ENTRIES
[151] Evadne IV
[152] Evansville, John
[153] evasive pattern
[154] Evek, Gul
[155] event horizon
DREAM CARDS
[151] Detect Paxans, Mission, space, Cardassian/Dominion/Ferengi/Romulan
Evadne system: Use long-range detection devices to find reclusive Paxans
responsible for reports of a nearby wormhole.
-Stellar Cartography x5 + Android + CUNNING>80 + Discard any Scan card
-Span: 2; 45 points; Paxan "Wormhole" always relocates ships here.
[152] John Evansville, Personnel, Non-Aligned,
"Human inhabitant of the former Briori homeworld in the Delta quadrant.
Descendent of one of 300 people kidnapped by the Briori in 1937. Invited
Voyager to stay."
-OFFICER, Honor, Leadership; All humans in Delta quadrant are attributes
+1, +2 at a Colony;
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 7
[153] Exists as Evasive Maneuvers.
[154] Exists as Evek.
[155]Event Horizon, Incident
-Plays between two missions. Creates a spaceline location with a Span
of 3. Ships passing here must stop unless 3 Astrophysics aboard. When a
ship stops here, probe, then replace probe card at bottom of deck:
#:
Causality
loop. Ship is "stopped" until end of next turn. (Does not probe next
turn.)
#:
Mirror
image. You may download to this location any ship with the exact same
title as this one. It may coexist with this one regardless of duplication
rules.
#:
Broken
free. Ship "unstopped". You may immediately use remaining RANGE, if
any.
NOTES
[151] I tried to make it a difficult and
point-worthy mission. When Paxan "Wormhole" relocates a ship, it must be
relocated here.
[152] The Colony bonus is still for humans
in the DQ.
[153] n/a
[154] n/a
[155] You only probe once per time you
physically stop, not for every turn stopped here. The ship downloaded through
Mirror image isn't staffed. Note that this is the Event Horizon from Voyager's
"Parallax", not the true Einsteinian definition of the phenomenon.
ENTRIES
[156] Everest, Mount
[157] "Evolution"
[158] "Ex Post Facto"
[159] exanogen gas
[160] Exarch
DREAM CARDS
[156] Everest Stronghold, Program
"Julian Bashir's secret agent program contained one possible climax
on Mount Everest, from which the evil Dr. Noah planned to survive his Great
Flood."
-May coexist with Secret Agent Program. Personnel present do not participate
in mission attempts. Personnel present remain unaffected by dilemmas affecting
rest of ship or facility.
Now exists as
Holoprogram:Noah's
Mountain Retreat.
[157] The Doctor Returns, Event
"After a year-long stay at Starfleet Medical, Dr. Beverly Crusher returned
to the USS Enterprise-D and to her son. And the people rejoiced."
-If Katherine Pulaski was ever discarded this game, plays on table.
Immediately bring any Beverly Crusher from outside the game to any ship
in play. While in event in play, all Crushers at her location are attributes
+2. (Not cumulative.)
[158] Murderous Moment, Mind Location, Countdown:
3, -5 points
Tom Paris OR Any lone personnel who just killed another: The Baneans
make a killer experience the moment of his victim's death as punishment
for the crime.
-Immediately bring the personnel this personnel killed (or one random
opposing personnel in discard pile if played on Tom Paris) to Mind Location.
They battle. If target personnel dies, owner loses points. At the end of
the turn, both personnel are revived and battle again at start of next
turn, and so forth, until countdown ends. Then, discard Mind Location and
previously killed personnel.
[159] Cold Storage, Interrupt
"Exanogen gas is an extremely cold gaseous compound that can be used
to retard the feeding and growth of nitrium metal parasites, among others."
-Plays on Nitrium Metal Parasites, Nanites, Microbiotic Colony and
Vole Infestation to suspend its effects and relocate dilemma to ship. Dilemma
is transferred to next ship this one meets, where it has its effect.
[160] Rakhar Exarch, Personnel, Non-Aligned,
"Official from the Nehelik Province of planet Rakhar. In 2369, demanded
that the Rakhari fugitive Croden be extradited from Deep Space 9."
-VIP, Law x2; Once per game, return one of your personnel held captive
to this location, nullifying any event played on it;
-INTEGRITY: 6, CUNNING: 6, STRENGTH: 5
NOTES
[156] In other words, personnel in the
Holodeck
aren't affected by the Aphasia Virus for example, and are exempt from dilemma
selections (though if the ship blows up, so does the Holodeck), BUT they
also don't contribute any skills or attributes to the mission attempt (including
dilemma resolution). May be a new way to redshirt in space.
[157] Obviously, you can't report a unique
Bev if one is already there, though you could persona switch with one on
a ship and keep the other in hand. A Pulaski on either side of the table
will do the trick.
[158] Okay, does this one make sense?
Lone personnel are personnel that are alone in their crews or Away Teams.
The card can be played on any personnel alone with another, who has just
killed that personnel. Say Gowron has just killed Zon (with the help of
hand weapons or something). You can play the card on Gowron. Zon is brought
back to life in the Mind Location only. For the next three turns they battle.
If Zon ever kills Gowron (and any battle related interrupts can be brought
into play), Gowron's owner loses 5 points. If he gets killed three times
(you can't really die in this Mind Location), owner would lose 15 points
altogether. If played on Tom Paris, he need not have killed anyone. "Killing
a personnel" also inlcudes seeing it discarded because of a Nemesis icon,
etc. Note that all Mind Location rules are still in effect, including the
possibility of bringing in telepathic personnel in to help either personnel
in its battle.
[159] Since the interrupt is played before
it is resolved, you don't even check to see if you meet its requirements.
The next ship this ship meets is either the next ship that stops at your
location (ships already present are immune) or present where you stop next.
If that ship does not meet the requirements, then the dilemma has its effect
on that ship. If it does, it may score points. You may use this when an
opponent would encounter the dilemma, and then stop at its location to
reap the easy points, for example.
[160] Good for capturing (use with Extradition,
for example) and for getting back your personnel.
ENTRIES
[161] Excaliber, USS
[162] Excelsior, USS
[163] Excelsior-class starship
[164] Exeter, USS
[165] exobiology
DREAM CARDS
[161] USS Excaliber, Ship, Federation
"Starfleet registry NCC-26517. Under the command of William T. Riker,
served in Picard's Romulan blockade armada. Later captained by Mackenzie
Calhoun."
-Ambassador Class[]
Tractor Beam
-RANGE: 7, WEAPONS: 8, SHIELDS: 8
[162] Excelsior, Ship,
Federation,
"First Excelsior starship. Tested experimental transwarp drive. Commanded
by Captain Sulu. Ensign Tuvok participated
in its gaseous anomaly cataloguing mission."
-Excelsior Class[]
Tractor Beam; You may nullify any Incoming Message played here
-RANGE: 7, WEAPONS: 6, SHIELDS: 7
[163] Exists as USS Excelsior.
[164] USS Exeter, Ship, Federation
"Starfleet registry NCC-26531. Named for an old Constitution-class
vessel. Ship on which Tom Paris served prior to his stay at a penal
settlement."
-Ambassador Class[]
Tractor Beam; Has a Brig
-RANGE: 8, WEAPONS: 7, SHIELDS: 7
[165] Exobiology Experts, Event
"The android Data excelled in his studies in Exobiology at Starfleet
Academy. Wesley Crusher also garnered high honors in the subject."
-Plays on table. While in play, your Exobiology personnel without MEDICAL
also have the extra skill of MEDICAL if personnel from other species present
with them. (Not cumulative.)
NOTES
[161] I don't plan on making a Mackenzie
Calhoun (from the New Frontier book series), but I just had to mention
him.
[162] May not sound like a great ability
for the legendary ship, but let's not forget it's mentioned on some other
AtoZ cards, including the Astral V
Annex and the mission, Historic
Rendezvous.
[163] n/a
[164] n/a
[165] So Beverly can't become MEDICAL
x3, but Data would gain MEDICAL.
ENTRIES
[166] Exochemistry
[167] exocomp
[168] exoscalpel
[169] Exosia
[170] exothermal inversion
DREAM CARDS
[166] Academy Courses, Dilemma, space/planet
"There are many required courses at Starfleet Academy - as well as
other training facilities - and for good reason. It takes a lot of skill
to survive in this dangerous universe."
-Away Team or crew may not proceed unless 12 or more different standard
skills are present.
[167] Exists as Exocomp.
[168] Exoscalpel, Interrupt
"Surgical instrument used by Starfleet medical personnel to incise
the skin and expose underlying tissue. Tissue may be removed and grafted
onto other tissue."
-Where your MEDICAL present, plays to relocate any card played on one
of your personnel to another of your personnel (or stunned or disabled
opposing personnel).
[169] Pure Thought, Mission, space, Any crew may attempt,
Gateway to Exosia: Mentally enter subspace domain of pure thought sacred
to Nacene civilization.
-Mindmeld x4 OR Empathy x4 OR 2 Ocampa OR Suspira OR Caretaker
-Span: 4; 35 points;
icon dilemmas may seed here without an open Alternate Universe Door.
[170] Exothermal Inversion, Dilemma, planet
"Dramatic upheaval in a planet's atmosphere caused by an external enegry
source. Such a phenomenon was a real possibility in Penthara IV's plans
for survival."
-Unless 4 Geology and/or Physics, place on planet. At the end of each
turn, one personnel, equipment, or landed ship here is destroyed. Cure
with RiQer OR nullify with Amanda Rogers.
NOTES
[166] Could be difficult on decks taking
advantage of skill redundancy. Classifications count as regular skills.
[167] n/a
[168] For example, you could excise I
Am Not a Merry Man from Worf and put it on Alexander. You could also switch
a Garak Has Some Issues from one personnel to the next. All personnel must
be present with MEDICAL.
[169] An odd one, I admit. The last function
will really only be good for self-seeds but you never know.
[170] "And/or" means that any combination
of Geology and Physics of 4 or more will do. For example, 3 Geology and
1 Physics.
ENTRIES
[171] "Explorers"
[172] Expressionistic phase
[173] "Eye of the Beholder"
[174] "Eye of the Needle"
[175] Eye of the Universe
[176] "Eyes in the dark"
DREAM CARDS
[171] Fireworks, Interrupt, 5 points
"When Benjamin Sisko and his son arrived to Cardassian Prime in an
ancient Bajoran sail vessel, Gul Dukat received the accomplishment with
spectacular pyrotechnics."
-If you have not yet battled opponent this game, play to score points
if opponent just completed a non-Borg objective. (Not cumulative.)
[172] Dizzy Painting, Interrupt
"Data's foray into expressionistic painting yielded a representation
of the Battle of HarOs he gave to Worf on his birthday. It made the Klingon
dizzy."
-Download Battle of HarOs.
OR Relocate up to two ships in Romulan Neutral Zone to Battle
of HarOs. OR Nullify Impressions'
points. OR Persona switch a personnel with an
personnel with the same name.
[173] Deadly Love Triangle, Mind Location, 5 points
Any Empath: Empathic echo of a murder committed years ago, recreating
it in a present day context.
-At the end of each turn, owner of empath probes:
#:
Life
goes on. Both players may report a personnel who was romantically involved
with empath to mind location to score points.
#:
Huh?!?
That's not right. If personnel present with empath outside mind location,
discard mind location.
#:
The
big jump. All personnel at mind location (including empath) are killed.
Native to this location: Calloway (owner of mind location decides if
she is).
[174] Incoming Messsage from Another Time, Interrupt,
"When the crew of Voyager contacted Dr. Telek R'Mor through a micro-wormhole
on stardate 48579.4, they never thought that contact would occur on a much
earlier date."
-Plays on any ship at a time location to download Wormhole or Temporal
Vortex to it OR to relocate one personnel aboard to a ship at same location
in the present.
[175] Eye of the Universe, Event
"The Skrreeans called the Bajoran Wormhole, the Eye of the Universe.
They believed their lost homeworld could be found on the other side."
-Plays on Bajoran Wormhole in Gamma quadrant. While in play, your Skrreeans
may report to any ship at adjacent location AND Refuse Immigration's requirements
are doubled OR mission may be attempts and solved by any
Skrreean.
[176] Exists as Eyes in the Dark.
NOTES
[171] Battling your opponent later does
not nullify the bonus points.
[172] That last function: "name" is not
the same as "title", so Lt. (j.g.) Picard is an AU version of Jean-Luc
Picard.
[173] It plays on any personnel with empathy,
not just Deanna Troi. The ML's owner decides if Calloway is a native or
not when such a situation (like reporting) warrants it.
[174] n/a
[175] Makes Refuse Immigration much harder
(2 Vedeks + Leadership x2 + Diplomacy x2 + CUNNING>56 OR Leadership x4
+ INTEGRITY<60 + WEAPONS>20). Note that the INTEGRITY requirement becomes
much easier. The mission can also be solved with the following requirement:
one NA Skreean. The Skreean can attempt the mission without Bajoran help.
[176] n/a
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