Dream Cards AtoZ-The Encyclopedia of Dreams - M

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ENTRIES
[151] Mauk-to'Vor
[152] Maura
[153] Mauric, Ambassador
[154] Mavala IV
[155] Mavek

DREAM CARDS
[151]Mauk-to'Vor, Interrupt
"Klingon ritual in which the honor og an individual is restored by the one responsible for its loss. It involved killing the dishonored."
-If your Klingon just lost its Honor because of a card played or seeded by opponent, discard that Klingon to score points equal to its INTEGRITY. Opponent loses same amount of points.

[152] Maura, Personnel, Federation
"Beloved pet dog of Aquiel Uhnari. She was copied by a coalescent organism on Relay Station 47 in 2369."
-ANIMAL; Aquiel Uhnari present is all attributes +2; Where present, may nullify Coalescent Organism OR triple its requirements
-INTEGRITY: 5, CUNNING: 2, STRENGTH: 5

[153] Ambassador Mauric, Personnel, Non-Aligned
"Diplomatic enboy from planet Kesprytt III to the Federation. Represented the Kes. Seriously paranoid. Was denied membership in Federation."
-VIP, SECURITY, Computer Skill; May play Kes Security Devices as an interrupt where present; 
-INTEGRITY: 5, CUNNING: 5, STRENGTH: 5

[154] Secret Wedding, Mission, planet, Any Away Team may attempt
Mavala IV: Get secretly married at the same chapel used by the Soongs.
-2 romantically involved personnel + (VIP or any Captain)
-Span: 3; 30 points; If the 2 personnel already married: Vows renewed - You may draw up to 2 cards.

[155] Mavek, Personnel, Non-Aligned, 
"Attendent of the Tilonus Institute for Mental Disorders created in William T. Riker's mind. Suna's representative in that artificial reality."
-MEDICAL, Exobiology, Anthropology, Treachery; May play Frame of Mind as an interrupt where present; 
-INTEGRITY: 3, CUNNING: 8, STRENGTH: 4

NOTES
[151] Honor can be lost through played cards like Reflection Therapy or seeded ones like Frame of Mind.
[152] A doubled Coalescent Organism requires 3 Exobiology to overcome, but doesn't infect thrice the personnel.
[153] The dilemma is still nullified if its requirements are present.
[154] The 2 personnel mentioned in the special game text must be the same ones used to solve the mission.
[155] The problem here is that Suna was built more with Mavek in mind than the real world Suna, so I had to take a different tack. Note that though Suna is universal, Mavek is not. Mavek cannot be in play if any Sunas are.


ENTRIES
[156] Maxia Zeta Star System
[157] Maxia, Battle of
[158] Maxwell, Captain Benjamin
[159] "May you die well"
[160] Maylor, Sev

DREAM CARDS
[156] Sneak Attack, Mission, space, Ferengi
Maxia Zeta: Provoke a salvage operation on a not-yet destroyed ship.
-Any D'Kora class Marauder + Treachery x3 + Greed
-Span: 4; 35* points; *+5 points if any Bok present.

[157] Battle of Maxia, Time Location, space, 20 points
Maxia Zeta, 2355: Site of first known battle between a Federation ship and a Ferengi Marauder.
-Seeds or plays on table. Once per game, players may download USS Stargazer OR report  D'Kora Marauder to this location. During each ship battle here, any player who controls a  ship here may download Picard Maneuver; any player controlling a  ship here may download any Ferengi-related Tactic. If Ferengi ship destroys a ship here, score points; if any other affiliation destroys a ship here, owner may shuffle up to 5 Tactic cards from outside the game into their Battle Bridge side-deck (once per game, per player).

[158] Exists as Benjamin Maxwell.

[159] May You Die Well, Interrupt
"Klingon parting phrase. A cheerful people, those Klingons."
-Plays on your Klingon leaving a  facility. If that personnel is killed in personnel battle OR by a STRENGTH-related dilemma, you may draw up to 3 cards from top OR bottom of draw deck. (Nullified if ever boards a  facility.)

[160] Sev Maylor, Personnel, Non-Aligned
"Woman who traveled with Ambassador Ves Alkar on a 2369 diplomatic mission. Identified as his mother, but was someone much younger."
-CIVILIAN; Empathy; If present, Ves Alkar is CUNNING +2; Any Deanna Troi may be downloaded where just discarded
-INTEGRITY: 4, CUNNING: 4, STRENGTH: 2

NOTES
[156] Had to specify the class so that "Any Marauder" would not be confused with the Federation Mirror personnel.
[157] A non-Fed ship cannot download any Tactic during battle here. Note that while the Stargazer downloads here, the Marauder only reports there. All effects are once per game per player.
[158] n/a
[159] Cards drawn must be either ALL from the top, or ALL from the bottom of the draw deck. The card is null and void if the Klingon returns to a facility.
[160] She can do the Mirror Ferengi trick with Deanna Troi.


ENTRIES
[161] Mazur, Martus
[162] mazurka festival
[163] McAllister C-5 Nebula
[164] McClukidge, Nurse
[165] McCoullough, Captain

DREAM CARDS
[161] Exists as Martus Mazur.

[162] Lunar Festival, Event
"Ben and Jennifer Sisko, along with their friends the Hudsons, attended the Polish mazurka festival at New Berlin on Earth's moon."
-Plays on the Moon. Once per game, if any Sisko is present with any Hudson here, you may discard one Maquis-related card in play. Discard event.

[163] Exists as Nebula.

[164] Nurse McClukidge, Personnel, Federation, 
"Typical member of the Enterprise-D's medical staff. Dr. Crusher's suggested nurse to fill in for Alyssa Ogawa so the latter could take a vacation to Risa."
-MEDICAL, Biology, Honor; Reports for free to your matching ship if your other MEDICAL on Risa; 
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 4

[165] Captain McCoullough, Personnel, Federation
"Starfleet officer who wrote the revised procedures for first contact operations. He never had the game-obsessed Wadi in mind when he did."
-OFFICER, Diplomacy x2, Law, Anthropology; May nullify any Culture dilemma where present; 
-INTEGRITY: 8, CUNNING: 8, STRENGTH: 5

NOTES
[161] n/a
[162] Maquis-related cards may include Maquis-icon personnel and ships. If a ship is discarded, so is all the personnel aboard.
[163] n/a
[164] Any number of McClukidges can be reported in a single turn, perhaps solving an Aphasia Device problem for you in the blink of an eye. A McClukidge on Risa does not allow others to report for free.
[165] Culture dilemmas have that word in the title (like Primitive Culture).


ENTRIES
[166] McCoy, Dr. Leonard H.
[167] McDowell, Ensign
[168] McFarland
[169] McKenzie, Ard'rian
[170] McKinley Park

DREAM CARDS
[166] Exists as Admiral McCoy.

[167] Ensign McDowell, Personnel, Federation, 
"Typical Enterprise-D crew member serving at the Tactical station during ship operations. Held the post during rescue of Romulan science ship in 2368."
-SECURITY, Computer Skill; Tactical Console is +1 where present (not cumulative); 
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 7

[168] McFarland, Personnel, Federation
"Renowned Federation archaeologist. Attended the annual symposium of the Federation Archaeology Council in 2367. Interested in Picard's lecture."
-SCIENCE, Archaeology x2, SCIENCE; Your other Archaeology personnel present add one level of Archaeology
-INTEGRITY: 7, CUNNING: 9, STRENGTH: 3

[169] Ard'rian McKenzie, Personnel, Non-Aligned
"Female member of the Tau Cygna V colony. Very interested in Lt. Commander Data's abilities as an android and supported his evacuation efforts."
-CIVILIAN, Honor, Physics, Youth; Suspends The Sheliak at her location; 
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 6

[170] Gift-Giving, Interrupt
"One Keiko O'Brien's favorite places, McKinley Park, turned out to be the perfect spot for her husband Miles to give her a gold bracelet."
-Plays on any card played on your personnel. It may transfer that card to any personnel it has been romantically involved with present.

NOTES
[166] n/a
[167] Multiple McDowells can boost multiple ships, but not the same ship.
[168] Mega-useful for Archaeology missions, now we just have to create lots os Archaeology dilemmas ;-).
[169] As soon as she leaves a spaceline location, The Sheliak is free to destroy it. If The Sheliak cannot destroy the target facility or Away Team when it arrives there, it lingers until it hopefully can.
[170] Some gifts you don't want to receive, since the card could be played to transfer a dilemma, as well as an event or other card. You are allowed to transfer a card to an opposing card present if either card lists either personnel as a romantic entanglement.


ENTRIES
[171] McKinney
[172] McKnight, Ensign
[173] McNary
[174] McWatt
[175] "Measure of a Man, The"

DREAM CARDS
[171] McKinney, Personnel, Federation
"Starfleet officer who encountered dangerous unknown alien parasites attempting to infiltrate Starfleet Headquarters in 2367."
-OFFICER, Honor, Exobiology; May nullify Alien Parasites if present when encountered; 
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 4

[172] Exists as McKnight.

[173] McNary, Personnel, Non-Aligned, 
"Holographic re-creation of a homicide detective from the Dixon Hill novels. Good friend of Hill's. Worried about his life while Hill wasn't there."
-SECURITY, Law, Honor; Each time he is deactivated by opponent's cards, you may draw one card
-INTEGRITY: 7, CUNNING: 5, STRENGTH: 6

[174] McWatt, Personnel, Federation
"Starfleet officer who served aboard the USS Okinawa while Benjamin Sisko was its executive officer. Reassigned to Earth by Admiral Leyton."
-OFFICER, Navigation, Computer Skill; May report for free to same spaceline location as Admiral Leyton; 
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 7

[175] Disarmed, Interrupt
"During a hearing on the rights and sentience of androids, William T. Riker removed Lt. Commander Data's arm as a demonstration for the court."
-Plays on a just-initiated personnel battle to suspend all hand weapon bonuses here until end of battle. OR Plays on any android; it is STRENGTH -4 until Cybernetics present, then discard Interrupt. (Not cumulative.)

NOTES
[171] He cannot "cure" Alien Parasites after they have been encountered.
[172] n/a
[173] Being deactivated by a dilemma seeded by opponent would get you a card draw, for example.
[174] It occurs to me it would be fun to have some kind of mechanism for Leyton to reassign his cohorts. I'll see where I can fit that.
[175] Even on an android, the card plays at interrupt speed. It is only discarded when cured, but immediately if played on a personnel battle.


ENTRIES
[176] mediators
[177] medicine bundle
[178] medicine wheel
[179] Meditations on a Crimson Shadow
[180] medkits

DREAM CARDS
[176] Edo Mediators, Dilemma, planet
"Law-enforcement officials on planet Rubicun III. When one does not know the laws of a particular world, one watches one's steps more carefully."
-Unless Law and 2 Diplomacy present, one personnel without Anthropology present is captured and opponent may place any other Edo dilemma from their discard pile under this mission to be encountered next.

[177] Medicine Bundle, Equipment
"In Native Americal culture, a pouch containing various objects used on a vision quest. The contents are suggested by an animal guide."
-When present with your Native American personnel, your Native American-related Events and Equipment cards may play for free (to Medicine Bundle's location if played on spaceline).

[178]Medicine Wheel, Event
"Traditional Native American design symbolizing the cosmos, often on animal skins. When someone is near death or in a coma, their soul has been lost on the wheel."
-Plays on table. While in play, your just-killed Native American personnel may use Duranja, Great Forest and Sto-Vo-Kor (even opponent's). Once per game, you may nullify Komar Possession.

[179] Meditations on a Crimson Shadow, Event, , 15 points
"Cardassian novel written by Preloc. It takes place in the future during a time when Cardassia is at war with the Klingons, but ends up triumphant."
-Plays on table. While in play, your  personnel are STRENGTH +3 vs. Klingons AND your  ships are WEAPONS +3 vs. Klingon ships. If your  cards ever destroy any  Headquarters, score points and discard event.

[180] Exists as Medical Kit.

NOTES
[176] Edo dilemmas are those that feature the Edo (i.e. Punishment Zone and Worshipper).
[177] Events that play on table play for free there. Native American personnel and cards are listed as such in the lore or game text.
[178] All those cards allow personnel to go to the bonus point area upon death. Even if using opponent's events, the personnel still go to YOUR bonus point area. A note somewhere in AtoZ mentions that I was thinking of making Medicine Wheel a Doorway of some kind. Needless to say I've since changed my mind.
[179] Note that while you need Cardassian-affiliation personnel and ships, the bonuses will work against non-[Kli] Klingons and birds-of-prey.
[180] n/a


ENTRIES
[181] Meezan IV
[182] Mek'ba
[183] mek'leth
[184] Mekong, USS
[185] Mekor

DREAM CARDS
[181] Change Places, Mission, planet, Dominion
Meezan IV: Replace conference goer with changeling infiltrator.
-Any changeling infiltrator OR (SECURITY + Any changeling)
-Span: 3; 25 points; When completed, you may capture one opposing personnel present and download Impersonate Captive.

[182] Mek'ba, Event, Countdown: 3
"In the Klingon system of justice, the portion of a trial in which evidence is heard. Had strict rules for the conduct of both accuser and accused."
-Plays on your Klingon Law personnel. Once per turn, show opponent one card from your hand. They must show you a card of the same type from theirs OR their entire hand.

[183] Exists as Mek'leth.

[184] USS Mekong, Ship, Federation
"Starfleet registry number NCC-72617. Assigned to Deep Space 9. Carried 'subspace seaweed' to the station. Frequently commanded by Jadzia Dax."
-Danube Class[]
-RANGE: 8, WEAPONS: 4, SHIELDS: 6

[185] Mekor, Personnel, Cardassian
"Son of Gul Dukat. Born in 2360. In 2371, disappointed when his father did not take him to the Lakarian City amusement center during Defiant crisis."
-CIVILIAN, Youth; While in play, Dukat is all attributes +2; If opposing ship in Cardassia Region, your ships there are WEAPONS +2
-INTEGRITY: 6, CUNNING: 5, STRENGTH: 3

NOTES
[181] To download Impersonate Captive, you must first capture a personnel here, and vice-versa. It's not an either/or thing.
[182] In other words, unless opponent can show you a card of the same type, he or she has to show you the entire hand. Tip: Stock a time location just for this purpose.
[183] n/a
[184] Just giving Jadzia her own runabout.
[185] Only ships in the Cardassian region get the bonus (to fight those opposing ships in the same region).


ENTRIES
[186] Mekorda sector
[187] Mekro'vak
[188] melakol
[189] Melanie
[190] Melbourne, USS

DREAM CARDS
[186] Analyse Magnascopic Storm, Mission, space, Any crew may attempt
Mekorda sector: Investigate area where magnascopic storms are known to hit unexpectedly.
-Leadership + Astrophysics + Stellar Cartography + STRENGTH>35
-Span: 4; 30 points; Your side: You may play Magnascopic Storm on opposing ships here (as an Event card).

[187] Grilka's Stronghold, Headquarters, Klingon
"Ancestral house belonging to the House of Grilka in the Mekro'vak region of the Klingon homeworld."
-Seeds or plays on Qo'noS. May coexist with The Great Hall. Once per turn, one Klingon  SECURITY OR personnel with Grilka in title or lore may report for free here. (Not duplicatable.)
-SHIELDS: 36

[188] Romulan Pressure, Event
"When a Spock-led underground sprang up on Romulus preaching reunification with Vulcan, there were many melakols of pressure put on the governement to stop it."
-Plays on table. Your Romulans may initiate battle against their own affiliation and are STRENGTH +2 against it. OR Nullfiy Reunification.

[189] Melanie, Personnel, Federation, 
"Young aspiring writer who braved a storm to visit Jake Sisko on the last day of his life in an alternate future. A great admirer of his writings."
-CIVILIAN, Youth; May double Collected Stories where present; All attributes +1 when facing dilemmas
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 4

[190] USS Melbourne, Ship, Federation
"NCC-62043. Ship refit by a Bynars team in 2364. Offered to Commander William T. Riker in 2366. Fought the Borg alongside USS Saratoga."
-Excelsior Class[] Tractor Beam; SD Bynars Weapon Enhancement
-RANGE: 7, WEAPONS: 7, SHIELDS: 6

NOTES
[186] Magnascopic Storm is a dilemma that allows you to play dilemmas from the discard pile to a ship.
[187] Even without that many Grilka-related personnel, you still have the SECURITY free plays in addition to what The Great Hall gives you.
[188] Melakols are Romulan units of pressure.
[189] She doubles Collected Stories' attribute bonuses.
[190] Riker is NOT matching commander of this ship.


ENTRIES
[191] "Meld"
[192] Meldrar I
[193] Meles II
[194] Melian
[195] Melina II

DREAM CARDS
[191] Dangerous Mindmeld, Dilemma, space/planet
"When Tuvok mind-melded with the murderous Suder, he started to lose control of his violent Vulcan emotions."
-Unless 3 Empathy present, all Mindmeld personnel (and any personnel without printed Treachery sharing skills through Vulcan Mindmeld) each kill one personnel present (random selection). Discard dilemma.

[192] Penal Colony, Mission, planet, Cardassian/Dominion
Meldrar I: Visit penal colony on moon of this planet for torture tips.
-SECURITY + Treachery x2 + CUNNING>30
-Span: 2; 30 points; Has a Brig; Solving player may download Torture to hand.

[193] Hologram's Port of Call, Mission, planet, Non-Aligned
Meles II: A good time to be had for any freed hologram looking for adventure and romance in the 24th century.
-Professor Moriarty OR Navigation + Any  personnel with a Mobile Emitter
-Span: 4; 35 points

[194] Melian, Personnel, Non-Aligned
"Musician from planet Aldea. Assigned to tutor Katie, the child of an Enterprise-D crew member. Played a very advanced instrument."
-CIVILIAN, Music x2, Anthropology, Physics; SD Any Youth personnel
-INTEGRITY: 6, CUNNING: 10, STRENGTH: 4

[195] Telepathic Research, Mission, planet, Federation/Non-Aligned
Melina II: Do in-depth research of indigenous population's memories.
-(Empathy x3 OR Mindmeld x2) + Anthropology + STRENGTH>30
-Span: 3; 30 points; If solved, your Telepathic Survey is +10 points.

NOTES
[191] Yes, affected personnel may kill each other so that theoretically, none may be left. They may also kill opposing personnel present.
[192] Yes, a Brig without a facility. It works like any other Brig. As for the chosen affiliations, I had reason to believe from the episode, that this was in the general Cardassian/Bajoran area.
[193] Of course, Moriarty only BELIEVED he was going there, but holograms are a bit more independent these days.
[194] Anthropology helps him understand his new child, while Physics is an expertise in sound forms.
[195] Telepathic Survey is a similar mission at Hurada III. The points are added whether it's already solved or not.


ENTRIES
[196] Melnos IV
[197] Melona IV
[198] "Melor Famagal"
[199] "Melora"
[200] melorazine

DREAM CARDS
[196] Study Plasma Geyser, Mission, planet, Bajoran/Federation/Romulan
Melnos IV: Lead a team of geologists to study plasma geyser phenomenon here.
-SCIENCE x2 + Leadership + Geology x2 + Physics
-Span: 3; 30 points; Solving player may download Thermal Deflectors.

[197] Evacuate Colony, Mission, planet, Federation/Klingon
Melona IV: Evacuate colonists from planet being readied for habitation, but stripped by Crystalline Entity.
-Leadership + Geology + Honor + MEDICAL + Any ship with more than one staffing icon in orbit
-Span: 3; 30 points; Crystalline Entity may not seed here.

[198] Melor Famagal, Event
"Musical selection prized by Ferengi DaiMon Omag, an arms merchant who always requested it at Amarie's bar. Not Riker's cup of tea."
-Plays on your Music personnel. That personnel may "stop" any arms merchant present (or personnel present using more than 2 hand weapons) AND allow your SECURITY personnel present to capture it.

[199] Heavy Romance, Dilemma, space/planet, Countdown: 3
"Julian Bashir once fell for Melora Pazlar, a woman from a low-gravity world. Though each could enter the other's 'world', they could never stay there for long."
-One personnel present (random selection) runs off with lover to furthest planet. Place dilemma there. Discard with dilemma if still present with it when countdown ends.

[200] Induce Death, Interrupt
"Doctors can sometimes give their patients too large a dose of sedative (melorazine, for example) to induce a controlled death, from which they may later be brought back."
-Plays on your MEDICAL with Hypospray to place one personnel present selected to die in your hand instead of discard pile.

NOTES
[196] I imagine these geysers are similar to Firestorms.
[197] The Entity cannot be seeded here because it has already gobbled up the planet.
[198] I don't know how many player abuse the hand weapon cumulativity clause, but this can can curb it, while also giving Music personnel a little something to do. If a personnel has both Music and SECURITY, it may stop'n'capture all by itself.
[199] Ironically, the picture would show Bashir and Melora floating in her quarters.
[200] The personnel is still "killed", but cannot, for example, be placed in the bonus points area (or could, but what would be the point?)

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