ENTRIES
[1] G'now juk Hol pajhard
[2] G'Trok
[3] Ga'nah
[4] gabosti stew
[5] Gabrielle
DREAM CARDS
[1] Law of Heredity, Event
"G'now juk Hol pajhard. The Klingon law of heredity states that a son
shall share in the honors and crimes of his father. This is a common law
among many different races including Ferengi."
-All cards played this turn that target a specific personnel in play
affect each relative of target present (in play if Klingon or Ferengi)
as well. Then, discard event.
[2] G'Trok, Personnel, Klingon
"Klingon poet and writer of The Fall of Kang. Famous for his use of
alliteration. Inspired by the great Klingon tragedy, K'hamlet."
-VIP, Honor, Anthropology, Music; SD The
Fall of Kang (to anywhere in play)
-INTEGRITY: 9, CUNNING: 8, STRENGTH: 6
[3] Sounds Familiar, Incident
-Plays on table. On each of your turns, you may suspend play to switch
one of the following pairs in play with one another: Dukat and Dukath OR
Richard Galen and Galen OR Damar and Danar OR Neela and Neela Daren OR
Danar and Roga Danar OR Letek and Lemek OR Taibak and Tebok OR Canar and
Kanar OR any two
Jem'Hadar OR any two Borg drones from the same group.
[4] Gabosti Stew, Food,
"Food native to the Delta quadrant. Prepared by Neelix aboard the USS
Voyager. Sometimes served with special pepper sauce."
-If present with Cooking personnel, at the start of each of your turns,
you may download any other Food card to this location. (Not cumulative.)
[5] Gabrielle, Personnel, Federation, ,
"Holographic re-creation of a lovely young French woman who was a patron
at the Café des Artistes in Paris. Liked croissants."
-CIVILIAN, Youth; SD Croissant;
May report to Café des Artistes;
French personnel present are STRENGTH +2 (cumulative)
-INTEGRITY: 6, CUNNING: 4, STRENGTH: 4
NOTES
[1] This would mean that all cards that
specifically target one personnel such as discommendation, data's medals,
or reflection therapy would also affect their family. But cards that are
not played, like dilemmas, would only target the affected personnel.
[2] The lore about alliterative poetry
and K'hamlet are inventions taken from the Klingon Hamlet just released
through Pocket Books.
[3] A silly card mostly, born out of the
fact that a province on a world in the Delta quadrant (Ga'nah) has a name
similar to a country on our own planet (Ghana). That led me to think about
all the similar names in Trek. Note that both personnel must be in play
somewhere to be switched with another, and don't have to belong to the
same player. Only Canar (artifact) and Kanar (food) aren't personnel. Borg
of the same group are those that are all "of 17" or "of 11", etc. More
useful in those cases.
[4] One card per turn, but indefinitely,
as long as the Stew is in play. Note that the Food downloaded must still
obey quadrant reporting restrictions.
[5] All Picards are French (except Beverly).
ENTRIES
[6] Gagarin IV
[7] Gage, USS
[8] gagh
[9] Gaila
[10] Gal Gath'thong
DREAM CARDS
[6] Cloning Experiments, Mission, planet, Federation
Gagarin IV: Secretly produce genetically engineered humans at this
facility.
-MEDICAL x5 + SCIENCE x4 + Treachery x2
-Span: 3; 40 points; SD Genetic
Research Station
[7] USS Gage, Ship, Federation
"Apollo-class starship. Registry number NCC-11672. Part of the blockade
at Wolf 359 to stop the Borg incursion into Federation territory."
-Apollo Class[]
Tractor Beam; Attributes all +2 at any location scouted by the Borg
-RANGE: 7, WEAPONS: 8, SHIELDS: 7
[8] Gagh, Food, 1 point
"Serpent worms. A Klingon culinary delicacy. Conoisseurs claim that
gagh is best served fresh, i.e. live. Humans have been known to develop
a taste for it."
-Where present, your humans with Honor and Klingons are STRENGTH +1
(cumulative). Opponent may destroy one Gagh card per turn with each opposing
hand weapon present, but you score points.
[9] Exists as Gaila.
[10] Gal'Gathong, Program
"Holographic re-creation of a Romulan location of great natural beauty
and spectacular firefalls. Alidar Jarok mourned he would never see it again."
-Romulans are compatible with this ship and may mix and cooperate with
your crew and Away Teams here. If ship is ,
their INTEGRITY is +2. If
or , STRENGTH
is +1. If
or , CUNNING
is +1.
NOTES
[6] The download is on your side of the
card only.
[7] Objectives need not be completed,
so long as the location has been scouted.
[8] If opponent has 3 Disruptors present
for example, he can discard 3 Gagh cards per turn, but you will score 1
point for each one.
[9] n/a
[10] Would actually allow Romulans and
Ferengi (for which there is no Treaty) to cooperate. All bonuses are for
the Romulans only.
ENTRIES
[11] Galador freighter
[12] Galador II
[13] Galaxy M33
[14] "Galaxy's Child"
[15] Galaxy, USS
DREAM CARDS
[11] Galador Freighter, Ship, Non-Aligned,
"Transport ship. Supposedly operated on trade route between Galador
II and Farius Prime. In reality, a Maquis ship with fake registration."
-Freighter[] Long-Range Scan Shielding; Your
icon personnel may report aboard
-RANGE: 7, WEAPONS: 4, SHIELDS: 7
[12] Trace Ship Sale, Mission, planet, Cardassian/Federation/Ferengi
Galador II: Trace sale of a Galador freighter to Maquis insurgents
made at this planet's spaceport.
-(Law OR Acquisition) + SECURITY x2 + (Computer Skill x4 OR discard
Gold-Pressed Latinum here OR captured
icon personnel at your Brig)
-Span: 3; 40 points
[13] Galaxy M33, Mission, space, Any crew may attempt
Galaxy M33: Survey this faraway galaxy, and hope you can return home
soon.
-Stellar Cartography x5 + SCIENCE x6 + Empathy + Navigation x2 + any
ship movement-related special skill + INTEGRITY>60
-Span: 100*; 50 points; Always at the end of the spaceline (your choice);
*Span=3 if Cytherians affecting you; Adjacent location's span +96 if starting
here.
[14] Phaser Surgery, Dilemma, space
"On Stardate 44614.6, the crew of the Enterprise-D had to be very careful
in extracting an infant space creature from its mother using phaser banks
as a scalpel."
-Unless 8>WEAPONS>4 and 2 MEDICAL present, all personnel are "stopped".
Opponent may immediately replace with Birth of "Junior" from outside-the
game. Otherwise, discard dilemma.
[15] Galaxy, Ship, Federation
"Prototype of the Galaxy-class starship series designed for deep-space
exploration. Registry number NX-70637. Faught at Chin'toka."
-Galaxy Class[]
Holodeck; Tractor Beam; Other Galaxy-class ships in play require 1 less
icon
-RANGE: 8, WEAPONS: 8, SHIELDS: 9
NOTES
[11] n/a
[12] The captured Maquis need not be at
the location, only in a Brig somewhere.
[13] Galaxy M33 is practically its own
spaceline - it sits alone at the end there. A great place for sending someone
on a field trip, but also a powerful finishing mission IF you can keep
your necessary personnel from being killed. A way to report on your ship
is practically requisite if you're really planning on attempting this one.
To even get there, you'll need amazing RANGE (I've made it part of the
Alpha quadrant - it's on that side of our own galaxy - but at 100 Span)
or The Traveller, Wormholes, etc. "Ship movement-related special skills"
include RANGE bonuses in any condition (even if condition isn't present
here) and making a ship move in an uncharacteristic way (Lakanta, Traveller).
If Cytherians is affecting a ship, it has no chance of reaching the end
of the spaceline normally. That's why the Span becomes 3 with Cytherians
on a vessel (the ship is whisked away to that Galaxy). It might be a way
to field trip a ship. It gets there, but can't come back.
[14] Sequence of events: If dilemma is
passed, it is discarded and that's it. If not, it stops the crew. Then,
opponent may immediately switch the dilemma with Birth of "Junior". It
will be encountered next turn if mission attempt continues. If the dilemma
isn't switched, it is discarded.
[15] The Encyclopedia has seperate entries
for USS Galaxy, and Galaxy-class starships, so I had to make do. Note that
the registry number is from the Encyclopedia and is for experimental ships
(NX). Some cards in AtoZ affect such ships.
ENTRIES
[16] Galaxy-Class Starship Development
Project
[17] Galaxy-class starship
[18] Galdonterre
[19] Galek Sar
[20] Galen border conflicts
DREAM CARDS
[16] Starship Development, Objective
-Plays on your homeworld OR shipyards OR Mars. While in play, each
turn, if you have ENGINEER present, you may probe:
#: Same
model, different options. One ship here gains any one special equipment.
#: New class.
Download one
ship of a class not yet in play to this location, except an Advanced,
or NX ship.
#:
Breakthrough.
Download one Advanced, ,
NX or unique ship of a class not yet in play to this location. Discard
objective.
#Otherwise: Waste of resources. Discard probe card.
[17] Exists as USS Galaxy.
[18] Albino Clues, Mission, planet, Klingon
Galdonterre: Continue search for nefarious albino criminal and Klingon-child
killer.
-Any Nemesis icon [Red, Right-facing] + SECURITY + CUNNING>35
-Span: 2; 30* points; *+5 if A Good Day To Live is in play and unsolved
[19] Galek Sar, Personnel, Non-Aligned,
"Promellian male. Captain of the Cleponji.
His ship was disabled by a Menthar booby trap. Commended his crew and took
resposability for his failures."
-OFFICER, Computer Skill x3, Honor x2; Nullifies Ancient Computer anywhere
in play; Doubles Captain's Log on Cleponji
if aboard;
-INTEGRITY: 9, CUNNING: 6, STRENGTH: 8
[20] Booby Trapped Ship, Dilemma, space
"During the Galen border conflicts, a common Talarian tactic was to
abandon spacecraft rigged to self-destruct when boarded."
-Unless CUNNING>40 OR Talarian present, kills X personnel, where X
= total INTEGRITY divided by 7 (rounded up, random selection) if Transporter
Skill present. Discard dilemma.
NOTES
[16] NX ships are those Federation ships
that have NX as a prefix to their registry number instead of NCC. You only
discard the objective when you draw a unique ship.
[17] n/a
[18] Gives a bonus for storytelling, i.e.
doing the missions in the right order.
[19] The Computer Skill is high enough
to staff the Cleponji alone (it requires Computer x3 or [Command][Staff][AU]).
He actually draws +6/+6 from Logging his ship, since any Archaeology personnel
may act as regular matching commander anyway.
[20] The personnel are only killed if
Transporter Skill is present to beam them over to the booby trapped ship.
Jono counts as a Talarian.
ENTRIES
[21] Galen IV
[22] Galen, Professor Richard
[23] Galen
[24] Galen
[25] Galeo-Manada style wrestling
DREAM CARDS
[21] Defend Territory, Mission, planet, Your side:
Non-Aligned; Opponent's side: Federation
Galen IV: Defend disputed territory at Federation/Talarian border.
-Your side: 1 Talarian + STRENGTH>40
-Opponent's side: Diplomacy + SECURITY + STRENGTH>45
-Span: 3; 35 points
[22] Exists as Richard Galen.
[23] Exists as Galen.
[24] Galen of Athens, Personnel, Non-Aligned,
"Ancient Greek physician and writer from Earth. Postulated that human
arteries carried blood, not air as had been previously thought."
-MEDICAL, Biology; At same spaceline location, dilemmas require one
less MEDICAL
-INTEGRITY: 8, CUNNING: 7, STRENGTH: 4
[25] Wrestling in the Morning, Incident
-Plays on your outpost. When a personnel is reported there, one SECURITY
personnel present (random selection) engages it in personnel battle. Stunned
personnel do not die at end of battle. If just-reported personnel wins,
you may immediately play a card for free. Battling personnel are unstopped.
NOTES
[21] Jono
counts as a Talarian.
[22] n/a
[23] n/a
[24] In effect, you could say he's a MEDICAL
x2, but that MEDICAL also carries over to Away Teams at the same spaceline
location as the ship he is aboard. His skills affects a dilemma's requirements
only, not its cures.
[25] The picture would show Jadzia exercizing
in the entry's style. "Morning" I've represented as when a personnel reports
for duty (gets up). In effect, it retroactively makes a personnel play
for free if it can beat the SECURITY. The two personnel are unstopped whether
the reporting personnel won or not, but only AFTER another card has been
played. That way, unless you have an army of SECURITY at your outpost,
you can't do this trick over and over again, by reporting more personnel
to the same outpost. Note that opposing SECURITY would be part of the random
selection, and probably wouldn't keep to stunning if they could mortally
wound.
ENTRIES
[26] galicite
[27] Galileo, Shuttlecraft
[28] Galipotans
[29] Galis Blin
[30] Gallamite
DREAM CARDS
[26] Just Minerals Here, Event
"Sometimes, worlds have no real archaeological remnants of their early
societies, but are a treasure trove of mineral goods such as galicite."
-Plays on any planet location you seeded. All Archaeology requirements
here are replaced with Geology.
[27] Galileo, Ship, Federation
"Shuttle attached to USS Enterprise-D. Commanded by Tasha Yar when
first transporting Jean-Luc Picard aboard his new command."
-Type VI Shuttlecraft[] May report aboard any Enterprise
-RANGE: 6, WEAPONS: 2, SHIELDS: 3
[28] On Galipotan Time, Event
"The Galipotan civilization's concept of time was much different from
that of other humanoids. There memories extended from the future rather
than the past."
-Plays on table. While in play, all your card draws and probes are
made from the bottom of your draw deck rather than the top.
[29] Galis Blin, Personnel, Bajoran,
"Representative of female Bajoran officials. Contacted by Kira Nerys
on stardate 46423 who hopes she could shed light on who created the aphasia
virus."
-VIP, MEDICAL, Law; Surmak Ren may report here directly;
-INTEGRITY: 5, CUNNING: 6, STRENGTH: 4
[30] See-Through, Event
"Gallamites, like Jadzia Dax's sometime lover, Captain Boday, had transparent
skulls and brains twice human size. Some found them repulsive."
-Plays on any spaceline location (for free if Captain
Boday present). Both players may look at all cards (even cloaked of
hidden cards) here, except seeded cards.
NOTES
[26] Turns Archaeology requirements of
missions, dilemmas and any other cards (like The Charybdis) into Geology
instead.
[27] The fact it's named after the more
famous Starship Enterprise
shuttle made me add the special game text.
[28] Doesn't affect cards that place other
cards on top or on bottom of your draw deck, so you can manipulate your
cards in a different way. Made up the second sentence of the lore.
[29] n/a
[30] A common card that acts as a sort
of Long-Range Scan for personnel and sees through cloaks
ENTRIES
[31] Gallia nectar
[32] gallicite
[33] Gallitep
[34] Galor IV
[35] Galor-class Cardassian warship
DREAM CARDS
[31] Gallia Nectar, Food,
"Delicious pale yellow colored drink made from a blossom which grows
near a certain lake on Paxau. The blossom blooms only once every 6 years."
-One personnel present (your choice) is attributes +3 and gains one
skill of your choice (you may change skill at start of every turn). (Unique.)
[32] Damaged Warp Coils, Dilemma, space
"While trapped in the Delta quadrant, Voyager's overworked systems
needed as much as a kiloton of gallicite to reconstruct their warp coils."
-Unless 4 ENGINEER and 3
icons present, place on ship. It is RANGE -5 until ship at a planet location
and Geology present.
[33] Remember Gallitep, Interrupt
"Numerous unspeakable atrocities were commited at the Cardassian labor
camp of Gallitep on Bajor. Aamin Marritza was ashamed of his people for
it."
-Nullifies Forced-Labor Camp (but not scored mission points, if mission
already solved using objective's requirements). OR Doubles INTEGRITY of
Aamin Maritza and any membres of Shakaar resistance cell until end of turn.
[34] Study Android, Mission, planet, Federation
Galor IV: Study newly built Soong-type android at this research facility.
-Cybernetics x2 + ENGINEER + OFFICER + Any Soong-type android
-Span: 2; 40 points; Android present is "stopped" after mission solved.
[35] Exists as Galor.
NOTES
[31] A rare card to go with its concept.
[32] The Staffers are there to do the
work (like Command personnel would really get their hands dirty). ;-)
[33] On first function: Mission requirements
revert to normal if nullified before mission is solved. If already solved,
the player does not lose points, but loses the card drawing ability afforded
by escorting captives here. On second function: all personnel mention get
the bonus anywhere in play. They need not be present together.
[34] The special game text kinda imposes
a Mission Debriefing on the android alone. The rest of the Away Team is
not stopped.
[35] n/a
ENTRIES
[36] Galor-class plasma banks
[37] Galorda Prime
[38] Galorndon Core
[39] Galvin V
[40] "Gambit, Part I"
DREAM CARDS
[36] Exists as Spiral-Wave
Disruptor.
[37] Survey Death Toll, Mission, planet, Klingon
Galorda Prime: Count the dead following the crash of a civilian transport
in order to manufacture evidence in another case.
-Computer Skill x2 + Treachery x2 + (Klingon Intelligence OR Ch'pok)
-Span: 5; 30 points; When solved, you may capture
one Klingon present with your own.
[38] Exists as Covert Rescue.
[39] Attend Wedding, Mission, planet, Any non-Dominion
Away Team may attempt
Galvin V: Attend Galvininan marriage which will only be successful
if it produces children within a year.
-VIP x4
-Span: 3; 25* points; *+5 points for every VIP beyond the first 4 (limit
of 4).
[40] Artifact Analysis, Objective, 5 points
-Plays on table. When you acquire an artifact, you may place it here
(limit of one). At the end of every turn, if artifact on objective, you
may probe:
#[Archaeology]:
Hidden
symbols. Place artifact out-of-play and take into hand any other artifact
from outside-the-game. Discard objective.
#:
A fake. Artifact discarded. Score points.
#Otherwise: Nothing happens.
NOTES
[36] n/a
[37] The special game text works anywhere
in play you have Klingons.
[38] n/a
[39] The theoretical limit to the points
here is 45 with 8 VIPs present.
[40] You may have more than one Artifact
Analysis in play (each with an artifact on it), or use the same one again
and again if you get the "fake" result, since it stays in play. The use
for switching artifacts may be when stealing an opponent's mission and
drawing an artifact that is worthless with your strategy. Artifacts in
hand are either played as the card type mentioned (equipment reporting
for duty like equipment does), or played immediately at any location if
card says it should. An "Archaeology" probe is one where that exact skill
(with skill dot) is in a probed personnel's game text box.
ENTRIES
[41] "Gambit, Part II"
[42] gambling device
[43] "Game, The"
[44] Gamelan V
[45] Gamma 7 outpost
DREAM CARDS
[41] Riker, Personnel, Non-Aligned
"William T. Riker pretended to
work with Baran's mercenaries in 2370."
-OFFICER, Leadership, Treachery, Diplomacy, Navigation, Computer Skill;
May nullify any attack made by
here; ; Does
not work with
affiliation
-INTEGRITY: 5, CUNNING: 7, STRENGTH: 7
[42] Exists as Alien Gambling Device.
[43] Lefler's Law 36, Event
"You gotta go with what works."
-Plays on any spaceline location (for free if Robin Lefler present)
until end of turn. Select any skill present and name any other skill. Your
personnel use selected skill instead of named skill at this location. Discard
event.
[44] Garbage Night, Mission, space/planet, Bajoran/Federation/Klingon
Gamelan V: Destroy radioactive ship in planet's orbit and innoculate
population against radiation sickness.
-Tractor Beam + ENGINEER x3 + MEDICAL x3 + Navigation (aboard ship)
-Span: 4; 30 points; When solved, Radioactive Garbage Scows here may
be discarded with Tractor Beam.
[45] Maquis Surveillance, Mission, planet, Federation
Demilitarized Zone*Gamma 7: Conduct surveillance on possible Maquis
activity in demilitarized zone.
-SECURITY x2 + OFFICER x2 + (Section 31 OR Law) + INTEGRITY>40
-Span: 3; 35 points; While unsolved,
icon personnel are attributes +2; when solved, -2.
NOTES
[41] I remember some people calling for
an NA Riker ever since Galen came out. Here it is. He can nullify any Federation
attack made against his ship or Away Team, but not any counterattack.
[42] n/a
[43] Say you have lots of Youth, but are
low on MEDICAL. Select Youth and name MEDICAL. Now, all dilemma and mission
requirements here switch MEDICAL with Youth. The event is discarded at
the end of your turn.
[44] Could be a way to get rid of pesky
Scows for good. Bring them here and simply discard them. The Navigation
must be aboard ship, though the other personnel requirements could be on
the planet or on the ship.
[45] Part of the DMZ region. Boosts Maquis
while unsolved, detrimental to them while solved. Hey, maybe you don't
want to solve the mission - use it as a kind of event that boosts your
personnel.
ENTRIES
[46] Gamma 7 Sector
[47] Gamma Arigulon System
[48] Gamma Erandi Nebula
[49] Gamma Eridon
[50] Gamma Hromi II
DREAM CARDS
[46] Destroy Contaminated Ship, Mission, space, Cardassian/Federation/Klingon
Gamma 7 Sector: Destroy ship contaminated with deadly bacteria to keep
it from infecting another.
-SECURITY + MEDICAL x2 + Biology + WEAPONS>7
-Span: 3; 35 points; When solved, one empty ship here (if any) is destroyed.
[47] Exists as Investigate Anomaly.
[48] Exists as Study Nebula.
[49] Regroup, Mission, space, Federation/Klingon
Gamma Eridon: Regroup armada in this strategic sector before launching
an attack.
-4 or more ships + total WEAPONS>28 + OFFICER x4
-Span: 2; 40 points; When solved, in the next battle you initiate,
your ships are WEAPONS and SHIELDS +2.
[50] Clan Negotiations, Mission, planet, Non-Aligned
Gamma Hromi II: Negotiate peace between Gatherers and Acamarians at
this neutral site.
-Diplomacy x3 + Greed + INTEGRITY>35 OR Marouk + any Gatherer
-Span: 4; 35 points
NOTES
[46] The special game text is strictly
flavor, though you could relocate one here for this express purpose.
[47] n/a
[48] n/a
[49] A little something for armada decks.
[50] Gatherers are listed as such in their
lores, and does not include the dilemma The Gatherers.
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