Dream Cards AtoZ-The Encyclopedia of Dreams - F

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ENTRIES
[51] Felaran rose
[52] feldomite
[53] felicium
[54] feline supplements, 25, 74 & 221
[55] Felton, Ensign

DREAM CARDS
[51] Felaran Rose, Interrupt
"Flowering plant native to a planet in the Delta quadrant. Would have made a great gift for Kes."
-Double Airponic Bay's download ability. OR Suspend the effects of any card on Ocampa in play for rest of turn. OR Report Tom Paris and/or Neelix to Kes's location.

[52] Abandon Mines!, Event
"Feldomite is a hard to mine mineral substance. Unfortunately for Quark's finances, a mine on Parsion III struck a worthless deposit of feldomite in 2373."
-Plays on any mission requiring Geology. It now requires twice as much Geology and any Nor here may not Process Ore unless 2 Geology at Ore Processing Unit.

[53] Felicium Addiction, Dilemma, space/planet
"Felicium was used centuries ago by the Brekkians to cure a deadly plague on neighboring Ornara. When the plague ended, the Ornarans were addicted to the narcotic."
-Unless Law present, place on mission. Opponent may place on any personnel saved from death by MEDICAL personnel or equipment here. It is addicted and dies unless another MEDICAL always present.

[54] Feline Supplement 25, Food
"Cat food designed for Spot. Data believed that number 25 (of 221) to be Spot's favorite, but it was hard to tell."
-While in play, your ANIMAL personnel at this location may "stop" one compatible personnel present. Discard at any time to download any card with a number in the title into play. (Not cumulative.)

[55] Felton, Personnel, Federation
"Ensign at the conn of the Enterprise-D in 2368. Navigated the ship out of a Soliton wave. Was impressed by nebula FGC-47's beauty."
-OFFICER, Navigation; May nullify Soliton Wave where present; Attributes +2 at a nebula; 
-INTEGRITY: 7, CUNNING: 7, STRENGTH: 6

NOTES
[51] A common, don't worry. All Ocampa are covered (yours and your opponent's) by the second function.
[52] The title mimicks that of Abandon Ship! It's really your choice to abandon the mines or not, but the venture becomes much less profitable. Yes, a more Geology mission specialists can be brought in to hike the mission points.
[53] Genetronic Replicator requires MEDICAL, so a personnel saved by it is covered by this card. As would anyone who passed a MEDICAL-related dilemma by meeting those requirements. Opponent has the choice of which personnel to target, and even the option of not targeting at all. If the target personnel is ever separated from a MEDICAL (à la Jem'Hadar and Changelings pre-Blaze).
[54] So Spot (or another Neutral ANIMAL) can stop any affiliation except Borg. Cards with numbers in them include all Rules of Acquisition, for example.
[55] Another navigator that might fit in a nebula deck.


ENTRIES
[56] fencing
[57] Fendaus V
[58] Fenna
[59] Fento
[60] feragoit goulash

DREAM CARDS
[56]Fencing Challenge, Event
"Ancient art and sport of swordplay with foils. Jean-Luc Picard enjoyed fencing in the Enterprise-D's gymnasium, and even taught it to Guinan."
-When two of your personnel alone together, place on personnel with highest CUNNING+STRENGTH there. It is STRENGTH +4 in personnel battle (unless opposing disruptors or phasers present) and may nullify Foiled Again where present.

[57] Study Armless People, Mission, planet, Bajoran/Federation
Fendaus V: Study race of armless (but not necessarily harmless) aliens.
-Exobiology x2 + Anthropology + Diplomacy + No hand weapons + STRENGTH>45
-Span: 3; 40 points

[58] Fenna, Event
"Psychoprojection created by Nidell Seyetik when she lost control of her empathic abilities. 'Fenna' lived the happiness Nidell could not and fell in love with Sisko."
-Place on your Empath. Immediately take a copy of that personnel from outside-the-game and place it into hand. Every turn, it may report to any Site at same spaceline location. If killed, return to hand. (Not cumulative.)

[59] Fento, Personnel, Non-Aligned
"Elderly male Mintakan. Related many of his people's legends about a godly Overseer. Left to guard the injured Dr. Palmer. Overpowered by Riker."
-MEDICAL, Anthropology x2; SD Overseer; Seeds at Mintaka III like a dilemma, joins away team when encountered
-INTEGRITY: 7, CUNNING: 8, STRENGTH: 2

[60] Feragoit Goulash, Food, 
"One of Neelix's specialties, this vegetable stew was one of the first meals ever prepared for the Voyager's crew. Had little success."
-May play to opponent's Food-serving site. Always upkept first. All opposing personnel at this spaceline location are attributes -1. (Not cumulative.)

NOTES
[56] The STRENGTH bonus doesn't hold for mission and dilemma requirements. In case of a tie, the card may be played on either of the two personnel.
[57] A simple novelty 40-pointer.
[58] Two Lwaxana Trois can coexist, for example. The extra copy is a sort of hologram that doesn't die, but is deactivated to hand. It may only report again if an appropriate site is available.
[59] Seeds under Cultural Observation.
[60] If your opponent has even one personnel at the Food-serving site, you may play this card there. It remains yours to control, and always returns to YOUR hand when not upkept. "Opposing personnel" are the Food owner's opponent's.


ENTRIES
[61] Ferengi Alliance
[62] Ferengi Attainment Ceremony
[63] Ferengi Benevolent Association
[64] Ferengi cargo shuttle
[65] Ferengi Certificate of Dismemberment

DREAM CARDS
[61] Represented by Ferengi Trading Post.

[62] Ferengi Attainment Ceremony, Event
"Ferengi ceremony in which a boy becomes an adult and starts acquiring profit. Nog completed the ceremony in 2371."
-Plays on your male Ferengi with Youth. It gains Acquisition and is CUNNING +2. You may immediately return any number of equipment cards present in your hand to download the same number of Gold-Pressed Latinum here. (Not cumulative.)

[63] Ferengi Benevolent Association, Event, Countdown: 4, 
"Philantropic organization created by Zek while under the influence of the Prophets. Spread his wealth to the less fortunate. Dissolved when he came back to his senses."
-Plays on table. While in play, when a player makes use of Gold-Pressed Latinum, they must discard an extra Gold-Pressed Latinum. (Not cumulative.)

[64] Ferengi Cargo Shuttle, Ship, Ferengi, 
"Transport used by Ferengi Alliance. Similar to the one that crashed in the Hanolin asteroid belt in which the T'Pau's deflector dish was found."
-Transport Shuttle[] While in play, T'Pau may be used by 
-RANGE: 6, WEAPONS: 4, SHIELDS: 4

[65]Fake Certificate of Dismemberment, Interrupt
"Quark tried to sell counterfeit remains of Plegg in 2370, offering faked Certificates of Dismemberment as proof of authenticity."
-Plays to return one of your Ferengi to your hand, downloading two Gold-Pressed Latinum in the process. OR Nullifies Vacuum-Dessicated Remains.

NOTES
[61] n/a
[62] The return/download function only works once ("immediately"), and yes, Latinum begets Latinum, so you can return Latinum to hand to download some more.
[63] With all this profiteering about, a Latinum hoser makes sense. It doesn't matter how much Latinum is spent on something, only one extra Latinum is ever discarded. If Latinum returns to hand to "buy" something there, one Latinum is still discarded. You cannot use Latinum if you don't have the Latinum to discard. That Latinum may come from any source (hand or anywhere in play).
[64] Both a Transport AND a Shuttle. The number of Cargo Shuttles in play has no bearing on its special ability.
[65] n/a


ENTRIES
[66] Ferengi Code
[67] Ferengi Commerce Authority
[68] Ferengi death rituals
[69] Ferengi Futures Exchange
[70] Ferengi lobes

DREAM CARDS
[66] Ferengi Code, Dilemma, space/planet
"Among the Ferengi set of ethical guidelines of the Ferengi Code, a clause requires that the lives of subordinates be offered in payment for a superior's dishonorable deeds."
-Unless 3 Honor OR a Ferengi with Honor present, X  icon personnel are captured, where X = number of  personnel present.

[67] 40th Floor, FCA, Event
"The offices of the Ferengi Commerce Authority (or FCA) are located on the 40th floor of the Tower of Commerce on Ferenginar."
-Plays on Tower of Commerce. While in play, only FCA personnel may report there unless a Nagus is present.

[68]Ferengi Death Sell, Interrupt, 5 points
"After a Ferengi has died, an autopsy is strictly prohibited. The body must be cut into small pieces and sealed in disk-shaped souvenir containers."
-Plays on any just-killed Ferengi with Acquisition; if no non- MEDICAL present, earn points. OR Download Vacuum-Dessicated Remains.

[69] Exists as HQ: Ferengi Credit Exchange.

[70] HQ: The Lobes for Business, Event
"Ferengi refer to the size of their ears when speaking about their business prowess. Ferengi without business acumen 'don't have the lobes for it'."
-Plays on Ferenginar. While in play, your male Ferengi with CUNNING>6 gain Acquisition (except any Rom) AND immediately download 2 Gold-Pressed Latinum to any Acquisition personnel in play. (Not cumulative.)

NOTES
[66] If no Command personnel present, no personnel are captured, but the dilemma remains as a wall.
[67] The first of possibly several cards that limit HQ reporting.
[68] Klingon Death Yell, Ferengi-style.
[69] n/a
[70] The second function only works once, immediately. Sort of a War Room for Ferengi. Personnel with Acquisition already do not gain another level of the skill.


ENTRIES
[71] Ferengi Marauder
[72] Ferengi spore pie
[73] Ferengi Rules of Acquisition, Revised
[74] Ferengi Rules of Acquisition
[75] Ferengi Salvage Code

DREAM CARDS
[71] Exists as D'Kora Marauder.

[72] Ferengi Spore Pie, Food
"Delicacy available at the Replimat on station Deep Space 9. If the spores don't pop open in your mouth, you'll know it was too fresh."
-At this spaceline location, Ferengi always count as matching personnel for reporting to Sites. All  Youth in play are attributes +1. (Not cumulative unless Food at Replimat.)

[73] Revised 10th Rule of Acquisition, Event, 
"Greed is dead."
-Plays on your  icon personnel in play. While in play, all Greed requirements on missions, dilemmas and  icon cards are converted to Honor. All Greed personnel in play lose the skill. At the start of a player's turn, that player must place a Gold-Pressed Latinum from play (if available) in opponent's discard pile.

[74] Exists as The Ferengi Rules of Acquisition.

[75] Ferengi Salvage Code, Event, 
"The Salvage Code states that anything found abandoned is open to claim by those who find it. The Ferengi once claimed the Enterprise-D under this code."
-Plays on table until relocated to undocked and empty opposing ship. You may immediately download Commandeer Ship to it. Your  personnel may beam aboard. Discard when ship commandeered OR when opponent has personnel aboard.

NOTES
[71] n/a
[72] More Ferengi fun. If the Spore Pie is served at Quark's, then it isn't cumulative. If there are Pies at more than one Food-serving site, none are cumulative unless there's more than one at the Replimat.
[73] The revised rule was the most fun to do, but others might show up if I can fit them in somehow. Example of requirement shift: universal Planet now requires Honor + Landed ship. It becomes impossible to score Worshiper's points since Honor>Honor is not possible.
[74] n/a
[75] Ferengi commandeering.


ENTRIES
[76] Ferengi shuttle
[77] Ferengi Trade By-Laws
[78] Ferengi Trade Mission
[79] Ferengi trading vessel
[80] Ferengi welcoming ceremony

DREAM CARDS
[76] Exists as Ferengi Shuttle.

[77] Subsection 1027, Paragraph 3, Dilemma, space/planet
"Law pertaining to Ferengi business practices and the improper supervision of a family member. Quark was charged with this by the FCA."
-If FCA at this spaceline location, one personnel present with a family member in play (random selection) is captured. Place dilemma on captive. While in play, personnel's family members are attributes -2. When released, discard dilemma.

[78] Ferengi Trade Mission, Mission, space, Ferengi
Federation/Klingon border: Further Ferengi business interests in this border sector.
-(Diplomacy x3 + Leadership + Navigation) OR (Par Lenor + Qol)
-Span: 4; 35 points; When solved, you may download one Empath's Coccoon to this location.

[79] Ferengi Trader, Ship, Ferengi, 
"Starship operating under the auspices of the Ferengi Alliance. In late 2369, was mistaken for a Borg ship when it entered the New Berlin system."
-Freighter[] Tractor Beam; May not be attacked by ships with WEAPONS<8.
-RANGE: 6, WEAPONS: 6, SHIELDS: 6

[80] Ferengi Welcome, Event
"Host: 'Welcome to our home. Place your imprint on the legal waivers and deposit your admission fee in the box of the door. Remember, my house is my house.' Guest: 'As are its contents.'"
-Plays on your  facility OR planet mission solved by your . While in play, opposing personnel present may not use equipment OR commandeer any facility without discarding 2 Gold-Pressed Latinum at the start of that turn.

NOTES
[76] n/a
[77] The FCA personnel can belong to either player.
[78] A general area for the events from "The Perfect Mate".
[79] Its intimidating nature makes smaller ships not attack it. In armada attacks, the smaller ships will not fire against it. Of course, small ships may still counterattack.
[80] So if a player discards the Latinum at the start of their turn, their Away Teams can use equipment at the affected location and may commandeer facilities there (provided they have the Computer Skill handy).


ENTRIES
[81] Ferengi whip
[82] Ferengi
[83] Ferenginar
[84] Fermat's last theorem
[85] Fermi, Shuttlecraft

DREAM CARDS
[81] Ferengi Whip, Equipment
"Handheld Ferengi weapon used to fire high-energy plasma discharges at their targets. Fell into disuse after 2364, but some still float around."
-Ferengi use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May reoprt to a just-initiated personnel battle involving your  card(s).
Now exists as Ferengi whip.

[82] Report through Ferengi Outpost.

[83] Exists as Deliver Message.

[84] Where's the Proof?, Dilemma, space/planet
"Fermat's last theorem was famous for having a remarkable proof mentioned in his notes, though not the proof itself."
-Unless personnel present with CUNNING = 1, 4 OR 9, Away Team or crew may not proceed. Nullify with any personnel with any attribute = 2 present.

[85] Fermi, Ship, Federation
"Enterprise-D shuttlecraft #09. Enveloped in a molecular reversion field that reduced its crew to children. Named after the developer of the first nuclear fission reactor."
-Type VI Shuttlecraft[] Each turn, choose one attribute to be +1.
-RANGE: 6, WEAPONS: 2, SHIELDS: 3

NOTES
[81] Pretty safe to say this is what it will look like. Enhanced Premiere?
[82] n/a
[83] n/a
[84] I found it exceedingly difficult to place Fermat's formula in the game text, so I went for N = 2. Not of those numbers are easy to get without a PADD. And the Borg will just have to adapt.
[85] So, on any given turn, the ship may be RANGE 7 or WEAPONS 3 or SHIELDS 4.


ENTRIES
[86] ferroplasmic infusion
[87] Festival of Lights
[88] Feynman, Shuttlecraft
[89] FGC-13 cluster
[90] FGC-47

DREAM CARDS
[86] Cold Core, Dilemma, planet, 5 points
"Ferroplasmic infusion had to be used by the crew of the Enterprise-D in 2370 in order to re-liquify the mantle core of Atrea IV, a planet growing to cold for its population."
-Place on planet. Personnel here are attributes -1 (-2 at Atrea). At any time, if Geology present and WEAPONS>7 in orbit, discard dilemma and score points.

[87] Festival of Lights, Interrupt
"Celebration held during Ha'mara, the Bajoran holiday held on the anniversary of the Emissary's arrival. Benjamin Sisko wished there was no such celebration."
-Downloads any Emissary to your Bajoran in play. OR Suspends play to "stop" any Benjamin Sisko. OR Doubles The Emissary's reporting ability for this turn. OR Nullifies Chula: The Lights.

[88] Feynman, Ship, Federation
"Enterprise-D shuttlecraft. Taken on a covert mission to Torman V by Picard, Crusher and Worf. Named after noted Nobel physicist and bongo player."
-Type VI Shuttlecraft[] If Navigation aboard, battle may not be initiated against this ship
-RANGE: 6, WEAPONS: 3, SHIELDS: 3

[89] Fence in Region, Mission, space, Klingon
FGC-13 cluster: Place signal markers around Armagosa Diaspora to limit access to warped space there.
-Navigation x3 + Leadership + ENGINEER
-Span: 3; 30 points; Always seeds next to Warped Space; When solved, opponent requires 2 Navigation to pass.

[90] Exists as FGC-47 Research.

NOTES
[86] To score the points, Geology must be on the surface, the ship, in orbit.
[87] Most Benjamin Siskos are Emissaries, but not all Emissaries are Benjamin Siskos. AtoZ supplies other alternatives like Akorem Laan.
[88] Might be a good shuttle to launch during a battle with Launch Portal. Protects your personnel from further attacks. Counter attacks will still work of course.
[89] If the 2 Navigation is not aboard a ship, that ship must stop at the adjacent location, à la Q-Net.
[90] n/a


ENTRIES
[91] Ficus Sector
[92] field diverters
[93] field docent
[94] field training
[95] Fifth House of Betazed

DREAM CARDS
¸[91] Verify Arrival, Mission, space, Federation
Ficus Sector: Verify arrival of colony ship S.S. Mariposa to its destined planet centuries ago.
-Navigation x2 + Stellar Cartography + Computer Skill
-Span: 4; 30 points; Once solved, once per turn, one Bringloidi or Mariposan may report for free.

[92] Field Diverters, Event
"Device utilized to isolate areas of a ship from decontaminating plasma fields and other dangerous phenomena. These are suually errected around the bridge and computer core."
-Plays on any ship site. Where present, protects your personnel there from any casualties incurred from damage markers. Also, lowers Baryon Buildup by 1 RANGE on same ship. (Cumulative.)

[93] Field Docent, Event, 2 points
"In the Trill initiate program, a joined Trill shepards a host candidate through a field training program, allowing the joined Trill to observe the candidate closely."
-Plays on your Trill with symbiont. Unjoined Trill may now report directly here. If your joined and unjoined Trill present together at the end of any turn, examine unjoined trill. Score points for every skill it has in common with joined Trill and discard Event.

[94]Field Training, Objective
-Plays on mission location you seeded. Any  personnel present with your Leadership OFFICER or SECURITY for two full turns gain the OFFICER or SECURITY's affiliation icon. OR Plays on any personnel with Youth present with your unique OFFICER for two full turns. It gains any one skill that OFFICER has. Discard objective.

[95]Fifth House of Betazed, Headquarters, Federation
"Family still considered something of royalty by the inhabitants of Betazed. The family home is a grandiose palace."
-Seeds or plays on Betazed. While in play, Betazed is a homeworld. If assimilated, only affects Betazoids. Once per turn, one Betazoid OR Mr. Homn OR personnel romatically involved with Lwaxana Troi may play for free here. (Not duplicatable.)
-SHIELDS: 30

NOTES
[91] Those personnel report for free anywhere they usually could (like an outpost or HQ).
[92] A new reason to use ship sites. You can use them to hide your personnel in. Once you see the type of Tactic cards in your opponent's side-deck, you might decide you need you Sickbay protected, say. Baryon Buildup only causes -1 RANGE per Field Diverters card. It's cumulative because you might play them on more than one site. You can never gain positive RANGE with this technique.
[93] You don't have to examine the candidate, you may want to keep the reporting ability for a longer time. If more than one unjoined Trill (or joined Trill) all present together, pick one unjoined Trill to be examined. Joined Trill must be the one Event is played on.
[94] The OFFICER or SECURITY must have Leadership to teach these guys anything. All Maquis personnel present gain the icon, not just one. Makes them dual-aligned.
[95] Your Federation might use this as a homeworld (with all HQ cards playable upon it), with less fear of Borg assimilation shutting down you deck. Note that some of the romatic involvements aren't [Fed] and may cause your opponent to report his personnel there.


ENTRIES
[96] Filian python
[97] Fima system
[98] Fina Prime
[99] "Final Mission"
[100] final ritual

DREAM CARDS
[96] Filian Python, Personnel, Neutral, 
"And now for something completely different: a type of large snake that burrows in the ground. Treacherous. A powerful constrictor. This one is female."
-ANIMAL, Treachery; May seed like a dilemma and attack one opposing personnel that encounters it (random selection)
-INTEGRITY: 1, CUNNING: 1, STRENGTH: 8

[97] Trade with Colony, Mission, space, Dominion/Ferengi/Non-Aligned, 
Fima system: Trade goods and cultural information with Enaran colony in this system.
-Acquisition + Diplomacy + Empathy + (Music OR Cooking)
-Span: 2; 40 points

[98] Study Phage Outbreak, Mission, planet, Any Away Team with MEDICAL, 
Fina Prime: Study outbreak of deadly Viidian phage virus striking this colony world.
-MEDICAL x3 + Exobiology + INTEGRITY>35 OR 2 Viidians
-Span: 3; 35 points; Once solved, next Phage card you encounter is nullified.

[99] Desert, Dilemma, planet
"When Jean-Luc Picard, Wesley Crusher and Captain Dirgo crash-landed on a deserted moon, lack of water almost killed them."
-Place on planet. Unless Canteen present, one personnel here not inside a facility or ship dies at the end of each of your turns (random selection). Nullify with Gideon Seyetik.

[100]Final Ritual, Event, 7 points
"Drayan ceremony in which elderly Drayans near death are taken to a sacred moon on which they may die in peace."
-Plays on your Drayan Away Team on a planet. All Drayans with Youth present are discarded. For each, you may score points OR draw two cards OR remove one Revolving Door from table and place it out-of-play. Discard event.

NOTES
[96] The personnel battle this creates only affects the snake and the personnel targeted. After that first fight, all bets are off though. This ability has no bearing on battles where the Python is not encountered as a dilemma. Thought of the lore at the last minute.
[97] Empathy because the Enarans are telepathic. Music and Cooking because of what they shared aboard Voyager.
[98] Yes, MEDICAL is already required of the mission, but this stops players from not using their precious MEDICALS at the onset of the mission attempt.
[99] Once in play, will work on both players, though opponent may be at a loss to do much about it since death occurs at the end of THEIR opponent's turn.
[100] Away Teams can be separated from other Away Teams even if owned by the same player, so any Drayan(s) on a planet surface, even if with other personnel, may constitute a Drayan Away Team. No matter how many Drayans die, you may only choose one option from compensation list.

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