
gender Away Team.
[138] Becomes a trap for unwary ships.
All ships stopping here may be trapped this way.
[139] Neither Hollander is an android.
They are holograms. Ancient West is a program that turns them into androids
though.
[140] Like I said.
ENTRIES
[141] "Hollow Pursuits"
[142] Holmes, Sherlock
[143] holo-filter
[144] holo-imager
[145] holocomic books
DREAM CARDS
[141] Barclay Program, Program
"Struck with holodiction, Reginald Barclay created a number of programs
of which he was the hero, and his crewmates subservient to him."
-Any Barclay present is attributes all +3. Once per game, you may download
Goddess of Empathy OR report any unique personnel here as a
icon personnel that may not leave ship. Personnel is attributes all -3
and loses all but first 3 skills.
[142]Sherlock Holmes,
Personnel, Federation
"Role played by Data in holodeck simulations of Arthur Conan Doyle's
famous detective stories. Professor Moriarty's arch-enemy."
-SECURITY, Anthropology, Biology, Law, Music; SD Protected Memory;
Nemesis icon (red holo, right-facing);
-INTEGRITY: 8, CUNNING: 12, STRENGTH: 12
Now exists as Sherlock
Holmes.
[143]Holo-Filter, Event
"Holographic device that can alter visual communication signals. Dukat
used it to appear Klingon while commanding the Naprem."
-Plays on your ship; it is immune to Hail. You may play any Incoming
Message on a non-Borg, non-Dominion ship present, regardless of affiliation
listed on interrupt.
[144]Holo-Imager, Equipment
"Handheld device used to capture holographic images for use on holodecks.
Used by the Doctor for art. Used by Quark for smut."
-Once per turn, you may download another copy of one personnel present
as a icon
personnel (reporting normally) whether it be unique or universal. (Once
per personnel. Cumulative.)
[145]
Holocomics,
Program
"Entertainment programs popular in the 24th century. Participants get
to play colorful heroes with more than human abilities."
-Where present, your personnel are all attributes +3, but may not initiate
personnel battle. Opposing personnel present are INTEGRITY -3.
NOTES
[141] The holo icon personnel and its
flesh and blood version may coexist.
[142] The red holo Nemesis icon has a
small red atom in the Nemesis color circle.
[143] Makes Incoming Messages multi-purpose,
so even if you have an Incoming Message-Klingon, you can still play it
on a Cardassian.
[144] So you can have two Datas, as long
as the extra one is made holographic. The cumulative nature of the card
means two Imagers can download a total of 2 personnel per turn.
[145] Programs are never cumulative since
only one can exist on any Holodeck.
ENTRIES
[146] holocommunicator
[147] holodeck and holosuite programs
[148] holodeck imaging processor
[149] holodeck matter
[150] holodeck reactors
DREAM CARDS
[146] Eddington, Personnel, Non-Aligned, ,
"Holographic re-creation of Maquis officer Michael Eddington transmitted
to bridge of USS Defiant through the use of holocommunicator system."
-OFFICER; May report directly to Michael Eddington; Once per turn,
may beam through SHIELDS of any ship with Holodeck and "stop" unique personnel
present on opponent's turn; ,
-INTEGRITY: 5, CUNNING: 8, NO STRENGTH
[147] Aikido 1, Program
"Simple holodeck program used by Tasha Yar and other crewmembers to
hone their martial arts skills. Features multiple difficulty levels."
-Fights all intruders present with a STRENGTH 6 the first turn used;
STRENGTH goes up by 1 every time used. May only stun unless Safety Protocols
deactivated. Personnel not stunned are not "stopped".
[148] Program, Program
"Holodeck programs are frequently used to train a crew to perform certain
tasks and/or test their decision-making skills.
-Name any standard skill when activated. All personnel here gain one
level of that skill while present.
[149] Holodeck Matter, Dilemma, space/planet
"Cyrus Redblock, a holodeck character from the Dixon Hill program,
found out the hard way that holodeck matter can't exist in the real world.
-Unless 5 ENGINEER OR Miracle Worker present, up to two
icon personnel (and any
icon equipment present) present are erased (discarded). Discard dilemma.
[150] Replicators No, Holodeck Yes, Event
"Holodeck reactors are independent from the ship's main power grid.
Voyager thus had to ration replicators, but could run the holodeck 24 hours
a day."
-Plays on your ship. At the start of each of your turns, you may discard
one Food card from ship or hand to download one Program card,
icon personnel or
icon equipment here. (Cumulative on USS Voyager only.)
NOTES
[146] Sending Eddington to another ship
still requires Holo-Projectors. His NO STRENGTH means he can be deactivated
by any battle (TURN THAT THING OFF!!!!).
[147] Any intruders in the Holodeck (only
at the site if it is present) are first battled by the Program. It attacks
any number of intruders each turn, getting progressively tougher. Only
unstunned intruders may continue battling.
[148] I thought a "basic" program would
be a fun idea. The skill doesn't leave the Holodeck. Returning the Program
to the Arch and re-activated may allow you to choose another skill; otherwise,
it stays the same as long as the Program is in play.
[149] If there are 2 or more holos here,
then 2 are destroyed.
[150] This was the ridiculous technobabble
Voyager used to explain this discrepency. Yes, I'm making fun of it. When
cumulative, the card allows you to discard an equal number of Food cards
for an equal number of downloads.
< Back to Homepage - H [51-100] - H [101-150] - H [151-200] >