ENTRIES
[101] Kazon
[102] Kea IV
[103] Kearsarge, USS
[104] Keats, John
[105] kedion
DREAM CARDS
[101] Nistrim, Ship, Kazon,
"Kazon warship commanded by Jal Culluh
of the Kazon-Nistrim. Carries special masking circuitry that hides it from
sensors."
-Predator Class[,
1 Kazon-Nistrim] Tractor Beam; Long-Range Scan Shielding; SD Kazon
Shuttle
-RANGE: 7, WEAPONS: 7, SHIELDS: 9
[102] Archaeology Review, Mission, planet, Federation/Ferengi
Kea IV: Research minor archaeological paper on the site of a dead civilization.
-One personnel with Archaeology and CUNNING>7
-Span: 2; 30 points; Your side: When solved, you may ignore The Charybdis;
Opponent's side: You may not acquire artifacts seeded here.
[103] USS Kearsarge, Ship, Federation
"Starfleet registry NCC-57566. Named for American aircraft carrier
that recovered Alan Sheppard's Freedom 7 Mercury capsule."
-Challenger Class[]
Tractor Beam; Acquires Cryosatellite when encountered
-RANGE: 7, WEAPONS: 7, SHIELDS: 7
[104] Ode on a Grecian Urn, Interrupt
"'Thou still unravish'd bride of quietness,
Thou foster-child of silence and slow time...' - John Keats, 1820."
-Once per game, suspends play during opponent's turn while one of your
crews or Away Teams executes orders. OR Once per game, plays on a card
with a countdown icon; that countdown is doubled.
[105] Reboot Ethical Program, Interrupt
"When held by Rogue Borg, LaForge and Picard tries to reboot Data's
ethical subroutines with a phased kedion pulse."
-Nullifies Lore's Fingernail (taking control of any android which match
your personnel present's affiliation) OR Emotion
Chip OR Assimilate Counterpart if targeting your android.
NOTES
[101] Another unique Kazon ship. The Nistrim
had a shielding ability that other sects lacked.
[102] You may ignore The Charybdis anywhere
in play.
[103] You don't have to solve the mission
to acquire Cryosat and its contents.
[104] Obviously, your personnel are unstopped
during this time suspension. Consider them to be quarantined for purposes
of joining any other crews or Away Teams - only they are unstopped. Doubling
a countdown means the initial value is doubled, not the time remaining
when the interrupt is played. Possibly my favorite poem of all time.
[105] If you do not have personnel present,
the android simply reverts to its true affiliation and probably comes under
house arrest. If you have NAs present, you can take control of an NA android
even if it is still compatible with your opponent's personnel.
ENTRIES
[106] Kee'Bhor
[107] Keedera
[108] Keel, Walker
[109] Keela flowers
[110] Keena
DREAM CARDS
[106] Kee'Bhor, Personnel, Klingon
"Medical officer of the Klingon attack cruiser Toh'Kaht. At odds with
First Officer Hon'Tihl while under the influence of the Saltah'na energy
spheres."
-MEDICAL, Biology, Treachery, SECURITY; May "stop" one
personnel present each turn;
-INTEGRITY: 4, CUNNING: 6, STRENGTH: 7
[107] Keedera, Personnel, Klingon,
"Great writer of Klingon epic songs. His words ring truer than any
other. Admired by General Martok and Lt. Commander Worf alike."
-VIP, Honor, Music; Adds one level of Honor to each Klingon with Music
present
-INTEGRITY: 9, CUNNING: 7, STRENGTH: 5
[108]Walker Keel, Personnel,
Federation
"Captain of the USS Horatio.
Fought against the infiltration of Starfleet by Bluegill parasites. Introduced
Jack Crusher to his future wife."
-OFFICER, Leadership, SECURITY, Anthropology; SD Alas, Poor Queen;
STRENGTH +2 vs. ;
-INTEGRITY: 8, CUNNING: 8, STRENGTH: 7
[109] Bend But Do Not Break, Interrupt, Countdown:
4
"Keela flowers, like the proverbial reed, had exceptionally strong
stems that would bend in the wind, but seldom break."
-Plays on Event being nullified. It is suspended until end of countdown
instead. (May not be nullified.)
[110] Keena, Personnel, Bajoran
"Bajoran female residing on Jeraddo. Made mute by the Cardassians.
Started a new life with Baltrim and Mullibok on Bajor's moon."
-CIVILIAN, Biology, Cooking; Reports for free on Jeraddo; May nullify
Interrogation and Torture where present as a captive
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 3
NOTES
[106] He's got the other half of Colony
Preparations (the first half is on Hon'Tihl).
[107] That makes him naturally Honor x2.
[108] Made him a Bluegill buster by giving
him a download to Alas, which affects Bluegills and Borg alike, and boosting
his STRENGTH against all manner of infiltrators (including the Bluegills).
Note that his ship also gives a STRENGTH boost to its crew against Bluegills
specifically.
[109] An alternative to Q2, it can't be
nullified in turn. If the Event had a countdown of its own, that countdown
is likewise suspended until the effects are reinstated.
[110] That special skill isn't disabled
when she is captured, rather she can nullify those capture-related cards
where present, including those played on other prisoners. You'll just have
to keep her elsewhere folks.
ENTRIES
[111] keethera
[112] Keeve Falor
[113] kelbonite
[114] Keldar
[115] Keldon-class warship
DREAM CARDS
[111] Keethara, Dilemma, space/planet
"Special set of building blocks used as a meditational aid by Vulcans.
The structure reflected the state of mind of the builder."
-Unless a Vulcan OR 2 personnel with identical attributes present,
discard one card from hand for each personnel with either Treachery or
Greed present. Discard dilemma.
[112] Exists as Keeve Falor.
[113] Refractory Metal, Event
"Kelbonite, a refractory metal, kept the Crystalline Entity from finding
colonists taking refuge in a cave, as well as from killing them."
-Plays on any planet. It, and anything on its surface, may not be scanned
or be attacked by Orbital Bombardment
OR Crystalline Entity. (May not be nullified.)
[114] Keldar, Personnel, Ferengi,
"Father of Quark and Rom. A good husband to Ishka. Not very good at
acquiring profit. Never listened to his wife. Warned Quark not to leave
home."
-CIVILIAN, Greed; SD Any Rom OR Any Quark; May nullify 75th Rule of
Acquisition where present;
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 5
[115] Exists as the Keldon.
NOTES
[111] Attributes must be the same in all
three categories even with modifiers. A personnel with both Treachery and
Greed does not cause you to discard two cards.
[112] n/a
[113] It does not protect ships in orbit
from being scanned.
[114] Not as powerful as some other AU
patriarchs, but he can download some of the best personnel in the Ferengi
Alliance.
[115] n/a
ENTRIES
[116] kelilactiral
[117] kelindide
[118] Kell, Legate
[119] Kell, Tavor
[120] Kell
DREAM CARDS
[116] Computers For Dummies, Dilemma, space
"To confuse and befuddle Ferengi pirates in 2369, William T. Riker
invented such computer devices as kelilactirals that were not truly part
of the system."
-Cannot get past unless 4 Computer Skill present (6 if
in crew). Discards to opponent's side of the table where it may be used
to nullify Commandeer Ship once per game (then place out-of-play).
[117] Cardassian Shipyard, Station, Cardassian,
"Space facility where Cardassian ships are commonly built from processed
materials such as kelindide."
-Plays where you have an ENGINEER if you are processing ore. Once per
turn, if its required staffing present, in place of your end-of-turn card
draw, you may download to this location one
ship (except Keldon Advanced).
-SHIELDS: 24
[118] Legate Kell, Personnel, Cardassian
"Cardassian official during the occupation of Bajor. Programmed a fail-safe
in Terok Nor's counterinsurgency program in case Gul Dukat abandoned it."
-VIP, Computer Skill x2, SECURITY, SD Automated Security System (it
may target opposing Cardassians);
-INTEGRITY: 5, CUNNING: 9, STRENGTH: 5
[119] Tavor Kell, Personnel, Cardassian,
"Famous Cardassian architect at one time exiled from his homeworld.
Inspired to creativity by the vampiric entity known as Onaya."
-CIVILIAN, ENGINEER, Archaeology; SD Any
facility; May not report to Cardassia IV;
-INTEGRITY: 6, CUNNING: 9, STRENGTH: 5
[120] Exits as Kell.
NOTES
[116] You may nullify Commandeer Ship
exactly once per game no matter how many copies of this card found their
way unto your side of the table.
[117] A non-closeable alternative to Spacedoor.
[118] It really doesn't matter which player
owns the Nor. NOT a version of the Kell persona, obviously.
[119] Maybe a little something they should
have put on Garak?
[120] n/a
ENTRIES
[121] Kellan
[122] Keller, Ensign
[123] Kellerun
[124] kellicam
[125] kellipate
DREAM CARDS
[121] Kellan, Personnel, Non-Aligned,
"First Minister of Rakosa V. Dispatched several fighters in an unsuccessful
attempt to intercept and destroy a Dreadnought."
-VIP, Leadership, SECURITY; SD Rakosa Fighter;
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5
[122] Ensign Keller, Personnel, Federation,
"Typical female member of the Enterprise-D's engineering staff. Once
trapped on the wrong side of the isolation doors. Friend to William T.
Riker."
-ENGINEER, Honor; May replace your ENGINEER present who was just randomly
selected to die;
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 4
[123]Kellerun Haircuts,
Dilemma, planet
"The Kellerun had distinctive - and silly - hairstyles, only matched,
even surpassed, by their T'Lani enemies. Mot would have nothing to do with
them."
-"Stops" all Barbering personnel present, along with an equal number
of Kellerun or T'Lani personnel present (random selection) until end of
countdown. Discard dilemma. Mission continues.
[124] 100 Kellicams!, Event
"If 1 Kc = 2 km, then 100 Kc = 200 km. More or less."
-Plays on any Klingon ship with
personnel aboard. All Spans are halved (round up) for this ship. May not
be nullified unless no
personnel aboard and ship damaged.
[125] Blotting Out the Sun, Dilemma, space/planet
"Kira Nerys once said Mullibok was akin to a huge tree whose branches
blotted out the sun for kellipates (a Bajoran unit of measurement).
-One non-Youth personnel present with STRENGTH<5 (random selection,
Mullibok if present) is relocated to any location in the same region (opponent's
choice).
NOTES
[121] The Rakosa Fighter is a ship, of
course.
[122] Similar to Lt. Grant. I don't mention
she died behind those doors of course.
[123] Another use for Mot's Advice?
[124] Once the event is played, the Fed
personnel may leave without affecting its effects.
[125] If a mission doesn't belong to a
region (or is the only one in it), then that mission itself counts as a
region. Personnel may be relocated aboard any ship or facility there for
example. Personnel may never be relocated to the void of space.
ENTRIES
[126] Kelly, Ensign
[127] Kelly, Lieutenant Joshua
[128] Kelly, Lieutenant Morgan
[129] Keloda
[130] kelotane
DREAM CARDS
[126] Ensign Kelly, Personnel, Federation
"Starfleet officer assigned to Deep Space 9. His daughter worked with
a Bajoran girl on a prize-winning science-fair project. Helped a little."
-SCIENCE, Honor, Astrophysics; May share skills and classification
with one Youth present;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 4
[127] Joshua Kelly, Personnel, Federation
"Chief engineer of the USS Yosemite. Helped investigate a binary star
system in the Igo Sector in 2369."
-ENGINEER, Stellar Cartography, Transporter Skill; May nullify Barclay
Transporter Phobia where present;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 6
[128] Morgan Kelly, Personnel, Federation,
"Starfleet lieutenant working as a security officer on the USS Essex
in 2167. His identity would later be usurped by a criminal from Mab-Bu
IV."
-SECURITY, SECURITY, Navigation; Once per game, may expose an infiltrator
present;
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 8
[129] Dangerous Trading, Mission, space/planet, Any
Away Team or crew may attempt,
Keloda system: Follow through on trade agreement after having learned
of unforseen dangers in this system.
-(Acquisition x2 OR Neelix) + (Diplomacy x3 OR SECURITY x2) + (SHIELDS+WEAPONS>10)
-Span: 5; 35 points
[130] BURN!, Event, Countdown: 3
"While physical burns can be treated with medication (say, kelotane),
a sharp and witty well-spoken barb can burn beyond physical pain."
-Plays on your personnel (for free if The
Doctor). Once per turn, that personnel may "stop" one personnel present
with lower CUNNING OR stun such a personnel in personnel battle and discard
Event. (Not cumulative.)
NOTES
[126] So in a sense, he's a SCIENCE x2,
Honor x2, Astrophysics x2 personnel.
[127] He can nullify the card whether
it be played on him or on another personnel.
[128] This guy's even pre-TOS!
[129] The first Delta quadrant dual-icon
mission.
[130] The event is only discarded if used
to stun a personnel, not for simply stopping it (and of course, when the
countdown ends).
ENTRIES
[131] Kelrabi System
[132] Kelsey
[133] Kelso, Chief
[134] kemacite
[135] Kenda II
DREAM CARDS
[131] Underhanded Supply Run, Mission, space, Cardassian
Kelrabi System: Disguise weapons delivery in violation of treaty as
innocent supply run.
-Treachery x3 + Navigation + 2 hand weapons + any freighter
-Span: 3; 40 points; May not attempt if opposing USS Phoenix present.
[132] Kelsey, Personnel, Non-Aligned
"Leader of terrorist group that attempted to steal trilithium resin
from the Enterprise-D. She doesn't trust barbers or starship captains."
-SECURITY, Treachery x2, Transporter Skill, Greed, Physics; SD Captured;
SD Emergency Transporter Armbands;
-INTEGRITY: 2, CUNNING: 8, STRENGTH: 7
[133] Chief Kelso, Personnel, Federation
"Enterprise-D engineering technician. Operated the transporter during
particle fountain malfunction of 2369. Descendent of Lt. Lee Kelso."
-ENGINEER, Transporter Skill, Computer Skill; While in play, Particle
Fountain points may not be nullified or suspended;
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 5
[134] Kemacite, Event
"When the volatile kemacite in the hold of Quark's Treasure exploded,
it sent three hapless Ferengi and a changeling on a voyage through time."
-Plays on any freighter, transport or
ship. Any "cargo runs" it completes are worth half the normal card draws
(round down). If ever damaged, may be relocated to a Time Location here
instead, if possible.
[135] Ferry Doctor Home, Mission, planet, Federation
Kenda II: Return famous doctor to his home planet.
-Any MEDICAL x2 (or x3) personnel OR discard one unique MEDICAL with
3 or more icons
-Span: 4; 40 points
NOTES
[131] The freighter need not be Cardassian,
but they have two models to choose from.
[132] I wanted to make a big mercenary
to match Picard in the Non-Aligned world.
[133] Particle Fountain points may still
be made to "not count" as per Intermix Ratio.
[134] To time travel, the ship must be
damaged at a spaceline location matching the Time Location's location.
"The present" is a time location from the point of view of a Time Location,
so being damaged at a TL can send you back home.
[135] You either play Beverly or Dr. Quayce,
so to speak.
ENTRIES
[136] Kendi system
[137] Kendra Valley massacre
[138] Kenicki
[139] Kennelly, Admiral
[140] Kent State University
DREAM CARDS
[136] Establish Presence, Mission, space, Dominion,
Kendi system: Establish Dominion presence in this sector, filling nearby
systems with terror.
-SECURITY x3 + 2
ships + STRENGTH>35
-Span: 2; 30 points; No facility may be seeded here.
[137] Public Suicide, Dilemma, space/planet
"When the truth threatened to come out about the Kai's involvement
in the Kendra Valley Massacre, Prylar Bek committed suicide on the Promenade."
-One Prylar, Vedek or personnel with Honor present dies (your choice)
if any of your personnel present used Treachery to pass a dilemma, solve
a mission or complete an objective this game.
[138] Kenicki, Personnel, Federation
"Enterprise-D crew member who suffered from REM sleep deprivation at
Tyken's Rift. Thought he saw someone in an old style Starfleet uniform."
-ENGINEER, Anthropology, Archaeology; SD Any
OR
personnel;
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5
[139]Admiral Kennelly,
Personnel, Federation
"Federation official who made a pact with the Cardassians to eliminate
Bajoran terrorists. Assigned Ro Laren to the Enterprise. Caught a revealing
cold."
-VIP, Diplomacy, Treachery, SECURITY; While in play, you may battle
cards;
-INTEGRITY: 4, CUNNING: 6, STRENGTH: 6
[140] Subspace Physics, Dilemma, space
"Since the early experiments in spatial scission at Kent State University
in the 24th century, space-going crews have been better able to deal with
subspace anomalies."
-To get past requires 3 Physics OR Physics and Transporter Skill.
NOTES
[136] An easy mission for the Dominion,
but one of the few in their home quadrant. A facility can be built later,
just not seeded.
[137] Lead in with a Treachery dilemma?
;-)
[138] Odd skills for an ENGINEER. Since
hallucinations fall into the perview of AU cards, the download makes some
sense.
[139] Though allies on the show, there's
nothing to stop a Bajoran player from attacking a Federation player. This
turns the tables on them
[140] A rare Physics dilemma.
ENTRIES
[141] Kentanna
[142] Kentor
[143] Keogh, Captain
[144] Kerelian
[145] Kes Security Relay Station One
DREAM CARDS
[141] Planet of Sorrow, Mission, planet, Your side:
Non-Aligned
Bajor Region*Kentanna: Resettled on fabled home planet of the Skreeans.
-Your side: 2 Skreeans + No
SECURITY present
-Span: 4; 35 points; Seeds at same location as Bajor; Your side: Use
these requirements./Opponent's side: Use Bajor's original requirements.
[142] Kentor, Personnel, Non-Aligned
"Young community leader of the Tau Cygna V colony in 2366. Forced to
move by Data. Wouldn't have wanted to be forced by the Sheliak."
-CIVILIAN, Leadership, Youth, Honor; Where present at a Colony, delays
The Sheliak's destruction of that Colony by one turn
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 6
[143] Exists as Keogh.
[144] Karelian Tonal Nuance, Dilemma, planet
"The Karelian hearing can distinguish a greater range of musical notes
than that of humans. They even layered their music with these sounds."
-To get past requires 2 Music OR Music and any musical Equipment card.
[145] Kes Security Relay Station One, Outpost, Non-Aligned
"Facility on Kesprytt III where visiting Federation personnel were
to be beamed until an unfortunate security breach."
-Seeds on Kesprytt III. Kes-species personnel may report here for free.
If your SECURITY present, your crews and Away Teams may disregard Kes
Security Devices when encountered anywhere.
-SHIELDS: 24
NOTES
[141] Okay, this may go on either Bajor
(alpha or mirror) and your opponent who seeded it would still use that
card's requirements, title and attemptability icons. Kentanna may be seeded
even if Bajor isn't on the spaceline, but opponent wouldn't be able to
attempt the mission. The presence of Bajoran SECURITY personnel that prevent
the mission attempt may come from either player.
[142] So if The Sheliak creeps up on you,
you always have one extra turn to evacuate your people.
[143] n/a
[144] Musical Equipment cards are those
that feature either musical instruments or musical recordings.
[145] Kes-species personnel are not to
be confused with the character of Kes.
ENTRIES
[146] Kes
[147] Kes
[148] Kesprytt III
[149] Kessik IV
[150] ketracel-white
DREAM CARDS
[146]Kes, Personnel, Non-Aligned/Federation,
"Female Ocampa who left her people to travel on Voyager. Only two years
old. Romantically involved with Neelix. Has extraordinary mental powers."
-CIVILIAN, Youth, MEDICAL, Computer Skill, Empathy; SD Cold
Fire; SD Ocampa Comra;
-INTEGRITY: 9, CUNNING: 9, STRENGTH: 5
Now exists as Kes.
[147] Kes Security Devices,
Dilemma, space/planet
"The Kes of Kesprytt III were a extremely paranoid people. For their
meetings on the USS Enterprise, they brought along multiple counterespionage
devices."
-Unless INTEGRITY>50 OR Our Man Bashir present, all personnel with
intelligence skills are "stopped" and all infiltrators are exposed. Discard
dilemma. Mission continues.
[148]Apply for
Federation Membership, Mission, planet, Your side: Non-Aligned/Opponent's
side: Federation
Kesprytt III: Enter negotiations to decide if the Kes people are ready
to enter the Federation.
-VIP + Diplomacy x2 + INTEGRITY>50
-Span: 3; 35 points; Your side: No
personnel may be part of Away Team/Opponent's side: No
personnel may be part of Away Team.
[149] Investigate Hybrid Birth, Mission, planet, Cardassian/Klingon
Kessik IV: Investigate birth of human/Klingon girl who would eventually
join the Maquis.
-Biology + Exobiology + Computer Skill + OFFICER x2 + (Klingon Intelligence
OR Obsidian Order x2)
-Span: 4; 40 points; Any B'Elanna may report directly here.
[150] Exists as Ketracel-White.
NOTES
[146] Cold Fire is one of the various
Ocampa-related cards in AtoZ and allows you to download Phaser Burns that
don't require hand weapons to be present. Since Ocampa Comra allows you
to download any Ocampa-related card, you could actually use two Cold Fire
downloads.
[147] Intelligence skill personnel are
those that have Tal Shiar, Section 31, Obsidian Order, Klingon Intelligence,
Resistance or FCA. You may want to self-seed this one when playing against
the Dominion.
[148] A mixed Away Team of NAs and Klingons,
for example, could still attempt the mission.
[149] n/a
[150] n/a
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