Dream Cards AtoZ-The Encyclopedia of Dreams - K

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ENTRIES
[101] Kazon
[102] Kea IV
[103] Kearsarge, USS
[104] Keats, John
[105] kedion

DREAM CARDS
[101] Nistrim, Ship, Kazon, 
"Kazon warship commanded by Jal Culluh of the Kazon-Nistrim. Carries special masking circuitry that hides it from sensors."
-Predator Class[, 1 Kazon-Nistrim] Tractor Beam; Long-Range Scan Shielding; SD Kazon Shuttle
-RANGE: 7, WEAPONS: 7, SHIELDS: 9

[102] Archaeology Review, Mission, planet, Federation/Ferengi
Kea IV: Research minor archaeological paper on the site of a dead civilization.
-One personnel with Archaeology and CUNNING>7
-Span: 2; 30 points; Your side: When solved, you may ignore The Charybdis; Opponent's side: You may not acquire artifacts seeded here.

[103] USS Kearsarge, Ship, Federation
"Starfleet registry NCC-57566. Named for American aircraft carrier that recovered Alan Sheppard's Freedom 7 Mercury capsule."
-Challenger Class[] Tractor Beam; Acquires Cryosatellite when encountered
-RANGE: 7, WEAPONS: 7, SHIELDS: 7

[104] Ode on a Grecian Urn, Interrupt
"'Thou still unravish'd bride of quietness,
Thou foster-child of silence and slow time...' - John Keats, 1820."
-Once per game, suspends play during opponent's turn while one of your crews or Away Teams executes orders. OR Once per game, plays on a card with a countdown icon; that countdown is doubled.

[105] Reboot Ethical Program, Interrupt
"When held by Rogue Borg, LaForge and Picard tries to reboot Data's ethical subroutines with a phased kedion pulse."
-Nullifies Lore's Fingernail (taking control of any android which match your personnel present's affiliation) OR Emotion Chip OR Assimilate Counterpart if targeting your android.

NOTES
[101] Another unique Kazon ship. The Nistrim had a shielding ability that other sects lacked.
[102] You may ignore The Charybdis anywhere in play.
[103] You don't have to solve the mission to acquire Cryosat and its contents.
[104] Obviously, your personnel are unstopped during this time suspension. Consider them to be quarantined for purposes of joining any other crews or Away Teams - only they are unstopped. Doubling a countdown means the initial value is doubled, not the time remaining when the interrupt is played. Possibly my favorite poem of all time.
[105] If you do not have personnel present, the android simply reverts to its true affiliation and probably comes under house arrest. If you have NAs present, you can take control of an NA android even if it is still compatible with your opponent's personnel.


ENTRIES
[106] Kee'Bhor
[107] Keedera
[108] Keel, Walker
[109] Keela flowers
[110] Keena

DREAM CARDS
[106] Kee'Bhor, Personnel, Klingon
"Medical officer of the Klingon attack cruiser Toh'Kaht. At odds with First Officer Hon'Tihl while under the influence of the Saltah'na energy spheres."
-MEDICAL, Biology, Treachery, SECURITY; May "stop" one  personnel present each turn; 
-INTEGRITY: 4, CUNNING: 6, STRENGTH: 7

[107] Keedera, Personnel, Klingon, 
"Great writer of Klingon epic songs. His words ring truer than any other. Admired by General Martok and Lt. Commander Worf alike."
-VIP, Honor, Music; Adds one level of Honor to each Klingon with Music present
-INTEGRITY: 9, CUNNING: 7, STRENGTH: 5

[108]Walker Keel, Personnel, Federation
"Captain of the USS Horatio. Fought against the infiltration of Starfleet by Bluegill parasites. Introduced Jack Crusher to his future wife."
-OFFICER, Leadership, SECURITY, Anthropology; SD Alas, Poor Queen; STRENGTH +2 vs. 
-INTEGRITY: 8, CUNNING: 8, STRENGTH: 7

[109] Bend But Do Not Break, Interrupt, Countdown: 4
"Keela flowers, like the proverbial reed, had exceptionally strong stems that would bend in the wind, but seldom break."
-Plays on Event being nullified. It is suspended until end of countdown instead. (May not be nullified.)

[110] Keena, Personnel, Bajoran
"Bajoran female residing on Jeraddo. Made mute by the Cardassians. Started a new life with Baltrim and Mullibok on Bajor's moon."
-CIVILIAN, Biology, Cooking; Reports for free on Jeraddo; May nullify Interrogation and Torture where present as a captive
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 3

NOTES
[106] He's got the other half of Colony Preparations (the first half is on Hon'Tihl).
[107] That makes him naturally Honor x2.
[108] Made him a Bluegill buster by giving him a download to Alas, which affects Bluegills and Borg alike, and boosting his STRENGTH against all manner of infiltrators (including the Bluegills). Note that his ship also gives a STRENGTH boost to its crew against Bluegills specifically.
[109] An alternative to Q2, it can't be nullified in turn. If the Event had a countdown of its own, that countdown is likewise suspended until the effects are reinstated.
[110] That special skill isn't disabled when she is captured, rather she can nullify those capture-related cards where present, including those played on other prisoners. You'll just have to keep her elsewhere folks.


ENTRIES
[111] keethera
[112] Keeve Falor
[113] kelbonite
[114] Keldar
[115] Keldon-class warship

DREAM CARDS
[111] Keethara, Dilemma, space/planet
"Special set of building blocks used as a meditational aid by Vulcans. The structure reflected the state of mind of the builder."
-Unless a Vulcan OR 2 personnel with identical attributes present, discard one card from hand for each personnel with either Treachery or Greed present. Discard dilemma.

[112] Exists as Keeve Falor.

[113] Refractory Metal, Event
"Kelbonite, a refractory metal, kept the Crystalline Entity from finding colonists taking refuge in a cave, as well as from killing them."
-Plays on any planet. It, and anything on its surface, may not be scanned or be attacked by Orbital Bombardment OR Crystalline Entity. (May not be nullified.)

[114] Keldar, Personnel, Ferengi, 
"Father of Quark and Rom. A good husband to Ishka. Not very good at acquiring profit. Never listened to his wife. Warned Quark not to leave home."
-CIVILIAN, Greed; SD Any Rom OR Any Quark; May nullify 75th Rule of Acquisition where present; 
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 5

[115] Exists as the Keldon.

NOTES
[111] Attributes must be the same in all three categories even with modifiers. A personnel with both Treachery and Greed does not cause you to discard two cards.
[112] n/a
[113] It does not protect ships in orbit from being scanned.
[114] Not as powerful as some other AU patriarchs, but he can download some of the best personnel in the Ferengi Alliance.
[115] n/a


ENTRIES
[116] kelilactiral
[117] kelindide
[118] Kell, Legate
[119] Kell, Tavor
[120] Kell

DREAM CARDS
[116] Computers For Dummies, Dilemma, space
"To confuse and befuddle Ferengi pirates in 2369, William T. Riker invented such computer devices as kelilactirals that were not truly part of the system."
-Cannot get past unless 4 Computer Skill present (6 if  in crew). Discards to opponent's side of the table where it may be used to nullify Commandeer Ship once per game (then place out-of-play).

[117] Cardassian Shipyard, Station, Cardassian, 
"Space facility where Cardassian ships are commonly built from processed materials such as kelindide."
-Plays where you have an ENGINEER if you are processing ore. Once per turn, if its required staffing present, in place of your end-of-turn card draw, you may download to this location one  ship (except Keldon Advanced).
-SHIELDS: 24

[118] Legate Kell, Personnel, Cardassian
"Cardassian official during the occupation of Bajor. Programmed a fail-safe in Terok Nor's counterinsurgency program in case Gul Dukat abandoned it."
-VIP, Computer Skill x2, SECURITY, SD Automated Security System (it may target opposing Cardassians); 
-INTEGRITY: 5, CUNNING: 9, STRENGTH: 5

[119] Tavor Kell, Personnel, Cardassian, 
"Famous Cardassian architect at one time exiled from his homeworld. Inspired to creativity by the vampiric entity known as Onaya."
-CIVILIAN, ENGINEER, Archaeology; SD Any  facility; May not report to Cardassia IV; 
-INTEGRITY: 6, CUNNING: 9, STRENGTH: 5

[120] Exits as Kell.

NOTES
[116] You may nullify Commandeer Ship exactly once per game no matter how many copies of this card found their way unto your side of the table.
[117] A non-closeable alternative to Spacedoor.
[118] It really doesn't matter which player owns the Nor. NOT a version of the Kell persona, obviously.
[119] Maybe a little something they should have put on Garak?
[120] n/a


ENTRIES
[121] Kellan
[122] Keller, Ensign
[123] Kellerun
[124] kellicam
[125] kellipate

DREAM CARDS
[121] Kellan, Personnel, Non-Aligned, 
"First Minister of Rakosa V. Dispatched several fighters in an unsuccessful attempt to intercept and destroy a Dreadnought."
-VIP, Leadership, SECURITY; SD Rakosa Fighter; 
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5

[122] Ensign Keller, Personnel, Federation,
"Typical female member of the Enterprise-D's engineering staff. Once trapped on the wrong side of the isolation doors. Friend to William T. Riker."
-ENGINEER, Honor; May replace your ENGINEER present who was just randomly selected to die; 
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 4

[123]Kellerun Haircuts, Dilemma, planet
"The Kellerun had distinctive - and silly - hairstyles, only matched, even surpassed, by their T'Lani enemies. Mot would have nothing to do with them."
-"Stops" all Barbering personnel present, along with an equal number of Kellerun or T'Lani personnel present (random selection) until end of countdown. Discard dilemma. Mission continues.

[124] 100 Kellicams!, Event
"If 1 Kc = 2 km, then 100 Kc = 200 km. More or less."
-Plays on any Klingon ship with  personnel aboard. All Spans are halved (round up) for this ship. May not be nullified unless no  personnel aboard and ship damaged.

[125] Blotting Out the Sun, Dilemma, space/planet
"Kira Nerys once said Mullibok was akin to a huge tree whose branches blotted out the sun for kellipates (a Bajoran unit of measurement).
-One non-Youth personnel present with STRENGTH<5 (random selection, Mullibok if present) is relocated to any location in the same region (opponent's choice).

NOTES
[121] The Rakosa Fighter is a ship, of course.
[122] Similar to Lt. Grant. I don't mention she died behind those doors of course.
[123] Another use for Mot's Advice?
[124] Once the event is played, the Fed personnel may leave without affecting its effects.
[125] If a mission doesn't belong to a region (or is the only one in it), then that mission itself counts as a region. Personnel may be relocated aboard any ship or facility there for example. Personnel may never be relocated to the void of space.


ENTRIES
[126] Kelly, Ensign
[127] Kelly, Lieutenant Joshua
[128] Kelly, Lieutenant Morgan
[129] Keloda
[130] kelotane

DREAM CARDS
[126] Ensign Kelly, Personnel, Federation
"Starfleet officer assigned to Deep Space 9. His daughter worked with a Bajoran girl on a prize-winning science-fair project. Helped a little."
-SCIENCE, Honor, Astrophysics; May share skills and classification with one Youth present; 
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 4

[127] Joshua Kelly, Personnel, Federation
"Chief engineer of the USS Yosemite. Helped investigate a binary star system in the Igo Sector in 2369."
-ENGINEER, Stellar Cartography, Transporter Skill; May nullify Barclay Transporter Phobia where present; 
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 6

[128] Morgan Kelly, Personnel, Federation, 
"Starfleet lieutenant working as a security officer on the USS Essex in 2167. His identity would later be usurped by a criminal from Mab-Bu IV."
-SECURITY, SECURITY, Navigation; Once per game, may expose an infiltrator present; 
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 8

[129] Dangerous Trading, Mission, space/planet, Any Away Team or crew may attempt, 
Keloda system: Follow through on trade agreement after having learned of unforseen dangers in this system.
-(Acquisition x2 OR Neelix) + (Diplomacy x3 OR SECURITY x2) + (SHIELDS+WEAPONS>10)
-Span: 5; 35 points

[130] BURN!, Event, Countdown: 3
"While physical burns can be treated with medication (say, kelotane), a sharp and witty well-spoken barb can burn beyond physical pain."
-Plays on your personnel (for free if The Doctor). Once per turn, that personnel may "stop" one personnel present with lower CUNNING OR stun such a personnel in personnel battle and discard Event. (Not cumulative.)

NOTES
[126] So in a sense, he's a SCIENCE x2, Honor x2, Astrophysics x2 personnel.
[127] He can nullify the card whether it be played on him or on another personnel.
[128] This guy's even pre-TOS!
[129] The first Delta quadrant dual-icon mission.
[130] The event is only discarded if used to stun a personnel, not for simply stopping it (and of course, when the countdown ends).


ENTRIES
[131] Kelrabi System
[132] Kelsey
[133] Kelso, Chief
[134] kemacite
[135] Kenda II

DREAM CARDS
[131] Underhanded Supply Run, Mission, space, Cardassian
Kelrabi System: Disguise weapons delivery in violation of treaty as innocent supply run.
-Treachery x3 + Navigation + 2 hand weapons + any freighter
-Span: 3; 40 points; May not attempt if opposing USS Phoenix present.

[132] Kelsey, Personnel, Non-Aligned
"Leader of terrorist group that attempted to steal trilithium resin from the Enterprise-D. She doesn't trust barbers or starship captains."
-SECURITY, Treachery x2, Transporter Skill, Greed, Physics; SD Captured; SD Emergency Transporter Armbands; 
-INTEGRITY: 2, CUNNING: 8, STRENGTH: 7

[133] Chief Kelso, Personnel, Federation
"Enterprise-D engineering technician. Operated the transporter during particle fountain malfunction of 2369. Descendent of Lt. Lee Kelso."
-ENGINEER, Transporter Skill, Computer Skill; While in play, Particle Fountain points may not be nullified or suspended; 
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 5

[134] Kemacite, Event
"When the volatile kemacite in the hold of Quark's Treasure exploded, it sent three hapless Ferengi and a changeling on a voyage through time."
-Plays on any freighter, transport or  ship. Any "cargo runs" it completes are worth half the normal card draws (round down). If ever damaged, may be relocated to a Time Location here instead, if possible.

[135] Ferry Doctor Home, Mission, planet, Federation
Kenda II: Return famous doctor to his home planet.
-Any MEDICAL x2 (or x3) personnel OR discard one unique MEDICAL with 3 or more  icons
-Span: 4; 40 points

NOTES
[131] The freighter need not be Cardassian, but they have two models to choose from.
[132] I wanted to make a big mercenary to match Picard in the Non-Aligned world.
[133] Particle Fountain points may still be made to "not count" as per Intermix Ratio.
[134] To time travel, the ship must be damaged at a spaceline location matching the Time Location's location. "The present" is a time location from the point of view of a Time Location, so being damaged at a TL can send you back home.
[135] You either play Beverly or Dr. Quayce, so to speak.


ENTRIES
[136] Kendi system
[137] Kendra Valley massacre
[138] Kenicki
[139] Kennelly, Admiral
[140] Kent State University

DREAM CARDS
[136] Establish Presence, Mission, space, Dominion, 
Kendi system: Establish Dominion presence in this sector, filling nearby systems with terror.
-SECURITY x3 + 2  ships + STRENGTH>35
-Span: 2; 30 points; No facility may be seeded here.

[137] Public Suicide, Dilemma, space/planet
"When the truth threatened to come out about the Kai's involvement in the Kendra Valley Massacre, Prylar Bek committed suicide on the Promenade."
-One Prylar, Vedek or personnel with Honor present dies (your choice) if any of your personnel present used Treachery to pass a dilemma, solve a mission or complete an objective this game.

[138] Kenicki, Personnel, Federation
"Enterprise-D crew member who suffered from REM sleep deprivation at Tyken's Rift. Thought he saw someone in an old style Starfleet uniform."
-ENGINEER, Anthropology, Archaeology; SD Any  OR  personnel; 
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5

[139]Admiral Kennelly, Personnel, Federation
"Federation official who made a pact with the Cardassians to eliminate Bajoran terrorists. Assigned Ro Laren to the Enterprise. Caught a revealing cold."
-VIP, Diplomacy, Treachery, SECURITY; While in play, you may battle  cards; 
-INTEGRITY: 4, CUNNING: 6, STRENGTH: 6

[140] Subspace Physics, Dilemma, space
"Since the early experiments in spatial scission at Kent State University in the 24th century, space-going crews have been better able to deal with subspace anomalies."
-To get past requires 3 Physics OR Physics and Transporter Skill.

NOTES
[136] An easy mission for the Dominion, but one of the few in their home quadrant. A facility can be built later, just not seeded.
[137] Lead in with a Treachery dilemma? ;-)
[138] Odd skills for an ENGINEER. Since hallucinations fall into the perview of AU cards, the download makes some sense.
[139] Though allies on the show, there's nothing to stop a Bajoran player from attacking a Federation player. This turns the tables on them
[140] A rare Physics dilemma.


ENTRIES
[141] Kentanna
[142] Kentor
[143] Keogh, Captain
[144] Kerelian
[145] Kes Security Relay Station One

DREAM CARDS
[141] Planet of Sorrow, Mission, planet, Your side: Non-Aligned
Bajor Region*Kentanna: Resettled on fabled home planet of the Skreeans.
-Your side: 2 Skreeans + No  SECURITY present
-Span: 4; 35 points; Seeds at same location as Bajor; Your side: Use these requirements./Opponent's side: Use Bajor's original requirements.

[142] Kentor, Personnel, Non-Aligned
"Young community leader of the Tau Cygna V colony in 2366. Forced to move by Data. Wouldn't have wanted to be forced by the Sheliak."
-CIVILIAN, Leadership, Youth, Honor; Where present at a Colony, delays The Sheliak's destruction of that Colony by one turn
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 6

[143] Exists as Keogh.

[144] Karelian Tonal Nuance, Dilemma, planet
"The Karelian hearing can distinguish a greater range of musical notes than that of humans. They even layered their music with these sounds."
-To get past requires 2 Music OR Music and any musical Equipment card.

[145] Kes Security Relay Station One, Outpost, Non-Aligned
"Facility on Kesprytt III where visiting Federation personnel were to be beamed until an unfortunate security breach."
-Seeds on Kesprytt III. Kes-species personnel may report here for free. If your SECURITY present, your crews and Away Teams may disregard Kes Security Devices when encountered anywhere.
-SHIELDS: 24

NOTES
[141] Okay, this may go on either Bajor (alpha or mirror) and your opponent who seeded it would still use that card's requirements, title and attemptability icons. Kentanna may be seeded even if Bajor isn't on the spaceline, but opponent wouldn't be able to attempt the mission. The presence of Bajoran SECURITY personnel that prevent the mission attempt may come from either player.
[142] So if The Sheliak creeps up on you, you always have one extra turn to evacuate your people.
[143] n/a
[144] Musical Equipment cards are those that feature either musical instruments or musical recordings.
[145] Kes-species personnel are not to be confused with the character of Kes.


ENTRIES
[146] Kes
[147] Kes
[148] Kesprytt III
[149] Kessik IV
[150] ketracel-white

DREAM CARDS
[146]Kes, Personnel, Non-Aligned/Federation, 
"Female Ocampa who left her people to travel on Voyager. Only two years old. Romantically involved with Neelix. Has extraordinary mental powers."
-CIVILIAN, Youth, MEDICAL, Computer Skill, Empathy; SD Cold Fire; SD Ocampa Comra
-INTEGRITY: 9, CUNNING: 9, STRENGTH: 5
Now exists as Kes.

[147] Kes Security Devices, Dilemma, space/planet
"The Kes of Kesprytt III were a extremely paranoid people. For their meetings on the USS Enterprise, they brought along multiple counterespionage devices."
-Unless INTEGRITY>50 OR Our Man Bashir present, all personnel with intelligence skills are "stopped" and all infiltrators are exposed. Discard dilemma. Mission continues.

[148]Apply for Federation Membership, Mission, planet, Your side: Non-Aligned/Opponent's side: Federation
Kesprytt III: Enter negotiations to decide if the Kes people are ready to enter the Federation.
-VIP + Diplomacy x2 + INTEGRITY>50
-Span: 3; 35 points; Your side: No  personnel may be part of Away Team/Opponent's side: No  personnel may be part of Away Team.

[149] Investigate Hybrid Birth, Mission, planet, Cardassian/Klingon
Kessik IV: Investigate birth of human/Klingon girl who would eventually join the Maquis.
-Biology + Exobiology + Computer Skill + OFFICER x2 + (Klingon Intelligence OR Obsidian Order x2)
-Span: 4; 40 points; Any B'Elanna may report directly here.

[150] Exists as Ketracel-White.

NOTES
[146] Cold Fire is one of the various Ocampa-related cards in AtoZ and allows you to download Phaser Burns that don't require hand weapons to be present. Since Ocampa Comra allows you to download any Ocampa-related card, you could actually use two Cold Fire downloads.
[147] Intelligence skill personnel are those that have Tal Shiar, Section 31, Obsidian Order, Klingon Intelligence, Resistance or FCA. You may want to self-seed this one when playing against the Dominion.
[148] A mixed Away Team of NAs and Klingons, for example, could still attempt the mission.
[149] n/a
[150] n/a

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