ENTRIES
[51] element 247
[52] Elementary Temporal Mechanics
[53] "Elementary, Dear Data"
[54] Elemspur Detention Center
[55] Elgol-Red
DREAM CARDS
[51] Unstable Element, Incident, ,
Countdown: 3
-Plays on table until played on any opponent's personnel you once controlled
or held captive this game. You now control it like an infiltrator until
countdown ends. Ship it is on is all attributes -2 while aboard, facility
is SHIELDS -4. Furthermore, once played, no Interrupt card can ever be
played by opponent at personnel's location. Countdown suspended while opponent's
Mirror Image in play. Nullified by Make It So.
[52] Elementary Temporal Mechanics, Event, ,
-3 points
"Course taught at Starfleet Academy. Apparently flunked by a number
of cadets who went on to become starship captains."
-Plays on table. While in play, on any player's turn, each Temporal
or card played
beyond the first costs points unless immediately nullified.
[53] Fortuitous Programing, Interrupt
"When Geordi LaForge asked the holodeck computer to create an adversary
able to outwit Data, he wasn't expecting it to create a sentient hologram."
-Downloads Professor Moriarty OR Vic Fontaine OR The
Doctor to your ENGINEER at a Holodeck.
OR Plays on any .
icon personnel to make it unique (and all other copies in play; discard
all other copies) and CUNNING +2. (Cumulative.)
[54]Cardassian Detention
Center, Station, Cardassian
"Cardassian built detention camps, such as the one at Elemspur, are
known for harsh conditions."
-Plays on any
mission you have solved. Has a brig. Relocate all your captives here. If
your matching SECURITY (or any Madred) present, you may download Torture
once per turn here. All Torture and Interrogation are worth +1 point here.
-SHIELDS: 20
[55] Incoming Message: Elgol-Red,
Interrupt
"Message encryption protocol used by Cardassians. Only Obsidian Order
operatives have access to the exact decryption sequence."
-Plays on any Cardassian ship with Obsidian Order aboard. "%y*w wy*)
j&w% *jj#q%#§¬ q%%qdi ())(w*ht wy*) )$#wh#h%. *r Dq$eqww*qh,
¬(&$ @/Q¼³HW ¾¢." ("This ship must immediately
attack opposing ship present. If Cardassian, your WEAPONS +4.")
NOTES
[51] Inspired more by the word "element"
than anything else, it's about the First Contact line "...introduce an
unstable element". Sneakier than Brainwashing, you just never know when
that previously captured personnel will turn out to be a double-agent.
It'll also work on personnel once controlled by Alien Parasites and Neural
Servo Device, or somehow freed from assimilation. Even if the Incident
is discarded at countdown's end, it has a permanent (once in play) making
the personnel untrustworthy (no Interrupts there). It's a perfect place
to play your own Interrupts without fear of Amanda Rogers, and it will
keep shape-shifters from using their tricks.
[52] Temporal cards are those that have
that word in the title. The first one on any given turn is "free". The
rest cost points. If the card is nullified (say a Temporal Rift is Amandaed
or AU Doored), then it costs no points.
[53] When a personnel becomes unique,
all other copies are discarded, and none can be reported while the unique
one is in play. Holograms stored in the Arch
are still "in play".
[54] So Torture is worth 8 and Interrogation
11 OR 2 points per response indicating there are 4 lights. Watch how fast
they'll say five when interrogated here! Madred's addition is in excess
of this +1. The NA Madred is not "matching", so that's why I mention him
specifically.
[55] Thankfully, I provided a translation
for Obsidian Order players.
ENTRIES
[56] Eliann
[57] Eline
[58] elogium
[59] "Elogium"
[60] Elrem
DREAM CARDS
[56] Eliann, Personnel, Non-Aligned,
"Taresian woman who was interested in becoming one of Harry Kim's wives
and pursued him to that end. Wanted to use his genetic material to conceive
offspring."
-MEDICAL, Exobiology, Treachery; When in play, may choose which personnel
is affected by Retrovirus;
-INTEGRITY: 4, CUNNING: 7, STRENGTH: 5
[57] Eline, Personnel, Non-Aligned,
"Native of now-dead Kataan. Beloved wife of ironwever Kamin. Lived
over a thousand years ago in the village of Ressik. Lived again in Jean-Luc
Picard's mind."
-CIVILIAN, Cooking; May seed under Investigate Probe; Natives of Kataan
may report to this location
-INTEGRITY: 9, CUNNING: 7, STRENGTH: 4
[58]Elogium, Event, Countdown:
3, 10 points
"The time of sexual maturation in Ocampa females when the body prepares
for fertilization. A mitral sac develops on her back and the ipasaphor
appears on her palms."
-Plays on each of your female Ocampa once per game. If present with
only one male when countdown expires, score points. While in play, Sticky
Hands and Mitral Sac play for free
[59] Hull Hugging, Tactic
ATTACK: 1, DEFENSE: 3
-ATTACK bonus +2 if you have a Scout, Runabout or Defiant-class ship
firing. ATTACK bonus -2 if she requires 3 or more staffing icons. Hit = .
Direct hit = .
*Hull breach: X personnel (ship owner's choice) are thrown into space,
where X = 10 - unmodified SHIELDS (minimum of 1).
HULL -40%
[60] Elrem, Personnel, Non-Aligned,
"Ocampa male. Uncle of Kes. Brother of Benaren. A famed architect in
his home city. Used to tell Kes stories about the outside world."
-CIVILIAN, Music, ENGINEER; May build a Colony for free at unsolved
Ocampa planet; While in play, Kes is STRENGTH
+2
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 6
NOTES
[56] Guessing at her abilities, but I've
made her one of the architects of the retrovirus.
[57] Other natives of Kataan include Kamin
and both Batails. She joins the crew
of a ship when she is encountered.
[58] Easy points? Only if your opponent
lets you have them. You are limited in the number of times you can play
this event to one per female Ocampa you have in play.
[59] As with Airlock, androids and drones
survive the void of space. I chose this for "Elogium" because the Swarm
featured in that episode used such a tactic which then became a common
sight on DS9.
[60] Another Ocampa card. There should
be about as many as there are for changelings by the time I'm done. Or
more!
ENTRIES
[61] Elway Theorem
[62] EM base frenquencies
[63] "Emanations"
[64] Emerald Wading Pool
[65] "Emergence"
DREAM CARDS
[61] Dangerous Transport,
Interrupt, -5 points
"While the Elway Theorem proposed transport through spatial folds,
in practice, this has turned out to be a dangerous, and often fatal mode
of travel."
-Plays on any personnel who has just come through Iconian Gateway or
Devidian Door OR has just been transported through Dimensional Shifting.
It is killed and owner loses points.
[62] Adapt: Neutralize Weapon, Interrupt,
"When Enterprise-D crewmembers attempted to make phaser weapons more
effective by retuning their base frequencies, the Borg quickly compensated
for the adjustment."
-Plays on any hand weapon just used to kill one of your
Borg. All copies of that exact card present are immediately discarded.
(Immune to Amanda Rogers.)
[63] Explore Alien Graveyard, Mission, space, Any
crew may attempt,
Vhnori graveyard: Explore other dimensional civilization's burial ground.
-SCIENCE x3 + Youth + Transporter Skill + INTEGRITY>60 OR Any personnel
with INTEGRITY>9 OR discard Harry Kim
-Span: 4; 45 points; When solved, you may download Next Emanation.
[64] Emerald Wading Pool,
Program
"Holographic re-creation of a vacation spot on the planet Cirrus IV
considered to be very safe, certainly safer than the Hills of Heaven on
Sumiko III."
-Personnel here may not battle under any circumstances unless they
are ANIMAL or Antedeans. Rogue Borg cannot play here unless Crosis also
played here.
[65] Holographic Puzzle, Dilemma, space
"When the Enterprise-D's computer gave birth to a sentient lifeform,
its "baby" tried to communicate using odd images on the ship's holodeck.
"
-If Holodeck present, unless Computer Skill x4 OR CUNNING>40,
icon personnel present are discarded and crew is "stopped".
NOTES
[61] Devidian Door still has to be shown
next turn.
[62] Errata for Remodulation is hereby
revoked. Adapt: Neutralize Weapon is now a separate card from Adapt: Modulate
Shields.
[63] If played on a Bat'leth for example,
all Bat'leths here are discarded.
[64] "Here" is the Holodeck
site itself (once it comes out) or any ship or facility with a holodeck.
With ship sites, Rogue Borg may be played on any site in the ship, and
walk like personnel from site to site.
[65] The dilemma is only discarded if
no Holodeck is initially present OR the requirements are met.
ENTRIES
[66] Emergency Procedure Alpha 2
[67] emergency hand actuator
[68] Emergency Medical Hologram
[69] emergency transporter armbands
[70] emergent life-form holodeck sequence
DREAM CARDS
[66] Emergency Procedures, Event, Countdown:
3
"Emergency protocol Alpha 2 was used by Counselor Troi after the Enterprise-D
hit a quantum filament to disengage all shipboard computer control."
-Plays on your damaged ship to restore its RANGE (if Navigation aboard),
WEAPONS (if SECURITY aboard, and SHIELDS (if ENGINEER aboard). Damage markers
remain on the ship.
[67] Hand Actuator, Interrupt
"Aboard Federation starships, a small hand crank located in an access
panel on one side of an automatic door. It can be used to manually open
a door when the computer system fails."
-Opens any closed Doorway card for the rest of this turn. OR Nullifies
Malfunctioning Door or Founder Secret. OR "Stops" one personnel that has
just reported through a Doorway card.
[68]The Doctor, Personnel,
Federation,
"The USS Voyager's E.M.H. Program
was left on so long, he became sentient. Created in Dr. Zimmerman's image.
Programed with over 5,000,000 medical procedures. Sings opera."
-MEDICAL, MEDICAL, Exobiology x2, Biology, Music, Computer Skill; SD
Holo-Emitter
-INTEGRITY: 8, CUNNING: 10, STRENGTH: 5
Now exists as The
Doctor.
[69] Exists as Emergency Transporter Armbands.
[70] Program Splicing, Event, Countdown: 3
"The emergent life-form aboard the USS Enterprise-D produced characters
and elements from several holodeck programs when it tried to communicate
with the crew in 2370."
-Plays on your Holodeck. While in play, there is no limit to the number
of different Program cards that can co-exist here. When discarded, all
but one Program returns to Arch or hand.
NOTES
[66] This doesn't repair damage. It simply
allows you to ignore attribute minuses listed on damage markers until the
countdown ends (if the required personnel are present).
[67] Personnel can be "reported through"
Devidian Door, Ready Room Door, Arch, etc.
[68] I know the EMH already has a card,
but the entry was more about The Doctor than about First Contact's generic
EMH. The Doctor IS a persona of the EMH, but can coexist with other universal
EMHs. You just can't persona switch them all (he is unique). You CAN persona-switch
him with an EMH at one location, and have him pop up at another EMH's location
though.
[69] n/a
[70] Usually, only one Program card can
exist on any given Holodeck. If you have no Arch
in play, you cards go to your hand.
ENTRIES
[71] emergent life-form
[72] Emi
[73] Emila II
[74] "Emissary, Parts I and II"
[75] "The Emissary"
DREAM CARDS
[71]Emergent Lifeform,
Dilemma, space
"Self-determinant intelligence that served as a mechanism of procreation
for a semiorganic spaceborne lifeform. A magnascopic storm turned the Enterprise
main computer into such a being."
-Unless Cybernetics and 2 ENGINEER present, place on ship. Opponent
may move ship any time it stops and has RANGE left, and may choose which
Programs play from your Arch to a Holodeck
present.
Now exists as Emergent
Life-Form.
[72] Emi, Personnel, Non-Aligned
"Humanoid female. Entrepreneur. Wanted to buy self-sealing stem bolts
from Quark. Zek ruined the deal by telling her where she could get the
bolts wholesale."
-CIVILIAN, Acquisition, ENGINEER; May nullify one Gold-Pressed Latinum
present per turn;
-INTEGRITY: 5, CUNNING: 6, STRENGTH: 5
[73] Submit Results, Mission, planet, Cardassian/Federation/Romulan
Emila II: Submit results of Krieger wave experimentation to scientific
authorities.
-SCIENCE x2 + Physics + (Diplomacy OR no universal personnel)
-Span: 2; 25* points; *+10 points if Nel
Apgar aboard Neutral Outpost
[74] Commander Sisko, Personnel, Federation
"Benjamin Sisko came aboard Deep
Space 9 as a commander. Former first officer of the USS Saratoga. Despite
his claims, does not lead a linear existence."
-OFFICER, Leadership, Diplomacy; When passing through the Bajoran Wormhole,
you may take one card from your discard pile and immediately put it in
play; ;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 7
[75]Commander K'Ehleyr,
Personnel, Klingon/Federation
"½-Klingon, ½-human diplomat. K'Ehleyrbecame
Worf's first officer in an attempt to deceive the crew of the T'Ong into
thinking the Klingons had conquered the Federation."
-OFFICER, Diplomacy, Honor, Leadership; May cancel any battle initiated
by at her
location;
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 8
NOTES
[71] This can sort of screw you up.
[72] A little something to hurt the Ferengi,
maybe.
[73] Just added a little Trek Sense storyline
to what would have otherwise been a pretty boring mission. After all, this
was just the Enterprise's destination at the end of "A Matter of Perspective".
"No universals" because the report has to be taken seriously (the science
kind of isn't). Either a diplomat or someone of some repute ("unique")
might do the trick.
[74] I always wanted to make Season 1
versions of the TNG crew (and may yet do so), but the DS9 gang didn't change
that much. Sisko, though, did have a major rank change. I've only given
him the skills he exhibited in the pilot, and a little something from the
Wormhole (plus the Orb icon). The rescued card must be put into play. Cards
report where they can normally report, and Interrupts must be played on
a valid target immediately.
[75] Hopefully a little more useful than
the old 2-skill K'Ehleyr, though she's basically a DipHoLe.
ENTRIES
[76] Emissary
[77] emission nebula
[78] emitter crystal
[79] emotion chip
[80] empath
DREAM CARDS
[76] Exists as The
Emissary.
[77] Study Emission Nebula, Mission, space, Any crew
may attempt,
Emission nebula: Study nebula with radiactive properties that interfere
with cloaking technology.
-Stellar Cartography + Astrophysics
-Span: 3; 20 points; Cloaking Device disabled here unless 3 ENGINEER
present
[78]Jammed
Crystal Emitter, Interrupt
"The crystal emitter is a component of both subspace transceivers and
phaser/disruptor firing assembly. When jammed, energy is blocked from exiting
the equipment's battery."
-Plays on any phaser or disruptor to keep it from being destroyed by
Disruptor Overload (weapon is disabled for rest of turn instead) OR to
turn a mortally wounded result at its location into a stun result OR to
nullify its STRENGTH bonus for this turn. OR Download Subspace Interference.
[79]Emotion Chip, Event
"Specialized positronic program module designed to allow Soong-type
androids to experience human emotion. May cause problems due to android's
inexperience with strong feelings."
-Plays on any android. It is INTEGRITY -1, gains Youth OR Treachery
(your choice) and may nullify one android-related dilemma each turn where
present. If android is yours, you may switch event on or off every turn.
(Immune to Kevin Uxbridge.)
[80] Empathic Touch, Interrupt
"Empaths can share their emotions with others or sense other beings'
feelings. They can use this ability to help others overcome psychological
crises."
-Plays where you have Empathy present to download one card among the
following: Plexing, Eyes in the Dark, Goddess of Empathy or Wolf OR to
nullify or cure Garak Has Some Issues, Ktarian Game or Mission Fatigue.
NOTES
[76] n/a
[77] A universal version of Establish
Station, but I changed the game text a bit so that a player couldn't destroy
cloaking too much by seeding 6 of them.
[78] Works on Rifles too.
[79] Android-related dilemmas are those
that either target androids, are triggered by androids or require androids
(though in the latter case, the android will probably nullify the dilemma
by itself). The card nullifies First
Law of Robotics as well. To do this, it must be played as your normal
card play on that Objective, and is discarded.
[80] This is the Broken Link on Ophidian
Cane. Doubling it allows you to either download two cards (to hand if need
be), or nullify/cure two dilemmas (since these have staying power) at once.
ENTRIES
[81] empathic metamorph
[82] emulator module
[83] enantiodromia
[84] Enara Prime
[85] Enarans
DREAM CARDS
[81] Empath's Coccoon,
Equipment
"Kamala the empathic metamorph was transported in stasis in an energy
coccoon. When she emerged, she immediately caught the attention of every
man on the ship."
-Discard at any time to download one Empath to this location. All opposing
personnel are immediately "stopped". If Empath is Kamala,
draw one extra card this turn.
[82] Alien Interface, Event, Countdown: 3
"Deep Space 9 had an emulator module which allowed the communications
system to interface with alien computers such as the probe known as 'Pup'."
-Plays on opponent's Arch, Q's Tent
OR Cultural Database side-decks.
While in play, you may discard such a card as your normal card play to
take one card from the appropriate side-deck into hand (random selection).
(Not cumulative.)
[83]
Opposite
Reactions, Dilemma, space/planet, Countdown: 3
"Young Timothy of the USS Vico was diagnosed with enantiodromia, literally,
conversion into the opposite, by Counselor Troi. No longer a child, he
believed himself to be an android."
-Unless Empathy present, one personnel present (opponent's choice)
loses 2 first listed skills (until countdown ends) and any unused special
downloads (for rest of game).
[84] Uncover Historical Falacies, Mission, planet,
Fed/Non-Aligned, Delta Quadrant
Enara Prime: Uncover and expose secret ethnic cleansing practices of
this Delta quadrant culture.
-Anthropology + INTEGRITY>40 + (Enaran OR Mindmeld + CUNNING>40)
-Span: 4; 40 points
Now exists as Transport
Colonists.
[85] Dark Secret, Dilemma, space/planet, -3 points
"The older Enarans kept their culture's ethnic cleansing of a group
called the Regressives secret from their young people, but the Voyager's
crew uncovered their dark secret."
-Unless INTEGRITY<20 present, select one personnel present (random
selection). It is "stopped", and you lose points for every other personnel
of that species present. (Discard dilemma if species has already been targeted
by Dark Secret.)
NOTES
[81] You may download the Empath even
during your opponent's turn, perhaps stopping a personnel battle.
[82] Yep, allows you to steal from your
opponent's side-decks (always give cards back after the game is over).
If you want to pilfer from a Q's Tent, you must discard a Q's Tent. From
an Arch? An Arch.
[83] n/a
[84] There are a number of Enarans already
available in AtoZ.
[85] Sometimes, it pays to be stupid.
If the dilemma has already affected Vulcans this game, it is discarded
with no effect when another Vulcan is targetted by it later.
ENTRIES
[86] encephalographic polygraph scan
[87] "Encounter at Farpoint, Parts I and
II"
[88] encryption lockout
[89] Endar
[90] Endeavour, USS
DREAM CARDS
[86] Tough Grilling, Interrupt
"In the Federation, torture, even in combination with interrogation,
is seldom carried out (except illegally). An open hand and a tough talking-to
seem to do the trick for them."
-Plays on Interrogation OR Torture if being conducted by
personnel (unless Section 31 present). If you show one of your unrevealed
Hidden Agendas, card (and all its points) is nullified.
[87] Farpoint Alien,
Ship, Neutral
"Gigantic living being able to transform into a powerful flying saucer
or an outpost. Enslaved by the Bandi. Has strong feelings."
-Living Ship[Empathy x2] May land to become a STATION once per game.
Equipment reports for free there, and SHIELDS become 16.
-RANGE: 8, WEAPONS: 9, SHIELDS: 12
[88] Exists as Access Denied.
[89] Endar, Personnel, Non-Aligned
"Captain of the Talarian warship Q'Maire. Lost his only son in a conflict
with the Federation. Later claimed Jono has his son."
-OFFICER, Honor, Leadership, SECURITY, Law; One Youth present is Talarian;
All Jonos in play are under your control;
-INTEGRITY: 6, CUNNING: 7, STRENGTH: 9
[90]USS Endeavour, Ship,
Federation
"Starfleet Registry number NCC-71805. Served in Picard's blockade of
Romulan supply ships. Commanded by Captain
Amasov. Sole surviving ship of the Borg attack of Wolf 359."
-Nebula Class[]
Tractor Beam, Holodeck; Immune to
Tactic cards
-RANGE: 7, WEAPONS: 7, SHIELDS: 9
NOTES
[86] Federation personnel are considered
to be conducting the Torture/Interrogation if they are present at the captive's
cell. Points already scored by Interrogation are nullified along with it.
[87] Once the Farpoint Alien becomes a
Station, it remains that way for the rest of the game.
[88] n/a
[89] You control even your opponent's
Jono as soon as Endar hits the table. If both players have Endar and Jono
in play, each controls the Jonos on his or her turn.
[90] The Endeavour's matching commander
can be found in Enhanced Apocalyspe Rising. Borg-only icon Tactics do not
affect it (though they may be played for the ATTACK/DEFENSE values).
ENTRIES
[91] Endicor system
[92] endive salad
[93] endorphins
[94] enemy's blood
[95] "Enemy, The"
DREAM CARDS
[91] Investigate Vortex, Mission, space, Cardassian/Federation/Klingon
Near Endicor system: Investigate spatial phenomenon ans sensor anomalies
near this system.
-Stellar Cartography + Astrophysics x2 + (2 instances of the same persona
OR 3 of the exact same personnel)
-Span: 3; 35 points; Different instances of same persona may co-exist
here
[92]Endive Salad, Food
"Dish made with the leaves of an Earth plant classified Cichorium endivia.
For vegetarians mostly."
-While in play, once per turn, you may "unstop" any or all your botanists
OR "stop" any or all male O'Briens in play.
[93] Endorphins, Interrupt
"Endorphins are an opiate produced by the brain. Can be stimulated
through Cardiassian implants or a Betazoid technique called plexing. Help
the Bajoran birthing process."
-Downloads Cranial Implant
OR Plexing. OR Nullifies Unnecessary Flashback. OR Plays on any Bajoran
mother. She is attributes +2 while Endorphins in play.
[94] Enemy's Blood, Food, Delta quadrant, 5 points
"Kazon beverage. 'Enemy's blood' is the translation of the Kazon name."
-While in play, Kazon personnel at this spaceline location are all
STRENGTH +3. If a Kazon kills an opposing personnel here, score points
and discard Food card. (May not report to a Replicator.)
[95] My Enemy, My Ally, Event,,
Countdown: 3
"When Geordi LaForge was stranded on Galorndon Core with the Romulan
centurion Bochra, the two enemies became allies in order to survive."
-Plays on table until placed on planet where each player has personnel
(except Borg). They may not battle or beam up. You may attempt mission
with combined Away Teams, sharing points (round down) if completed.
NOTES
[91] You'll have to find your own way
to have many personae of the same personnel together. For example, bring
the Enterprise-E with Premiere Picard here, then use Crew Reassignment
to report FC Picard to the same location. When the ship leaves this location,
one of the personae is taken back into hand. "3 of the exact same personnel"
could be 3 identical universals.
[92] All O'Briens, including the Founder
and Romulan hologram versions, are affected.
[93] A Bajoran mother, is a Bajoran female
who has a daughter listed in her lore.
[94] The card is not cumulative, but you
could have many in play in case more than one Kazon kills an opposing personnel.
[95] Okay, personnel may still leave in
a landed ship. Other personnel may beam down but become part of the combined
Away Team because the Event is played on the planet. Random selections
on dilemmas are made by shuffling the entire combined AT. Specific selections
are still made by you or your opponent as stated as if you were making
the mission attempt (but you may choose your own personnel to die or be
captured, etc.). Equipment affects the entire combined AT. Points are shared,
so a 30 point mission will give both players 15 points. A 35 point mission
will be worth 17 points to each, a 5 bonus point dilemma will be worth
2 to each. Special rewards (like downloads) are only received by you, the
true attempting player. On his turn, opponent may attempt mission with
combined Away Team, and would get the special rewards etc.
ENTRIES
[96] energy containment cell
[97] energy transfer matrix
[98] energy vortex
[99] engineering
[100] engram
DREAM CARDS
[96] Consciousness Archive, Equipment
"Rao Vantika used an energy containment cell to hold his neural pathways,
or consicousness, on station Deep Space 9. he was able to transfer these
to Julian Bashir."
-Whenever your personnel dies here, place one of its standard skills
in Archive. One personnel present may use that skill. (Limit: 4 skills
per Archive.) (Not cumulative.)
[97] Repairs Required, Dilemma, planet/space
"An energy transfer matrix needed repair following damage to a ferroplasmic
infusion unit used on planet Atrea IV in 2370."
-For every dilemma already encountered here this turn, one Equipment
card or landed ship present is disabled (your choice). Cure with ENGINEER
at the start of your next turn.
[98] Exists as Energy Vortex.
[99]Main Engineering,
Site
-Whenever ship is damaged, you may report one universal ENGINEER to
this location. If 3 ENGINEER present, you may remove one damage counter
from ship for every full turn ship doesn't move (or repair a ship in two
full turns if damage counters aren't used). Ship is RANGE +1 if matching
commander aboard. If Warp Core Breach played here, you may download Eject
Warp Core.
-Any Starship[Engineering]
[100] Erase Memory Engram, Interrupt
"With modern technology, memory engrams can be manipulated and selectively
erased, as was done to Worf's brother Kurn when he couldn't live with his
dishonor."
-Plays on any personnel to nullify all events, interrupts and dilemmas
on it OR to remove one of its skills (random selection) permanently (limit:
once per personnel).
NOTES
[96] You could have up to 4 skills used
by any one personnel present, taken from four different dead personnel.
[97] Q-Flashes and Artifacts are not dilemmas.
[98] n/a
[99] No Eject card yet, but it may prove
a reason to play a Warp Core Breach on your own ship.
[100] Nullifes only events, interrupts
and dilemmas which are specifically played on a personnel. A dilemma that
would target a personnel (like Armus) could not be nullified here. Garak
Has Some Issue on the other hand, specifically affects one personnel and
stays on that personnel, like Frame of Mind. The punctuation indicates
that only the second function is once per personnel. You cannot remove
classifications or restrictions, but you can remove special skills and
downloads (well, randomly). Just roll a dice or something.
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