ENTRIES
[201] Hudson, Gretchen
[202] Hugh
[203] Hugo, Victor
[204] Hugora Nebula
[205] hull stress
DREAM CARDS
[201] Gretchen Hudson, Personnel, Federation, 10 points
"Wife of former Starfleet officer Calvin Hudson before he was assigned
to the DMZ. Socialized with Benjamin and Jennifer Sisko on Earth."
-CIVILIAN, Honor; Worth points if present with Jennifer Sisko; If killed,
Calvin
Hudson becomes
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 3
[202] Exists as Hugh.
[203] Victor Hugo, Interrupt
"19th-century Earth poet, dramatist and novelist from France. Famous
for Les Misérables and The Hunchback of Notre Dame."
-Nullifies any
icon card OR The Hunchback of Notre
Dame. OR Downloads Les Miserables.
OR Allows any Eddington to escape any dilemma or Brig.
[204] Maquis Ambush, Mission, space, Bajoran/Non-Aligned
Demilitarized Zone Region*Hugora Nebula: Hide within stellar cloud
to ambush Cardassians on DMZ border.
-2 icons
+ Leadership + (Resistance OR SECURITY x2)
-Span: 3; 30 points; Opponent's side: Scan must be played to initiate
battle here.
[205]Hull
Stress, Dilemma, space
"Shearing and other destructive structural forces placed on a spacecraft
during maneuvers which can lead to breaches or destruction."
-Unless RANGE<7, place on ship. While in play, each time ship uses
a Tactic card, place one damage marker from your Battle Bridge side-deck
on it. Cure with Plexing.
NOTES
[201] Only a Calvin that is in play when
she dies is affected by her special skill.
[202] n/a
[203] An Eddington escaaping a Brig is
still at that location and probably becomes an intruder.
[204] Only your opponent requires a Scan
card to initiate battle at this nebula, you are not.
[205] That's RANGE LESS THAN 7. When you
play a Tactic and your ship is present (i.e., benefits from it), you draw
a damage marker from you OWN side-deck and place it on the ship. Why does
Plexing cure it? Well, it's a STRESS dilemma, isn't it? Hope no one minds
the joke.
ENTRIES
[206] humanoid life
[207] humeral socket replacement
[208] humuhumunukunukuapua'a
[209] Hunchback of Notre Dame, The
[210] "Hunted, The"
DREAM CARDS
[206] Salome, Personnel, Non-Aligned,
"Holographic re-creation of female humanoid from the galaxy's past.
Helped seed the known races of the Alpha quadrant."
-VIP, Diplomacy x2, Honor, Biology x2; Where present, all non-,
non- Alpha quadrant
personnel may work together
-INTEGRITY: 10, CUNNING: 10, STRENGTH: 2
[207] Thigh Implant, Event
"Humeral socket replacement. Simple surgical procedure undergone by
Starfleet Chief of Operations, Miles O'Brien, in 2371."
-Plays on your personnel (for free if
Miles O'Brien). Once per turn, if "stopped" at any site, you may "unstop"
if you immediatey make it walk to another site. Its STRENGTH is +1.
[208] Exists as Humuhumunukunukuapua'a.
[209]The Hunchback
of Notre Dame, Dilemma, planet
"Classic 1831 novel by Victor Hugo. Highly melodramatic work about
an ugly hunchback who fell in love with a beautiful gypsy."
-Unless one "ugly" personnel present (any non-Quark Ferengi species
personnel OR Silarin Prin OR Orta OR any Barclay OR any Zakdorn OR Fek'lhr
OR any Vorgon), one female personnel present (opponent's choice) is captured.
Discard dilemma.
[210] Sensor Cloak, Event
"Angosian supersoldier Roga Danar had the ability to cloak himself
from a ship's sensors, as well as breaking free from a transporter beam."
-Plays on your personnel (for free if Roga Danar OR Tosk). Opponent
may not look at card for any reason (unless you show it volontarily), and
may not transport or relocate it by any means.
NOTES
[206] Salome is the name of the actress
(the same who plays Founder Leader in fact), but it had the right ring.
The treaty she creates supercedes even restriction boxes.
[207] Note that the personnel MUST walk
to another site, but it may always double-back, engage in battle, etc.
The STRENGTH boost might make a drone's Yuta numbers more nebulous, or
something similar.
[208] n/a
[209] Personnel bit by the "ugly gene"
are a totally arbitrary notion, but I've included a couple of disfigured
guys, the hunched over Ferengi (all but the relatively handsome Quark,
or the dabo girls - who aren't the right species - of course), Barclay
(I don't think he's ugly, but he must perceive himself as a "hunchback"),
and a couple of the uglier species. The Dominion and Romulans are a little
more hosed than the others.
[210] Scans will not reveal target card,
nor will Ocular Implants. The ship it is on may always be relocated, but
the card cannot personally be relocated (by such cards as Mysterious Orb
for example). Any player who lies about the card's staffing ability or
skills used to pass a dilemma (since you don't have to show them), lose
the game. The check may be made once the card hits the discard pile, or
after the game is over.
ENTRIES
[211] hunter probe
[212] Hunters
[213] Hupyrian beetle snuff
[214] Hupyrians
[215] Hur'q planet
DREAM CARDS
[211] Hunter Probe, Dilemma, space/planet
"Automated weapon programmed to attack specific targets. Used by Silarin
Prin to murder members of the Shakaar resistance cell."
-When encountered, opponent names any personnel with an intelligence
skill in play. Place dilemma on Away Team/crew. if named personnel ever
in Away Team or crew, it is killed, then discard dilemma.
[212] Hunter, Personnel, Dominion, ,
10 points
"Male humanoid who led a hunting party involving live, intelligent
prey - the Tosk."
-SECURITY, SECURITY, Transporter Skill, Exobiology; SD Dropping In;
SD Prisoner Escort; Scores points if captures Tosk;
-INTEGRITY: 3, CUNNING: 8, STRENGTH: 9
[213] Hupyrian Beetle Snuff, Event, Countdown: 3
"Inhalable substance enjoyed by Grand Nagus Zek. He stopped using snuff
when under the influence of the Prophets because it hurt the beetles."
-Plays on your Ferengi (for free if any Zek). It is all attributes
+3 and may avoid any random selection. Only nullified by Orb Experience.
[214] Hupyrian Vow, Event
"Hupyrian servants are known for their devotion to their employers
and often take a vow to speak only to their masters."
-Plays on your Hupyrian. Where present, cards that require you to speak
do not have an effect on your cards AND your Hupyrian may share one of
its skills each turn with one Grand Nagus present. (Not cumulative.)
[215] Exists as Quest for the Sword.
NOTES
[211] Ok, I've finally folded. An intelligence
skill is meant to represent Resistance, Obsidian Order, Section 31, FCA,
Klingon Intelligence and Tal Shiar. "Founder" is not a skill, though sometimes,
they'll appear with intelligence skills. Unless specifically mentioned,
Founders are not "intelligence". The opponent controls the Hunter Probe,
much like an infiltrator, joining or not joining Away Teams at will. If
the only intelligence personnel in play is opponent's own, he'll have to
name one of his own, but the chances of that personnel joining your Away
Team are slim unless captured and brainwashed, or assimilated. If no intelligence
personnel are in play, the dilemma has no target and is discarded.
[212] I have a cool Tosk hunting mechanic
planned, but you'll have to wait until "T" to see it. The Hunter must capture
Tosk himself, through such cards as Captured where he would be the SECURITY,
etc.
[213] Orb Experience does not have its
normal effect, only nullification here.
[214] So Guilty-Provisionally, for example,
cannot affect an Away Team with this card present.
[215] n/a
ENTRIES
[216] Hur'q
[217] Hur'q
[218] Hurada III
[219] Huraga
[220] Hurkos III
DREAM CARDS
[216] Pillage and Destroy, Objective
-Seeds or plays on table. While in play, your personnel may "steal"
unattended artifacts used as equipment cards present OR, if your Archaeology
not present, destroy attended ones where your unused personnel STRENGTH
in personnel battle here > 20 (limit: one Artifact destroyed per turn).
Bajorans may not destroy Orb artifacts.
[217] Filthy Outsider, Interrupt
"Many species have words for 'outsider' that have becomes either insults
or words that inspire fear in children."
-At the start of any personnel battle, if you have Treachery but no
Honor present, you may immediately kill one opposing personnel that is
the only one of its species present (random selection). (Once per battle.)
[218] Telepathic
Survey, Mission, planet, Federation/Non-Aligned
Hurada III: Do telepathic survey of natives' memories, with their consent.
-(Empathy x2 OR Mindmeld) + Diplomacy x2
-Span: 3; 25 points; When solved, Empathy OR Mindmeld personnel present
(your choice) gains any one skill until any mission solved.
[219] Huraga, Personnel, Klingon
"Klingon warrior. Longtime friend to the House of Mogh. In 2372, told
Worf about the High Council's plans to invade Cardassia."
-VIP, Honor x2, Law; May report directly to any Worf; When at opponent's
Great Hall, top card of their draw deck is always face up;
-INTEGRITY: 8, CUNNING: 6, STRENGTH: 7
[220] Investigate Con Man's History, Mission, planet,
Ferengi/Klingon/Non-Aligned
Hurkos III: Conduct investigation into swindler's history on this planet
he supposedly moved to as a child.
-SECURITY + (Law OR FCA) + (CUNNING>35 OR
STRENGTH>40)
-Span: 2; 30 points; Devinoni Ral worth -5 points to owner when present.
NOTES
[216] This card gives you two options.
1) Steal unattended artifacts à la Procurement Drone. 2) Destroy
one in a personnel battle if a) you don't have Archaeology present, b)
your unused STRENGTH (i.e. the total STRENGTH of personnel that did not
pair up and survived the battle) is higher than 20, and, if it's an Orb
artifact c) no Bajoran is present in your attack party.
[217] A personnel battle interrupt for
the more Treacherous of us, it acts as a mini Hate Crime.
[218] Your telepath may be given any standard
skill, and that skill may be used until any mission is solved, even by
your opponent.
[219] The High Council mention in his
lore makes him reportable for free to The Great Hall. If that Great Hall
was seeded or played by your opponent, then opponent's top card in draw
deck is always visible (face up). Not if you seeded The Great Hall though.
[220] [Kli] STRENGTH means only the Klingons
have access to this option, the rest must use CUNNING. Devinoni's owner
incurs a -5 point penalty if the personnel is here... a reason to build
a Brig here? Hehehe.
ENTRIES
[221] Husnock ship
[222] Husnock
[223] Huss
[224] Hutchinson, Commander Calvin
[225] Hutchinson, Transporter Chief
DREAM CARDS
[221] Exists as Husnock
Ship.
[222] Exists as Husnock Outpost.
[223] Huss, Personnel, Klingon
"Klingon warrior. Daughter of Kahmar. In 2373, inducted by Gowron by
the Order of the Bat'leth. Romulan enxryption expert."
-SECURITY, Honor, Leadership, Computer Skill x2; SD Access Denied;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 8
[224]Calvin Hutchinson,
Personnel, Federation
"Commander of Akaria Base. Known for his prowess at small talk. Had
an interesting conversation about water fowl with Lt. Commander Data."
-OFFICER, Anthropology x2, Exobiology, Diplomacy; May report for free
to any Baryon card;
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 4
[225] Chief Hutchinson, Personnel, Federation
"Enterprise-D crewmember. At the transporter controls when an away
team rescued Timothy from the USS Vico on stardate 45397."
-ENGINEER, Transporter Skill, Youth; May suspend play once per full
turn to beam up one fo your personnel here;
-INTEGRITY: 7, CUNNING: 6, STRENGTH: 5
NOTES
[221] n/a
[222] n/a
[223] The encryption thing is invention,
but there's not much information here. Note that her being part of the
Order of the Bat'leth makes her usuabl with the Hall
of Warriors.
[224] Baryon locations include any ship
with Baryon Buildup, and the mission Baryon
Sweep (Arkaria Base).
[225] Will you use the Transporter Armband-like
ability during your turn, or are you going to hold out for your opponent's?
ENTRIES
[226] Hutet labor camp
[227] hydrazine
[228] hydrocortilene
[229] hydroponics bay
[230] hydrosail
DREAM CARDS
[226] Exists as Force-Labor
Camp.
[227] Breathed In Vapors, Dilemma, space
"Hydrazine, a gas used in reaction-control thrusters such as those
on shuttles, is a serious health hazard if inhaled."
-Unless MEDICAL and ENGINEER present, place on your ship with no staffing
icons here (random selection). Each time it faces a
dilemma OR is damaged, one personnel aboard (random selection) dies.
[228] Prescription, Interrupt
"Crewmembers are always coming to a ship's doctor asking for presciptions.
Hydrocortaline, for example, is a commonly prescribed pain killer."
-Plays where you MEDICAL OR Hypospray present to suspend play to download
Animazine
OR Anti-Intoxicant OR Antipsychotic
OR Cordrazine OR Desegranine
OR Simulate Shock OR any Barclay.
[229] Hydroponics Bay, Site
-Any botanist may report here. Every turn that a botanist is present
here, you may download one Food card to the Mess Hall OR Ten-Forward (if
personnel present there). Plasma Fire here will destroy the site entirely
(relocating personnel present to adjacent sites). May not coexist with
Airponics
Bay.
-Any starship[Saucer section/Forward section]
[230] Hydrosailing, Event
"Water sport diversion available in Neelix's Polynesian resort holodeck
program. It was taught by many of the program's characters."
-Plays on any Holodeck OR Holosuite
OR Risa. All your personnel present may "hydrosail" at the start of your
next turn. They are "stopped" and all your card draws for this turn are
doubled. Discard event.
NOTES
[226] n/a
[227] Of course, if no such ship is present,
the dilemma is discarded. This amy be placed on ships carried aboard other
ships if they meet the criteria.
[228] The downloads include a whole list
of "medecine" cards made for AtoZ, plus the guy that's always asking for
prescriptions: Mr. Reg Barclay.
[229] Used to be, only Voyager had access
to this site (as Airponics Bay), but this one's for everyone. Note that
Biology personnel are replaced by only personnel who express an interest
in botany (as per their lore), including gardening.
[230] As long as you have personnel either
on the Holodeck (the site) or Holosuite, or on Risa itself, your personnel
have the option of going sailing. If you choose to sail, all your personnel
there are stopped, no exceptions. All card draws are doubled, including
those that are a product of other cards (like Kivas Fajo-Collector).
ENTRIES
[231] hyper-impulse
[232] hyperonic radiation
[233] HyperPro PC
[234] hyperspace physics test
[235] Hyperspanner
DREAM CARDS
[231] Hyper-Impulse, Event
"Advanced form of propulsion employed on Federation timeships and other
future ships from up to the 29th century."
-Plays on your
ship from the future. You may download any number of Wormholes to it every
turn. (Wormholes must be on this ship. Downloads may not be converted into
other downloads or card draws.)
[232] Hyperonic Radiation, Dilemma, planet
"Hazardous form of energy that can be fatal to unadapted humans. Federation
colonists at Tau Cygna V were able to adapt over time."
-Unless 3 SCIENCE present, place on planet. At the start of each of
your turns, one personnel present (except androids and Tau Cygna V colonists)
is killed (random selection).
[233] HyperPro PC, Artifact,
"Brand name of a primitive personal computer product introduced by
Chronowerx in 1996. Used technology from the timeship Aeon."
-Use as Equipment. Adds one level of Computer Skill to each personnel
present. If at Chronowerx time location,
discard at any time to destroy OR commandeer Aeon
(switching opposing personnel with yours at same location).
[234] Hyperspace Physics Test, Dilemma, space
"One portion on the entrance examination for aspiring Starfleet Academy
cadets adresses the candidate's competence in hyperspace physics."
-Crew may not proceed unless 3 Physics OR Youth with either Physics
or Astrophysics present.
[235] Repair Landed Ship, Event
"One challenge sometimes facing engineers is that of repairing a crashed
ship with few tools and materials. A hyperspanner can go a long way."
-If you have an ENGINEER aboard, play on any landed ship to completely
repair it. One removed damaged marker is placed out-of-play (random selection).
NOTES
[231] Those are Wormhole interrupts by
the way. The caveats in parentheses are to keep any future cards from abusing
these "unlimited" downloads.
[232] n/a
[233] If using the discard function to
commandeer the Aeon: You don't need personnel aboard. The ship is immediately
commandeered and all opposing personnel aboard are relocated to where your
personnel are at the Time Location. while your personnel are relocated
to the ship.
[234] A big Physics dilemma (been waiting
for that one?).
[235] This is pretty nice. Damaged? Simply
land the ship (if it's landable, of course) and repair it completely. One
of the damage markers won't even go back to the Battle Bridge side-deck,
so you don't have to worry about that Tactic anymore.
ENTRIES
[236] hyperthermic charge
[237] hyperzine
[238] hypospray
[239] hypothalmic series
[240] hyralan sector
DREAM CARDS
[236] Hyperthermic Charge, Tactic
ATTACK: 3, DEFENSE: 0
-ATTACK bonus +2 if you have a Vidiian ship firing. Hit = .
Direct hit = .
*Shockwave: Ship's RANGE is disabled for one full turn after this card
played on it.
RANGE -1, SHIELDS -3, HULL -35%
[237] Implant Overload, Interrupt
"Stress related to his cranial implant caused Garak to suffer a cardiac
arrest in 2370. Dr. Julian Bashir had to give him hyperzine immediately."
-Nullifies any Implant card, killing the personnel it was played on
unless a MEDICAL personnel with Hypospray present.
[238] Exists as Hypospray.
[239] Hypothalmic Failure, Dilemma, space/planet
"In 2370, Counselor Troi's hypothalmus malfunctioned, causing her to
lose control of her body temperature as she de-evolved into an amphibian."
-Unless 3 MEDICAL present, one personnel present (random selection)
is disabled until Barclays' Protomorphosis Disease passed by its crew or
Away Team. Cure with Fire Sculptor.
[240] Smuggler Rendezvous, Mission, space, Klingon/Non-Aligned
Hyralan sector: Rendezvous with smuggler for an exchange of artifacts
for latinum.
-Smuggling + Archaeology + Greed + Navigation OR Baran + Koral
-Span: 4; 35* points; *+10 points if Artifact used as equipment present
discarded here.
NOTES
[236] The RANGE returns to normal after
that one full turn (well, normal is still -1 plus any other damage markers).
[237] The Implant is nullified one way
or the other.
[238] n/a
[239] A disabled personnel can be carried
around like equipment, so it must be present when Barclay's is passed to
be cured.
[240] You may only discard one Artifact.
ENTRIES
[241] hyronalin
[242] hytritium
[243] hyvroxilated quint-ethyl metacetamine
DREAM CARDS
[241] Radiation Poisoning, Incident,
-Seeds or plays on table. While in play, at end of each turn, personnel
are present at Plasma Fire or Dangerous
Goods OR at same location as Radioactive Garbage Scow, one is killed
(random selection). Genetronic Replicator may be used by a MEDICAL personnel
even in crews to stop these deaths. Nullified by Kevin Uxbridge.
[242] Unstable Cargo, Interrupt
"Hytritium, a highly unstable substance used to neutralize poisonous
tricyanate, was too unstable to convey by transporter."
-Plays when any player completes a "cargo run". Unless 2 Smuggling
OR 3 SCIENCE aboard cargo running ship, cargo run points are halved (round
down); if equipment was Ketracel-White, that card is destroyed. (Not cumulative.)
[243] Unfair Play, Event, Countdown: 2
"In 2370, Quark tried to fix a raquetball match by putting an anesthetic
drug in Dr. Julian Bashir's drink before his match with Miles O'Brien."
-Plays on any
icon card in play (for free if Fair Play). That card's effects (except
end of game effects) are suspended until countdown ends. Only nullified
by Q2.
NOTES
[241] That's right, you can haul the Scow
to any location and watch people die from radiation poisoning. Genetronic
Replicator's powers are only extended to crews to prevent deaths caused
by this card, no others.
[242] The personnel required to prevent
the point loss must be aboard when the ship completes the run. The Ketracel-White
is not destroyed if the SCIENCE or Smuggling personnel were present.
[243] Cards which cannot be ever nullified
can still be suspended, no? ;-)
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